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Kickstarter: iControlPad 2 is the world’s first open-source controller, back it here

Monday, 17th September 2012 10:52 GMT By Dave Cook

Kickstarter’s latest hardware project – the open-sourced controller iControlPad 2 – has hit $40,258 of its $150,000 funding goal with 26 days to go. The controller is open source, boasts dual analogue sticks and a keyboard rack. Check it out below.

Launched by Product 3 LLC, the iControlPad 2 Kickstarter page features a video of the prototype device in action, and lists the controllers features.

The pad is fully open source, can be tailored by users, features a 55 key typing pad, shoulder buttons, two analogue nubs and will work with most USB devices.

Product 3 LLC’s mission statement reads:

Between 2009 and 2011 we developed, prototyped and brought to market the iControlPad; a unique controller which connected to phones to play games.

Now we want to go one better; a programmable, open-source, Bluetooth, super-compact controller with a keyboard that you can use on almost any tech device.

The iControlPad2 is not tied to phones or tablets. It is designed to be used with anything from your Raspberry Pi, Dev-board or USB Stick computer, to Robots, hobby projects, PC, Mac, bare PCBs/Motherboards, set-top boxes and anything else with Bluetooth.

If you do use it with your phone, it can attach via a swivel-holder for comfort, and is easily stowed when you take calls – as the battery lasts for 12-14 hours it’s a great portable controller.

Here are some product shots:

Thanks Eurogamer.

What do you think? Would you back this? Let us know below.

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3 Comments

  1. GwynbleiddiuM

    EDIT: Well after seeing the actual size, I stand corrected, it seems to be working in the video…

    #1 2 years ago
  2. mongbatstar

    The phone in the picture is the Samsung Note, which as a beefy phone, a really decent size for a pad.

    Interesting project tbh.

    #2 2 years ago
  3. sh4dow

    Something noteworthy though and people should take a look at is the support for the first one.
    By that, I mean the support of the creators. Because I seem to remember researching support for Samurai II once and all I found was somebody saying that it doesn’t seem to work properly and aside from that: dead silence.
    Also, the d-pad as well as the buttons felt very “spongy”. I imagine that people who complained about the intial d-pad of the 360 controller would not be happy.

    Still… it’s a great concept and I would hope that with the bigger budget, they’ll be able to use hardware of higher quality and will be able to provide a easier to handle interface for the user. (On Android, you would have to start a tool, then select a different keyboard, then run the game AND hopefully not run into any connection issues at any given point. Would sometimes take me 10 minutes just to get the damn thing connected…)

    #3 2 years ago

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