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PS3 and Vita Cross features “quite easily” rival Wii U, says Sony executive

Friday, 21 September 2012 00:13 GMT By Brenna Hillier

Cross Play, Cross Controller and Cross Save show the combination of PlayStation 3 and Vita is as compelling as the Wii U, according to SCEA’s John Koller.

“We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily,” the executive told Engadget.

But unlike Nintendo, Koller isn’t keen on pushing players to embrace the two-screens life with every game.

“It’s dependent on the content. So we need to make sure the content isn’t force fed,” he said.

“And, to us, making sure that the gamer receives the right type of experience is what’s most important. So we’re gonna pick our spots, but that technology does certainly exist here.”

Koller said that retailers ask “all the time” for a PlayStation 3 and Vita hardware bundle, but Sony has no concrete plans because there’s a substantial user base already.

“In the meantime, you look at the Vita consumer and a very high percentage – almost all of them – own a PS3. So you see that crossover works,” he noted.

Anecdotally, that certainly seems to be true.

Thanks, GamesRadar.

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38 Comments

  1. lexph3re

    Oh boy he’s going to be crucified

    #1 2 years ago
  2. daytripper

    I’m sure many will lap up what this guy says and post it constantly on forums and social apps during the launch of the Wii U

    #2 2 years ago
  3. Telepathic.Geometry

    Well, technologically I guess Vita could compete on some level. It has processors on the insides too, so it could do some things that Wii U definitely can’t do. Same goes for MS with smart glass.

    In theory.

    But in practice, what dev is gonna spend significant time and resources on a feature that only a small fraction of the user-base may or may not use. Outside of 1st party? Nobody.

    #3 2 years ago
  4. OlderGamer

    And that is the thing TG, your spot on. The only folks that can use such features are folks that own both Vita and PS3/4. I know folks like that are out there, Lex, for example. And for these guys it would be great.

    ““In the meantime, you look at the Vita consumer and a very high percentage – almost all of them – own a PS3″

    True, I bet, but what % of PS3 owners also own a Vita?

    But with WiiU, the tab style controler is included in the box. So everyone that owns the console has the controler. Unless they pack a Vita, standard in the PS3/4 boxes, not much will come of it. Same with SmartGlass(maybe to a lesser extent, esp if any old smart phone or tab will work).

    But basicly his aim is to convince people that not only could they do what WiiU does IF they wanted, but that they(and you) really do want that. Hence the “force fed” wording.

    #4 2 years ago
  5. jldoom

    Funny thing is I was thinking this exact thought a couple of days ago. And only because of the rumor that ZombiU might come to PS3 so I started thinking of how it would work, and the PS Vita came straight to mind. I could definitely see this working and it’s actually got me to hold off on purchasing a WiiU as I’m now considering saving up for a PS Vita instead. Now if we could just get more developer support on it, this would be great. THey’ve got to step it up with smart glass and WiiU coming out soon.

    But it’s like you said @4 how many PS3 owners already own a Vita, like myself which I do not as of yet. Although to be honest, I feel as if the only developers that will truly take advantage of the WiiU tablet and make it useful in game are Nintendo, and some 3rd party developers here and there (Ubisoft, and Gearbox)

    #5 2 years ago
  6. lexph3re

    Honestly, if you really think about it. It wouldn’t be hard for 3rd party devs to pack these features in as options. Saying they won’t develop for the Vita/Ps3 combo and they already have a similar mock up on another Console would be just lazy.

    All they would have to do is have apps on PSN to install to the Vita and Wa la you have the necessary software needed.

    Just because Wii U has a GamePad doesn’t automatically say “Hey! better we develop with just this system in mind!” Shit Capitalize on your profit Dumbasses!

    #6 2 years ago
  7. Telepathic.Geometry

    Actually, I have a funny feeling that this generation will take better advantage of the Wii U’s unique features, because

    a) It’s still a standard controller with extra features, as opposed to a completely different controller from the ground up;

    b) Everybody has gained some motion control experience from the last generation, so they might be a bit more confident in it this time around;

    c) At the very least any dev will quickly see the obvious advantages of using that extra screen for inventory management, maps, as a scanner, etc.

