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Borderlands 2: shooting the breeze with Pitchford

Monday, 17 September 2012 15:08 GMT By Brenna Hillier

Gearbox boss Randy Pitchford knows what Borderlands 2′s enemies taste like. We chat about the co-operative writing process that brought Pandora to life, the possibility of a Borderlands film and a mysterious baconic controversy.

2K gave me the opportunity to talk to Randy Pitchford, so I did the right thing and asked him a lot of pertinent questions about Borderlands 2. Then I threw away my notebook and talked quite a lot of irreverent nonsense instead. It did more to sell me on the shooter-RPG hybrid than days of skill tree talk could ever do.

Borderlands 2

If you don’t know what Borderlands 2 is, you’ve probably been under that rock for quite a while; hype is sky high.

A shooter-RPG hybrid and sequel to the 2009 franchise debut. The original was something of a surprise hit and has proved lastingly popular.

Uses a timeless cell-shaded animation style; replete with humour.

The best bit is the guns. Randomly generated loot means squillions of possible boomsticks.

What was the most popular class in Borderlands 1?

It was really even. Roland was the most popular, but-

That’s really unusual.

It really was. We were actually kind of surprised by that. Especially when we placed our bets at the beginning before we put the game out there, we imagined that there would be some that would run away – but the least played character was played like 20% of the time. There’s only four, so that’s a fifth of the time; that’s pretty amazing.

No pet class this time, except maybe the Mechromancer?

The Mechromancer’s going to become kind of like the pet class. Some people talk about Maya as a pet class, Maya’s phase lock – you know, she can throw out the phase ball, and she has some other abilities.

That’s an interesting comparison.

The soldier’s turret was has some pet-like qualities. When we first imagined that, before we dreamed up the Mechromancer, we were like, we don’t really have the pet class. Wouldn’t it be fun if Axton the commando kind of thought about his turret like a pet?

He does talk to it, doesn’t he.

Yeah. We even took that a step further. No – he’s in love with it. It’s not his pet. It owns him. He refers to it like it’s his wife. “Have you met the missus?!” when he throws out the gun. He talks about it endearingly. Anthony [Burch] did a really great job on the script for that. That was an iterative chain of ideas that led to that.

Were there any weird class ideas that you had to throw out altogether?

Oh, yeah. At the beginning we had a whiteboard just filled. Everyone would come up and write like silly, crazy stuff, like “combat chef”. Just ludicrous kind of ideas. But through them they kind of inspired fun ideas.

I think combat chef would actually be quite cool. Combining ingredients

It would too, right? His melee attack is like a rolling pin.

Frying pan.

Frying pan: that’s right.

You love coming to Australia, is the rumour that I heard.

I do. It’s awesome here. first of all, there’s things that live here that you can’t imagine – just weird animals that live here.

A wombat is a bit like a marsupial badger.
It’s probably the least weird thing we have.

Cassowaries, on the other hand? Yeah.
Totally badass.

Uh. Do you mean, like … echidnas?

Yes. That is a bizarre creature. A wombat is just such a strange, strange thing. And there’s the obvious like koalas and kangaroos. I was talking about the emu the other day, and I was told about the cassowary. It’s like a badass emu. It’s got like, claws and a horn. It’s really interesting.

Borderlands 1 was really western-feeling, whereas a lot of the environments we’ve seen in Borderlands 2 go to all sorts of places. Are there any regional themed locations? Say, Australia-like? Can I find emus?

Oh I see where you’re going now. It’s an alien planet, so the wildlife there is also very bizarre, and it’s very specific to Pandora. Borderlands 1 we were in the wasteland, arid areas that are dry and dusty, and there’s a specific set of things that live there. When we went into Borderlands 2 and we imagined more of the world, we thought to ourselves, if Pandora is 30 times the size of Earth, and we imagine the diversity in environment and lifeforms just on Earth – imagine what could exist on Pandora.

