Sections

Dishonored: too short? You’re doing it wrong

Tuesday, 9 October 2012 08:17 GMT By Brenna Hillier

Dishonored has achieved a remarkable critical consensus, but nobody seems able to agree on how long it is. Is nine missions too few to justify a triple-A price tag? Not at all, says Brenna Hillier.

Dishonored is a playground and everyone is invited to do whatever they bloody well like, and this is so far removed from what we’ve been taught to expect of triple-A first person titles that a contingent of players simply aren’t going to understand that on their first try.

Dishonored only has nine missions: this is a fact which may cause you concern. There are plenty of people who say this is enough, provided you take your time rather than rush, and you are right, based on historical incidents, to be mistrustful of them. Whenever a game with a distinctive aesthetic turns up people get starry-eyed and start throwing around terms like “embedded narrative” and “player-authored experiences,” and you’re well within your rights to do a little sick as a result; we can’t all get excited about the high-concept stuff.

If Dishonored were in this category I would even now be crafting a paragraph exhorting you to stop and reconstruct a story from the carefully scattered teacups in an abandoned room, and you’d be yawning and closing the tab. Happily, it’s not. You don’t need to spend an hour looking at broken crockery in order to pad out your gameplay time. Enjoying Dishonored isn’t about stopping to smell the roses and write sickening fanfics; it’s about playing the game.

Really playing it, I mean – playing with it. Dishonored is a playground and everyone is invited to do whatever they bloody well like, and this is so far removed from what we’ve been taught to expect of triple-A first person titles that a contingent of players simply aren’t going to understand that on their first try.

If you finish Dishonored in six hours, son, you played it wrong; and you played it as you’ve been taught to by the successive waves of tightly linear games which have dominated the triple-A scene for years. Following the mission markers and completing objectives is, of course, the “point” of the game but unlike Lure of Glory: Combat Zone XVII if you stop moving forward the game does not obligingly halt and wait for you. It doesn’t constrain you to an A-to-B path where looking behind you shows only empty rooms. There is no advantage to taking the quickest route beyond the fact that it is the quickest route, and by following it you will quite literally miss most of the game and do yourself a right disservice.

Let me level with you, friends. I don’t count hours when I play but I’m pretty sure my first run through of Dishonored was less than ten hours. That’s not a lot, although metrics suggest it may well be too much for many of you (think about your pile of unfinished games when we hit 2047 and all single-player campaigns can be completed on your tea break). I consider this first play through to have been wrong. I needed to learn the rules and see the story quickly so I could do a second play ahead of review deadline, and while I had a smashing time and would highly recommend that ten hour experience to anyone, I didn’t get anywhere near as much joy as when I began my third, unhurried, post-deadline pass.

Doing it right.

This time, I peeked into corners; talked to NPCs; listened to the fever-dream whisperings of the Heart; tracked down side quests; experimented with different strategies and abilities; sought out all the runes and bone charms to expand my repertoire; purchased upgrades; communed with the Outsider.

And that’s not even half of what I could do, if I chose. I’m not reading the books or standing patiently around while NPCs blather; I’m not being pedantic about collecting every item or getting perfect stats; I’m not quicksaving and reloading for any reason other than fun. And yet: I’m not finished this new playthrough after 20 hours. I’m having the time of my life, despite having nominally (but not actually) seen it all twice already. I strongly resent not being back at it right now.

Dishonored is like your career, your love life and your education – you get out what you put in. If you want to speed run it in six hours you are welcome to do so. If you want to spend upwards of 40 on a save-and-reload completionist run you are at liberty to pursue this. Neither of these extremes appeal to me in the slightest but until the revolution comes I am not in charge of you: nobody can stop you from deliberately not enjoying yourself and then complaining about it on the Internet if that’s what fires your loins.

Don’t be that guy. Give Dishonored a bit of respect, do yourself a favour and remember how to have some fun.

Dishonored releases in the US today and in the EU on Friday.

Latest

  • Portal Stories: Mel is a fantastic looking Portal 2 mod

    Portal Stories: Mel is a Portal 2 mod with over 20 levels, a new protagonist, and custom dialogue and story. And it looks smashing, really. The community created mod from Prism Studios takes place between Portal 1 and Portal 2. It stars a lady named Mel, who after being asleep for years, wakes to find […]

  • Elder Scrolls Online Update 6 contains new inventory feature

    Along with Provisioning, and the Champion and Justice system, Update 6 for The Elder Scrolls Online will include the Collections feature. The new feature allows player to organize various items such as costumes, pets, mounts in tab format. This will serve as a way to free up inventory space. Items which can be sorted through […]

  • Dying Light Easter Eggs include the Master Sword, Super Mario, others

    Dying Light has more Easter Eggs than just the Destiny loot cave. There’s Plants vs Zombies, Super Mario Bros., and even one from Techland’s own Dead Island. Over on the Steam community page for Dying Light, Steam user Garbett has compiled all the Easter Eggs found in the game so far. He’s even posted links […]

  • Final Fantasy 14 DirectX 11 upgrade coming with Heavensward expansion

    Final Fantasy 14: A Realm Reborn will finally support DirectX 11 when its first major expansion, Heavensward, releases later this year. According to the latest producer’s letter (thanks, D’toid), the switch from DX9 to DX11 won’t apply dramatic changes. Instead, players will note finer aspects made to the MMO’s graphical quality, such as more realistic […]

  • Frozen Cortex updated with single-player mode, set for February release

    Frozen Cortex, the spiritual successor to Frozen Synapse, has been updated with a single-player mode. Known as Frozen Endzone at one point, the simultaneous-turn-based tactical game now sports the following features: Knockout – A rogue-like permadeath-type mode where you need to get as far you can without losing a single match, using only limited randomized) […]