    #7 2 years ago
  8. Telepathic.Geometry

    @Lex: I’m not even sure if the numbers who have both a PS3 and a Vita would represent enough numbers to justify the porting costs from Wii U. Even if there was a killer game that everyone wanted to play…

    #8 2 years ago
  9. lexph3re

    Well think of it this way. Assassins Creed 3 is not a port. All they’d have to do is patch in X-Controller on it and you have a Ps3 Vita connection. Same for majority of games coming out on Wii U that are multi-plat. All you have to do is Patch the cross controller in ( making sure the proper functionality is done on Vita) and bam you have the feature on ps3.

    You don’t even need to justify something like that based off of install base because like other games will boast the tech. When people get it in the future the feature will already be there.

    Besides outside of the initial purchases of Wii U which I still think will be around 5 million sales before it hits a major slow down. The Fan’s of Nintendo are what is going to make this device look like it’s staying a float before the adoption rate starts to slow unless they convince the original Wii owners that upgrading is well worth it.

    #9 2 years ago
  10. Telepathic.Geometry

    Well Lex, I think that essentially you need a few devs, usually 1st party, to convince other devs (or perhaps the publishers/shareholders that they answer to) that that kind of game can be popular, and that spending money on its development will bear fruit.

    For example, I think that game I recently saw announced on Vita where you’re poking your fingers through paper and whatnot (what was it called) really opened a lot of eyes to what the Vita’s back-touching can do. Sony, unlike Ninty, take a back-seat to that kinda thing, and I think that’s a bit of a mistake.

    It’s cool to have a laissez-faire attitude, and say “we give the devs freedom to do what they want”, but I also think you should push the feature a bit as well. After all the consumer has paid to have it on the device. That’s not to say of course that all games must have the feature, but if you have one ballsy game near launch to show that it can be implemented really well, and that there’s a consumer interest for it, all devs might sit up and take notice.

    #10 2 years ago
  11. Clupula

    Just like how the Move got a bunch of Wii ports to PS3, I can see the optional Vita controls put on there for any Wii U ports. As a PS3 owner who will probably pick up a Vita soon, I’m not sure I want to play any sort of gimmick like that, though. The PS3 already has the best controller on the market at the moment (the Dualshock), so I’d rather use that than have to split my attention between the screen and a Vita. That stupid tablet is part of what turns me off to the Wii U. Just because Sony can replicate it doesn’t mean they should.

    #11 2 years ago
  12. SlayerGT

    I hear what he’s saying. I’ve had thoughts about it before the Vita even came out. I’m something of a Sony fan. All that being said..ports of WiiU games wouldn’t be so easy me thinks. If there’s one place I believe the WiiU has an edge on the current Gen offerings (ands its the only one imo) is its RAM. Esp in comparison to the PS3′s. We all know this is sad but true. (its also why I’m hoping PS4 has a shit ton of it..tired of passing cars in GTA4 to turn around 2 seconds too late and it’s vanished)

    I would imagine the Vita could do a lot of its own “thinking” but the lower amount of RAM in the PS3 would make identical features tough to copy. But if possible, yeah would be a nice option for PS3/Vita owners like myself.

    #12 2 years ago
  13. Clupula

    @12 – not really, since most of that RAM on the Wii U is being used to make the tablet work in the first place. Very little of the PS3′s RAM would be taxed by such a control scheme, since the Vita can operate independently.

    #13 2 years ago
  14. SlayerGT

    @13 if you’re correct that would be pretty sweet. It’ll def be interesting to see what becomes of it.

    #14 2 years ago
  15. Dragon246

    I think the most important thing he said was “ps fans”. It makes a lot of sense to them. Others, not so much. Vita,as he said, provides very good value for existing ps3 owners . Cross play, buy, psplus intigration etc. are very inticing. Especially with cross buy, you can 6-7 high quality exclusives for vita free, worth 150-250$ .
    @13
    Completely true. Thats why we aren’t seeing 2 gamepad games on wiiu any time soon.

    #15 2 years ago
  16. DrDamn

    @Article
    As already mentioned the key factor here is the fact that every Wii-U has a screen controller. Aside from that determining target audience numbers it also allows it to be easier and more seamlessly integrated.

    @15
    The Wii-U chucking out a 1080p image uses more memory than the Wii-U chucking out a 720p image + 2 screened controllers. Memory is not an issue.

    #16 2 years ago
  17. monkeygourmet

    You could use the Vita as a rear view mirror in Gran Turismo, that would be cool! :)

    Seriously though, the attachment rate doesn’t even make this worth bothering with atall… Plus it would run you over £400 to get all the kit together.

    Just concentrate on marketing the Vita and getting some games on it…

    Why not come up with some original ways to play without copying other companies

    #17 2 years ago
  18. Dragon246

    @16
    Yep, so whats your point?

