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Dust 514 vs EVE Online: when worlds collide

Sunday, 23 September 2012 16:13 GMT By Dave Cook

Dust 514′s co-existence with EVE Online makes it one of the most ambitious shooters ever made. VG247′s Dave Cook goes hands on and speaks with CCP to find out more.

CCP Games

Founded in 1997, based in Reykjavík, Iceland

CCP Games has only released one title, the ambitious and punishing space MMO EVE Online. The game launched in May 2003 and is now approaching its 10th anniversary.

Dust 514 is the studio’s second game, which is an FPS that exists in the same universe as EVE Online. Both games share the same economy and sovereignty systems, meaning players in both games can impact the shared world.

The shared economy is so intricate and vast that CCP Games hired Dr. Eyjólfur Guðmundsson, an economic expert who oversees the world and to make sure the market doesn’t crash.

Dust 514′s skill tree is so vast it will take – on average – seven years to learn every skill in the game, according to CCP Games.

EVE Online is a mind-bending conundrum to anyone who hasn’t played the game. It’s world is a harsh place with minimal rule-sets, giving rise to player-driven factions, a fully functioning economy and the chance to betray, lie, cheat and steal your way to prominence. It’s the law of the jungle, and for many, it’s an off-putting prospect.

CCP Games did all of this on purpose of course, to essentially forge a world and the tools needed of players to dictate the game. That is a rare thing, and in many ways it can be considered one of the greatest social experiments the games industry has ever known, even if some gamers feel intimidated by it.

In Dust 514 – which will launch sometime this year exclusively on PS3 – the Icelandic developer is offering those fringe gamers a chance to experience the world of EVE Online from a more accessible FPS format, while giving them the same depth if they choose to engage in it.

The real attraction is that the worlds of Dust 514 and EVE Online will co-exist as one, meaning that they share an economy, and directly influence one another. EVE Online ships in can even orbit a Dust 514 planet and fire down on the surface to help corporations win battles. It’s the first time this has ever happened in a game.

But still the mind boggles when trying to comprehend what is possible in Dust 514, so to help make sense of CCP’s innovations, VG247 spoke with the studio technical director Richard Smith, as well as playing a string of battles. In the end, everything is now much clearer.

The Dust 514 experience starts in your own private quarters, and it’s here that you will upgrade your mercenary’s Dropsuit with skills, acquire new weapons, buy new gear on the marketplace or coordinate battles with your corporation. It’s key to point out that corporations aren’t set by CCP, they’re made by players, so you’re free to work for whichever group you want, or even start your own one.



A Place To Call Home

Smith shed some light on your personal living space, and the War Room, which is essentially a free-roam lobby that you can walk around while waiting for battles to commence, “You have your own quarters which is your own personal space within the universe. It’s on board a space station orbiting around a planet. The War Room is where everyone is walking around, like a lobby while everyone is waiting to go into a battle”

“From there you can see a star map that shows all of the systems in the EVE universe,” Smith added, “and it’ also a place where you go after battles to update your skills, spend your ISK and outfit your character however you want. We are planning a feature that will allow you to invite friends to your home quarters, but we don’t let people just barge in and starting running around.”

“All of the levels take place on Dust 514 and in districts on planets within the EVE Online universe.”

It’s a neat system that feels much better than simply staring at a lobby menu while the match counter runs down. You can also chat with any Dust 514 or EVE Online players at any time using cross-game chat, which is useful for coordinating strategies and deciding which planets and facilities your corporation wants to capture next.

“All of the levels take place on Dust 514 and in districts on planets within the EVE Online universe,” Smith explained, “so what you see in the Battlefinder are matches that have been put out by corporations who want to invite any mercenary – anyone can join in – to fight on their behalf.”

“While working for a corporation you’ll also have corporation battles,” Smith continued, “which you can also take part in. So normally if you are assigned to a corporation you can be sent to battles wherever your leader has asked you to take part. Those are just some of the game modes you can expect.”

“Using the Star Map you can also look at planets and see where these battles are taking place, but if you prefer to play close to home – as in where your corporation calls home – you can fight on their behalf and try to capture areas that will benefit your corporation in a particular star system.”