  • Blizzard to continue adding Heroes of the Storm characters until it “gets sick of it”

    Blizzard’s Heroes of the Storm MOBA currently has 33 heroes and the developer said it plans to continue adding more heroes until it “gets sick of it.” Speaking with PC Gamer, the game’s game director Dustin Browder said there are currently six other heroes being tested internally, but there’s “no secret number” of heroes planned […]

  • Safety violations at hotel force Smash Bros. tournament to change venues

    After a Fire Marshall shut down the Apex 2015 event being held at a hotel in Secaucus, New Jersey due to safety concerns, the Super Smash Bros. tournament was been moved to another location. The event was cancelled at the hotel on day one of the tournament before the first match could be started, after […]

  • Xenoblade Chronicles 3D screens show how the game looks on New 3DS

    New screenshots of Xenoblade Chronicles 3D have been released, giving you a better idea of what the handheld version of the Wii port looks like. The New 3DS and New 3DS XL title is being handled by Monster Games, which ported Donkey Kong Country Returns to 3DS. A new bonus mode is included, allowing players […]

  • Octodad: Dadliest Catch made $4.9M, sold 460,000 copies

    Octodad developer Young Horses announced on Twitter yesterday Octodad: Dadliest Catch sold 459,735 units its first year, bringing in $4.9 million in revenue. According to infographic posted by the indie team, 55% of sales came from PC and 39% from PlayStation 4. Other stats note 200 million Let’s Play views for Octodad and the one […]

  • Square’s Project Code Z is a free-to-play Spelunker title for Japan

    Project Code Z, the upcoming PlayStation 4 title Square Enix has been teasing, was revealed this weekend during its NicoNico Live stream at Tokaigi 2015. The game is called Minna de Spelunker Z and is the latest installment for Spelunker. In development at Tozai Games, according to Siliconera the game the free-to-play platfomer is similar […]

  • Action and stealth triple packs from Square hit North America in March

    Square Enix will be releasing two game packages in North America which include three games each. The Ultimate Action Triple Pack contains Just Cause 2, Sleeping Dogs and Tomb Raider. The Ultimate Stealth Triple Pack contains Deus Ex: Human Revolution, Hitman: Absolution and Thief. Released in Europe last year, both packs will be released in […]

  • The Order: 1886 TV spot to be shown during Super Bowl XLIX

    A TV spot advertising The Order:1886 is posted below, which Sony says will be shown “before Sunday’s big game.” Said big game is Super Bowl XLIX, obviously. Below you will find the Japanese version of the Airship gameplay video we posted back in December (thanks, Evil Avatar). This version of the video was shown during […]

  • Metal Gear Rising 2 teased for PS4 at Taipei Game Show

    During the Taipei Game Show in Taiwan this weekend, Sony showed a sizzle reel of its PS4 line-up, and included was a possible tease for Metal Gear Rising 2. You can see it for yourself in the video below pulled from the presentation by AGB, but don’t blink. It’s only shown for a second. Literally. […]

  • Madden 15 predicts Super Bowl XLIX winner

    Like every year, the latest Madden game – in this case Madden NFL 15 – predicts the winner of the Super Bowl. This year isn’t any different. Despite the Seattle Seahawks leading the first half of the game, Madden 15 predicts The New England Patriots will walk away with the coveted Super Bowl 49 trophy. […]

  • The time has come for another Majora’s Mask 3D video

    Nintendo has released a new video for The Legend of Zelda: Majora’s Mask 3D, and it’s almost three minutes long. Enjoy. Majora’s Mask 3D arrives in stores alongside New 3DS XL in North America and Europe on February 13.

  • Here’s an in-depth breakdown of Battlefield Hardline’s beta video

    Want an in-depth look at some of the Battlefield Hardline changes noted in the latest trailer for the game? Westie has you covered. In the video below, our Battlefield expert notes the significant changes made to Battlefield’s long-standing Reflex Sight. The reticle has been changed from a Red Dot to a Yellow Triangle, which Westie […]

  • Take 90% off when you purchase the GOG Devolver Game & Watch bundle

    GOG and Devolver Digital have teamed up to offer a deal which includes games such as Hotline Miami and movies for 90% off. Starting today through February 3, individual games and movies can be purchased for 50% off the regular price, or you can grab all in bundle form for 90% off ($13.75). The Devolver […]

  • Borderlands 2 writer Anthony Burch announces departure from Gearbox

    Borderlands 2 writer and Hey Ash, Whatcha Playin’? creator Anthony Burch has announced his departure from Gearbox Software. Burch announced on Twitter today he had left the developer to work as the lead writer on an original Hulu series from Freddie Wong’s RocketJump. The show will be produced by Lionsgate. The new series will expand […]

  • Final Fantasy Type-0 HD video shows contents included in Collector’s Edition

    Some lovely gameplay screenshots and a video showcasing the Collector’s Edition for Final Fantasy Type-0 HD have been released by Square Enix in order to tempt you into purchasing one. The video shows off the artwork of illustrator Yoshitaka Amanthe and also provides a look at the exclusive content included in the limited product such […]

  • The new modes in DmC: Definitive Edition sound agonizingly difficult

    The PlayStation Blog has posted a hands-on with DmC: Definitive Edition which includes more details pertaining to the collections new game modes. According to the article, one of the new addition is Turbo Mode, which ups the game’s speed by 20%, which makes fighting off hordes monsters much more challenging. A new difficulty level titled […]

