Mon, Oct 08, 2012 | 05:42 BST
‘You are dead’: the death of Survival Horror
Survival Horror appears to be stuck in a rut. VG247′s Dave Cook asks if the genre has turned into a husk, or if our expectations have merely shifted.

It all started back in 1996 with a big glass window, a pair of zombified Dobermans, and a near-fatal heart attack. You remember the scene in the first Resident Evil right? It’s the one where you walk down the mansion corridor and a pair of dogs bursts though the window unexpectedly.
Now, you probably wouldn’t bat an eyelid at a scene like that today, but back then, no console developer had ever delivered such a startling set piece before – well, not that I can recall anyway – and for me, that was the moment Survival Horror was truly born.
It was a true masterclass in set-piece design that is so bloody simple when you think about it, yet no one else was doing it back then – with the exception of Alone in the Dark of course. (I haven’t forgotten about you, PC fans).
“Everyone has their own perception of fear, so you’re never going to find an experience – be it a game, novel or movie – that seems scary to everyone who consumes it.”
Today it’s all about bombast, shouting soldiers and an endless barrage of gunfire that hurts my head just thinking about it. The original Resident Evil was more powerful for being muted and subtle, rather than the in-your-face attempts at horror I see on a yearly basis.
What makes a game scary? Is it those classic jump out your seat moments that pierce through stretches of eerie silence when you least expect it? Perhaps it’s a feeling of sheer vulnerability, and being painfully under-resourced against enemies you don’t quite understand?
Or maybe it’s a sustained sense of dread and menace that scratches at the mind like nails down a chalkboard? All of these methods of creating suspense and shocking people have been employed in games before, but those days feel like a distant memory.
Everyone has their own perception of fear, so you’re never going to find an experience – be it a game, novel or movie – that seems scary to everyone who consumes it. But there is growing concern among gamers that the horror genre at large has fallen on hard times.

Resident Evil 6 just came out to mixed reviews. Some slated the game for failing to recapture the glory days of the franchise, and for pandering to the Call of Duty generation. Others appreciated the shift in tone and applauded Capcom’s attempts to modernise the series.
It’s a tricky genre to master because everything that made it so endearing back in the mid-’90s now goes so strongly against everything we know about slick triple-a titles today. Sadly, publishers today want what’s in and relevant, not dusty and old. To them your nostalgia is getting in the way of progress.
“It a feeling of tension that felt so exciting and fresh back in 1996, so why – with all of our technical resources, ties to the film industry and hardware clout – can’t developers recapture that vibe today?”
Think back to the first Resident Evil. The acting made Scary Movie look like high art, the tank controls were god awful, and the shooting mechanic now feels horrid by today’s standards.
But it worked. The inability to turn tail and flee like some lubricated athlete meant you were trudging slowly and clumsily around zombies and other creatures. You felt weak and exposed to their grabbing hands, and gnashing teeth.
It worked, and the shit acting just lent the game a cool B-movie vibe that stands up today. I mean, ‘Jill sandwich?’ Come on, don’t tell me you aren’t at least hearing Barry Burton saying it in your mind as you read this.
Then of course you had a cripplingly low supply of ammo, limited inventory space and a finite assortment of green herbs to heal your wounds. Everything was against you, and you were constantly on the backfoot.
It a feeling of tension that felt so exciting and fresh back in 1996, so why – with all of our technical resources, ties to the film industry and hardware clout – can’t developers recapture that vibe today?

Today huge firepower, almost infinite ammo, slick controls and Hollywood-grade acting are the true desires of many publishers. They genuinely feel that this is what you want, and anything less than that is seen a potential recipe for failure.
It’s funny though, because Survival Horror was – in the eyes of many gamers – birthed by the original Clock Tower, or Alone in the Dark, which was of course, a PC title. While console developers repeatedly drop the ball when making new horror games, the PC market is making it flourish again.
Take Amnesia: The Dark Descent for example. It’s brutal, uncompromising, scary as all hell, and yes, you feel like a weak baby as you stumble through the dark halls of the game’s labyrinthine castle. It’s awesome, and if you like horror you need to try it out.
Slow and clunky, weak and vulnerable, under-resourced and restricted. Can you think of any new console games that actively promote these values besides obvious titles like Dark Souls?
“We’ll see it come around on consoles again I’m sure, we just have to wait until Resident Evil 4 director Shinji Mikami brings out his new horror game, before everyone else remembers how it’s done properly.”
It’s because these are all negative words in an industry that promises you the ultimate power trip. It’s this idea that we all want to self-indulge in some sort of power fantasy, and be the ultimate badass, rather than a weakling at odds with the world.
But that is what makes Survival Horror games scary, among other things. Sometimes I want trudge clumsily around Silent Hill armed with just a plank of wood and a shite flashlight, while fighting against some mutated flesh beast twice my size.
Make my character some sort of walking hard-on superhero with a belt-fed M60 and all of a sudden I don’t feel threatened by the darkness or the unidentifiable horrors lurking in the shadows. Why would I if I can just shoot them to bits?
So is Survival Horror dead? Nah not at all, it’s just that the console side is in a state of flux right now thanks to the pressures of money, design by committee and sale pressure.
The PC market with its indie sensibilities has more license to tinker with the genre, and there are ace horror games in that space if you want them, especially games like DayZ that try new things with the format.
We’ll see it come around on consoles again I’m sure, we just have to wait until Resident Evil 4 director Shinji Mikami brings out his new horror game to remind console devs of how it’s done properly.
It helps that Mikami is actively making this game to address the weakened state of the genre, so it’ll be interesting to see how the project turns out.
Come on Shinji, we’re counting on you. Make us learn to fear again.


