Dishonored developer Arkane has lifted the lid on the game’s stealth mechanics, and has explained why it moved away from the shadow stealth system seen in Thief.
Speaking with Eurogamer, lead level designer Christophe Carrier explained why it decided not to have the game’s lead Corvo hiding in the shadows.
“In Thief the light is very very important,” Carrier explained, “At the beginning we tried to be in the same mood: use the light, use the shadows. But we realised that when you’re standing in front of an NPC like this [hand in front of face] it’s not realistic – we must admit that. In the real world it’s not like this.”
“As we are a bit perfectionist,” Carrier continued, “we wanted it to work as in Thief and very realistically. With these two notions we got crazy and decided to eliminate the light parameters, because it was too difficult to have both.”
In Dishonored you don’t have the option of hiding in the shadows, and it can make stealth difficult as we found in our last hands-on session, but Arkane wants players to be tested. You can put your sneaking skills to the test when Dishonored launches across Europe October 12th.