  • Reminder: GTA 5 PC pre-order incentive ends February 1

    Just a friendly reminder for those planning on pre-ordering GTA 5 for PC: the free game and $1 million $GTA incentive ends on February 1, which is this Sunday. As previously reported, those who pre-order will be handed $500,000 in-game cash for GTA 5 and and $500,000 for GTA Online. Pre-order by February 1, and […]

  • Free Evolve: Hunters Quest launches for smartphones, tablets

    A free companion app for Evolve has been released on smartphones and tablets titled Evolve: Hunters Quest. Developed by 2K studio Cat Daddy Games, Evolve: Hunters Quest is a match three puzzle-combat game with over 100 missions set in the Evolve universe. Players join a team of Hunters on the planet Shear to find unique […]

  • Super Bowl participants play Mortal Kombat X in latest Clueless Gamer segment

    Late Night talk show host Conan O’Brien aired another Clueless Gamer segment last night, and it featured NFL players Marshawn Lynch and Rob Gronkowski playing Mortal Kombat X. Seattle Seahawks running back Lynch and and New England Patriots tight end Gronkowski will go up against one another during Super Bowl 49 this coming Sunday, February […]

  • Full release of Prison Architect to occur in 2015

    Prison Architect, which first surfaced in 2011, will finally be released at some point this year. After numerous updates over the years, and over a million units sold, Introversion said a mobile version is also in development. Prison Architect is still currently in alpha, and started life as a crowdfunding project on the developer’s website […]

  • Bloodborne console bundle confirmed, new Chalice Dungeons video

    The Bloodborne PlayStation 4 console bundle which popped up on Amazon Spain yesterday, has been confirmed by Sony for release across Europe. The bundle includes a black PS4 console, matching Dualshock 4, and a physical copy of the game. Prospective buyers are encouraged to check their local retailers for pre-order options. Sony has also released […]

  • Parkour saves Dying Light from the edge of mediocrity

    Techland’s latest scrapes together enough fun to help you survive the winter. But only just. “There’s a great sense of vertigo in Dying Light. Techland has done a thorough job of building a tiered city that you can scale quickly and easily.” Dying Light doesn’t do itself any favours in the first 30 minutes. It […]

  • GTA 5 looks a lot like Limbo without textures

    Every screenshot you see for Grand Theft Auto 5 is carefully textured, carefully lit. But what if everything was tripped down to basic silhouettes? Artist Kim Laughton has created a project called los_santos.obj. It strips the well-detailed GTA 5 textures from the landscape shots, resulting in a haunting, Limbo-like aesthetic, that brings depth into the […]

  • #IDARB made free on Xbox One a few days early

    February’s Games with Gold game on Xbox One, #IDARB, has been made free a few days ahead of schedule. #IDARB is a couch co-op, arcade sports game. It’s also February’s free Games with Gold game on Xbox One. But you don’t need to wait until February. The game is available right now through the Xbox […]

  • 300 staff offered voluntary retirement as Sega focuses on mobile and online PC games

    The jobs of around 300 employees at Sega will be cut amid ongoing restructuring of the company. Sega has released a note today advising that 300 of its staff members will be solicited for voluntary retirement. The company is going through restructuring and as it realigns its focus on smartphone and online PC games. 120 […]

  • Watch the first gameplay footage for Sid Meier’s Starships

    The first gameplay footage for Sid Meier’s Starships has been shown through a developer Twitch stream. Developer Firaxis hosted a Twitch live-stream yesterday to give everyone their first look at Sid Meier’s Starships, the upcoming turn-based strategy set in the Civilization: Beyond Earth universe. Sid Meier even shows up at one point, so watch the […]

  • Life is Strange reviews round-up, all the scores

    The first episode of Life is Strange comes out today. So, is it worth your time? Life is Strange is an episodic adventure game in the style of recent Telltale games. The game is developed by Dontnod, the team behind Remember Me. A few outlets have gone live with their reviews of the first episode […]

  • No PC specs yet for Battlefield Hardline, but should be close to Battlefield 4

    Battlefield Hardline developer Visceral Games has said that the PC requirements for the game won’t be that much different from those of Battlefield 4. Visceral Games has been pretty active on Twitter recently, revealing details about the game and the upcoming beta, as well as answering fan questions. The developer tweeted this earlier regarding the […]

  • Hearthstone: Team Archon releases player following cheating allegations

    Hearthstone’s Team Archon has released member Raphael ‘Hosty’ Tsantili from the team following cheating allegations. The cheat allegations originated in a Reddit thread that showed Hosty watching the his opponent’s stream, AKA stream sniping. The match was played against Lifecoach in the Pinnacle 2 tournament. Team Archon later announced the news in a tweet. “Archon […]

  • H1Z1 survival guide: tips and tutorials for surviving your first days

    It’s a zombie-eat-man world out there, newbie. Follow this guide and you may survive to see the sun come up. H1Z1 wants to be the new DayZ. Whether or not it has the depth to truly compete is yet to be seen, but first impressions are solid. You may be here for some time. That’s […]

  • Destiny: Xur location and inventory for January 30, 31

    Xur’s weekly shopping event has commenced with the usual assortment of Exotics. Xur: Agent of the Nine has arrive at the Tower in Destiny for yet another week of mystifying lines murmuring and Exotic gear trading. Strange Coins and Motes of Light are the only currencies he accepts. Along with the usual suspects, Xur will […]

56 Comments

  1. Talkar

    Some times it doesn’t matter how good the game is, if it isn’t 20+ hours when it is also a single player game. Just look at RAGE. That was a astonishingly good game, yet it wasn’t perceived as being very good, mostly because of how short it was.