    #18 2 years ago
  19. DrDamn

    @17
    Given a lot of this was already possible or demoed on PS3 and PSP some years ago then who is copying who is a little more complex I think you’ll find. ;)

    #19 2 years ago
  20. DrDamn

    @18
    Errr … that lack of memory for two screen controller games is not the reason we haven’t seen this yet.

    EDIT: Ah sorry – edited. 1080p uses *more* memory :)

    #20 2 years ago
  21. mojo

    “All they would have to do is have apps on PSN to install to the Vita and Wa la you have the necessary software needed.”
    i normaly dont pick on those things but this is just too much :D
    Wa la..
    it is “et voilà”
    :D

    #21 2 years ago
  22. Dragon246

    @20,
    Well, thats why we wont be seeing much 1080p games on wiiu too, like present gen consoles. Of course main culprit is the cpu which is even less powerful than 360/ps3, but ram is definitely one of the bottlenecks too.

    #22 2 years ago
  23. DrDamn

    @22
    No it simply isn’t. There is more than enough RAM for 1080p output on the Wii-U. There may be other considerations like GPU performance or processing but it isn’t RAM. 360 and PS3 can output 1080p with memory of 512Mb and 256Mb/256Mb respectively. Wii-U has 1Gb and none of that even needs to be used for the OS as there is another 1Gb for that.

    #23 2 years ago
  24. monkeygourmet

    @19

    It’s bringing it together in a package that’s important.

    It’s the over arching design and how it’s utilised that counts. All r & d labs have access to similar tech, bringing it together is the hard part.

    #24 2 years ago
  25. Deacon

    I’ve said this ever since WiiU was announced. It’s USP is pretty much non-existent.

    I’d hazard a guess that if you searched for about 30 minutes you could pick up a PS3 and a Vita for less than the WiiU RRP (especially once any ‘extras’ are included).

    And the Vita would certainly act as a better input device than the WiiU’s tablet controller – screen size excluded.

    You’ve gotta have a whole family of couch-gamers to pony up for a WiiU over a bluray player, PS3′s back catalogue, and a Vita. IN MY HUMBLE OPINION.

    But then those same old Nintendo IP’s just don’t do it for me anymore.

    #25 2 years ago
  26. Dragon246

    @23,
    I said cpu clearly. Also ram does throttle games from achieving 1080p.
    http://www.goldfries.com/computing/how-does-ram-settings-affect-gaming-experience/
    “Bear in mind that more RAM means that the system has more RAM area to meddle with data before having to access the hard disk, thus reducing the frequency of hard disk access, thus reducing the hard disk access bottleneck. This means your hard disk has lesser reads and writes to do, thus possibly prolonging its life too.”

    #26 2 years ago
  27. monkeygourmet

    @25

    But Sony Aren’t going to do things on the Vita the Wii U can do because it will fracture their market.

    This is just bullshit, we can do it too! Ner ner! Marketing talk.

    Even ports won’t work…

    Port Assassins Creed Wii U features to PS3? Why, when they want people to buy Assassins Creed Vita…

    It just wouldn’t work.

    #27 2 years ago
  28. Dragon246

    @25,
    So true, especially for existing ps3 owners, the deal is even sweeter.

    #28 2 years ago
  29. Joe Musashi

    @27 The point, from a marketing perspective, is not to make it work.

    The point is to nullify the competition’s USP.

    JM

    #29 2 years ago
  30. Deacon

    @27 sure, there’s definitely an element of ‘us too’. This is business, and anyone else would be banging the same drum about now.

    The way I see it, with all the buttons, touchpads, and AR possibilities, devs could actually do a lot MORE with a Vita PS3 combo than seems to be possible on WiiU. From what I’ve seen so far at least.

    Clearly there’s going to be an issue that not everyone has this, and as such it may never amount to much.

    It won’t be just WiiU ports, you cynical bastard ;)

    #30 2 years ago
  31. CycloneFox

    I must admit, that it is quite unlikely, that any third party studio will make games soly for the PS3+vita combo, as some studios are making games for a Wii U. But alot of studios might think about bringing multiplatform games to the Xbox360, PS3 and Wii U. And therefore, they will always think about optional features for the Wii U Pad, such as maps, inventory, etc. And as this is optional, it wouldn’t be a problem if people don’t want to play it with a Wii U Gamepad, but the Pro controller, just like it wouldn’t be a problem to play it with a PS3 controller, Xbox360 controller, or a Vita. So Sony can give developers an API to implement those optional optional Wii U gamepad features, they have already developed, for the PS3 via Cross-Control/Vita.

