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Guild Wars 2 has sold more than two million units

Thursday, 13th September 2012 14:03 GMT By Stephany Nunneley

Guild Wars 2 has sold more than two million units, NCsoft has announced.

Despite halting first-party sales and restocking retail stores temporarily, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.

Peak concurrency regularly exceeds 400,000 players, said the firm.

“Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today”, said Mike O’Brien, president and co-founder of ArenaNet.

“And this is only the beginning. We’re continually fine-tuning the game to deliver the polished experience that our players expect, and we’re already working on new adventures and experiences to introduce into this truly dynamic online world.”

Guild Wars 2 launched just over two weeks ago.

Breaking news

39 Comments

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  1. GwynbleiddiuM

    So, it only sold 2 millions and that was a wise choice to hold off the digital sales since the release day? On top of that people went berserk on Blizzard for Diablo 3 – which at least sold 3 times more than this – for having launch issues. Good to know…

    #1 2 years ago
  2. DSB

    Yeah, that raises a bunch of questions.

    - How can it only be 2 million? Everybody’s playing it!

    - How can you sell less copies than you produced, and still not have enough servers?

    It does put the launch issues in perspective though. They’re pretty much toe to toe with SWTOR when it comes to the numbers, but it seems EA were just better equipped.

    Can we please put the myth of ArenaNet the infallible to bed now? I’m guessing the answer is still no… I’m sure there’s another wonderous explanation for this.

    #2 2 years ago
  3. absolutezero

    Oh Im sorry I guess I missed the memo stating Diablo 3 was an MMO.

    Thats why people were pissed because it was entirely avoidable from the get go.

    This is an MMO launch its a little bit trickier, its gone pretty smooth to be honest, from my experience AN has been pretty speedy with the fixes and they seem to be coming at a constant rate. Theres still some pretty major issues with the party system being broken thanks to players within parties being thrown into the main server and the overflow. Thats a huge pain in the tits when trying to get into a dungeon.

    #3 2 years ago
  4. blackdreamhunk

    guild wars 2 is going to sell more than 2 million I would say aleast 5 million or 7 million.

    #4 2 years ago
  5. GrimRita

    @2 to be fair, SWTOR only shifted 1 mllion units, suffered long Qs and just added extra servers, which only made matters worse when the player base left in huge numbers.

    Since GW2 launch, its suffered hardly any down time for updates(around 2 minutes max for client reboot) against SWTOR major fuck ups on patch days, with 1/2 day+ down time for updates every week(sometimes twice).

    The great news is that everything is ticking along nicely – APART from the huge Qs for WvW. They really need to address this asap. 3 hours last night I was waiting and gave up.

    Arena still have a lot to do but I guess if you dont have a subscription fee as income and only going from boxed sales, they need to get that revenue flowing(IAPs)so they can invest in extra capacity.

    #5 2 years ago
  6. Talkar

    @5
    To be even more fair. SWTOR sold well over 2 million units, didn’t suffer long Q’s, they were what? 30 minutes? Maybe 60 at peak? They frequently updated the game, and didn’t stop selling it.

    #6 2 years ago
  7. roadkill

    @1 Actually that was a wise choice. It shows again that Anet cares about customer experience. Blizzard does not.

    edit: @6 So a 30 minute queue is short? No! Newsflash! There should be no queues!

    #7 2 years ago
  8. viralshag

    @7, How does Blizzard not care about it’s customers? It’s hardly like they sold the game, had some troubles and said “too bad guys, we can’t be bothered to fix it.”

    This whole regular attack on Blizzard is so ridiculous and done by the same people over and over. They care and treat their customers just the same as any other. Sell the game, fix it when it’s broken, allow people to continue playing it.

    That’s what Blizzard did, that’s what EA did and that’s what Anet did when GW2 went down for half a day on the first day.

    #8 2 years ago
  9. Talkar

    @7
    It is extremely short compared to the queues WoW had when it launched. I didn’t get in for i think 3 or 4 days!

    @8
    It is popular to hate on Blizzard right now, and disregard all the good things they are doing ;)

    #9 2 years ago
  10. DSB

    @5 Right, and I’m not saying that it was a terrible start, just that the messianic perception of ArenaNet should be well and truly busted at this point.

    They’re performing as well as you could possibly expect, no argument, but I do run into things here and there where I’m thinking “So this is where a monetized beta test bites you in the ass”.

    My b on the SWTOR numbers, I was thinking about how EA said that they had 700k users, but that was 700k users total, not concurrent. Brainfart.

    #10 2 years ago
  11. absolutezero

    Oh look my opinions and feeling towards the direction a major developer with an amazing history is taking has been pigeon-holed the fuck away to be ignored!

    Thanks guys! Next you’ll be getting upset about people mocking Bioware.

    #11 2 years ago
  12. DSB

    @11 For what it’s worth, I think you’re spot on.

    No one’s responsible for Blizzard being top of the hater ladder, but Blizzard themselves. Diablo III was failure by design, no matter how huge a commercial succes it may have been. Simple as.

