PS3 and Vita Cross features “quite easily” rival Wii U, says Sony executive

Friday, 21 September 2012 00:13 GMT By Brenna Hillier

Cross Play, Cross Controller and Cross Save show the combination of PlayStation 3 and Vita is as compelling as the Wii U, according to SCEA’s John Koller.

“We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily,” the executive told Engadget.

But unlike Nintendo, Koller isn’t keen on pushing players to embrace the two-screens life with every game.

“It’s dependent on the content. So we need to make sure the content isn’t force fed,” he said.

“And, to us, making sure that the gamer receives the right type of experience is what’s most important. So we’re gonna pick our spots, but that technology does certainly exist here.”

Koller said that retailers ask “all the time” for a PlayStation 3 and Vita hardware bundle, but Sony has no concrete plans because there’s a substantial user base already.

“In the meantime, you look at the Vita consumer and a very high percentage – almost all of them – own a PS3. So you see that crossover works,” he noted.

Anecdotally, that certainly seems to be true.

Thanks, GamesRadar.


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  1. lexph3re

    Oh boy he’s going to be crucified

    #1 2 years ago
  2. daytripper

    I’m sure many will lap up what this guy says and post it constantly on forums and social apps during the launch of the Wii U

    #2 2 years ago
  3. Telepathic.Geometry

    Well, technologically I guess Vita could compete on some level. It has processors on the insides too, so it could do some things that Wii U definitely can’t do. Same goes for MS with smart glass.

    In theory.

    But in practice, what dev is gonna spend significant time and resources on a feature that only a small fraction of the user-base may or may not use. Outside of 1st party? Nobody.

    #3 2 years ago
  4. OlderGamer

    And that is the thing TG, your spot on. The only folks that can use such features are folks that own both Vita and PS3/4. I know folks like that are out there, Lex, for example. And for these guys it would be great.

    ““In the meantime, you look at the Vita consumer and a very high percentage – almost all of them – own a PS3″

    True, I bet, but what % of PS3 owners also own a Vita?

    But with WiiU, the tab style controler is included in the box. So everyone that owns the console has the controler. Unless they pack a Vita, standard in the PS3/4 boxes, not much will come of it. Same with SmartGlass(maybe to a lesser extent, esp if any old smart phone or tab will work).

    But basicly his aim is to convince people that not only could they do what WiiU does IF they wanted, but that they(and you) really do want that. Hence the “force fed” wording.

    #4 2 years ago
  5. jldoom

    Funny thing is I was thinking this exact thought a couple of days ago. And only because of the rumor that ZombiU might come to PS3 so I started thinking of how it would work, and the PS Vita came straight to mind. I could definitely see this working and it’s actually got me to hold off on purchasing a WiiU as I’m now considering saving up for a PS Vita instead. Now if we could just get more developer support on it, this would be great. THey’ve got to step it up with smart glass and WiiU coming out soon.

    But it’s like you said @4 how many PS3 owners already own a Vita, like myself which I do not as of yet. Although to be honest, I feel as if the only developers that will truly take advantage of the WiiU tablet and make it useful in game are Nintendo, and some 3rd party developers here and there (Ubisoft, and Gearbox)

    #5 2 years ago
  6. lexph3re

    Honestly, if you really think about it. It wouldn’t be hard for 3rd party devs to pack these features in as options. Saying they won’t develop for the Vita/Ps3 combo and they already have a similar mock up on another Console would be just lazy.

    All they would have to do is have apps on PSN to install to the Vita and Wa la you have the necessary software needed.

    Just because Wii U has a GamePad doesn’t automatically say “Hey! better we develop with just this system in mind!” Shit Capitalize on your profit Dumbasses!

    #6 2 years ago
  7. Telepathic.Geometry

    Actually, I have a funny feeling that this generation will take better advantage of the Wii U’s unique features, because

    a) It’s still a standard controller with extra features, as opposed to a completely different controller from the ground up;

    b) Everybody has gained some motion control experience from the last generation, so they might be a bit more confident in it this time around;

    c) At the very least any dev will quickly see the obvious advantages of using that extra screen for inventory management, maps, as a scanner, etc.