    Sony themselves on the other hand will of course continue to develop their games with cross-control. (And crossplay,crosssave,crossbuy,crossetc.) And maybe they will convince other developers to do the same.

    #31 2 years ago
  32. DrDamn

    @26
    Your original point (@15) was purely related to RAM and saying that is why we aren’t seeing any 2 gamepad games. You introduced CPU later on.

    A general point on RAM and 1080p is irrelevant as to whether it can do it or not. Either the Wii-U has enough RAM to suppport 1080p (and therefore 720p + two screens) or it doesn’t – it clearly does. If you use more RAM for output then you have to make allowances elsewhere. For example any 1080p games on 360 or PS3 are quite limited in textures or scope in comparison to 720p games. It doesn’t stop it happening in the first place though.

    There are plenty of reasons we aren’t seeing two screenpad games yet. Nintendo not supporting it properly in libraries, there not being any compelling ideas for it yet, CPU/GPU impact. Amount of RAM is not *stopping* it from happening though.

    #32 2 years ago
  33. ManuOtaku

    I do understand the reasons why he had to said this, obviously is to say to their consumers that there is no need for this new console, because they have or offer the same experience right noe, but i dont think thats the case due the differences between the devices in price, in power (RAM) and in other features like NFC, therefore i think they are not close to offer the same experiences as the WiiU now, in the future this might well change with the arrival of the ps4, but then again it posses the price or cost factor again, so even though in the future it can offer the same things, which i doubt, it will be the price factor the major difference.

    #33 2 years ago
  34. OrbitMonkey

    Fuck sake Knoller, stop trying to ape Ninty. Start trash talking & blow their little gimmick out the window!!

    Have some comedy ads with docs worrying about the increase of neck injuries from the look up, look down gameplay. Have fake opticians worrying about extra stress on eyes…

    Talk up how you wouldn’t be blowing your cash on a £100+ frisbe, that has less function than the phone in your pocket…

    “Eh, we’re innovating, their just gonna slap a fat plumber on some old tech & hype it to the kids” – Thats line free, use it.

    Seriously do.

    #34 2 years ago
  35. zelse1217

    While I agree with some points made a lot of your are forgetting that any game made for wii u (zombie u for example) couldn’t be ported to ps3/vita cross play for a simple reason-vita doesn’t have all the buttons the wii u controller has I.e. FOUR shoulder buttons and there is no compensation for this. The vita itself has a designe did advantage over the wii u not to mention a price disadvantage. For $50 more you can buy Nintendo’s next-gen console. Not to mention that the ps3 is only capable of doing 720p and can only upscale to 1080p where as the wii u is 1080p native. The vita ps3 combo does have the advantage of take it wherever u go but like mentioned above how many ps3 owners have a vita too? I’ve watched again and again the cross play vs wii u. The images on the screen for cross play are slightly lagging behind what u are doing on the big screen and the vita has a processor/the wii u on the other hand the images on the controller are about .7 sec faster then what appears on your tv-with no processor in the controller which means laggy screens are near impossible

    #35 2 years ago
  36. lexph3re

    You do know that the rear touch pad is more then adequate enough to compensate for shoulder buttons right? And, we only have a handful of Indie worth games that are proven 1080p on wii U none of the actual console like games run 1080p at this time such as NG3:RE, AC3, Darksiders 2, etc.

    Also, a .7 second faster image huh? is this personal insight or true technical comparisons?

    #36 2 years ago
  37. G1GAHURTZ

    .7 seconds!?

    I’m skeptical.

    Forget lag…

    A .7 second input delay in any game at all would make it completely unplayable.

    #37 2 years ago
  38. Gadzooks!

    1) WiiU is heavily rumoured to have several retail releases running in native 1080p, including ZombieU.

    2) WiiU renders and streams what appears on the controller screen. PS3 does not have the spare memory to accommodate another framebuffer. You could have a companion app running on Vita, but then you are looking at all sorts of complications due to differences in game architecture.

    So it would be possible to broadly do what WiiU does with PS3+Vita, but multiplatform releases using WiiU features on PS3+V just arent going to happen realistically.

    And SmartGlass? Completely pointless in the majority of cases as it wont have controls, only a screen.

    #38 2 years ago

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