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Remember Me interview: remix memories, change world

Friday, 5 October 2012 13:29 GMT By Dave Cook

Remember Me asks big questions about emotion, memories and who we are. VG247′s Dave Cook speaks to developer Dontnod to learn more about the game and the studio.

Dontnod Entertainment

Formed in Paris, France.

Dontnod consists of some of the industry’s top talent, with ex-staff from EA, Ubisoft, Criterion and many more big names.

Remember Me is the studio’s first title, launching May 2013. It was originally codenamed Adrift at gamescom 2011.

Can we really call our lives ‘private’ any more? What is privacy when eager Tweet junkies and Facebook addicts publicly advertise every element of their waking lives for all to see? When our existence boils down to what’s on a computer screen, what do we have left to call our own?

Memories. Your memory is sacred only to you, but Remember Me asks what happens when even that last bastion of privacy is breached and exposed to the world. The game started live as Adrift, a working title coined by French developer Dontnod Entertainment.

It’s a new studio, with a new IP in an industry dominated by established names and brands. Regardless, fresh ideas must always be supported, and now that the game has a new name – Remember Me – and the backing of publisher Capcom, the studio is on a path to potentially great things.

The gametakes place in Neo Paris during 2084, and stars Nilin, a memory hunter who has her own memory erased. This is a culture where even the fondest of memories can be recorded and sold on the black market via surgically implanted Sen-Sen devices.

Dontnod’s concept sparks many visions of a dystopia where no one’s mind is truly their own. We spoke with creative director Jean-Maxime Moris to learn more about the game, and its ambitious setting.

VG247: I first saw Remember Me at gamescom 2011 when it was called Adrift. How much has changed since then, and how has your partnership with Capcom steered the game’s direction?

Jean-Maxime Moris: Well we’ve actually been very lucky to have been able to stay on the same track, because Capcom was very respectful of the game and the IP when they came onboard.

The game was already there when we came to gamescom 2011, but we just didn’t want to spoil anything then. So actually, apart from the name and the fact that the game is much more advanced now, nothing has changed.

Recently, EA’s Frank Gibeau stated that launching new IP so late in a console cycle is a bad idea. As a developer of new IP, what’s your view on his statement?

Those guys think that people are basically saving up money for next-gen hardware, and that by having your game, your new IP launch at the beginning of that new cycle, that it’s going to be easier to integrate into that cycle.

That’s true, but the install base of the PS3 and the Xbox 360 has never been so big, and if you have something that’s new enough, that’s fresh enough, and interesting enough, you’ve never been able to sell it to as many people as now.

So it’s definitely the right time for us to be bringing Remember Me to the market.

Remember Me’s unique element is of course Nilin’s ability to dive into people’s memories and remix them. Where did that concept come from and how has it evolved over the years?

It’s something that I’m very proud of, you know, so maybe I’m not such a bad creative director after all [laughs]. The first two weeks of working on Adrift, I was working with the narrative director and we came out with five words that were the concept of the game.

On the sheet of paper it said, ‘Remix memories, change the world’. That has never changed, and even though we were tempted to go to many places that concept was always there, so we’re very happy that remained.

The fact remains that it is a new IP. How would you sell the game’s concept to someone who is perhaps unfamiliar with what it involves?

That’s very easy. Remember Me is a third-person action adventure game, in which you play Nilin, an elite memory hunter who has had her memory erased. She embarks on a quest to get it back. She has the power to break into peoples minds, steal their memories, or change them to change the world.

The game also has a deep combat system with a wealth of moves. How has your publishing deal with Capcom – who of course have designed great fighting engines – helped advance your combat mechanic?

Well, the system was very much underway when we signed with Capcom, it was almost finished. So they didn’t have a role in designing the combat, but in fine-tuning it, of course they are having a role. Although ‘helping’ us isn’t the right word.

It’s more that we’re talking everything through with them, we have the chance of having Ono-san as our producer in Japan, so we have many opportunities to discuss our fighting system with the guys who have done some of the best fighting systems in videogame history. So it’s just a bast.

Combat and climbing about aside, Nilin’s main hook is the Memory Remix mode. Because each memory gives you such great freedom to experiment and manipulate, can this change the player’s progression through the narrative?

So, Remember Me is very much a story-driven experience, and it’s a single player, linear experience from a narrative and level design point of view. We have room for exploration, but it’s mainly a linear experience.