    #1 2 years ago
  2. Patrick Garratt

    I think this is spot on, based on what I’ve played. The “gamer” in me rushes to each story objective marker just to get it out of the way, but I’m finding that if I just calm down, look around and “be” the character the game’s so much more rewarding. Best thing I’ve played for a good while, to be honest.

    #2 2 years ago
  3. GK

    “If you finish Dishonored in six hours, son, you played it wrong”-this is nonsense sentence! there are no wrong playing or right,there are just good players and bad players. if you finish game in so short time,its creators problem and not a gamers.blame yourself to put easy ways,overpower powers or something else if you want to blame.

    #3 2 years ago
  4. Dave Cook

    Yep, only someone who likes wasting £40 on games will play it by speed running and shooting everyone. Using restraint and stealth to non-lethally achieve your goal is so utterly satisfying. It’s a rare feeling.

    #4 2 years ago
  5. Pytox

    Nice article Dave :D Can’t wait for it to arrive
    Can you also kick AI just like in Dark Messiah?

    #5 2 years ago
  6. Dave Cook

    @5 Brenna wrote this one :)

    #6 2 years ago
  7. Edo

    @1 Thanks for the laughs.

    #7 2 years ago
  8. G1GAHURTZ

    I never understood this way of thinking.

    The first time I finished Wind Waker, I blazed through it, and was left very disappointed by the ending.

    It was about 15 hours of actual gameplay and about another 15 sailing around in a boat, fishing for stuff.

    I mentioned it to a colleague at work, who was still only a few hours into it, and he seemed to have the idea that it was my fault for ‘rushing’ through it.

    So what am I supposed to do?

    Walk around and enjoy the view?

    Talk to random NPCs who have nothing to do with the main quest and pretend that the conversations matter?

    I think that a game needs to provide you with actual gameplay, rather than replying on you to amuse yourself before you can get your money’s worth.

    #8 2 years ago
  9. Fraser Sim

    If I want character I read a book, I’m not looking for that in a game, I’m looking for action and fulfillment. I don’t want to have to play games slow, they should be able to keep up with me, not me having to slow down for them. I normally 100% agree with this site, but this time I’ll have to disagree. But I think it’s a subjective view.

    #9 2 years ago
  10. Telepathic.Geometry

    Some of my favourite games ever have been ‘short’. Vanquish, Ico, Rez… I would say that I like short games with high density, games where you can replay the game with a totally different character or in a completely different way, and get a new experience.

    In this game, it seems like you can play the game listening in to every conversation and finding the best line through the game without killing anyone, or you could go through as an assassin and back-stab and stealth kill your way to the end. Or, just go balls to the wall and kill everybody…

    It’s all good.

    #10 2 years ago
  11. Dave Cook

    @8 different scenario altogether mate. Adding time to Dishonored is not just about picking up texts, speaking to people and doing nothing. It’s meticulous planning, being stealthy, exploring alternate routes, and achieving victory by being smart and non-lethal.

    It gives way much more gratification than just simply shooting everything. It’s a rare feeling that fans of stealth games know all too well. it’s brilliant.

    #11 2 years ago
  12. Talkar

    @11
    While i completely agree with you, what you are saying is totally subjective. There are some people out there who don’t find it rewarding to think, plan, execute said plan, fail, retry. I count myself among the people who very much like to spend hours, some times even a day just to plan out the perfect way to dispose of someone in Hitman, so i think i’ll enjoy this game, based on what i’ve read. But there still are some people who don’t enjoy that.
    Now someone could argue those people shouldn’t play these kind of games at all then, and they might be right.

    #12 2 years ago
  13. Dave Cook

    @12 Absolutely subjective, I agree :)

    #13 2 years ago
  14. Demigod

    @1 Rage was a very good game BUT its last chapter was very obviously truncated. It was missing side missions the rest for the game had and the rather subpar driving shooty bit was simply made harder in the end(mass’s of tanks) to roadblock you from the end. The end seemed to come in the middle of the narrative. The end was more of a tv mid season break than a games end. That was why it was seen as too short, not just because of the time it took to get there but because the end wasnt an end.

    #14 2 years ago
  15. jacobvandy

    RAGE sucked because there was no end-boss… Or at least that was it for me. Very decent run-up was wasted, and the entire experience gets rated mediocre at best.

    As for Dishonored, I just took about 4 hours to play through the first mission, with its half-dozen explorable areas containing side quests and hidden collectibles. I’m being sort of stealthy/lethal, and I rarely reload a save just because I was detected. Sometimes I get into big brawls because I screwed up, and that’s fine.

    A major part of having to slow down and actually pay attention to what I’m doing is that I turned off most of the UI junk. No magic floating objective markers for me to blindly run toward — I actually have to read the journal and follow street signs, etc. It’s like the difference between Morrowind and Oblivion, makes for WAY more immersion and satisfaction once I manage to get something done because the game wasn’t holding my hand the entire time.

    The tutorial pop-ups are bad enough, literally telling you all the different ways you can approach specific obstacles, which I hope is going to be isolated to that first mission. (Yes, you can disable those, too, but I was wanting to learn about the basic mechanics.)

    #15 2 years ago
  16. viralshag

    Now I’m disappointed I pre-ordered this game.

    #16 2 years ago
  17. Patrick Garratt

    @17 – You shouldn’t be. It’s brilliant.

    #17 2 years ago
  18. ps3fanboy

    @15

    RAGE sucked because of horrible texture popping, bad framerates and a bland story… not because it was missing a end boss (the only good thing with RAGE, was that it didn’t have an idiotic end bosses that you gotta shoot 1000 times)

    As for Dishonored, its a short game and i welcome that. i just hate games that force you to play more than 8 hours at first play through. the second play through when i have learned the game, i take more time playing it. so with two play through there will be total of 16 hours or more, its perfect. doing a 60 hours play through at first time is just a overkill.