That opened our minds to all kinds of interesting and new wild creatures. I don’t want to spoil anything, but one of our guys did kind of a map – not a map that shows geography. Imagine a print out or piece of paper and down here are the four hero characters and they’re about that big [a tiny gesture]. All throughout this sheet – it’s a profile look – populated with all the different creatures in the game. Imagine these different things all stacked up. It goes through these little creatures and giant things and stuff flying in the air. You see this array of all these creatures – and then there’s stuff on the end here that’s outside the scope. You just see the feet. It showed us that we have hundreds and hundreds and hundreds of things to discover. It’s a beautiful artwork. I think that’s actually included in one of the limited editions – a physical copy of that.

So Terramorpheus – a colossal high-level raid boss shown to us in preview sessions – where does he fit along that scale?

He’s not the largest thing. He’s pretty big. But he’s not the largest creature. There are several things even bigger than him.

Significantly larger?

There’s at least one that makes him look tiny.

Excellent. I like big epic bosses. Like, “oh now we’re in trouble.”

Yeah, it’s pretty awesome. Especially when you are in trouble, and you have to figure out how to deal with it. Like, “oh you’re just for show aren’t you” – no, no, this is really gonna smack you down.

Are all the boss encounters straight out fights or do you have scripted parts? You know sometimes you get a boss encounter and you think it’s going to be amazing, but then you get a cutscene, or you hit a lever and you’ve solved a puzzle.

We really commit to the mechanics of the game. That said there are some situations where in addition to what you’d normally expect from fighting creatures, there are other environmental hazards and other things that can kind of add extra interest and complexity to certain situations. But no there’s none of that “you triggered a cutscene, which showed you a boss and now you’re doing a totally different kind of gameplay” by button combinations or whatever. That’s not the approach we took.

We do like to present things though, like in Borderlands 1 you meet Zed for the first time you get like a title card? We’ve done a whole lot of title cards for NPCs and monsters, and they’re a lot of fun. But that’s just presentation, and then that goes away and it’s a freeform kind of combat.

Writing

Is there a lot of voice acting in the game? Even just with the quips, I didn’t hear that many repeats.

It’s a lot. There’s over 120, 130 characters in Borderlands 2.

Do you use repeat voice actors?

Sometimes. For little bit parts, or you get talent with a lot of range. A lot of people at the studio do different voices – I play the role of Crazy Earl in Borderlands.

Hey Ash Whatcha Playin’? on Borderlands

You got Ashley Burch [of Hey Ash Whatcha Playin'? fame] in for one as well, right?

Yeah, the Tiny Tina character. [Ashley's brother] Anthony is part of the Gearbox team and he wrote the script for the game, and when Scott Kester imagined this character, Tiny Tina, and helped give shape to this idea that kind of started to lean towards a personality, and then it just sort of felt like – Ashley could probably kill this. So Anthony asked his sister to do it and then wrote some stuff knowing her voice really well, and it’s really clever stuff, really entertaining. I think a lot of people are going to enjoy it; you don’t need to know who Ashley is to enjoy it.

I’m sure they will; the quality of writing even in the first game was really high already. Why did you change writers anyway, from Mikey Newman to Anthony Burch?

Well, look: it was actually kind of a group process, the way we did it the first time. [Game design director] Matt Armstrong imagined the world and created a lot of the characters and personalities. Then other people created some of the other personalities and characters, and Matt and [producer] Simon [Hurley] wrote a bunch of stuff. And then my wife and I went through and did a full, complete script pass. With that in hand, Mikey went over it all and made it good, because my writing is very dry – I was just trying to accomplish the information part of it. Mikey made it fun and entertaining. Along the way, he amplified a lot of the personalities, and in some cases, created a lot of personalities.

In my run, Tannis – Professor Tannis – she was a really boring scientist type, and I created these logs that were her science logs that you needed for certain information to get through. But I wrote them almost like, [monotone] Captain’s log star date twenty one – really boring and dry and purely informational. Mikey went over them and created this whole new narrative, so when you listen to her story she’s like slowly going insane, and you’re a part of that as it happening. You hear it happening in her logs.

It was actually kind of a group process, the way we did it the first time. So that was a really cool process, but it was kind of a hodge-podge. With Borderlands 2, we really wanted a dedicated mind that was owning all of it. We wanted continuity. So that nothing was invalidating anything else; it all perfectly made sense because there was an awareness there of every bit of it from one mind.