This is a very conscious creative choice that we made, because we want to retain as much control as possible over the events, and the emotions that you’re going to go through.

”We have all kinds of stuff that will reward the player for exploring in terms of narrative, achievements, so yes, it is linear but through that we’re always looking at the bigger picture.”

Especially with the Memory Remix, because that was a very complex mechanic to design. You have this overarching objective within the game that you need to achieve by performing remixes.

But then within each remix you have another objective, and you’re achieving that objective to allow you to reach the one across the whole game. I won’t go into details about the main objective because that is very, very complex.

We wanted to keep a level of emotional impact that we had when we showed the game at gamescom – you know, with the guy shooting himself?

Yeah, you could make him think that he was dead, or that he split with his wife, or worst-case scenario, that he killed his wife. There was a lot of freedom there.

That has to be linear at least at this stage, and in the Memory Remix there is only one solution per remix. But finding that solution is going to be fun and there will be various stages.

First you’re going to have to look for glitches to interact with memories, and although you’re looking for that one solution, there will be many branches that you can experiment with.

You can use this to discover more interaction between the characters, or more humorous scenarios – such as the one you mentioned where the guy gets killed in his own memory – so you have to rewind and try again.

We have all kinds of stuff that will reward the player for exploring in terms of narrative, achievements, so yes, it is linear but through that we’re always looking at the bigger picture.

When I met with you last year I was fascinated by your presentation of Remember Me’s ideals. Everyone have memories and they are some of our most precious possessions. How challenging is it to convey the emotional aspect of memories in the game?

It’s very challenging. We always felt the theme would be very strong – well, you know the story – and we we were always more about telling a cyberpunk story of human intimacy.

The last nadirs of intimacy have been brought down by Memory Sharing, which is basically an extension of social networks today. We wanted to have a different angle, and I think it’s a concept that is very easy to look at and go, ‘oh, that’s interesting.’

Because they’re your memories. That is like the last thing that you own that is sacred only to yourself today. You’re tweeting everything that you do – what you eat or whatever – all your friends know you’re friend with on Facebook.

So the last private garden is your memories. The theme resonates with anyone who comes in contact with the game, but then it’s also telling a story, and telling a story in games is extremely difficult.

“your memories. That is like the last thing that you own that is sacred only to yourself today. You’re tweeting everything that you do – what you eat or whatever – all your friends know you’re friend with on Facebook.”

That’s because people are reacting to games in real-time with their nervous system, not with their brains or direct emotions, like in movies or when reading a book. It’s really about finding emotion within interaction – places where the brain is available to digest some more cinematic content.

You’re thinking long-term too, because it’s more than 10-12 hours of gameplay, rather than a one-hour TV episode. It’s extremely hard, it takes a lot of time, and we’ve also been doing a lot of play-testing to see how it all works.

There’s no winning formula from the beginning. It has to be tested and proofed and iterated. So yes, the short answer is that it’s very difficult, but we’re getting there.

Why is it that so many games – when trying to strike an emotional chord with the player – come across cheesy or embarrassing?

The interactive industry as a whole is difficult, as you’re making millions of people interact with your game, and everyone is going to have a different interaction. They’re all going to do different stuff and be disturbed by different things in their living room.

They’re going to be coming at the game from a different day at work, their own past, and they’re all going to interact with your work, so it’s a daunting challenge to make something that will resonate with as many people as possible.

I always think positively. I always think, ‘I hope someone is connecting with this’, because it really is so hard to make games. I never stop and look at a game and say, ‘that was…bleugh!’

I don’t think games have to be emotional. We should probably think of a new word to describe games, because they are as much iPhone games as they are something like Uncharted, as they are Heavy Rain, as they are Angry Birds.

So these are all games, but we’re not trying to tell the same story, or to hit the same emotional sparks as those games. I have a lot of respect to anyone who is making a game today, so I do think sometimes when I’m playing a game that I’m not connecting with it, that’s for sure.

But it’s very hard and I always think positively. I always think, ‘I hope someone is connecting with this’, because it really is so hard to make games. I never stop and look at a game and say, ‘that was…bleugh!’ I sometimes think it, but I won’t mention names [laughs].

This is a game that does prey on something personal to all of us. What would you like people to come away feeling or thinking once they’ve completed the it?

Well, most of all I wanted them to have had fun while playing the game, and to have enjoyed being Nilin for many hours. Ultimately I’d like them to think that the Memory Remix was one hell of an innovation.