    #18 2 years ago
  19. Ireland Michael

    @8 Of course you don’t understand it. You’re too busy playing Lure of Glory: Combat Zone XVII.

    Rushing through Dishonoured is liking taking a trip to Paris just to see the Eiffel Tower. Sure, its one of the main highlights, but it’s not the only thing there.

    #19 2 years ago
  20. G1GAHURTZ

    Oh O’Connor, you’re so refined…

    #20 2 years ago
  21. absolutezero

    Welcome to the current generation. Immersion has been shot in the head and I desire instant gratification or I’m leaving.

    #21 2 years ago
  22. Dragon246

    @19,
    Really? Are linear games that bad?
    Last I checked, most of the best selling games were “linear experience” ones.Different games, different crowds. COD is at the top for a reason.
    Game lengths cant satisfy everyone. I know people who will blast any game if its smaller than gta4.
    Game looks ace, but I dont have time for the next 2 months. Will be playing it sometime afterwards.

    #22 2 years ago
  23. G1GAHURTZ

    Why sneak around for 2 hours (or a whole day, according to Talkar) trying to stab someone in the back, when you can kick down the door and shoot them in the face, like a man?

    #23 2 years ago
  24. absolutezero

    Gratification.

    “I love it when a plan comes togethor” over and above “hurr durr guns durr explosions hurr.”

    capiche?

    I do enjoy how having options is now seen as a negative and that being given a choice even within a game where theres no negative consequence at forging a more challenging path alot of people are taking the easy way out. Then complaining about it and blaming the game for them being given options.

    Which is nice. and not at all retarded.

    #24 2 years ago
  25. G1GAHURTZ

    It was my plan to shoot him in the face!

    Think of a plan and execute it a fraction of a second. Now that is a sweet feeling.

    It requires insta-skill.

    Perhaps that’s what others are lacking…

    #25 2 years ago
  26. absolutezero

    ppppfffffffff aha ha ha haha

    Actually now that I think about it thats one of the reasons why Crysis 2 was so poor and forgettable. Where I remember planning and then executing a variety of different plans created under pressure, the second game became a series of trigger response mindless battles.

    Rote repitition and hum drum action. The Future of gaming is bright.

    #26 2 years ago
  27. KrazyKraut

    I love stealth games and the last game I had the choice between sneaking and action was in Goldeneye Wii. Ofc it needs more time, but the reward is higher and you feel like a goddamn Ninja.

    #27 2 years ago
  28. zinc

    Is it open world like GTA, or is it a series of open-world playgrounds like Hitman: Blood Money?

    #28 2 years ago
  29. Dave Cook

    @28 a series of open world playgrounds that offer so many hidden routes, paths and possibilities. Very well crafted.

    #29 2 years ago
  30. zinc

    @30, Good, I liked that about Blood Money :-)

    #30 2 years ago
  31. Ireland Michael

    @22 Linear games are great. The point is, this isn’t one.

    Imagine playing Fallout 3 and only doing the main quest. It’s basically the same thing here.

    #31 2 years ago
  32. hitnrun

    Very strong write-up Brenna, even though you contradicted yourself a bit between the first paragraph and the rest of the article.

    All-in-all, this sort of length structure is perfect for modern games, and I wish more had it. If you want to suck the marrow out of the world for a few dozen hours, you can. If you’re determined to play and FINISH a highly anticipated game without allowing another freaking title to come near your Pile of Shame, you can. Everybody wins.

    #32 2 years ago
  33. zinc

    @31, if the setup is like Blood Money, then it is a linear game, set in a series of open world environments. One mission leading to another.

    Unless of course you can choose in which order you do the missions? Is that the case?

    #33 2 years ago
  34. Dave Cook

    @33 there are tons of optional missions, so many ways to complete missions, so many routes, hidden paths, ways to do things. It’s like a massive toolset that is yours to use as you see fit.

    #34 2 years ago
  35. Len

    Switch of all the objective markers, whack it on hard and off you go. :)

    #35 2 years ago
  36. TheWulf

    It’s interesting because my favourite online experiences (Champions Online and Guild Wars 2) have the same problem. Yes, you can rush ahead, but in doing so you miss all the fun stuff. You miss all the neat little hidden touches in zones, and all the things that you could have done. You just blast past 80 per cent of the content.

    Now, why is it like that? It’s a choice. The developers didn’t want to create some kind of life-sucking grindfest, they didn’t want a game with padding. They wanted a game where, and I must stress this, the player could choose their own pacing. It’s a noble idea, but the problem is is that the majority of people aren’t very bright.

    If you put a table of chocolates in front of people, most will gorge themselves until they’re sick, then they’ll throw it up. And we’re talking about most people, here. You know this is true. There seems to be something in the human brain, that’s commonplace, that makes people act like this. And I really can’t understand it.

    What’s the point of gorging yourself if you’re going to throw up?

    And then you have people who treat games the same way. The answer to this by some is to make the process a horrible grind, full of padding, but then those who are sensible with their gaming diet actually have to slog through this boring content which we find not fun. We can’t take things at our own pace any more, we have to go full steam ahead.

    And worse, we have to sacrifice all of our free time to the game, so you lose out on your social life, and if you have a vocation then that might become a casualty, too. Children? To hell with the kids, amirite? Getting to the next level (either map or character number) is more important than being a good parent.

