Shadowrun Returns PAX presentation highlight video released

Saturday, 15th September 2012 15:09 GMT By Stephany Nunneley

The Shadowrun Returns PAX presentation is now available for viewing online. It’s below. The video is mainly highlights from the panel in which Harebrained Schemes discussed the RPG, which earned $1,836,447 in funding through Kickstarter. Shadowrun Returns is expected on PC, Mac and Linux in early 2013. Thanks,EvilAvatar.



  1. TheWulf

    I took a few joyous things away from this.

    Man, it’s an isometric tile editor. Now, most of the people who frequent this site are either probably not as old as me, or not as familiar with obscure stuff. But man, there were some games that had isometric editors that people did amazing stuff with. I’m even going to pull the Sims card, here.

    I just feel that isometric, tile-based systems are really undersold and underused, and this is why I’m happier with this project than any other dull old thing these guys could have done (such as some alternate-history-in-planes tripe). This setting really allows them to do what they’re doing, and putting a tile-based isometric editor in the hands of players is going to result in people not only creating levels, but new tiles. That’s if they’re wise enough to let us create new tiles.

    Well, if they aren’t, people will likely bust open their data format and add in new tiles anyway. I mean, it’d be foolish of them to not allow for that in the same way that Torchlight does. And oh, look at that, there’s yet another example of a tile-based isometric editor.

    Have you seen some of the amazing dungeons people have made with Torchlight? No? If you have the game, head over to the Runic Games Fansite and grab some of the dungeon stuff, especially the extra chunks. Notable things include the Aegis map pack. In fact, I’m honestly tempted to toss up my mods folder on that site as a compilation, since I know where to find and have all the really good stuff. Would anyone be interested in that?

    Still, I digress.

    Fact of the matter is is that I’m clearly excited because I know just how smart it is to have an isometric, tile-based system. People can and will do awesome stuff with that. Again, NWN1 and NWN2. And more. And this is just the more recent mainstream stuff that I can think of.

    Aside from that? Their characters are clearly NWN-based. Basically, in NWN you went through a campaign and everything you got in that campaign (progress, items, or whatever), you’d keep. So long as you kept mods installed, anything you got via those mods are also things you’d keep. There was something in NWN called the ‘override,’ and in there you could stash things which would be added to the loot tables. So long as you kept that in the override, you’d keep those items between scenarios.

    If they can meet the intelligent design of games like Torchlight and Neverwinter Nights, then they’re really onto something, here.

    All in all? A very promising looking start.

    #1 2 years ago

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