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DayZ standalone interview: selfishness breeds success

Monday, 8 October 2012 17:11 GMT By Dave Cook

DayZ started life as an Arma 2 mod, but now it’s grown into something bigger. VG247′s Dave Cook spoke with creator Dean Hall about where the game goes from here.

DayZ

Created as an Arma 2 mod by Dean ‘Rocket’ Hall.

As of August 6th 2012, DayZ reached one million players.

Hall is now working on a standalone version of DayZ that is slated for a November-December 2012 release window.

You don’t have to look very far to see why right now, as you read these words, the games industry has never been in a healthier state if you’re an independent creator.

While the triple-a market may be awash with rote design, committee-led development and cookie-cutter experiences, the indie scene is gearing up for an explosion. It’s a genuinely thrilling playing field.

If you have an idea, you must act now, before the big corporations, publishers and studios muscle in on this flourishing market and wrench control away from those trying to make it big off their own back.

Someone who knows this first hand – both by working in the big business side of the industry, and through his own work – is DayZ creator Dean Hall. He’s gearing up to launch the standalone version of his survival horror mod, and he’s got much to say during these volatile times.

VG247: You’ve gone from a modder to an icon in the eyes of many gamers, thanks to the success of DayZ. How does it feel to have shot to fame and prominence so suddenly?

Dean Hall: You only really realise it when you look back, so when I think about it, and about how you’ve changed – how you think and react differently – some of it’s not positive.

I think sometimes I’m much less inclined to accept, say, a team member submitting poor quality work, I’m probably less patient and things like that. So some of it’s quite negative, and I think it’s because of all the pressure and things like that.

Because so many eyes are on you now and people want to hear what you have to say?

Yeah, and it’s really hard to keep a sense of perspective and the vision as well. That’s why it’s been really good to talk to people like Notch, Valve or the guys from CCP.

They helped me by saying, ‘nope, you’re on the right track, keep doing this or that.’ So it’s been really useful to have that, but I haven’t really reflected on the – as you say – fame side of it.

“I think we’ve got a winner here, but it’s been challenging. It’s a slower development than I’d like.”

It’s because I just haven’t had time. When there’s a lull – say when we’ve done the alpha standalone release of DayZ – then maybe it will sink in a little bit more, But at the moment it’s literally like I go somewhere, I do a talk, I leave, I go back to work.

It’s just planes, planes, getting grumpy, and you really don’t think of the awesomeness of it. I’m jet-lagged, on another plane, my hotel room’s not ready yet, and all of that other stuff.

You got advice from Notch though. What was that like? Was his input useful?

Well he’s pretty busy. Basically he had wanted to play DayZ, but he had great difficulty installing it, and also I think he was a bit worried that it would soak up a lot of his time. So I think he’s waiting for the standalone.

Can you give us a status update on the standalone version’s development?

Yeah sure. It’s been a real challenge to move all the data, because it’s a mixture of Arma 2, Take On Helicopters and bits of Arma 3, so it’s a real smorgasbord of Bohemia Interactive products lumped together.

That’s awesome but it also creates a real data challenge, as there’s just vast quantities of data that has to be moved. In many ways it’s a new product, because we’ve come up with a unique way of distributing it through DayZ, and a unique way of pushing out updates very quickly thanks to working with awesome people like Valve.

I think we’ve got a winner here, but it’s been challenging. It’s a slower development than I’d like, and while that’s not going to affect the release date, it is going to affect how ambitious we can be with the actual content.

So it will be chopped down a bit over the existing version?

Well you know, I guess I never really thought we’d get things like construction into the standalone at launch. I’d prefer things to go faster, but that’s just game development.

Tight development cycles and such?

Yeah, and I think the most important thing is we deal with hacking, bugs, duping, new content, tidy up some of the features and expand them a bit. I think if we can get that base – by the end of November or December – then that means January and February will be really happy, fun times.

Launch day will mark the start of an iterative development process for you and your team. How will you look to expand the game from that point, and how closely will fan feedback dictate where you go next?

We have to get that initial alpha out, and whenever we want to push out a build we can pretty much push that. We’ve been talking about having three builds. First is an internal build – one that is just available for the development team.

