Project Eternity ‘no plans for console or tablet ports’, says Obsidian

Monday, 24th September 2012 17:28 GMT By Dave Cook

Project Eternity developer Obsidian Entertainment has stated that it has no plans to bring its successful Kickstarter title to consoles or tablets.

In an interview with, Obsidian CEO Feargus Urquhart explained that console and tablet ports are not on the studio’s stretch goal list.

“No they’re not,” he confirmed, “It’s a game that goes back to the roots of the great RPG games of the past and the focus of those was keyboard and mouse. Not that console games aren’t great; they’re just different.”

“There’s a big difference between Baldur’s Gate: Dark Alliance [for consoles] and Baldur’s Gate II [for PC]. And we don’t want to create some camel in the middle to try to straddle a line. It’s do one thing or another, and we’re going to try to do the PC and do that right,” he concluded.



  1. ManuOtaku

    “Project Eternity developer Obsidian Entertainment has stated that it has no plans to bring its successful Kickstarter title to consoles or tablets”

    They might Perhaps bring it to a tablet-console instead ;)
    p.s i hope at least one console gets it, it doesnt matter which one to be honest.

    #1 2 years ago
  2. UuBuU

    Thank god. I’m glad at least one developer has the balls to stand up and say ‘we’re not going to ruin or degrade our game for the sake of a console version’.

    Its not PC elitism, just fact. Games like this simply do not belong on consoles.

    Besides, they’re designing this game to run smoothly even on fairly old PCs, so console gamers who are that desperate to play it can’t really use the “my PC isn’t powerful enough” excuse this time.

    #2 2 years ago
  3. Maximum Payne

    @2 I guess they learn that from Dungeon Siege 3 :D

    #3 2 years ago
  4. Erthazus

    @2, they learned from Dungeon Siege 3.

    #4 2 years ago
  5. ManuOtaku

    #2 There are other reasons as well, in my particular case, i dont like the controls, for me is like picturing iam working in an excel sheet or something like that, and because of the controls, i cannot play it very comfortable on my puff or couch way lay back, you know i understand why you say that, and is somekind of true, but the witcher 2, battlefield 3 really demostrates, that you can create a great PC game while creating a great console game too, one shouldnt interfere with the other and viceversa.
    #3 #4 i think they should learn instead for other developers doing great iterations on multiple devices, instead of stopping the support on consoles, they can try to do a better effort that doesnt affect either version on consoles and PC, so everyone is happy, IMHO.

    #5 2 years ago
  6. UuBuU

    @5 No offense, but if you hate the controls in this kind of game so much, then it’s really not the kind of game for you. You cannot expect them to simplify and streamline the controls of what should be a fairly complex CRPG with tactical combat, just so you can play casually from the comfort of your couch.

    And the Witcher 2 and Battlefield 3 are very different. Unlike Project Eternity, those two games are well suited to both the PC experience and the console experience – primarily because the combat in both games is quite arcadey. Besides, for both games, the developers made the right choice of making the PC the lead platform. That’s probably why the PC versions of such games didn’t suffer so much as games that are designed primarily for a console then ported to the PC.

    #6 2 years ago
  7. OrbitMonkey

    “We’re going to try to do the pc and do that right” Going to try to do the pc? Lol, ok if you pc nubs want to take that little nugget as some kind of victory for pc gaming, go ahead.

    Sounds to me like a guy hedging his bets.

    #7 2 years ago
  8. Kalain

    @7 Umm.. You’ll probably want to look at whats been the lead platform and what has had half-arsed ports over the last few years.

    console UI’s are poor and are designed for two thumb sticks and not a Keyboard and mouse.

    So, them saying they are going down the PC only route is a lot better than 90% of the developers nowadays.

    #8 2 years ago
  9. OrbitMonkey

    ^ Wait, your saying the pc DOESN’T get half-arsed console ports? In fact it’s the other way around?

    That’s like the complete opposite of what the pc collective usually bleat… I think you need a reorientation course :-/

    #9 2 years ago
  10. Kalain

    Obviously you cannot read.. Guess I explain without being subtle about it.

    Consoles, for the last few years, have been the platforms whilst PC’s have been the red-headed stepchild. There are plenty of examples floating about that I’m pretty sure you can find them.

    #10 2 years ago
  11. OrbitMonkey

    ^ My bad, glad to see your on message.

    #11 2 years ago
  12. voxelman

    @5 The Witcher 2 had a pretty bad UI thanks to them wanting it on consoles. I love the game but the inventory UI was clearly designed with a pad in mind, and that hurt mouse and keyboard. I haven’t played BF3 but I hear some mixed things about that as well, not that it is hard to make an FPS that works on both control setups.

    For a CRPG like Project Eternity promises to be lots of dialog (in the form of text, which due to the nature of TV screens are calibrated and the low DPI has to be presented in smaller chunks for consoles), menus, tactical battles where positioning is important, lots of stats and figures, and lots of inventory management. Is a huge part of the game, and making it work on a pad would mean major changes to how the game is made and presented would have to be made.

    This kind of game originated on PC and the tenants of the genre that Obsidian want to bring back are designed with mouse and keyboard in mind.

    It really sounds like you just don’t really like this kind of game anyway. There are plenty of consolised RPGs out there, this game is for fans of oldschool CRPGs.

    #12 2 years ago

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