Thu, Sep 13, 2012 | 14:17 BST

Wii U specs: Nintendo confirms official hardware details

Get the low-down on what we know so far of the hardware specs for Nintendo’s Wii U: its power, its size and the cold, hard numbers.

Nintendo has revealed the hardware specs for the two different models of the Wii U.

So far, we know that Japan will get a Basic and Premium SKU. The Basic package will come in white with 8GB of internal flash memory, which will be used for storing game data and content downloaded from the Nintendo Network.

The Premium package will be black and feature 32GB of flash memory for storage. Wii U game discs will be 25GB capacity and, judging by the size of the internal harddrives, are unlikely to ever require game data to be installed directly on to the console.

Both bundles include a basic AC adapter and an HDMI adapter for 1080p gaming. Nintendo claim the Wii U is around 20 times more powerful than its six-year-old Wii console.

Nintendo president, Satoru Iwata said the Wii U will have 1GB of system memory and 1GB of game memory for 2GB total, that’s compared to PS3 and 360′s 512MB.

The Wii U uses 75 watts of power when operating and 45 watts in power save mode. It measures 46 mm x 172 mm x 268.5 mm in the horizontal position.

Accessory-wise, the Basic pack will include the white console and Game Pad, a stylus, HDMI adapter and AC adapter.

The Premium set includes a black console and a black Game Pad, a stylus, an AC adapter, a HDMI cable, a Game Pad dock (charging stand), a Game Pad stand and a console stand.

The Wii U launches in Japan on December 8. Check out Brenna’s post in full for more details from this morning’s announcement.

Announcements for the US and European launches are happening at 3pm BST this afternoon. More hardware details will be added to this post as and when we have them.

60 comments

#51

monkeygourmet
13/09/12, 9:18 pm

@48

As an 3d modeller and artist, your kind of out on a limb with this one, but each to his own…

#52

Phoenixblight
13/09/12, 9:19 pm

@50

Its pretty apparent you don’t know what “graphics” are. You are using it as a general term but that’s not what it is. The game had great controls which has nothing to do with graphics.

Yeah I am sure you are as much of a 3d modeler as Peter Molyneux is a game designer.

#53

monkeygourmet
13/09/12, 9:25 pm

@52

Okay graphics: considering the power at their disposal, it looked pretty awesome… Clever techniques used to hide draw distance etc…

Art style: again, consistency and beautiful style throughout…

I don’t know where you work, but I’d hate having such a snob on my graphics team…

Credit where credits due? Or can’t you even be happy when someone creates something good?

#54

Phoenixblight
13/09/12, 9:29 pm

@53

1) You don’t know what the hell you are talking about

2) You fabricate things in order to explain why you are “right”

You aren’t a 3d modeler because you wouldn’t be using terms like “graphics” especially in the sense you were using it.

Skyward sword was the most costly game for Nintendo. You would be surprised by what you can do with enough money thrown at it.

Try,try again.

#55

monkeygourmet
13/09/12, 9:31 pm

@54

If you couldn’t get beyond, dur blurred textures and it really hampered your enjoyment over the overall vision of a game just because you’ve done a bit of 3d modelling, then, yes, you are a snob.

#56

Phoenixblight
13/09/12, 9:33 pm

@54

You said it was the best looking game this gen. I just called you out to prove you wrong. If you want to say things like that you best have evidence.

#57

absolutezero
13/09/12, 9:34 pm

Best looking goes far far beyond simple technical details. Within the confines of its host platform Skyward Sword looks superb, the artistic direction and purity along with ideas like the impressionist filter to disguise the draw distance is above most other console games of this generation.

Console specific what in your informed opinion are the best looking games of this generation?

#58

monkeygourmet
13/09/12, 9:37 pm

@56

I said ONE of the best looking games this generation(check the post) chip on your shoulder much?! Keep having fantasies about getting employed by Naughty Dog…

For the record, Mario Galaxy 1 & 2 have been my fav graphics/ art style combos this gen…

You come across like an immature artist trying to make his mark…

#59

Phoenixblight
13/09/12, 10:03 pm

I have said nothing to give you an idea I was an artist or anything of the sort. Putting words in my mouth is a sign of failure.

Went to school for programming and taken a few classes related to developing games and that’s where my experience in 3d modeling comes from. I am employed as a programmer for a local studio fyi.

#60

monkeygourmet
13/09/12, 10:25 pm

@59

I appreciate your technological eyes, but, it still stands, your kind of against the grain surrounding Zelda.

Entirely your prerogative, still glad I don’t have your way of viewing things though.

It was a feast for the senses for me! :)

Zelda has only slipped up once or twice for me, namely being twilight princess, where it was obvs Nintendo was trying to cater for the ‘realistic’ crowd without the hardware to back it up…

Please name another series that mixes its art style and graphics tech and control up so much with a continuing quality…

Can’t see Naughty Dog doing uncharted 4 cell shaded, can you?

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