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Soul Sacrifice gets new TGS footage, Inafune offers new multiplayer details

Monday, 1st October 2012 09:15 GMT By Dave Cook

Soul Sacrifice has received more TGS footage courtesy of Sony – just in case you missed it the first time around. Creator and ex-Capcom developer Keiji Inafune has discussed

First, here’s clip:

Over at PS Blog US, Sony’s Fred Dutton replied to theories that Soul Sacrifice is a blend of Monster Hunter and Demon’s Souls, stating that the assumption isn’t “far off the mark.”

Infaune explained to Dutton that he wanted to create a game that the West would find appealing, and to move away from ‘Otaku’ experiences, “The idea is to have a game that Western audiences will find appealing, while also making sure that it will also sell well here in Japan.”

“The Western audience must feel willing to play this game. PS Vita is not going to benefit if you just have a lot of otaku games on it – you need something like this. It needs dark and deep titles like Soul Sacrifice.”

On the issue of Soul Sacrifice’s multiplayer, Inafune said, “Soul Sacrifice is intended for the player to really sit down and engage with it, and actually have other people in front of you for the multiplayer with ad hoc as the base.2

“If you can’t gather people physically, you can play online of course, but I think it’s most interesting when you play with your closest friends as you really know about them and it might prove harder to sometimes sacrifice them.”

“I think the most fun in the game comes from playing on both your real and virtual relationships. For example, if you have a friend that’s always hounding you and makes you feel bad the whole time you’ll surely feel like you’re going to sacrifice them! That type of play is what the game is all about.”

There you have it, it’s dark, grim, rammed full of multiplayer potential, and geared towards the West. What do you make of it? Let us know below.

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1 Comments

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  1. Lord Gremlin

    Details of whole sacrifice mechanics are still kinda vague… So far it sounds like non-stop griefing simulation, where your best bet is stay back and don’t fight properly until someone else dies, then sacrifice them.
    Really, now. Is there any benefit to sacrificing yourself or saving companions? So far, looks like there is not. So it’s either very close friends or pure offline.
    Also, 4 friends on ad-hoc is about as Japanese as it gets.

    #1 2 years ago