If just one of them comes out of and thinks, ‘wait a minute’, and then looks at his Twitter account differently – even though it’s not a message we’re trying to hammer into people at all, as we’re just asking questions – if just one person asks themselves that question, they will have made my day.

Dontnod is a new studio and this is a new IP. Now that you are here talking about the game with the public, how does it feel to look back at your first days, when you were setting up and conceptualising Remember Me?

The short answer is that these have been the best years of my life. My first day at the office, it was a 30 square metre apartment that we were renting in Paris, and there were only five of us. I came into the office with a laptop, and we started the project on paper.

We’ve been extremely lucky to meet people who have believed in our ideas – not prototypes or demos – just ideas. On the first day I came in and wrote a Powerpoint presentation for the French Government’s funding system so we could get money ad start to hire more people.

That was the first day, and talking about it now feels extremely weird because it feels like light years away from where we are now. When you and I last saw each other at gamescom last year, we were not even sure then if we’d be able to do this.

Well, we knew we’d always do it, but the scale of which it would grow was unknown. But now, sitting here with you and being able to talk about the game like this is really awesome.

Can anyone do what you’ve done? Is now the time for budding indies to step up and make it happen?

Oh yeah, I think that if you want to make games, then there are two ways to do it. You can start from your bedroom and work in a project with a couple of friends, and nothing is stopping you from studying computer science, or art. Do it if you want to do it.

The second thing is being involved in a more traditional contract with a developer or being hired by a publisher. You can study to get into one of those companies or just get into them via QA or whatever, just do it and then work your way up.

I see many people doing that of course, and while it’s cheesy, nothing is stopping you from accomplishing your dreams. How many billionaires in the U.S. went there with just one dollar in their pocket, or how many developers today started as just five guys in their garage?

You’ve seen it first-hand, and of course Dontnod staff come from a rich variety of studios such as Ubisoft, EA and Criterion. How does this pooled experience help inform the working culture at the studio? Is it free and open like Valve’s model?

I think Valve is in a very favourable position because they have as much money as you could possibly want. I totally respect their structure and I think it’s amazing from a human perspective that hey can do it that way.

Unfortunately I don’t think that’s something you can do if you have extremely hard constraints, or goals to reach. But yes, you can try to make people feel as free and independent as possible.

It’s even behind the name of the studio, ‘Dontnod’ – you know, ‘don’t think like the others, think for yourself’ – and it’s something we really try to have in the office. Me as a creative director, I’m not the one who has every idea in the game, no I’m just a captain, and we choose from all of our ideas.

You can go the other way through with studios that follow the vision of a single man – Kojima Productions springs to mind. Few people are going to say no to Hideo Kojima.

I don’t see myself working in a structure like that, and if it’s definitely not the way I’d want to lead our company. If they get things done, and if people are happy to work there, then there are different people who like different things. But it’s not for me.

It’s great that you operate so freely, and that you and Capcom are collaborating. We’ve also seen clusters of studios form under Sony, Square-Enix, EA and others. What are the benefits of that model?

You’re absolutely right, you know, it’s something that’s not yet in lace at Capcom, but it’s something we’d love to do – like share tech with Ninja Theory or the guys at R&D in Osaka.

We do get together whenever there is an event like gamescom. We have dinner together and we exchange ideas like, we had dinner with Sasaki-san who was director on Resident Evil 6 last gamescom. But definitely to synergies, especially when costs won’t go down and they keep increasing.

They have increased maybe ten-fold since the last generation, and they’re going to increase a lot more from this generation, so you definitely need to stand together in this industry.

Remember Me is a fringe game. It is releasing close to the end of this current generation. Aside from developing the game are you still looking to what comes next?

We as designers are keeping our eyes out, we know where to take Remember Me if there is to be a sequel. We have other ideas for new IP, and we have a philosophy going into the next-gen, and we are very excited by it.

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3 Comments

  1. deathm00n

    Very good interview, liked this guy, he has good thoughts. It’s a shame he’s now in a really closed mind company like capcom, but still this game looks like it’s going the oposite direction of what we are used to see from capcom

    #1 3 years ago
  2. Dave Cook

    @1 Thank you :) Yeah the guy is a perfect gent, very insightful, I wish him and his team all the best.

    #2 3 years ago
  3. OlderGamer

    I def have this game on my radar. Good stuff, Dave, as always.

    #3 3 years ago

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    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]