    #7 2 years ago
  8. Telepathic.Geometry

    @Lex: I’m not even sure if the numbers who have both a PS3 and a Vita would represent enough numbers to justify the porting costs from Wii U. Even if there was a killer game that everyone wanted to play…

    #8 2 years ago
  9. lexph3re

    Well think of it this way. Assassins Creed 3 is not a port. All they’d have to do is patch in X-Controller on it and you have a Ps3 Vita connection. Same for majority of games coming out on Wii U that are multi-plat. All you have to do is Patch the cross controller in ( making sure the proper functionality is done on Vita) and bam you have the feature on ps3.

    You don’t even need to justify something like that based off of install base because like other games will boast the tech. When people get it in the future the feature will already be there.

    Besides outside of the initial purchases of Wii U which I still think will be around 5 million sales before it hits a major slow down. The Fan’s of Nintendo are what is going to make this device look like it’s staying a float before the adoption rate starts to slow unless they convince the original Wii owners that upgrading is well worth it.

    #9 2 years ago
  10. Telepathic.Geometry

    Well Lex, I think that essentially you need a few devs, usually 1st party, to convince other devs (or perhaps the publishers/shareholders that they answer to) that that kind of game can be popular, and that spending money on its development will bear fruit.

    For example, I think that game I recently saw announced on Vita where you’re poking your fingers through paper and whatnot (what was it called) really opened a lot of eyes to what the Vita’s back-touching can do. Sony, unlike Ninty, take a back-seat to that kinda thing, and I think that’s a bit of a mistake.

    It’s cool to have a laissez-faire attitude, and say “we give the devs freedom to do what they want”, but I also think you should push the feature a bit as well. After all the consumer has paid to have it on the device. That’s not to say of course that all games must have the feature, but if you have one ballsy game near launch to show that it can be implemented really well, and that there’s a consumer interest for it, all devs might sit up and take notice.

    #10 2 years ago
  11. Clupula

    Just like how the Move got a bunch of Wii ports to PS3, I can see the optional Vita controls put on there for any Wii U ports. As a PS3 owner who will probably pick up a Vita soon, I’m not sure I want to play any sort of gimmick like that, though. The PS3 already has the best controller on the market at the moment (the Dualshock), so I’d rather use that than have to split my attention between the screen and a Vita. That stupid tablet is part of what turns me off to the Wii U. Just because Sony can replicate it doesn’t mean they should.

    #11 2 years ago
  12. SlayerGT

    I hear what he’s saying. I’ve had thoughts about it before the Vita even came out. I’m something of a Sony fan. All that being said..ports of WiiU games wouldn’t be so easy me thinks. If there’s one place I believe the WiiU has an edge on the current Gen offerings (ands its the only one imo) is its RAM. Esp in comparison to the PS3′s. We all know this is sad but true. (its also why I’m hoping PS4 has a shit ton of it..tired of passing cars in GTA4 to turn around 2 seconds too late and it’s vanished)

    I would imagine the Vita could do a lot of its own “thinking” but the lower amount of RAM in the PS3 would make identical features tough to copy. But if possible, yeah would be a nice option for PS3/Vita owners like myself.

    #12 2 years ago
  13. Clupula

    @12 – not really, since most of that RAM on the Wii U is being used to make the tablet work in the first place. Very little of the PS3′s RAM would be taxed by such a control scheme, since the Vita can operate independently.

    #13 2 years ago
  14. SlayerGT

    @13 if you’re correct that would be pretty sweet. It’ll def be interesting to see what becomes of it.

    #14 2 years ago
  15. Dragon246

    I think the most important thing he said was “ps fans”. It makes a lot of sense to them. Others, not so much. Vita,as he said, provides very good value for existing ps3 owners . Cross play, buy, psplus intigration etc. are very inticing. Especially with cross buy, you can 6-7 high quality exclusives for vita free, worth 150-250$ .
    Completely true. Thats why we aren’t seeing 2 gamepad games on wiiu any time soon.

    #15 2 years ago
  16. DrDamn

    As already mentioned the key factor here is the fact that every Wii-U has a screen controller. Aside from that determining target audience numbers it also allows it to be easier and more seamlessly integrated.

    The Wii-U chucking out a 1080p image uses more memory than the Wii-U chucking out a 720p image + 2 screened controllers. Memory is not an issue.

    #16 2 years ago
  17. monkeygourmet

    You could use the Vita as a rear view mirror in Gran Turismo, that would be cool! :)

    Seriously though, the attachment rate doesn’t even make this worth bothering with atall… Plus it would run you over £400 to get all the kit together.

