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Borderlands 2: shooting the breeze with Pitchford

Monday, 17 September 2012 15:08 GMT By Brenna Hillier

Gearbox boss Randy Pitchford knows what Borderlands 2′s enemies taste like. We chat about the co-operative writing process that brought Pandora to life, the possibility of a Borderlands film and a mysterious baconic controversy.

2K gave me the opportunity to talk to Randy Pitchford, so I did the right thing and asked him a lot of pertinent questions about Borderlands 2. Then I threw away my notebook and talked quite a lot of irreverent nonsense instead. It did more to sell me on the shooter-RPG hybrid than days of skill tree talk could ever do.

Borderlands 2

If you don’t know what Borderlands 2 is, you’ve probably been under that rock for quite a while; hype is sky high.

A shooter-RPG hybrid and sequel to the 2009 franchise debut. The original was something of a surprise hit and has proved lastingly popular.

Uses a timeless cell-shaded animation style; replete with humour.

The best bit is the guns. Randomly generated loot means squillions of possible boomsticks.

What was the most popular class in Borderlands 1?

It was really even. Roland was the most popular, but-

That’s really unusual.

It really was. We were actually kind of surprised by that. Especially when we placed our bets at the beginning before we put the game out there, we imagined that there would be some that would run away – but the least played character was played like 20% of the time. There’s only four, so that’s a fifth of the time; that’s pretty amazing.

No pet class this time, except maybe the Mechromancer?

The Mechromancer’s going to become kind of like the pet class. Some people talk about Maya as a pet class, Maya’s phase lock – you know, she can throw out the phase ball, and she has some other abilities.

That’s an interesting comparison.

The soldier’s turret was has some pet-like qualities. When we first imagined that, before we dreamed up the Mechromancer, we were like, we don’t really have the pet class. Wouldn’t it be fun if Axton the commando kind of thought about his turret like a pet?

He does talk to it, doesn’t he.

Yeah. We even took that a step further. No – he’s in love with it. It’s not his pet. It owns him. He refers to it like it’s his wife. “Have you met the missus?!” when he throws out the gun. He talks about it endearingly. Anthony [Burch] did a really great job on the script for that. That was an iterative chain of ideas that led to that.

Were there any weird class ideas that you had to throw out altogether?

Oh, yeah. At the beginning we had a whiteboard just filled. Everyone would come up and write like silly, crazy stuff, like “combat chef”. Just ludicrous kind of ideas. But through them they kind of inspired fun ideas.

I think combat chef would actually be quite cool. Combining ingredients

It would too, right? His melee attack is like a rolling pin.

Frying pan.

Frying pan: that’s right.

You love coming to Australia, is the rumour that I heard.

I do. It’s awesome here. first of all, there’s things that live here that you can’t imagine – just weird animals that live here.

A wombat is a bit like a marsupial badger.
It’s probably the least weird thing we have.

Cassowaries, on the other hand? Yeah.
Totally badass.

Uh. Do you mean, like … echidnas?

Yes. That is a bizarre creature. A wombat is just such a strange, strange thing. And there’s the obvious like koalas and kangaroos. I was talking about the emu the other day, and I was told about the cassowary. It’s like a badass emu. It’s got like, claws and a horn. It’s really interesting.

Borderlands 1 was really western-feeling, whereas a lot of the environments we’ve seen in Borderlands 2 go to all sorts of places. Are there any regional themed locations? Say, Australia-like? Can I find emus?

Oh I see where you’re going now. It’s an alien planet, so the wildlife there is also very bizarre, and it’s very specific to Pandora. Borderlands 1 we were in the wasteland, arid areas that are dry and dusty, and there’s a specific set of things that live there. When we went into Borderlands 2 and we imagined more of the world, we thought to ourselves, if Pandora is 30 times the size of Earth, and we imagine the diversity in environment and lifeforms just on Earth – imagine what could exist on Pandora.