Power Struggle

We’re EVE Online and Dust 514 virgins so we were still confused about a few things, but as Smith told us, sovereignty is one of the most vital aspects of both games, because in EVE Online, ruling planets and regions of space will make you a force to be reckoned with. The notion of vying for territory very much rings true in Dust 514 as well.

Smith summarises the reason corporations do battle at all, “In EVE Online we already have a notion of sovereignty over planets and that sovereignty gives a number of benefits – political benefits – but also economic traits, such as being able to extract resources from planets if you own an entire solar system.”

“But I think it’s almost like Monopoly in which if you own properties and upgrade them, then you get more cash coming in from them.” Smith added, “On the EVE side there is a theme of wanting to own these planets, and we’ve seen a lot of EVE players getting really excited about the prospects of Dust 514.”

“One of the things you need in Dust are resource plants that give your corporation valuable produce, but you also need day to day things like power plants, waste processing, communication towers and this kind of stuff.”

“One you control property it will give your corporation benefits,” Smith comtinued, “If you control a particular installation on a planet – maybe a mining outpost – it will give you a particular type of resource, and when anyone fights over that territory in the future, its your infrastructure that’s at risk. So you will see that corporation sending Dust mercs down on the ground to defend it.

We start to play a Dust 514 battle that sees our team fighting for dominance over a waste disposal facility. It’s early days so the map isn’t fully populated, but there is a similar sense of teamwork, large terrains and vehicular combat that fans of Battlefield may get a similar kick out of.

The gunplay is slick but we turn to Smith and ask why risking our character’s life for a simple waste disposal plant will help our corporation further its goals, “This whole area around the facility is a ‘district’, a 25 square kilometre map, and in the middle we have an outpost than can be captured – in this instance it’s the waste disposal plant.”

“One of the things you need in Dust are resource plants that give your corporation valuable produce, but you also need day to day things like power plants, waste processing, communication towers and this kind of stuff,” Smith added.



Death From Above

We’re getting into the swing of combat now, which will feel intuitive to any FPS veteran and all of a sudden Smith gets excited at something happening on our HUD. As it happens, an EVE Online player has entered our planet’s orbit and is available to fire an Orbital Strike down against the opposite team.

Smith explains the importance of these precision strikes, “The Orbital Strike is the first step towards Orbital Bombardment, and that’s where you’re a corp member as a Dust mercenary and you have other corp members up in space orbiting around the planet you’re fighting on.”

“You basically call in support by painting a target on the map, and then in the PC game of EVE Online, there will be a target on that planet that an EVE player will fire upon using Orbital Bombardment, which is basically this super weapon that is ten times the power of an Orbital Strike.”

Smith continued, “You can coordinate this with EVE players as you’ve got the same chat and text comms between the two games, so you could be a player in Dust on the planet talking to an EVE pilot in space at the same time. It’s a really cool connection between both games, and it’s not just he ability for EVE players to shoot down at planets, because Dust mercs are able to construct orbital artillery as defences, so if a hostile EVE player tries to get close to a planet with orbital artillery, they will be fired upon.”

With most things in EVE Online and Dust 514, coordination among corp members is the key to efficient dominance over the universe. Smith explained how communication factors into strategies.

“We have to be very careful when bringing EVE and Dust together to make sure that we don’t unbalance EVE. We have hundreds of thousands of EVE players who have invested years of their life into it and essentially creating what the EVE universe is today.”

“You can speak with players in either game at any time over email, text or voice chat in order to synchronise what’s going on, but EVE players will need to get into orbit around the planet to fire. They can open up the Battle Finder to see what battles are going on around planets at any time, as well as when other battles are due to start. So you could say to an EVE player, ‘hey this battle is about to start in a couple of minutes time. You’re only a few minutes away, we need your support here.’”

It’s an incredible thing to witness – actual convergence between two separate games. It works too, and isn’t just some flashy gimmick that gets old really fast. Not only that, but the game has a shared economy, something Smith is keen to explain to us in more detail.

