Diablo 3 patch 1.0.5 notes released, Trail of Cinders Rune nuked

Friday, 21st September 2012 10:41 GMT By Dave Cook

Diablo 3 patch 1.0.5 has received long list of patch notes from Blizzard. The update will nerf the Trail of Cinders Rune glitch, change Resplendent Chests and more. Check out the full patch notes below.

First off, the patch notes detail two big changes to Diablo 3. The first is Monster Power, in which ‘players can choose to increase the health and damage of monsters according to different “power levels” and in return they’ll receive scaling bonuses to experience.’ There’s also a new event called ‘Infernal Machine’, which let players face-of against tougher versions of Sanctuary’s bosses.

The patch will also nerf the Trail of Cinders rule, which has been discussed previously by Blizzard. It was essentially doing way more damage than it should have, giving players an easier ride.

Hit the link for the full Diablo 3 1.0.5 patch notes.

Thanks Games On Net.



  1. TMRNetShark

    Where is PvP?

    I don’t care… Torchlight 2 is so much better XD

    #1 2 years ago
  2. Se_7_eN

    @1 – +10000 Blizz can basically just give up on D3 now IMO, Torchlight 2 blows it away.

    #2 2 years ago
  3. OlderGamer

    Torchlight 2 is pretty good, so far. But I still think Diablo III is a solid game too.

    #3 2 years ago
  4. TheWulf


    Eh, I dunno. The problem with Diablo III is that they spent so much time on polish that there’s next to no variety. You put all your numbers into one stat, all items are direct upgrades, and it’s a linear path from beginning to end that you play once.

    But wow. TL II… Runic went absolutely fucking nuts. The variety in the small chunk of the game my friends and I have played thus far is greater than everything that was in Diablo III. The items have been more varied, the locations, the mobs, oh and those puzzles! Hooray for puzzles! I like them, I do.

    And with Runic committed to creating more randomisation chunks, and modders doing the same thing, I really doubt that Diablo III will even be remembered. The problem with Diablo III is that it was okay. It was just okay. It was solid, like you said, but it didn’t do anything exceptionally well. It was a Diablo Super-Lite clone in and of itself.

    You play it once to see the little variety it has, then you stash it away and you never play it again.

    By comparison with TL II, even in environments alone, if you ignore the variety in builds and equipment, if you look just at the environments, there’s enough variety there for a good few playthroughs. Then modders and Runic will add even more. But the equipment is the star in this game, there are sidegrades aplenty.

    That’s something Diablo III really missed out on, you know?

    You sit there, and you have two weapons. In Diablo III, one is clearly better because it has more of the one, sole stat you use. Then you junk the other. In Torchlight II, you can have two weapons which are almost equal but they do vividly different things, and which you pick comes down to your playstyle more than it does the weapon itself.

    Some sidegrades are so, so unique in their layout of stats and abilities that the decision becomes really hard.

    I want to keep playing TL II because I want to see what variety in environments, or what kind of crazy weapon it’ll throw at me next. Diablo III was just a slog by comparison, it was just this thing that you did and you were glad when it was over. Diablo III may be solid in an entirely average, middling way… but Torchlight II is legendary.

    #4 2 years ago
  5. Se_7_eN

    @ The Wulf – I usually don’t read long posts, but yours sir, is a good one!

    I wish we had a sort of karma system on VG247, because you deserve a +1 for that post.

    #5 2 years ago
  6. boryxx

    I have 700 hrs logged playing d3. four lvl 60 characters – two finished inferno. and i’m done with it. it was a lot of fun playing each character up to inferno and then it just became a lot of work, work, work. when all the drops are good for your character 5-10 levels ago and none are good for the present or future, the game is badly broken. you cannot finish the game without buying items at the gold ah or rmah (i would NEVER buy at the rmah) so that takes all the fun out of the game. and every time someone figures out a way to make a character stronger, they just go and nerf it. “we did not envision that the game would be played that way – it’s not what we intended” – whose game is this anyway, there’s or ours? why the f don’t they just come to my house and play the game for me? and forcing everyone to play online all the time with all the in game lags and removals. that idea was a dismal failure. i have switched to t2 and what a difference. i’m having fun again. playing offline anywhere i want to go or playing online with friends when i feel like it. i had completely forgotten what a real game was like. blizz needs to be reminded that it’s not about them, it’s about us. runic seems to know that and it shows in their development of t2. i’m lvl 40 zerker now and am looking forward to finishing and playing the other 3 characters as well. man….it’s good to be back with a game i really enjoy playing instead of feeling like i’m going to work when i sit down to play !!!!!!!!

    #6 2 years ago

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