    And that’s a bad mindset to have. This is why games are dangerous in the hands of people with that kind of mindset, because they can’t pace themselves. With any kind of entertainment, whether games, books, or even delicious food, you have to pace yourself. Take your time, look around, find the hidden things, and soak it up. If you’re in a rush to the end then you’re missing the point. And if a game is designed to be a rush to the end through mindless grind, then the designers are idiots.

    A game that you can speedrun through is not a bad thing. Portal 2 can be completed quickly, but does that mean it’s a bad game? No, not by a long shot. It’s just a game that allows you to take your time and poke things, and there are plenty of secrets to find.

    Hands up, how many of you playing who blasted through Portal 2 instead of taking your time actually missed out on all of the secrets? You all did. You know it, and I know it. And that’s the problem, the people who blasted through likely didn’t even realise that there were secrets there. They were just in this mad rush forward.

    No pacing. Just gorging.

    Gorge. Gorge. Gorge.

    And this kind of gorging mentality is why we have games which try to be grindy in the first place. It’s a vicious cycle, and I don’t like it one bit.

    #36 2 years ago
  37. Dannybuoy

    For some reason I really fancy some chocolate

    #37 2 years ago
  38. doa766

    the game is both great and of average lenght, it’s not a 20+ hour game

    I’m not rushing through but I am killing everyone on my path on my first playthrough, I go in to every room and loot, I look for all the runes and most of the bones and speak with everyone and I do all the side missions I can find

    and if I keep my progress speed about constant it should take me around 7-8 hours to complete it

    #38 2 years ago
  39. doa766

    I think there has to be reason to play stealthy otherwise you’re kidding yourself

    if the developers wanted to make a game that lasted 20+ hours because you had to study the levels and wait for guard rotations and stuff like that before you can make your move then they shouldn’t made the character so overpowered that you can kill 6 guars in a row just by keeping your distance and using arrows (and you can do this even without upgrading any ofensive power or the crossbow)

    IMO if you can do that then the stealh aspect is just masturbatory: why spend time hiding behind boxes for one guard to look the other way when you can just slauther six of them without breaking a sweet?

    #39 2 years ago
  40. Gekidami

    ^ Indeed, if blasting through everything CoD-style is the “wrong” way to play the game then the game should punish you for doing it, yet from what i’ve heard you play as an unstoppable God who can take on anything head-on. What is the point of stealth if you dont actually need it to get by? Try run’n'gunning though MGS2, it might be doable on easy, maybe normal if you’re careful, but most of the time once the Alert goes off, an infinite amount of heavy armoured soldiers will be heading your way and you’ll quickly understand why you need to use stealth.

    Playable characters should be adapted to the gameplay, if you have the option to avoid combat there should be a logical reason to it otherwise, as doa766 says; Its just masturbatory padding, not a worth while game mechanic.

    #40 2 years ago
  41. Maximum Payne

    @39 And what is reason to play in stealth way in Hitman games ?
    Because its more fun and game is design around it. Killing everyone is just one option if your cover is blown.

    #41 2 years ago
  42. doa766

    @41 Maximum Payne

    the reason to play stealth in Hitman is because you can not progress through the game otherwise, same goes for the Metal Gear games

    Dishonored tries for a “choose yourself” just like approach just like Deus Ex HR but it fails in what that game nailed: it doesn’t matter how you rank up or which abilities you upgrade you can still kill everybody in your path without much trouble

    I’m halfway through Dishonored right now and let me tell you: it can take a long time to get around a guarded entry without alerting the guards, but it can take one minute to kill them all, and after you kill the two or three guards standing next to gate then maybe three more come out, after you kill those nothing happens, all the bodies stay there on the street and you just walk in (you can move the bodies but nothing changes if you do) and whatever is going on inside the place you’re trying to get into is not affected by how you got into it

    so there’s really no point in trying for stealth unless you’re going for a no kill run, but that’s like finishing a game in the hardest difficulty or finding all the inteligence laptops on a COD game, not everyone will want to do it

    #42 2 years ago
  43. zinc

    In Hitman: Blood Money you could easily progress, no matter how loud you went. In GTA4 you can slaughter hundreds as long as you can find a spray shop or safehouse.

    Dishonoured is a game which allows YOU to choose your path. If you want to run & gun you can, if you want to stealth it you can.

    To criticise it for not punishing a play-style over another is really missing the point.

    #43 2 years ago
  44. Phoenixblight

    @43

    Agreed. All the Hitman Games you can practically go at it if you wanted to as a run and gun type thinking though you really removing 90% of the game doing something like that.

    #44 2 years ago
  45. joealberino

    at #1 – RAGE a good game?? Rage was a wanna be borderlands with some of the worst pop in I have EVER seen on any game. Have never had pop in actually spoil my game experience, it did with RAGE. Also, rage was linear feeling, and VERY repetitive. I could not believe ID had put their name on it. Anyway as to Dishonored. I don’t quite get the players that rush thru a game. Why buy a game if you are going to skip thru all the content??

    #45 2 years ago
  46. joealberino

    The most rewarding games to be are not games that are just open in the sense of the map or quests. But open in the sense of how you can tackle the game or a certain situation. Dishonored has small sand boxes that lets you pick the way you handle it, trying out all the ways and gadgets was a blast, Also, this approach gives the game a good pace.

    #46 2 years ago
  47. doa766

    imagine this for a moment: let’s say you’re trying to sneak into some area of the game and you alert the guards

    what are you going to do? run away and hide when you know you can easily kill anything the game throws at you? most likely you’ll do the latter and the next time you’re on that situation you’re just going to kill them because there’s no point in sneaking in

    there’s no rewards or moreality system, or big changes on the outcome of the mission

    #47 2 years ago
  48. Phoenixblight

    @49

    The game does give you consequences for going and doing the run and gun playstyle.