55 comments
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#51
BraveArse
07/10/12, 3:34 pm
@Dave yeah I see what you’re saying, but then what we have to do is focus on those games that do what we prefer from the genre – the souls games for example – until EA ( acti, is increasingly irrelevant in my gaming world ) reacts to it, and really the wider gaming press have a responsibility here.
It strikes me as a great shame that the games community have spent so long complaining about Japanese games ( and that’s really the core of survival horror in my view ), yet when they try to westernise them they get a right kicking for their troubles.
I agree though the big publishers have a tendency to homogenise the character and uniqueness out of every genre they touch. I’m guessing because it’s far more profitable not to have to build a new engine when they have a new game. So the more similar every game is the better, for them.
It’s a trend that we as consumers and you, the gaming press can do something about though.
Imo, the real problem is that, much as I love resi; as a story, a universe, it has simply had its day. Resi 6 was actually a risk, bravely taken imo. It didn’t work, but that’s risk for you. They must have known that. The publishers and the developers obviously know that the previous games weren’t doing as well as they hoped.
It needs to be put to rest to help make the genre more relevant. Gaming has moved on, but our expectations of resi are that it should stay the same yet somehow also be amazing. This is nigh on impossible, surely?
New ip needs to come to the fore. And, actually, if you look around, it is. Which is my long winded way of saying it’s not /that/ terrible right now. There are hugely positive moves from FROM and, surprisingly, Ubisoft. What we need to do is beat their drums harder.
As gamers I’ve always felt we’re too small c conservative for our own good. Hammering every genre tweak, experiment and misstep like it’s a family insult. I’m as guilty of that as anyone else btw, when it comes to rally games especially. =)
Anyway, unusually positive rant./end =)
#52
YoungZer0
07/10/12, 9:04 pm
@41: The bear in the cabin was in Condemned 2.
#53
CPC_RedDawn
07/10/12, 11:15 pm
Resident Evil 1, 2, and the Remake and Zero are some of my all time fav games ever!
Seeing how the series has become something of a complete and utter mess is really hard to watch. Yea sure the old games had clunky controls but that added to the tension even if there was only one monster in the same room as you.
These games were amazing in creating tension, suspense, fear, anxiety, through atmosphere, graphics (pre rendered backgrounds!), lighting, and sound.
Now if it does not contain more than three hundred explosions or more guns then it apparently wont sell! Just look at Dead Space 1 and 2. Both have clunky slow moving controls (a little more free moving the old Resi yes), it has great tension, suspense, graphics, and music and above all else ITS SCARY!!
I don’t think Resident Evil has been scary since number 3 running away from the Nemesis was some of the scariest stuff I have ever done in a game period!
Now the story has of Resi has gotten seriously out of touch. Its gone too far, its spread global, there are more characters now then I could care about.
I think they should just let Resident Evil die now, its getting beyond a joke how bad the games are. Resident Evil 5 was piss poor and 6 is a little better but still its a pile of shit! Resident Evil 4 was a nice blend of horror and action but still the story was insanely bad.
I for one am a lot more interested in the PC market for horror games. With games like Slender, Amnesia, Cry Of Fear, etc coming through the works as mods or stand alones they are excellent games.
#54
Telepathic.Geometry
08/10/12, 1:38 am
I’m inclined to agree. For some reason, horror doesn’t sell to the masses. Take Dead Space and Demon’s Souls, two games I tried hard to sell my friends on, but after playing a little, they were too un-nerved and scared to play on, and quickly quit.
Maybe it’s just like the movie industry, horror movies (as a general rule) can never really hope to take the top-spot and really roll in the blockbuster cash. So we get Michael Bay and explosions. And everyone’s happy… :-/
#55
Da Man
08/10/12, 11:00 am
Poor intelligent horror, it takes so much skill, passion and training to play Silent Hill as opposed to Call of Duty.
The stories are amazingly insightful too, I mean what can possibly be better than Children of the Corn or Shining? Clearly people who enjoy tripe like Blops couldn’t comprehend.
Never sold well at all, too. Just look at Stephen King. Poor bastard lives a life of a homeless man, trying to sell his masterpieces.
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