    Just concentrate on marketing the Vita and getting some games on it…

    Why not come up with some original ways to play without copying other companies

    #17 2 years ago
  18. Dragon246

    Yep, so whats your point?

    #18 2 years ago
  19. DrDamn

    Given a lot of this was already possible or demoed on PS3 and PSP some years ago then who is copying who is a little more complex I think you’ll find. ;)

    #19 2 years ago
  20. DrDamn

    Errr … that lack of memory for two screen controller games is not the reason we haven’t seen this yet.

    EDIT: Ah sorry – edited. 1080p uses *more* memory :)

    #20 2 years ago
  21. mojo

    “All they would have to do is have apps on PSN to install to the Vita and Wa la you have the necessary software needed.”
    i normaly dont pick on those things but this is just too much :D
    Wa la..
    it is “et voilà”

    #21 2 years ago
  22. Dragon246

    Well, thats why we wont be seeing much 1080p games on wiiu too, like present gen consoles. Of course main culprit is the cpu which is even less powerful than 360/ps3, but ram is definitely one of the bottlenecks too.

    #22 2 years ago
  23. DrDamn

    No it simply isn’t. There is more than enough RAM for 1080p output on the Wii-U. There may be other considerations like GPU performance or processing but it isn’t RAM. 360 and PS3 can output 1080p with memory of 512Mb and 256Mb/256Mb respectively. Wii-U has 1Gb and none of that even needs to be used for the OS as there is another 1Gb for that.

    #23 2 years ago
  24. monkeygourmet


    It’s bringing it together in a package that’s important.

    It’s the over arching design and how it’s utilised that counts. All r & d labs have access to similar tech, bringing it together is the hard part.

    #24 2 years ago
  25. Deacon

    I’ve said this ever since WiiU was announced. It’s USP is pretty much non-existent.

    I’d hazard a guess that if you searched for about 30 minutes you could pick up a PS3 and a Vita for less than the WiiU RRP (especially once any ‘extras’ are included).

    And the Vita would certainly act as a better input device than the WiiU’s tablet controller – screen size excluded.

    You’ve gotta have a whole family of couch-gamers to pony up for a WiiU over a bluray player, PS3′s back catalogue, and a Vita. IN MY HUMBLE OPINION.

    But then those same old Nintendo IP’s just don’t do it for me anymore.

    #25 2 years ago
  26. Dragon246

    I said cpu clearly. Also ram does throttle games from achieving 1080p.
    “Bear in mind that more RAM means that the system has more RAM area to meddle with data before having to access the hard disk, thus reducing the frequency of hard disk access, thus reducing the hard disk access bottleneck. This means your hard disk has lesser reads and writes to do, thus possibly prolonging its life too.”

    #26 2 years ago
  27. monkeygourmet


    But Sony Aren’t going to do things on the Vita the Wii U can do because it will fracture their market.

    This is just bullshit, we can do it too! Ner ner! Marketing talk.

    Even ports won’t work…

    Port Assassins Creed Wii U features to PS3? Why, when they want people to buy Assassins Creed Vita…

    It just wouldn’t work.

    #27 2 years ago
  28. Dragon246

    So true, especially for existing ps3 owners, the deal is even sweeter.

    #28 2 years ago
  29. Joe Musashi

    @27 The point, from a marketing perspective, is not to make it work.

    The point is to nullify the competition’s USP.


    #29 2 years ago
  30. Deacon

    @27 sure, there’s definitely an element of ‘us too’. This is business, and anyone else would be banging the same drum about now.

    The way I see it, with all the buttons, touchpads, and AR possibilities, devs could actually do a lot MORE with a Vita PS3 combo than seems to be possible on WiiU. From what I’ve seen so far at least.

    Clearly there’s going to be an issue that not everyone has this, and as such it may never amount to much.

    It won’t be just WiiU ports, you cynical bastard ;)

    #30 2 years ago
  31. CycloneFox

    I must admit, that it is quite unlikely, that any third party studio will make games soly for the PS3+vita combo, as some studios are making games for a Wii U. But alot of studios might think about bringing multiplatform games to the Xbox360, PS3 and Wii U. And therefore, they will always think about optional features for the Wii U Pad, such as maps, inventory, etc. And as this is optional, it wouldn’t be a problem if people don’t want to play it with a Wii U Gamepad, but the Pro controller, just like it wouldn’t be a problem to play it with a PS3 controller, Xbox360 controller, or a Vita. So Sony can give developers an API to implement those optional optional Wii U gamepad features, they have already developed, for the PS3 via Cross-Control/Vita.