Then a recommended build – like a beta testing build that’s available for the community, where they can try new updates before they come out. Then the final build, so that’s how we’re going to be taking things forward.

”I think modding the DayZ standalone is something that would come much, much later. Bohemia Interactive loves to have its products modded, and it’s the first thing the studio wants people to do, as many of them come from a modding background.”

Code-wise, the updates will be quite well planned – like Minecraft updates ended up being with update Fridays and all that. I think with content, the content will come out as it’s done.

I think if it’s done and it’s tested, we’ll roll it out. We have an art cell as well, and we say to them, ‘we want this done’. So they go away and they are very agile, they decide how they’re going to do it. They manage themselves and produce the content.

DayZ was a mod of Arma 2, so in turn will people be able to mod DayZ standalone?

I think modding the DayZ standalone is something that would come much, much later. Bohemia Interactive loves to have its products modded, and it’s the first thing the studio wants people to do, as many of them come from a modding background.

But we’re realistic. If we don’t first control hacking, duping and bugs, than that’s a very serious issue.

So again, you have to have that solid base first?

Yes exactly. But we talk about things, like it would be lovely to have things like APIs and things like that. Arma already supports high command extensions and other things that have helped make DayZ possible.

There’s a lot of support already out there for how the engine works, but that would all be stuff that comes after we’ve got that solid base, and we can say, ‘yes we have dealt with the problems as much as we can – we will never remove it completely – but we’ve given it a killer blow.’

Let’s move to how you got to this point in the first place. I mean, when you were making the mod, did you ever envision a standalone DayZ game happening?

Well I want to see more games that I want to play. That was why I started making games, and I think that’s the case for many people. I think as people get older, and they have kids they have different desires.

The whole reason I make games is I want to play them, and that’s maybe why I don’t like single-player campaign console games, because if you make that, then you’re probably sick of it by the time it launches.

Whereas with an open world multiplayer game, well you know, I’m still exploring the world as much as the player is once it was made. Perhaps that’s selfish because there’s a selfish reason why I like that game.

It’s also probably – I think – one of the more challenging game styles to design, because if you miss, you miss big. Your success is based on the players and how they use it.

But when you have something like Mass Effect, where you have a good story, great graphics, good cinematics, you’re more likely to see that success come through. I’ve kind of gone off topic here a little.

No, that’s fine. I guess from our end looking in, we’ve seen many people playing DayZ and then writing journals as the character, telling these awesome stories of survival and betrayal. How did it feel to start seeing that?

It was fantastic. That made it in my mind. I mean just sign it, seal it and say ‘done’. I don’t think there’s any greater thing you can do than to make something that other people pick up and run with.

So yeah that’s really awesome, but it does present some problems like people making their own t-shirts, selling things and stuff like that. You almost don’t want to jump on them because it’s cool, but these days you have to protect trademark and more.

”I believe the next six months will decide whether we’ve screwed it up, and how good we make the product. That will dictate how far it goes. So really, it’s on us.”

In a way one of the annoying things that’s come out is that things start to get serious. It got big, people start seeing you as a target, and a whole lot of bullshit comes out.

I don’t like that, that’s why I think our next games after DayZ won’t be as widely successful. I look at projects like Kerbal Space Program which is still incredibly popular, and I think it’s hit a sweet spot of awesome community, great number of players, but it’s not swamped to the point of destruction.

When you say ‘next games’, I mean, would you ever want to run a massive triple-a studio, or do you still want to function as an indie?

I think that eventually I want to go back to New Zealand, as I think it’s a great place to start a studio. With DayZ, I think it would be awesome to see it go in the direction of something like EvE Online.

I believe the next six months will decide whether we’ve screwed it up, and how good we make the product. That will dictate how far it goes. So really, it’s on us. The games industry very supportive of DayZ, the community is very supportive of it, other developers are kind to it – with a few exceptions.

I think it’s such a cherished IP, basically because it’s a success story. Does that tell you that anyone can do this if they have the right idea?

I definitely think they should get into it. The most important thing – and this also applies to big projects – is that the biggest problem is a lack of single vision. You need someone like Apple.