That opened our minds to all kinds of interesting and new wild creatures. I don’t want to spoil anything, but one of our guys did kind of a map – not a map that shows geography. Imagine a print out or piece of paper and down here are the four hero characters and they’re about that big [a tiny gesture]. All throughout this sheet – it’s a profile look – populated with all the different creatures in the game. Imagine these different things all stacked up. It goes through these little creatures and giant things and stuff flying in the air. You see this array of all these creatures – and then there’s stuff on the end here that’s outside the scope. You just see the feet. It showed us that we have hundreds and hundreds and hundreds of things to discover. It’s a beautiful artwork. I think that’s actually included in one of the limited editions – a physical copy of that.

So Terramorpheus – a colossal high-level raid boss shown to us in preview sessions – where does he fit along that scale?

He’s not the largest thing. He’s pretty big. But he’s not the largest creature. There are several things even bigger than him.

Significantly larger?

There’s at least one that makes him look tiny.

Excellent. I like big epic bosses. Like, “oh now we’re in trouble.”

Yeah, it’s pretty awesome. Especially when you are in trouble, and you have to figure out how to deal with it. Like, “oh you’re just for show aren’t you” – no, no, this is really gonna smack you down.

Are all the boss encounters straight out fights or do you have scripted parts? You know sometimes you get a boss encounter and you think it’s going to be amazing, but then you get a cutscene, or you hit a lever and you’ve solved a puzzle.

We really commit to the mechanics of the game. That said there are some situations where in addition to what you’d normally expect from fighting creatures, there are other environmental hazards and other things that can kind of add extra interest and complexity to certain situations. But no there’s none of that “you triggered a cutscene, which showed you a boss and now you’re doing a totally different kind of gameplay” by button combinations or whatever. That’s not the approach we took.

We do like to present things though, like in Borderlands 1 you meet Zed for the first time you get like a title card? We’ve done a whole lot of title cards for NPCs and monsters, and they’re a lot of fun. But that’s just presentation, and then that goes away and it’s a freeform kind of combat.

Writing

Is there a lot of voice acting in the game? Even just with the quips, I didn’t hear that many repeats.

It’s a lot. There’s over 120, 130 characters in Borderlands 2.

Do you use repeat voice actors?

Sometimes. For little bit parts, or you get talent with a lot of range. A lot of people at the studio do different voices – I play the role of Crazy Earl in Borderlands.

Hey Ash Whatcha Playin’? on Borderlands

You got Ashley Burch [of Hey Ash Whatcha Playin'? fame] in for one as well, right?

Yeah, the Tiny Tina character. [Ashley's brother] Anthony is part of the Gearbox team and he wrote the script for the game, and when Scott Kester imagined this character, Tiny Tina, and helped give shape to this idea that kind of started to lean towards a personality, and then it just sort of felt like – Ashley could probably kill this. So Anthony asked his sister to do it and then wrote some stuff knowing her voice really well, and it’s really clever stuff, really entertaining. I think a lot of people are going to enjoy it; you don’t need to know who Ashley is to enjoy it.

I’m sure they will; the quality of writing even in the first game was really high already. Why did you change writers anyway, from Mikey Newman to Anthony Burch?

Well, look: it was actually kind of a group process, the way we did it the first time. [Game design director] Matt Armstrong imagined the world and created a lot of the characters and personalities. Then other people created some of the other personalities and characters, and Matt and [producer] Simon [Hurley] wrote a bunch of stuff. And then my wife and I went through and did a full, complete script pass. With that in hand, Mikey went over it all and made it good, because my writing is very dry – I was just trying to accomplish the information part of it. Mikey made it fun and entertaining. Along the way, he amplified a lot of the personalities, and in some cases, created a lot of personalities.

In my run, Tannis – Professor Tannis – she was a really boring scientist type, and I created these logs that were her science logs that you needed for certain information to get through. But I wrote them almost like, [monotone] Captain’s log star date twenty one – really boring and dry and purely informational. Mikey went over them and created this whole new narrative, so when you listen to her story she’s like slowly going insane, and you’re a part of that as it happening. You hear it happening in her logs.

It was actually kind of a group process, the way we did it the first time. So that was a really cool process, but it was kind of a hodge-podge. With Borderlands 2, we really wanted a dedicated mind that was owning all of it. We wanted continuity. So that nothing was invalidating anything else; it all perfectly made sense because there was an awareness there of every bit of it from one mind.