So that was a really cool process, but it was kind of a hodge-podge. With Borderlands 2, we really wanted a dedicated mind that was owning all of it. We wanted – I don’t wanna say consistency, because the characters are so varied and diverse – it’s a continuity. So that nothing was invalidating anything else; it all perfectly made sense because there was an awareness there of every bit of it from one mind. Mikey reached out to Anthony, and basically said, “hey dude, you wanna write Borderlands 2?” and Anthony was like “uh, hell yeah”. So we worked it out really quick and he moved to Texas and joined the studio and gave himself fully to it. He did a great job and we already had a lot of shared philosophy and approach, and he really immediately grokked the style. I’m really proud of that.

He didn’t do it in a vacuum of course, we’re all working on this together. He had a lot of influence and input [from colleagues] and there there were a lot of times where we’d go over everything, from the top-line plot to certain nuances of the characters. Those of us who cared about certain things, and had memory of things from the original game, would go and work with him. For example it was really important to me that when you meet Claptrap, how that all goes, was just sort of right, that it went a certain way with how Claptrap’s supposed to be. I got really close with that and with him and really worked out some stuff – kicked lines back and forth. As a result it feels Borderlands through and through, but there’s a certain cohesiveness and a quality because of Anthony that is a whole new level compared to what we’ve done before.

Transmedia

I see there’s a comic series coming out.

Yeah, Mikey’s writing them all, he’s already written a bunch of them. It’s cool. Mikey did one with the same comic book publisher for Duke Nukem, and Mikey also did the ones for Brothers in Arms. He loves that medium and he does a great job.

Would you like to see Borderlands expand further into that transmedia realm? Like short films, or cartoons? A cartoon would be ace.

That would be cool. But I don’t know. The comic stuff happened because we love comics and Mikey loves writing them. Brian Martel, whose one of my partners, one of the owners of the company; he loves comics and he wanted to see that happen. And David Eddings who is our business dev and licensing guy, he loves comics and he wanted that to happen; he has a good relationship with the comic book guys.

We’re not really running around trying to license the property to other guys. There’s no agenda there; it’s just stuff happens because it can or it should or because the people want it to happen so they make it happen.

That’s how that happened. We’re not really running around trying to license the property to other guys. But we do love to have our fun, and we also respect talent that gets it and loves the space and we’ll work with people on that. But there’s no agenda there; it’s just stuff happens because it can or it should or because the people want it to happen so they make it happen. It’s kind of neat; everything in this world happens because people make it happen. This creation that we’re responsible for – when i say we, I mean humanity – so I can’t just say “oh, I’d love to see a movie” – it would be cool, but I’m in no rush to see a bad movie made.

I’d like to see a tabletop RPG source book made. It’s such a huge setting.

That would be cool. We actually like that idea and we care about that too. Brady Games does the strategy guide for Borderlands and Borderlands 2. For Borderlands 1 they did a limited edition strategy guide that was super thick and has a ton of exclusive content, and that happened because our guys, led by Brian Burlesan who is one of our producers, really cared about it, and just harvested all this material and put what could have been the source book into that strategy guide. That’s our vehicle. We did that again to an even larger degree in the Borderlands 2 strategy guide. The limited edition strategy guide just goes above and beyond.

Now it’s not a pen and paper RPG; it’s really just about the information. There’s so much information there, so much backstory, so many characters and so much detail about the stats of the characters and all the stuff, the enemies, how they all work, that one could conceivably derive from that a pen and paper RPG.

Plug it into GURPS, or whatever.

Conceivably. I’m sure someone has, actually. I would not be surprised. We’ve been approached a couple of times by folks, and like, I love board games, but there’s only so much time and space. You don’t wanna do anything half-assed. You’ve gotta prioritise. But if you know anybody who would do a great job and would really love to do any of those things, encourage them to reach out to us. We’re very receptive of that kind of thing.

The bacon question

PR: One more question.

Oh no, I hate the last question. I always panic and ask something really dumb. Like, is there any bacon in the ga-

Live-action TV spot.

There are some bacon references.

I don’t think you’re allowed to produce anything geeky and not put bacon in. There’s probably a law.