As much as people like to rip on what Steve Jobs did, and how he could be a bit of a dick sometimes, he knew what was needed. Sometimes I’m like that. I’m sure if you talk to some of the team, they would say I’m not always a nice person to be around.

But I think that, with mods, the reason a lot of them don’t get released is because they were team efforts. I think one person has to sit down ant take the responsibility like I did. I did the art, the code, production, I paid for things, so at the end of the day the buck stopped with me.

Everybody knew that, so they would accept it if I said, ‘nope, we’re doing things that way’. I think that’s really important, and I think a lot of mods or even big games do that.

They are games by committee, and I think those games depend on marketing. You need one person going, ‘this is what we’re doing’.

I guess the worst example of that is when you can tell a game has been focus-tested, and pandering to current trends. We’re now looking at things like open platforms. Should triple-a studios be worried of that emergent space?

I think they should definitely be worried, particularly publishers. History does repeat itself, and if you look at the music industry – you know, the way publishers reacted to iTunes – there’s a different thing going on in games.

If you look at something like DayZ or Minecraft – the cost of them is tiny compared to the amount of money they make. Then you look at something big – pretty much anything out there – they are very expensive propositions.

”Big budgets and big teams breed games by committee. But I guess it’s too early to really say much about the impact open platforms will have.”

They’re very risky, and you can fail very easily. I think free-to-play could spell some very serious problems for the big developers.

So I like to think that it’s a sunrise on an era of gaming that goes back to the David Brabens, to the type of games that are the ideas of a couple of people who stuck to it, who did what was right, and were pushed out to be reached by a lot of people.

Because big budgets and big teams breed games by committee. But I guess it’s too early to really say much about the impact open platforms will have.

On top of that these developers also have the pressure of next-gen hardware being right around the corner.

Yes, and how they approach it. Because the next-gen – and I think it might – go and say, ‘we want in on this innovation market’, because innovation is all the rage at the moment.

That’s why DayZ is successful, that’s why Minecraft as successful. People pick it up, and they talk about it on Twitter, even if it’s a bit crappy. If I were Sony or Microsoft, I would be sitting there saying, ‘OK, we want this’, because we’ve got all these console players bleating on YouTube comment threads asking, ‘why aren’t these games on consoles?’

They’re going out and buying pretty reasonably priced PCs to play them, so I think there’s a good chance we could see consoles manufacturers getting in on that.

They’re going for innovation, and they’ll have to re-think the way publishers work, and they’ll have to re-think everything. I think if I was a publishers I’d be thinking, ‘well, where am I going to be?’

It feels like we’re truly on the cusp of a market that will allow new IP to thrive like never before. You can see it already starting to begin. Do you agree that this is a great time for new games to shine?

My only experience with that was, I was making the PS2 version of Speed Racer – you know the movie license game?

Yeah.

At the time Sony was saying, ‘right, we’re not going to do any more PS2 games, PS2 is gone.’ But then what happened was, there was a big resurgence in PS2 sales because there was all these emerging markets picking up the console -Latin America and stuff like that.

”We don’t see our product at retail. We don’t need money. So then we don’t need marketing. People don’t want to see ‘DayZ: brought to you by x-brand.’ These publishers are in danger of being irrelevant.”

It was still selling. I mean, it may have been selling out of a bargain bin, but it was still selling, and I guess that changes your direction. Massive gaming publishers like EA have to take the safe ground, because they’re investing tens – many more times – millions of dollars.

They have to take the safe ground, and that’s not what people want. They want innovation. They’re tired of FIFA 13, and they don’t care that there’s one or two new features because they want to see cool new stuff, because people have short attention spans as well.

You mentioned iTunes a few questions back. What’s interesting is this notion that after the next console cycle, physical hardware will cease and the consoles as we know them will be less about a box you buy, but a service that you subscribe to. What’s your take on that?

I don’t really know enough about the technology behind it, but I look at it occasionally. All I know is that there will be more rapid, huge change. I think that everyone – developers, publishers and manufacturers – need to take a good hard look and say, ‘we want that process’.

When we had a lot of publishers come to us with the DayZ project and say, ‘we want to be involved’, I had to say to them, ‘well, what will you provide?’ They said money, marketing, retail placement and all of that.