So that was a really cool process, but it was kind of a hodge-podge. With Borderlands 2, we really wanted a dedicated mind that was owning all of it. We wanted – I don’t wanna say consistency, because the characters are so varied and diverse – it’s a continuity. So that nothing was invalidating anything else; it all perfectly made sense because there was an awareness there of every bit of it from one mind. Mikey reached out to Anthony, and basically said, “hey dude, you wanna write Borderlands 2?” and Anthony was like “uh, hell yeah”. So we worked it out really quick and he moved to Texas and joined the studio and gave himself fully to it. He did a great job and we already had a lot of shared philosophy and approach, and he really immediately grokked the style. I’m really proud of that.

He didn’t do it in a vacuum of course, we’re all working on this together. He had a lot of influence and input [from colleagues] and there there were a lot of times where we’d go over everything, from the top-line plot to certain nuances of the characters. Those of us who cared about certain things, and had memory of things from the original game, would go and work with him. For example it was really important to me that when you meet Claptrap, how that all goes, was just sort of right, that it went a certain way with how Claptrap’s supposed to be. I got really close with that and with him and really worked out some stuff – kicked lines back and forth. As a result it feels Borderlands through and through, but there’s a certain cohesiveness and a quality because of Anthony that is a whole new level compared to what we’ve done before.

Transmedia

I see there’s a comic series coming out.

Yeah, Mikey’s writing them all, he’s already written a bunch of them. It’s cool. Mikey did one with the same comic book publisher for Duke Nukem, and Mikey also did the ones for Brothers in Arms. He loves that medium and he does a great job.

Would you like to see Borderlands expand further into that transmedia realm? Like short films, or cartoons? A cartoon would be ace.

That would be cool. But I don’t know. The comic stuff happened because we love comics and Mikey loves writing them. Brian Martel, whose one of my partners, one of the owners of the company; he loves comics and he wanted to see that happen. And David Eddings who is our business dev and licensing guy, he loves comics and he wanted that to happen; he has a good relationship with the comic book guys.

We’re not really running around trying to license the property to other guys. There’s no agenda there; it’s just stuff happens because it can or it should or because the people want it to happen so they make it happen.

That’s how that happened. We’re not really running around trying to license the property to other guys. But we do love to have our fun, and we also respect talent that gets it and loves the space and we’ll work with people on that. But there’s no agenda there; it’s just stuff happens because it can or it should or because the people want it to happen so they make it happen. It’s kind of neat; everything in this world happens because people make it happen. This creation that we’re responsible for – when i say we, I mean humanity – so I can’t just say “oh, I’d love to see a movie” – it would be cool, but I’m in no rush to see a bad movie made.

I’d like to see a tabletop RPG source book made. It’s such a huge setting.

That would be cool. We actually like that idea and we care about that too. Brady Games does the strategy guide for Borderlands and Borderlands 2. For Borderlands 1 they did a limited edition strategy guide that was super thick and has a ton of exclusive content, and that happened because our guys, led by Brian Burlesan who is one of our producers, really cared about it, and just harvested all this material and put what could have been the source book into that strategy guide. That’s our vehicle. We did that again to an even larger degree in the Borderlands 2 strategy guide. The limited edition strategy guide just goes above and beyond.

Now it’s not a pen and paper RPG; it’s really just about the information. There’s so much information there, so much backstory, so many characters and so much detail about the stats of the characters and all the stuff, the enemies, how they all work, that one could conceivably derive from that a pen and paper RPG.

Plug it into GURPS, or whatever.

Conceivably. I’m sure someone has, actually. I would not be surprised. We’ve been approached a couple of times by folks, and like, I love board games, but there’s only so much time and space. You don’t wanna do anything half-assed. You’ve gotta prioritise. But if you know anybody who would do a great job and would really love to do any of those things, encourage them to reach out to us. We’re very receptive of that kind of thing.

The bacon question

PR: One more question.

Oh no, I hate the last question. I always panic and ask something really dumb. Like, is there any bacon in the ga-

Live-action TV spot.

There are some bacon references.

I don’t think you’re allowed to produce anything geeky and not put bacon in. There’s probably a law.

