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Dust 514 vs EVE Online: when worlds collide

Sunday, 23 September 2012 16:13 GMT By Dave Cook

Dust 514′s co-existence with EVE Online makes it one of the most ambitious shooters ever made. VG247′s Dave Cook goes hands on and speaks with CCP to find out more.

CCP Games

Founded in 1997, based in Reykjavík, Iceland

CCP Games has only released one title, the ambitious and punishing space MMO EVE Online. The game launched in May 2003 and is now approaching its 10th anniversary.

Dust 514 is the studio’s second game, which is an FPS that exists in the same universe as EVE Online. Both games share the same economy and sovereignty systems, meaning players in both games can impact the shared world.

The shared economy is so intricate and vast that CCP Games hired Dr. Eyjólfur Guðmundsson, an economic expert who oversees the world and to make sure the market doesn’t crash.

Dust 514′s skill tree is so vast it will take – on average – seven years to learn every skill in the game, according to CCP Games.

EVE Online is a mind-bending conundrum to anyone who hasn’t played the game. It’s world is a harsh place with minimal rule-sets, giving rise to player-driven factions, a fully functioning economy and the chance to betray, lie, cheat and steal your way to prominence. It’s the law of the jungle, and for many, it’s an off-putting prospect.

CCP Games did all of this on purpose of course, to essentially forge a world and the tools needed of players to dictate the game. That is a rare thing, and in many ways it can be considered one of the greatest social experiments the games industry has ever known, even if some gamers feel intimidated by it.

In Dust 514 – which will launch sometime this year exclusively on PS3 – the Icelandic developer is offering those fringe gamers a chance to experience the world of EVE Online from a more accessible FPS format, while giving them the same depth if they choose to engage in it.

The real attraction is that the worlds of Dust 514 and EVE Online will co-exist as one, meaning that they share an economy, and directly influence one another. EVE Online ships in can even orbit a Dust 514 planet and fire down on the surface to help corporations win battles. It’s the first time this has ever happened in a game.

But still the mind boggles when trying to comprehend what is possible in Dust 514, so to help make sense of CCP’s innovations, VG247 spoke with the studio technical director Richard Smith, as well as playing a string of battles. In the end, everything is now much clearer.

The Dust 514 experience starts in your own private quarters, and it’s here that you will upgrade your mercenary’s Dropsuit with skills, acquire new weapons, buy new gear on the marketplace or coordinate battles with your corporation. It’s key to point out that corporations aren’t set by CCP, they’re made by players, so you’re free to work for whichever group you want, or even start your own one.



A Place To Call Home

Smith shed some light on your personal living space, and the War Room, which is essentially a free-roam lobby that you can walk around while waiting for battles to commence, “You have your own quarters which is your own personal space within the universe. It’s on board a space station orbiting around a planet. The War Room is where everyone is walking around, like a lobby while everyone is waiting to go into a battle”

“From there you can see a star map that shows all of the systems in the EVE universe,” Smith added, “and it’ also a place where you go after battles to update your skills, spend your ISK and outfit your character however you want. We are planning a feature that will allow you to invite friends to your home quarters, but we don’t let people just barge in and starting running around.”

“All of the levels take place on Dust 514 and in districts on planets within the EVE Online universe.”

It’s a neat system that feels much better than simply staring at a lobby menu while the match counter runs down. You can also chat with any Dust 514 or EVE Online players at any time using cross-game chat, which is useful for coordinating strategies and deciding which planets and facilities your corporation wants to capture next.

“All of the levels take place on Dust 514 and in districts on planets within the EVE Online universe,” Smith explained, “so what you see in the Battlefinder are matches that have been put out by corporations who want to invite any mercenary – anyone can join in – to fight on their behalf.”

“While working for a corporation you’ll also have corporation battles,” Smith continued, “which you can also take part in. So normally if you are assigned to a corporation you can be sent to battles wherever your leader has asked you to take part. Those are just some of the game modes you can expect.”

“Using the Star Map you can also look at planets and see where these battles are taking place, but if you prefer to play close to home – as in where your corporation calls home – you can fight on their behalf and try to capture areas that will benefit your corporation in a particular star system.”