We don’t see our product at retail. We don’t need money. So then we don’t need marketing. People don’t want to see ‘DayZ: brought to you by x-brand.’ These publishers are in danger of being irrelevant, but at the same time they can provide a lot of specialist assistance, or technology assistance.

But I think everyone in the development side of it needs to take a good hard look, especially if Sony and Microsoft say, ‘we want to focus on innovation’. If I were them I’d be looking at Steam going, ‘woah’. Steam makes it oh-so-easy for developers.

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6 Comments

  1. GwynbleiddiuM

    Thank you Dave, a very nice interview.

    #1 3 years ago
  2. Dave Cook

    Not a problem, glad you liked it :)

    #2 3 years ago
  3. Erthazus

    I’m more excited for ArMA 3 than dayz to be honest.

    Bohemia devs are excellent devs.

    #3 3 years ago
  4. absolutezero

    When DayZ first released it had a strange community, those that saw the potential of the title and a chance to forge a new way of playing. Groups, pairs, random strangers suddenly meeting face to face and having to make the choice over killing or helping, sticking togethor or separating. So many emergent stories were forged within the first month of the mod being released. I remember myself and my friend forcing someone we came across to drop a can of beans, then rewarding his trust and co-operation with a new weapon and playing with him for a couple of hours.

    Then it exploded. Went all over youtube and the news sites, the user base kept of climbing higher and higher. That increase in numbers has had a direct effect on the quality of the experience. Now there are people waiting at the beach to kill new defenseless players because its “less competition” right? Even though they can just respawn randomly elsewhere so its not about that at all. Theres no trust what so ever, just alot of players with alot of supplies and next to no trust.

    I uninstalled DayZ last week and I have no intention of playing it ever again. It was a brave experiment but it was killed dead in the water by popularity and an awful user base.

    #4 3 years ago
  5. jacobvandy

    Yup, just take your ball and go home, baby… ;)

    Day Z is an amazing game, despite the masses of fucktards that have jumped on the bandwagon. Rocket is right about the main issues being the bugs and hacking; both have led to an over-abundance of high-level loot floating around, not to mention trolling and frustration caused by power-hungry dipshits or glitches in the game itself. I’ve not been playing near as much as I used to, but I know it’ll just take some time to iron things out and for the unsavory folks to get bored and leave (or be banned).

    I do believe the “kill everyone” mentality is partially due to boredom — once you spend some time gearing up and exploring the map, there gets to be a point where all you can do is try to survive as long as possible or go and find people to kill. Well, there’s really no challenge left from the environment or zombies once you know what you’re doing, so all that’s left is player interaction.

    I admit to doing my own share of indiscriminate killing, ’cause what else are you going to do with that shiny new AS50? Gotta use it before you lose it! Nowadays, though, we have a policy of not killing anybody who doesn’t have a weapon. Might let them slip if they have a hatchet out, but then there’s no way to know if they’re just messing around and have a rifle in their bag, so it’s usually better to be safe than sorry if they’ve seen you. The best is finding a server with global chat enabled, though, and hunting down the sniper(s) that everyone is complaining about. There’s always at least one around the coastal cities.

    However, there are still some nice guys out there who like to cooperate. My buddy likes to answer those rescue calls on Reddit, even though he always has to be wary of it being an ambush, and usually stashes his valuable stuff somewhere before going. And almost surprisingly, I’ve still seen plenty of newbies around very recently. Gotta help them out and get them to experience and like the game before they’re jaded and get trigger-happy or just plain quit!

    #5 3 years ago
  6. UuBuU

    @4 Agreed ~ I can’t recall any other game where my interest has turned so dramatically.

    There were a few weeks where it was hands down one of the best gaming experiences i’ve ever had. Then as the masses started swarming in [people without the capacity to even appreciate arma 2 by itself - as evidenced by constant whinings on the DayZ forums about some of the more hardcore elements]. The whole experience declined after that. It went from being an open-world zombie survival game with tense player encounters to an open-world PvP deathmatch experience with loot.

    Great concept ~ but a victim of it’s own success.

    #6 3 years ago

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  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]