    But then it ultimately also boggles the mind why Blizzard is always being brought up with regards to Guild Wars 2. Their failures don’t make ArenaNets any less, ditto their succeses.

    #12 2 years ago
  13. viralshag

    @12, I’m not saying people can’t be disappointed with Blizzard and as you said, they have themselves to blame for why they get flack. But that was due to a business decision. Not because they “don’t care about their customers.”

    And that’s what I have a problem with. How can you justify Anet care more than Blizzard or EA? All the games had launch issues, all the games had those issues resolved, everyone could go on to play the games.

    #13 2 years ago
  14. GwynbleiddiuM

    @3 D3 also runs on servers, an always online experience, and compared to most MMOs Guild Wasr 2 is not that much ‘massively”. Server structure is important for any online game be it massive or not, it handles hundreds of thousands simultaneous authentication requests.

    @4 no doubt, but we’re talking about the important first two weeks since launch.

    @12 true that. All I’m saying is people react differently if Blizzard screws things up than someone like ArenaNet. :P

    #14 2 years ago
  15. absolutezero

    Define not that much “massively” because in GW2 im constantly surrounded by other people. Lots and lots of other people.

    In Diablo 3 I am surrounded by no one. So that constant connection was well worth the trouble it caused everyone. Then theres the lack of avoidence of patches which change the core of the single player game in order to create a more favourable market for the Real Money Auction House. Increasing Armour Repair costs, lessening Gold drops, lessening the effect of Magic Find, lessening the drop rate of crafting materials etc.

    Thanks Bliz you totally have my back, now about how huge the changes are meant to be in the three different full price versions of Starcraft 2.

    #15 2 years ago
  16. DSB

    @13 Well, discussing whether they care or not is pretty pointless.

    Both ArenaNet and Blizzard have no fucking clue who any of their players are, they don’t care what any individual has to say, they both count their customers in the hundreds of thousands, they both listen to responses through either focus groups, internal testers or google alerts.

    It’s extremely naive to ever doubt that. I really don’t see the point. We play games because we enjoy them, we don’t play them because we need a pseudo-mother or pseudo-father watching over us, who cares.

    Fanboys can masturbate thinking about it, but then they obviously need that on some level.

    #16 2 years ago
  17. ManuOtaku

    A Guild Wards 2 thread without the Wulf comment of any kind, man iam worried now for his health being.

    #17 2 years ago
  18. Talkar

    @15
    Just look up any HotS stream and you’ll see them already.
    http://www.teamliquid.net/video/streams/

    #18 2 years ago
  19. absolutezero

    Its like a whole new game.

    oh.

    #19 2 years ago
  20. Phoenixblight

    @15

    Full price?

    THe expansions will be less than Starcraft 2:WoL. Hyperbole much? Closed beta for MP has just started and we have little to no info about the single player component. But hey if you want to whine about games not released just because its Blizzard that’s your business.

    #20 2 years ago
  21. absolutezero

    Indeed it is.

    Would you kindly.

    #21 2 years ago
  22. TheWulf

    Hrmn.

    I see some conflicting messages above. But how can they not care about their customers if they suspend sales (thus hurting themselves) in order to fix the launch issues? Most of which were minor, anyway, and the biggest ones were created by putting a security system in to protect people from their own stupidity (clicking phishing emails and such).

    Really, the bullshit is strong with this thread. So, a couple of days of bad logins is equal to the weeks upon weeks of being completely unable to login that WoW and Diablo III had? And I don’t recall anyone ever saying that SW:TOR had a bad launch. In fact, it had a pretty good one. The most common complaint levelled at that game was that it was fairly dull because it was a straight-up WoW clone (which Bioware themselves admitted to, publically).

    The launch of SW:TOR was pretty impressive, and I’d say that Guild Wars 2 has actually been on par with it, and way better than most MMORPG launches. I only encountered a couple of times since the 25th where I couldn’t login. And I discovered that one of those days was due to the DNS servers I was using (which I’ve now rectified by using OpenDNS instead of Google’s own).

    (And unlike some people who magically have knowledge of everyone else in the world, I can only talk about my own experiences. I’m not so much of a fan of bullshit, myself. I leave that to certain other bullshitmongers.)

    Really, the bullshit is strong with this thread.

    #22 2 years ago
  23. ManuOtaku

    Now iam relief :), he is ok.

    #23 2 years ago
  24. TheWulf

    @17

    You mean… having a life that doesn’t revolve around haunting news threads? Imagine that.

    @23

    Yes. Unlike you guys, I apparently have more to do with my time. :P

    #24 2 years ago
  25. absolutezero

    Speaking of bullshit.

    #25 2 years ago
  26. viralshag

    Weeks and weeks of being unable to log in to D3?