Power Struggle

We’re EVE Online and Dust 514 virgins so we were still confused about a few things, but as Smith told us, sovereignty is one of the most vital aspects of both games, because in EVE Online, ruling planets and regions of space will make you a force to be reckoned with. The notion of vying for territory very much rings true in Dust 514 as well.

Smith summarises the reason corporations do battle at all, “In EVE Online we already have a notion of sovereignty over planets and that sovereignty gives a number of benefits – political benefits – but also economic traits, such as being able to extract resources from planets if you own an entire solar system.”

“But I think it’s almost like Monopoly in which if you own properties and upgrade them, then you get more cash coming in from them.” Smith added, “On the EVE side there is a theme of wanting to own these planets, and we’ve seen a lot of EVE players getting really excited about the prospects of Dust 514.”

“One of the things you need in Dust are resource plants that give your corporation valuable produce, but you also need day to day things like power plants, waste processing, communication towers and this kind of stuff.”

“One you control property it will give your corporation benefits,” Smith comtinued, “If you control a particular installation on a planet – maybe a mining outpost – it will give you a particular type of resource, and when anyone fights over that territory in the future, its your infrastructure that’s at risk. So you will see that corporation sending Dust mercs down on the ground to defend it.

We start to play a Dust 514 battle that sees our team fighting for dominance over a waste disposal facility. It’s early days so the map isn’t fully populated, but there is a similar sense of teamwork, large terrains and vehicular combat that fans of Battlefield may get a similar kick out of.

The gunplay is slick but we turn to Smith and ask why risking our character’s life for a simple waste disposal plant will help our corporation further its goals, “This whole area around the facility is a ‘district’, a 25 square kilometre map, and in the middle we have an outpost than can be captured – in this instance it’s the waste disposal plant.”

“One of the things you need in Dust are resource plants that give your corporation valuable produce, but you also need day to day things like power plants, waste processing, communication towers and this kind of stuff,” Smith added.



Death From Above

We’re getting into the swing of combat now, which will feel intuitive to any FPS veteran and all of a sudden Smith gets excited at something happening on our HUD. As it happens, an EVE Online player has entered our planet’s orbit and is available to fire an Orbital Strike down against the opposite team.

Smith explains the importance of these precision strikes, “The Orbital Strike is the first step towards Orbital Bombardment, and that’s where you’re a corp member as a Dust mercenary and you have other corp members up in space orbiting around the planet you’re fighting on.”

“You basically call in support by painting a target on the map, and then in the PC game of EVE Online, there will be a target on that planet that an EVE player will fire upon using Orbital Bombardment, which is basically this super weapon that is ten times the power of an Orbital Strike.”

Smith continued, “You can coordinate this with EVE players as you’ve got the same chat and text comms between the two games, so you could be a player in Dust on the planet talking to an EVE pilot in space at the same time. It’s a really cool connection between both games, and it’s not just he ability for EVE players to shoot down at planets, because Dust mercs are able to construct orbital artillery as defences, so if a hostile EVE player tries to get close to a planet with orbital artillery, they will be fired upon.”

With most things in EVE Online and Dust 514, coordination among corp members is the key to efficient dominance over the universe. Smith explained how communication factors into strategies.

“We have to be very careful when bringing EVE and Dust together to make sure that we don’t unbalance EVE. We have hundreds of thousands of EVE players who have invested years of their life into it and essentially creating what the EVE universe is today.”

“You can speak with players in either game at any time over email, text or voice chat in order to synchronise what’s going on, but EVE players will need to get into orbit around the planet to fire. They can open up the Battle Finder to see what battles are going on around planets at any time, as well as when other battles are due to start. So you could say to an EVE player, ‘hey this battle is about to start in a couple of minutes time. You’re only a few minutes away, we need your support here.’”

It’s an incredible thing to witness – actual convergence between two separate games. It works too, and isn’t just some flashy gimmick that gets old really fast. Not only that, but the game has a shared economy, something Smith is keen to explain to us in more detail.