“We have to be very careful when bringing EVE and Dust together to make sure that we don’t unbalance EVE,” Smith warned, “We have hundreds of thousands of EVE players who have invested years of their life into it and essentially creating what the EVE universe is today.”



Need Creates Greed

” At the moment both marketplaces go through the same technical systems” Smith added, but at the moment you can’t see EVE items on the Dust marketplace. What we plan to introduce is further integration in the future, and we’d like to see the ability for EVE and Dust players to trade items together, or for corporations to manufacture some of the weapons in the game. So effectively they’d be cutting CCP out as the middleman that supplies weapons, and they’re making their own weapons for their Dust mercs to use on the battlefield.”

Once again we’re impressed at just how much power actually rests in the hands of gamers. Everyone is crucial to the way the world shared between both games is run, and that every action has an impact on prevalent traits, such as the universe economy.

We suggest to Smith that the games together could become something of an industry in itself, and he wholeheartedly agreed, “Yeah, all of this happens in EVE already, and that’s what makes it feel very real. You have people acting as middle-men, warehouse operators, sellers of goods and all of this stuff that you see happening in the real world, as it’s an economy that abides by the same kind of rules that real-world companies do.”

“You have people acting as middle-men, warehouse operators, sellers of goods and all of this stuff that you see happening in the real world, as it’s an economy that abides by the same kind of rules that real-world companies do.”

“We’re planning on having the same on the Dust side as the EVE side,” Smith continued, “and again it’s one of the reasons we have to have our own in-house economics professor, Dr. Eyjolfur Gudmundsson, who monitors the health of the EVE and Dust economies, and to make sure that we don’t get into hyperinflation or a credit crunch within the universe.”

‘Hyperinflation’, ‘industry’, ‘economy’. The fact that these words are even being used to describe a game shows just how vast and powerful both EVE Online and Dust 514 can be, and just like the real world, sometimes those systems can be unfair.

Smith tells us that while life in EVE Online can often feel unfair – just like the real world – Dust 514′s balancing mechanics exist to make things more bearable for the uninitiated, “During our beta testing we’ve been doing work on our weapon classes to make sure that no one class is more powerful than others, because we want to make sure that there’s no one perfect thing that everyone gravitates towards.”



Life Isn’t Fair

Smith added, “That would just make the game very dull, but it is a bit like rock, paper, scissors with strategies and counter-strategies, as well as making squads and tactics complimentary to our sets of skills. There are infinite possibilities in the way that you play the game, and no one way can be stronger than the others.”

“Our matchmaking also means that you are playing against player of a similar skill and equipment level,” Smith continued. “so it’s not quite the same as EVE where we do things a little more free-form, in that people can have massively more powerful ships that you.”

“We’re really starting to integrate both of those communities together, and it’s the kind of integration you just don’t get anywhere else.”

“If you want that experience of going into the ‘wild west’ of EVE Online and testing your ability, you can go into low-security space where there is no matchmaking, and where rewards are bigger. But there are greater risks because you could fly out there and all of a sudden it’s you versus 24 guys.”

Even after all that we’ve learned from our time talking with Smith and playing Dust 514, several questions remain, and it still feels like casual gamers will balk at the intricacy at hand. In closing our session, Smith explained that in fact, more players are taking a shine to Dust 514 just because it’s more palatable.

“We’re hearing from a lot of players who really like the ideas in Dust 514, but who perhaps didn’t find EVE Online to be accessible. So the community is saying to those on the fence, you know, ‘hey let’s jump in to a quick battle on Dust 514 on PS3.’”

“People can play across both game together,” Smith concluded “it’s got social features such as world text chat between games, and a messaging system that lets you send messages to players on both sides, so we’re really starting to integrate both of those communities together, and it’s the kind of integration you just don’t get anywhere else.”

He’s right, you don’t get this kind of interaction anywhere else, and it’s something that will either see players eager to get involved once the game finally launches, or its ambition will be lost on many people who simply don’t understand how it all works.

Either way, it will be interesting to see how players dictate the form and functions of Dust 514′s world once it launches, and VG247 will be there to find out how it all goes down. Stay tuned for more as CCP gets closer to launch.

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  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]