    BTW when I get caught, I do infact run and blink until the enemy is not aware of me anymore than I go for a non-lethal takedown.

    #48 2 years ago
  49. Talkar

    I just want to warn people that stealthing in this game isn’t all that great. It is far to easy which diminishes the sense of accomplishment you get after completing a level without killing anyone and without being seen by anyone…

    #49 2 years ago
  50. fightclubdoll

    Getting from beginning to end as quickly as possible does NOT a good player make.
    I prefer to play deeply and master a good game, not merely “finish” it.

    I want to make a comparison to sex here that illustrates the point, but I’ll let you just fill in those blanks yourself.

    #50 2 years ago
  51. kroegs

    Now that the game is out. I have to say I like it. But it is too short. I’ve had work all week, I get regular sleep, I’ve read the books when I see them, go after all items I can find, explore every room, and have had to explore a couple areas over and over until I could find codes to unlock a couple safes. Side quests, eh, there are a few. I’m nearly done and I imagine tomorrow after work or at the latest by sunday I will have finished my first play through.

    This is too short. I’m trying to not kill whenever possible but sometimes it just seems too tedious to reload and try again when I want to get to where I’m trying to go. I finish most missions with a half and half ratio of kills to not killing. This has some awesome gameplay but, damnit this game is just too short. I payed $60 for a weeks worth of gaming.

    The game is linear, despite what anyone says, which is fine. But it progresses similar to the witcher. Large mission stages with side missions. Only much, much shorter, and less side missions.. Though the freestyle gameplay is extremely refreshing, i just wish I had more to do with it. I really do..

    #51 2 years ago
  52. nilart

    I agree with everything you said but the game is still too short. It takes a lot to engage me into a game and finish it. I have played many games but just finished few of them. Dishonored is one of them.

    I played the first time without knowing the good and bad sides, just the way i like. Killing people but leaving some alive. I enjoy exploring (up to a point) and experiencing, just not rush and kill everyone. Silent but deadly way. I also read notes but not books. Got all runes and charms and completed game after slightly more than 20 hours but still had the same feeling as with all CoD games, intense but short. And it’s even more frustrating considering how good the experience was. I wanted MORE.

    #52 2 years ago
  53. InsaneMagic2100

    Wow guys. I love the game. Forget side missions and secrets. Dishonored is awesome anyway. I’m on mission 7 and I already had a lot of fun with it. I could play again on a higher difficulty, no problem. The game is great fun with good controls. No game is perfect and we always want more. (Thats what Dishonored 2 will be for, no?) It could of had some survival mode where you get unlimited pistol ammo and see how many enemies you can kill OR anything like that wouldn’t of hurt. Oh did I mention the story is good. No, it’s great!

    I see the “problems” though. Running around looking for charms and runes up or down on every area/mission. BUT you get to KILL, KILL and KILL some more! Save and load your game and KILL some more!!!! What the problem is? This game is almost perfect.

    I’m afraid it will get boring sooner or later; but what game doesn’t? Maybe new content for the game will be released.

    Whatever, Dishonored is a very good game no matter what anyway says about it. If you’re into buying or collecting a lot of single player games, get this one for sure. (Wouldn’t be the worst game you spent $60 on. (For sure wasn’t for me).

    I mean, Dishonored sucks! Gaming is an addiction and all the people making games know that and punish us for it! They no longer put their heart into their games, only their greed. They don’t stop to think for one second about adding some kick ass extras and challenges and bonus stuff to the game without making us pay for the content! It’s ridiculous, just ******g ridiculous!

    If you’re addicted to games, might as well buy this one, you will enjoy it. It’s a step up for sure from all the crappy money hungry quick made BS games made or being made now. At least they tried! Thank you!

    I could type some more BS but I’m going to go play …… some……. GAMES!!!!!!!

    #53 2 years ago
  54. TheDarkWeapon

    It is short… if you don’t develop the main gameplay and relay on side quest to give your game some length.. you end up with a “basic” short game.

    It’s amazing… but it’s short.

    #54 2 years ago
  55. Porqueman

    just wanted to say its stupid to say your playing the game wrong if you actually played games you would understand you can only play a game differently and that does not mean its wrong by any means

    #55 2 years ago
  56. atomos-kairos

    i made an account simply because i felt the need to back up the author and tell porqueman that yes, you can play a game wrong. can you, “literally”, play a game “wrong”, i mean not really. if you want to get all black and white about it, but we live in a world with grey areas. some games simply cannot be enjoyed if you rush through them, period.

    another recent example is bioshock infinite. they literally created a world so richly researched and developed it’s basically a period work of art. a random poster on a wall could add depth to the story. a voxophone you maybe wouldn’t even find because it’s tucked away can add an entirely new perspective to the story. but people think “omg shooter must play must kill” and get in their satisfying pewpew and 7 hours later have taken to the internet in droves about what a short bullshit ass game it was.

    no, you are bullshit. as the author so perfectly stated that i basically yipped in satisfied agreement, “nobody can stop you from deliberately not enjoying yourself and then complaining about it on the Internet if that’s what fires your loins”. if you want to rush through a game (the WRONG way) that you paid 60 dollars for to ensure that you have a short experience and multiple things to bitch about, then…ok. but you are the one to blame, not the people who made a game that it’s POSSIBLE to rush through. i’m in the middle of mission 7 on dishonored and each mission so far has taken me maybe around 3-4 hours (the boyle one had admittedly not that much to do, that one was less for me), so add that up to over 20 hours and i’m not nearly done. what have i gained over the idiots who ran through it with their heels on fire? a better appreciation for the story, the environment, the weird sci-fi historical whatever they created, the small victories from exploring really far out areas and finding shit. the list goes on.

    games are like any artform. everything that you see in front of you was put there on purpose and usually for a reason. when you read a book you don’t skip every other page. when you listen to music you don’t skip through the song. when you watch a movie you don’t fast forward at random. you COULD, but that would be the WRONG way to do it.