We’ve taken some risks there. I’m not gonna spoil it.

Oh dear.

It’s not that big a deal.

It’ll be a big deal.

Just know this: [clears throat, leans into dictaphone, and speaks very carefully] the opinions of the characters in Borderlands do not necessarily reflect the opinions of the creators. In fact, oftentimes, we create character to lampoon opinions that we purposefully disagree with.

That sounds quite rehearsed. have you been practicing that?

How would I know that you would mention bacon? I was talking to somebody else about this the other day. It’s like when you watch South Park and you think about what a racist asshole Cartman is. Of course Trey [Parker] and Matt [Stone, creators] are not racist assholes. But they’ve written everything, they’ve voice acted what Cartman says, and they do that lampoon such behaviour and opinions so the rest of us can be like, “that guy’s an idiot; don’t be like Cartman”. He’s like the anti-role model. We have characters that are the same way. So, when you encounter bacon – it’s not that big a deal. I’m just messing around.

Do they even have pigs on Pandora?

No. They have skags?

No. I wouldn’t eat a skag.

They taste a little bit like chicken.

Everything does though. It’s a stretchy flavour.

Bullymongs do not taste like chicken. They’re very difficult to eat actually. There’s a lot of other things. Stalkers. You’d think that they would taste like chicken but they’re actually kind of – I imagine they taste like, if you could blend like, a shellfish – not a clam, but something more snail-like, that if you cook it too much it gets a little tough? Blend that with – have you ever had string cheese? Where it seems like it’s one thing but you can peel the little strings off? Take the texture of a snail stretched out really long and then wrap a bunch of those together. You can shred it, almost like shredded pork, but each little strand is more like -

Ha ha, you’ve really thought about this.

I mean, well, I’m thinking about it now.

You should release a cook book.

I’m thinking about it in real-time. I’m just trying to imagine how it would taste. There should be a Pandora cookbook. That would be good.

Do it. Just allow for substitute meats, in an appendix at the back.

Visit beautiful Pandora. Eat things.

PR: I think Stalker would be more like the flavour of crocodile, but with the texture of overcooked turkey.

The stringiness, yeah, that’s what I’m getting at. Crocodile’s not far off from snail. If you really think about it, it’s got that sea meat influence to it. There should be a cook book. That would be really cool. Bullymong stew.

Send the game to Jamie Oliver. Inspire him.

Someone would have to realise that there’s not actually a Pandora. You can’t actually get these creatures. What are we going to do?

We’re going to Pandora, of course; Borderlands 2 launches on PC, PlayStation 3 and Xbox 360 on September 18 in the US and September 21 elsewhere.

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10 Comments

  1. Phoenixblight

    Fantastic read! Really love the end with the cook book for pandora creatures.

    #1 2 years ago
  2. DSB

    Best. Interview. Ever.

    You seriously need to get drunk before you go into those more often Brenna.

    #2 2 years ago
  3. Edo

    Brilliant just brilliant and judging by the reviews so far so is Borderlands 2 :) .

    #3 2 years ago
  4. zinc

    That has quelled the doubts I had about the SP story and writing. Actually really want to play the commando role now…

    “Meet the missus…” :-)

    #4 2 years ago
  5. YoungZer0

    I really hope the story delivers this time. It’s one of the reasons why i stopped playing the game.

    #5 2 years ago
  6. SlayerGT

    I love interviews with developers that are as passionate about their work as I am about video games. Great read.

    Thanks VG

    #6 2 years ago
  7. Brenna Hillier

    @2 ha ha ha! I assure you I was 100% sober. I am trying to be less uptight in interviews though.

    #7 2 years ago
  8. DSB

    It is brilliant though. I’ve read it twice now.

    “Send Jaime Oliver a copy. Inspire him.”

    That is some of the most genuinely funny stuff I’ve read since Old Man Murray.

    Awesome.

    #8 2 years ago
  9. viralshag

    Awesome interview. Nice one, Brenna! Gold star! :D

    #9 2 years ago
  10. digitalAngst

    Ctrl+F wub

    0 results

    Ctrl+F dub

    0 results

    THANK YOU VERY MUCH

    #10 2 years ago

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    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]