Thu, Sep 20, 2012 | 17:04 BST
Skywind project is a Morrowind port using the Skyrim engine
The Skywind project, which uses Bethesda’s Creation Engine, aims to bring The Elder Scrolls III: Morrowind into the present kicking and screaming. Personally, we are pleased as punch to hear it. Ya gotta love dedicated modders.

One such dedicated modder who goes by the name of Eloth, has posted some early screenshots of the project – which while still work in progress – looks rather nice and has us excited.
Eloth isn’t new to the Elder Scrolls modding scene, as he participated in the Morroblivion project which ported Morrowind into the Oblivion engine.
He has help with Skywind this time out, and a call to arms has been posted. So if you are good at modding and have plenty of time, you may wish to help the lads out.
Plans to port Oblivion into the Skyrim engine are also part of the project, and you can get a glimpse of this in the video below featuring the Imperial City.
It all looks a bit brighter than what we are used to with Morrowind, but still, a graphical upgrade can only be a good thing.
Thanks, PC Gamer.












23 comments
#1
Ercarret
20/09/12, 4:01 pm
Awesome.
#2
YoungZer0
20/09/12, 4:18 pm
Outstanding. I hope nobody gets in the way of the release.
#3
TheBlackHole
20/09/12, 4:51 pm
@1 exactly.
#4
Erthazus
20/09/12, 5:34 pm
OMG. BEAUTIFUL AS F…
#5
The_Red
20/09/12, 5:35 pm
Wow, maybe Skyrim will be good for something
SARCASM aside, Morrowind is my fave TES game and probably one of the best RPGs I’ve ever played. Skyrim is ok. Much better than Oblivion but still not on par with best days of TES.
#6
Cozzy
20/09/12, 5:35 pm
This is incredible.
#7
Da Man
20/09/12, 5:43 pm
Wow, only #4 is insightful enough to describe beautiful graphics with f-bombs.
That’s some amazing culture.
#8
YoungZer0
20/09/12, 5:49 pm
@7: Why are you trolling him?
#9
Da Man
20/09/12, 5:51 pm
Because I’m lol’ing rather than trolling.
#10
UuBuU
20/09/12, 5:51 pm
I dunno, everything looks too clear and sterile to me. It looks like it needs some mist/fog to capture the charm and atmosphere of the original game.
Any word on whether this will actually have attributes, text-based dialogue, and more heavily character-based combat like Morrowind? I don’t really see the point of them using anything other than the graphics engine from Skyrim. Everything else about the game is shit compared to Morrowind.
#11
freedoms_stain
20/09/12, 5:59 pm
@10, mist/fog would be something you add near the end surely? It’d just get in the way of screating the world if you put it in early days – and it’s incredibly early days.
It’s an interesting concept and I do hope that they use the core Morrowind mechanics over Skyrim.
#12
YoungZer0
20/09/12, 6:00 pm
@9: Slow day at the office?
#13
Da Man
20/09/12, 6:06 pm
Nope, just observing the website.
How’s the school today?
#14
YoungZer0
20/09/12, 6:21 pm
@13: Yawn. I expected better from you.
#15
Da Man
20/09/12, 6:27 pm
˙noʎ ɯoɹɟ ɹǝʇʇǝq pǝʇɔǝdxǝ ı ˙uʍɐʎ
#16
YoungZer0
20/09/12, 6:45 pm
雞巴/鷄巴
#17
i.hate.tabloid.journalism
20/09/12, 6:46 pm
‘Man Da, that’s not even original.
Please retort with a demeaning put-down that you believe makes you look superior. kthxbye.
#18
Da Man
20/09/12, 6:51 pm
NerShat, that’s to the point and has a purpose. Besides it’s been used way before you discovered it.
You’re off on all fronts.
Hurry up and agree with yourself using the JM account.
#19
LuLshuck
20/09/12, 7:49 pm
Probs take 10 years to release it
#20
Klaxusprime
20/09/12, 7:58 pm
Crowdfund it. Now.
#21
brotherhoodofthewolf
20/09/12, 8:01 pm
what a legal predicament betashed have got themselves into with their creation engine!
#22
TheWulf
20/09/12, 10:46 pm
This looks far, far better than the effort to port it to Oblivion did. The problem with Oblivion is that it was always too chunky and blocky, it couldn’t really manage the sorts of details that were commonplace in Morrowind. I have a hard time explaining that, but there’s a variety of styles of building and person that exist in Morrowind that Oblivion didn’t have. As such, the porting effort there just… had the same feel about it.
I remember noticing how absolutely humongous bricks were in Oblivion, too. Everything was bizarrely large and chunky for such a supposedly realistic game. The effect just didn’t work for me. Veeery chunky and odd looking. I’d say ‘lazy,’ because with big, chunky things they didn’t have to bother so much with details, but it wasn’t even that. It was just… weird. Really, really weird. And everything was plasticky along with being chunky, too. Blech.
Skyrim, to be honest, is a much, much better engine. Some beautiful things have been done with it. Have you seen Moonpaths? If not, please do. It illustrates just how well jungles and deserts can be done with the engine. And that it’s all being done by one main modder is just completely and utterly insane. It’s incredible, and to be honest, in some ways I have more fond memories of Moonpaths than I do of anything else in Skyrim. Definitely moreso than the campaign. The only fondness that matches that is the fondness I had for Paarthurnax. That giant, draconic weeaboo.
So, anyway, it doesn’t surprise me that this is looking quite good. They need to fix the sky and the atmosphere, though. The models are right, but the feel of it is wrong. It still has this ‘frozen north’ feel in regards to the atmosphere, which provides an odd juxtaposition to the structures from Morrowind. If they can get the atmosphere in regards to the sky, fogginess, and so on down? Then it’s going to be something quite, quite special.
#23
TheWulf
20/09/12, 10:47 pm
@10
P much, yeah.