    #56 2 years ago

Comments are now closed on this article.

  • Battlefield Hardline beta will be 11GB, pre-load date revealed

    The file size for the open beta of Battlefield Hardline has been confirmed along with some pre-load information. EA posted a handy FAQ that reveals a few small details you may missed about the upcoming beta for Battlefield Hardline. The beta download will be between 10-11GB on PC, Xbox One and PS4. As for Xbox […]

  • Competition: Win graphic novel Ricky Rouse Has A Gun

    We have five digital copies of acclaimed graphic novel Ricky Rouse Has A Gun to give away on iPad. Ricky Rouse Has a Gun – Out Now from Oiffy on Vimeo. Named one on the best graphic books of 2014 by The Boston Globe Ricky Rouse Has A Gun has been praised by Minecraft creator […]

  • Dying Light reviews round-up, all the scores

    A few reviews of Dying Light have started going live and we’ve gathered them all. As you’re probably aware, review copies for Dying Light were sent to outlets only 24 hours before the release date. As a result, it’s taking most of them a while to play and asses the game. There are a few […]

  • Best Destiny videos of the week – epic kills and loot rage

    Destiny Guardians continue to prove they are the funniest, most talented and wildly handsome players around. This week’s top Destiny videos are a short but sweet bunch. We’ve mostly got Crucible material this time, kicking off with two particularly awesome kills. This first one comes from Steven Genore. I don’t want to call it a […]

  • Ouya scores $10 million cash injection – rumour

    Ouya has been granted a new lease on life thanks to a hefty investment. Ouya games and software may be added to Alibaba’s set top box following a $10 million investment, according to rumours out of the financial world. The Wall Street Journal cited “people familiar with the matter” for the news. No further details […]

  • Chinese console trial to expand nation-wide

    China will open its borders to video game consoles. Last year, the Chinese government allowed a trial of video game console sales in Shanghai, ending a 14 year ban. Bloomberg reports the trial went well enough that China has elected to allow the business nation-wide. Platform holders still have to wait on local governments, who […]

  • 3DS life to date sales top 50 million, Wii U at 9.2 million

    Nintendo has released update hardware life to date sales figures. According to figures released in Nintendo’s latest financial briefing, the 3DS has sold over 50 million units, and spawned 215 million software sales. The poor old Wii U is still languishing at under 10 million hardware sales, with 52 million software sales to its name. […]

  • Destiny heavy ammo bug to be fixed, probably won’t break everything else

    Praise the Sunbro, Bungie is finally going to fix the heavy ammo bug in Destiny. If Destiny has one bug that has gone too long unresolved, it’s the heavy ammo issue. For quite a while now Guardians wearing armour that increased heavy ammo capacity have found their supply emptied whenever they respawn, return to orbit […]

  • MLB 15 The Show continues year-to-year saves, has real time sun and shadows

    MLB 15 The Show is going to be oodles better than last year’s effort, judging by a list of planned improvements. SCE San Diego has released a list of features and improvements coming to MLB 15 The Show. For those keen on the franchise the news that year-to-year saves are making a return is an […]

  • Nintendo outlines 3DS and Wii U release dates for the upcoming year

    Nintendo has published a list of release dates for upcoming 3DS and Wii U games. There aren’t a great many surprises on offer, unfortunately, but if you’rew wondering what’s next for your faithful 3DS and Wii U, you can now consider yourself fully informed. It’s worth noting that these dates are subject to change, and […]

  • Majora’s Mask Hyrule Warriors DLC is just too, too cute

    Majora’s Mask might be the creepiest Zelda but its Hyrule Warriors incarnation is so adorable I don’t know whether to eat it or tuck it up in a little blankey. The Majora’s Mask DLC hits Hyrule Warriors is due on February 5, and includes a version of young Link so sweet that I need a […]

  • Fahrenheit remaster doesn’t play nicely with unusual Steam names, apparently

    Fahrenheit will reportedly not work for you if you have special characters in your Steam name. Fahrenheit, or Indigo Prophecy as it is sometimes known, has been re-released on iOS, Linux, Mac and PC thanks to Aspyr Media. It’s not much of an upgrade, but it is pretty cheap and a great way to experience […]

  • Bloodborne PS4 bundle pops up on Amazon Spain

    Bloodborne should definitely get its own PS4 bundle. It just makes sense. A Bloodborne PS4 bundle has popped up online, although there’s been no official announcement form Sony. Amazon Spain listed the pack, which includes a 500GB console and goes for €440. In other words it’s very similar to existing game bundles and doesn’t include […]

  • Ermac joins Mortal Kombat X cast

    Mortal Kombat X will see the return of the red-clad ninja with origins in myth and glitches. Today’s Mortal Kombat X Twitch stream made good on NetherRealm’s promise of a new roster reveal. As a few of you guessed from the teasers, the latest character to be announced is Ermac, another of the ninjas. Like […]

  • Badland: Game of the Year Edition coming this spring to multiple platforms

    Frogmind Games has announced it will be bringing its action-adventure game Badland to multiple platforms this spring with Badland: Game of the Year Edition. Initially released in 2013 on tablets, the game is a mix of physics-based gameplay with varying level designs and power-up featuring cloning, growing and slowing down time. Badland is set in […]

  • Star Wars Battlefront concept art shows Endor, map details teased

    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]