Red 5 recently rejigged Firefall’s progression system, switching up a previously linear system to something a little more flexible. The new skill trees allow players to specialise and diversify, which should mean players at every tier can create something pretty powerful with any battleframe at their command. Lead class designer Daniel Williams goes into some detail on the philosophy behind the change in a new blog post; check it out or just jump into game to test it yourself. Firefall is in rolling closed beta; get on board here.
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