    Sony themselves on the other hand will of course continue to develop their games with cross-control. (And crossplay,crosssave,crossbuy,crossetc.) And maybe they will convince other developers to do the same.

    #31 2 years ago
  32. DrDamn

    Your original point (@15) was purely related to RAM and saying that is why we aren’t seeing any 2 gamepad games. You introduced CPU later on.

    A general point on RAM and 1080p is irrelevant as to whether it can do it or not. Either the Wii-U has enough RAM to suppport 1080p (and therefore 720p + two screens) or it doesn’t – it clearly does. If you use more RAM for output then you have to make allowances elsewhere. For example any 1080p games on 360 or PS3 are quite limited in textures or scope in comparison to 720p games. It doesn’t stop it happening in the first place though.

    There are plenty of reasons we aren’t seeing two screenpad games yet. Nintendo not supporting it properly in libraries, there not being any compelling ideas for it yet, CPU/GPU impact. Amount of RAM is not *stopping* it from happening though.

    #32 2 years ago
  33. ManuOtaku

    I do understand the reasons why he had to said this, obviously is to say to their consumers that there is no need for this new console, because they have or offer the same experience right noe, but i dont think thats the case due the differences between the devices in price, in power (RAM) and in other features like NFC, therefore i think they are not close to offer the same experiences as the WiiU now, in the future this might well change with the arrival of the ps4, but then again it posses the price or cost factor again, so even though in the future it can offer the same things, which i doubt, it will be the price factor the major difference.

    #33 2 years ago
  34. OrbitMonkey

    Fuck sake Knoller, stop trying to ape Ninty. Start trash talking & blow their little gimmick out the window!!

    Have some comedy ads with docs worrying about the increase of neck injuries from the look up, look down gameplay. Have fake opticians worrying about extra stress on eyes…

    Talk up how you wouldn’t be blowing your cash on a £100+ frisbe, that has less function than the phone in your pocket…

    “Eh, we’re innovating, their just gonna slap a fat plumber on some old tech & hype it to the kids” – Thats line free, use it.

    Seriously do.

    #34 2 years ago
  35. zelse1217

    While I agree with some points made a lot of your are forgetting that any game made for wii u (zombie u for example) couldn’t be ported to ps3/vita cross play for a simple reason-vita doesn’t have all the buttons the wii u controller has I.e. FOUR shoulder buttons and there is no compensation for this. The vita itself has a designe did advantage over the wii u not to mention a price disadvantage. For $50 more you can buy Nintendo’s next-gen console. Not to mention that the ps3 is only capable of doing 720p and can only upscale to 1080p where as the wii u is 1080p native. The vita ps3 combo does have the advantage of take it wherever u go but like mentioned above how many ps3 owners have a vita too? I’ve watched again and again the cross play vs wii u. The images on the screen for cross play are slightly lagging behind what u are doing on the big screen and the vita has a processor/the wii u on the other hand the images on the controller are about .7 sec faster then what appears on your tv-with no processor in the controller which means laggy screens are near impossible

    #35 2 years ago
  36. lexph3re

    You do know that the rear touch pad is more then adequate enough to compensate for shoulder buttons right? And, we only have a handful of Indie worth games that are proven 1080p on wii U none of the actual console like games run 1080p at this time such as NG3:RE, AC3, Darksiders 2, etc.

    Also, a .7 second faster image huh? is this personal insight or true technical comparisons?

    #36 2 years ago

    .7 seconds!?

    I’m skeptical.

    Forget lag…

    A .7 second input delay in any game at all would make it completely unplayable.

    #37 2 years ago
  38. Gadzooks!

    1) WiiU is heavily rumoured to have several retail releases running in native 1080p, including ZombieU.

    2) WiiU renders and streams what appears on the controller screen. PS3 does not have the spare memory to accommodate another framebuffer. You could have a companion app running on Vita, but then you are looking at all sorts of complications due to differences in game architecture.

    So it would be possible to broadly do what WiiU does with PS3+Vita, but multiplatform releases using WiiU features on PS3+V just arent going to happen realistically.

    And SmartGlass? Completely pointless in the majority of cases as it wont have controls, only a screen.

    #38 2 years ago

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    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]