“We have to be very careful when bringing EVE and Dust together to make sure that we don’t unbalance EVE,” Smith warned, “We have hundreds of thousands of EVE players who have invested years of their life into it and essentially creating what the EVE universe is today.”



Need Creates Greed

” At the moment both marketplaces go through the same technical systems” Smith added, but at the moment you can’t see EVE items on the Dust marketplace. What we plan to introduce is further integration in the future, and we’d like to see the ability for EVE and Dust players to trade items together, or for corporations to manufacture some of the weapons in the game. So effectively they’d be cutting CCP out as the middleman that supplies weapons, and they’re making their own weapons for their Dust mercs to use on the battlefield.”

Once again we’re impressed at just how much power actually rests in the hands of gamers. Everyone is crucial to the way the world shared between both games is run, and that every action has an impact on prevalent traits, such as the universe economy.

We suggest to Smith that the games together could become something of an industry in itself, and he wholeheartedly agreed, “Yeah, all of this happens in EVE already, and that’s what makes it feel very real. You have people acting as middle-men, warehouse operators, sellers of goods and all of this stuff that you see happening in the real world, as it’s an economy that abides by the same kind of rules that real-world companies do.”

“You have people acting as middle-men, warehouse operators, sellers of goods and all of this stuff that you see happening in the real world, as it’s an economy that abides by the same kind of rules that real-world companies do.”

“We’re planning on having the same on the Dust side as the EVE side,” Smith continued, “and again it’s one of the reasons we have to have our own in-house economics professor, Dr. Eyjolfur Gudmundsson, who monitors the health of the EVE and Dust economies, and to make sure that we don’t get into hyperinflation or a credit crunch within the universe.”

‘Hyperinflation’, ‘industry’, ‘economy’. The fact that these words are even being used to describe a game shows just how vast and powerful both EVE Online and Dust 514 can be, and just like the real world, sometimes those systems can be unfair.

Smith tells us that while life in EVE Online can often feel unfair – just like the real world – Dust 514′s balancing mechanics exist to make things more bearable for the uninitiated, “During our beta testing we’ve been doing work on our weapon classes to make sure that no one class is more powerful than others, because we want to make sure that there’s no one perfect thing that everyone gravitates towards.”



Life Isn’t Fair

Smith added, “That would just make the game very dull, but it is a bit like rock, paper, scissors with strategies and counter-strategies, as well as making squads and tactics complimentary to our sets of skills. There are infinite possibilities in the way that you play the game, and no one way can be stronger than the others.”

“Our matchmaking also means that you are playing against player of a similar skill and equipment level,” Smith continued. “so it’s not quite the same as EVE where we do things a little more free-form, in that people can have massively more powerful ships that you.”

“We’re really starting to integrate both of those communities together, and it’s the kind of integration you just don’t get anywhere else.”

“If you want that experience of going into the ‘wild west’ of EVE Online and testing your ability, you can go into low-security space where there is no matchmaking, and where rewards are bigger. But there are greater risks because you could fly out there and all of a sudden it’s you versus 24 guys.”

Even after all that we’ve learned from our time talking with Smith and playing Dust 514, several questions remain, and it still feels like casual gamers will balk at the intricacy at hand. In closing our session, Smith explained that in fact, more players are taking a shine to Dust 514 just because it’s more palatable.

“We’re hearing from a lot of players who really like the ideas in Dust 514, but who perhaps didn’t find EVE Online to be accessible. So the community is saying to those on the fence, you know, ‘hey let’s jump in to a quick battle on Dust 514 on PS3.’”

“People can play across both game together,” Smith concluded “it’s got social features such as world text chat between games, and a messaging system that lets you send messages to players on both sides, so we’re really starting to integrate both of those communities together, and it’s the kind of integration you just don’t get anywhere else.”

He’s right, you don’t get this kind of interaction anywhere else, and it’s something that will either see players eager to get involved once the game finally launches, or its ambition will be lost on many people who simply don’t understand how it all works.

Either way, it will be interesting to see how players dictate the form and functions of Dust 514′s world once it launches, and VG247 will be there to find out how it all goes down. Stay tuned for more as CCP gets closer to launch.

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    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]