We’ve taken some risks there. I’m not gonna spoil it.

Oh dear.

It’s not that big a deal.

It’ll be a big deal.

Just know this: [clears throat, leans into dictaphone, and speaks very carefully] the opinions of the characters in Borderlands do not necessarily reflect the opinions of the creators. In fact, oftentimes, we create character to lampoon opinions that we purposefully disagree with.

That sounds quite rehearsed. have you been practicing that?

How would I know that you would mention bacon? I was talking to somebody else about this the other day. It’s like when you watch South Park and you think about what a racist asshole Cartman is. Of course Trey [Parker] and Matt [Stone, creators] are not racist assholes. But they’ve written everything, they’ve voice acted what Cartman says, and they do that lampoon such behaviour and opinions so the rest of us can be like, “that guy’s an idiot; don’t be like Cartman”. He’s like the anti-role model. We have characters that are the same way. So, when you encounter bacon – it’s not that big a deal. I’m just messing around.

Do they even have pigs on Pandora?

No. They have skags?

No. I wouldn’t eat a skag.

They taste a little bit like chicken.

Everything does though. It’s a stretchy flavour.

Bullymongs do not taste like chicken. They’re very difficult to eat actually. There’s a lot of other things. Stalkers. You’d think that they would taste like chicken but they’re actually kind of – I imagine they taste like, if you could blend like, a shellfish – not a clam, but something more snail-like, that if you cook it too much it gets a little tough? Blend that with – have you ever had string cheese? Where it seems like it’s one thing but you can peel the little strings off? Take the texture of a snail stretched out really long and then wrap a bunch of those together. You can shred it, almost like shredded pork, but each little strand is more like -

Ha ha, you’ve really thought about this.

I mean, well, I’m thinking about it now.

You should release a cook book.

I’m thinking about it in real-time. I’m just trying to imagine how it would taste. There should be a Pandora cookbook. That would be good.

Do it. Just allow for substitute meats, in an appendix at the back.

Visit beautiful Pandora. Eat things.

PR: I think Stalker would be more like the flavour of crocodile, but with the texture of overcooked turkey.

The stringiness, yeah, that’s what I’m getting at. Crocodile’s not far off from snail. If you really think about it, it’s got that sea meat influence to it. There should be a cook book. That would be really cool. Bullymong stew.

Send the game to Jamie Oliver. Inspire him.

Someone would have to realise that there’s not actually a Pandora. You can’t actually get these creatures. What are we going to do?

We’re going to Pandora, of course; Borderlands 2 launches on PC, PlayStation 3 and Xbox 360 on September 18 in the US and September 21 elsewhere.

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10 Comments

  1. Phoenixblight

    Fantastic read! Really love the end with the cook book for pandora creatures.

    #1 3 years ago
  2. DSB

    Best. Interview. Ever.

    You seriously need to get drunk before you go into those more often Brenna.

    #2 3 years ago
  3. Edo

    Brilliant just brilliant and judging by the reviews so far so is Borderlands 2 :) .

    #3 3 years ago
  4. zinc

    That has quelled the doubts I had about the SP story and writing. Actually really want to play the commando role now…

    “Meet the missus…” :-)

    #4 3 years ago
  5. YoungZer0

    I really hope the story delivers this time. It’s one of the reasons why i stopped playing the game.

    #5 3 years ago
  6. SlayerGT

    I love interviews with developers that are as passionate about their work as I am about video games. Great read.

    Thanks VG

    #6 3 years ago
  7. Brenna Hillier

    @2 ha ha ha! I assure you I was 100% sober. I am trying to be less uptight in interviews though.

    #7 3 years ago
  8. DSB

    It is brilliant though. I’ve read it twice now.

    “Send Jaime Oliver a copy. Inspire him.”

    That is some of the most genuinely funny stuff I’ve read since Old Man Murray.

    Awesome.

    #8 3 years ago
  9. viralshag

    Awesome interview. Nice one, Brenna! Gold star! :D

    #9 3 years ago
  10. digitalAngst

    Ctrl+F wub

    0 results

    Ctrl+F dub

    0 results

    THANK YOU VERY MUCH

    #10 3 years ago

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    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]