    #26 2 years ago
  27. Talkar

    @19
    It is basically yeah. The all three stages of a game has completely changed, some more than others of course. The early game is the one that sees the least of change. Protoss is now more capable of defending against early aggression without having to rely on static defenses. But that is about it. Now the mid game and the late game has changed significantly! Zerg can now completely demolish a bioball due to the vipers blinding cloud ability. Colossi are now useless against zerg since the viper can pull it into a swarm of roaches or zerglings and completely obliterate it! Further more, the swarm host is capable of constantly pressuring a expansion, while remaining invisible due to it being burrowed, you can also use it to support your main army with free firepower that gives really good DPS! Then of course there are also the existing units which has been changed quite a lot. For example the Hydralisk can now be upgraded to speedlisks. This opens up for waaay more possibilties than you might think. First off, the obvious one is that it is now more viable to go for mass hydras since they have an already crazy high DPS, and now they are able to move so fast that you don’t give your opponent that much time to reinforce, and your own reinforcements can arrive much much sooner. You can also utilize them as a harrassment unit, to quickly get into an undefended base, kill every worker there in a matter of seconds and then leave.
    I haven’t even finished talking about the Zerg army, and i’ve not even begun talking about the other two races, or how the maps have changed.
    So tell me, how is HotS the same as WoL?

    #27 2 years ago
  28. absolutezero

    So what from all of that could not just have been a patch?

    Im sure there are pretty substantial differences to the multiplayer sides of things but from everything that I have seen and heard I still fail to see the reasoning behind why the inital games was split into three.

    The follow ups have’nt really arrived within a short space of time like an episodic game and the single player portion of the Terran campaign was not all that long and unique.

    It was however a stupid jokey comment in origin that was taken completely out of context and overblown. Hyperbole indeed!

    #28 2 years ago
  29. viralshag

    I remember when expansions were considered the norm…

    #29 2 years ago
  30. Phoenixblight

    “Im sure there are pretty substantial differences to the multiplayer sides of things but from everything that I have seen and heard I still fail to see the reasoning behind why the inital games was split into three.”

    Multiple story campaigns. All the expansions will be 40$ and have as much content as the original release compared to 60$ for the original.

    #30 2 years ago
  31. DSB

    ArenaNet suspending sales was a good call, and it obviously took a lot of guts. But it’s delusional to think that it was because they wanted everybody to be snug as a bug in a rug.

    The reality is that if they had to do that, then it’s pretty obvious that the game would’ve crashed if they didn’t. At the very least, you’re talking about some major lag, more problems logging in, all of which would result in an intolerable situation every time it had to be brought down for a patch. That’s exactly the situation you had with Diablo III.

    A business still exists to make money. Sometimes it’s better to forego short term gains in order to secure the long term. It was a smart and a right decision, they cut their toes to save their feet, but it was ultimately for the good of the product, and the business.

    I’m guessing they’re already burning through servers due to the load, with the way things are going. My server is having some pretty nasty lag, even outside of peak hours.

    @26 TheWulf never actually plays the games he critisizes. He also did a 15 man raid in WoW. Those don’t exist, but TheWulf did it!

    #31 2 years ago
  32. viralshag

    @31, no no no, that just won’t do. That makes far too much sense. More fanatical rambling next time. Don’t come back until you sort that shit out.

    #32 2 years ago
  33. Talkar

    @28
    They couldn’t just be in a patch, because if you made such huge changes in patches then the players would have to adapt to new builds and strategies, which takes days, weeks, and if you’re really thorough, or slow months. It would seriously hinder the Esports scene too, which is basically what SC2 exists for.

    #33 2 years ago
  34. TheWulf

    Just going to leave this here.

    http://www.reddit.com/r/Guildwars2/comments/ztldu/can_we_take_a_minute_and_appreciate_the_amount_of/

    And that’s with the game only having been out for two weeks.

    #34 2 years ago
  35. ManuOtaku

    #24 The wulf i was really concern, i know you like that game, and defend it every time you can, is like me or OG do not defend nintendo on a thread, something must had happened to us, thats all, i know you got a life, but really i was really concern, nice to know you are ok.

    #35 2 years ago
  36. absolutezero

    gb2Reddit.

    #36 2 years ago
  37. viralshag

    “I’ve been playing this game since headstart and haven’t noticed any down time.”

    He must of missed that Saturday when it was down for half the day… Lies, misinformation and all that jazz.

    #37 2 years ago
  38. DSB

    There is very little downtime, that’s true. But I haven’t really seen any criticism of that anywhere, since the first day.

    The AH was down for something like 14 days, guilds were broken for a few days, and people are still dealing with overflow. It’s all about those nuances you lose when you up and decide that a developer is somehow your God.

    Based on my own personal experience, yesterday Blacktide was lagging out for a good time before finally going down. It went back up quickly enough, without the lag, so I have no complaints.

    Overall it’s been very good, but arguably short of perfection.

    http://www.quartertothree.com/fp/2012/08/25/seven-hours-of-guild-wars-2-heaven/

    http://www.quartertothree.com/fp/2012/08/27/guild-wars-2s-half-successful-launch/

    #38 2 years ago
  39. magnumfinger

    With all the exploit going around, this game will fall before we hit the holidays…

    Then, people will start to yearn for another MMO — probably that’s where Bethesda and Blizzard will pop up and say ‘hi’ again.

    #39 2 years ago