Torchlight 2 console release not “currently” planned, says Runic

Tuesday, 18th September 2012 22:09 GMT By Stephany Nunneley

Torchlight 2 for consoles isn’t part of the plan at this time, according to Runic CEO Max Schaefer.

Speaking with IGN, Schaefer said Runic isn’t ruling out a console release in the future, but should the RPG release on consoles, it won’t be a “port like we did last time.”

“We’re not currently planning a console release. We haven’t ruled it out but to do a port like we did last time, would probably not be on the cards, because of the limitations of Xbox Live Arcade, and the fact that we would have to downsample all our artwork this time.

“With Torchlight we were able to do a direct port of pretty much all of the art assets, other than the interface that had to be redesigned. It would be a lot more work this time. It’s questionable whether a business case can be made for that.

“We enjoyed making Torchlight for Xbox Live, and we think it came out really good. It didn’t lose any money, certainly, it made money. But we can only do one thing at a time as a studio. We have to evaluate everything across the board and say, ‘What makes sense for us to do next?’

“Right now we want to take some time off and kinda clear our heads and come back with a clearer perspective on what the community wants us to do.”

Torchlight 2 is out on Thursday, September 20.



  1. Yoshi

    I love it when a ‘plant’ comes together XD :P

    #1 2 years ago
  2. freedoms_stain

    Maybe Microsoft will start to wake up and smell their own bullshit when they look at how much Torchlight made them and how much they’re not going to make off of Torchlight 2 because their rules don’t make it worth the effort.

    #2 2 years ago
  3. Froseidon

    @2 Completely unrelated Xbox hate is completely unrelated.

    This article doesn’t even mention it, stop trying to start an argument for the sake of it. It states that it made money, why the unrelated comment?

    #3 2 years ago
  4. freedoms_stain

    @3, “to do a port like we did last time, would probably not be on the cards, because of the limitations of Xbox Live Arcade”

    “It would be a lot more work this time. It’s questionable whether a business case can be made for that.”

    Where am I wrong? Microsoft’s retarded rules for XBLA games are directly hurting the chances that T2 will make it to their platform.

    #4 2 years ago
  5. absolutezero

    Now thats just asking for a Da Man who would want a shitty action RPG nerd click fest anyway comment. Something about spread sheets aswell possibly.

    #5 2 years ago
  6. Froseidon

    @4 That is not Microsoft being dickheads, I think its the fact that the architecture of xbox live doesn’t allow for more than 2gb downloads (I think Games on Demand makes exceptions). I don’t think it is something they can change. Torchlight 1 was relatively small compared to Torchlight 2.

    Edit: If it something to do with policy then meh, it isn’t intensive, Steam will get my money.

    #6 2 years ago
  7. Jerykk

    There’s no technical reason why Xbox LIVE doesn’t allow for downloads larger than 2 gigs. It’s an arbitrary rule that MS set up themselves, much like every TCR. Similarly, there’s no technical reason why MS would need to charge for XBL Gold. With the royalties they make off of Xbox games and the revenue they get from all the ads on LIVE, they can easily afford the bandwidth and server-related costs involved without charging users a penny. However, they charge because people are willing to pay. I’m surprised they haven’t raised the subscription fees yet just to test the waters. If they raised it by $5 a month, I’m pretty sure everyone would continue paying anyway and MS would make a tidy profit.

    #7 2 years ago
  8. ManuOtaku

    I dont think is the limitations because they are games that clock more than the 2GB “restriction”, like Red Johnson’s Chronicles and Double Dragon Neon clock in at 2.68 GB and 2.24 GB, respectively, therefore if there is games that were release with more than 2GB i think they can be more coming right now.

    I got the feeling it is because maybe this game is more complex than the previous one, therefore they will need a bigger team, effort and time, and maybe the profits for the first one (on XBLA), do not cover a game like this one.

    #8 2 years ago

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