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Jet Set Radio HD reviews roll into view, all the scores here

Wednesday, 12 September 2012 11:21 GMT By Dave Cook

Jet Set Radio HD – a touched up re-release of Sega’s 2000 Dreamcast title – is heading to XBLA and PSN next week, but reviews of the iconic cel-shaded fun-fest are appearing online now. Check them out below.

Eurogamer – 9/10
Polygon – 5/10
Games Radar – 4/5
Game Informer – 6.5/10
Official Xbox Magazine – 9/10
NowGamer – 9.0/10

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45 Comments

  1. varsas

    The Polygon review is poor with the reviewer showing his poor gaming ability; I’m an average gamer and didn’t have as much trouble with the original as him.

    The Game Informer review is equally poor comparing the game to Tony Hawk when it is a completely different type of game by design. JSR is a arcade style score attack type of game and isn’t about the tricks.

    #1 3 years ago
  2. absolutezero

    Are people actually taking Polygon seriously?

    For reals?

    #2 3 years ago
  3. Kabby

    I know this sounds radical but people are allowed to find faults and dislike games for their own reasons.

    #3 3 years ago
  4. IrrationalGamer

    I’m currently reviewing the game. I’d much rather play Crazy Taxi. There are loads of little problems, and the core of the game just isn’t that fun. How do you decide to do a jump off the lip of a curve as opposed to your character righting themselves up for a landing? Answer: you can’t, as far as I know.

    The camera is bad, and when you try to push it down to get a better view while you’re playing, it goes back to neutral instantly-fantastic.

    In the bigger multi-sectioned levels, you’re left to explore for the “exits” to the other sections. There’s no indicator, and you can only look at the map of the area you’re currently in. In a game like Dark Souls, where exploration is part of the experience, I’m okay with that. In a timed arcade-style game though, this just feels unfinished.

    Anyway, those are just my thoughts for now. There are plenty of other flaws, but I have to get back to playing the game.

    #4 3 years ago
  5. mongbatstar

    @1 I couldn’t read the review tbh. The terrible page layout was to distracting. What’s with the random left or right alignment and massive chunks of white space?

    #5 3 years ago
  6. varsas

    @4 I don’t see why needing to find the exit is an issue. Part of the arcade-style design is trial and error with the core of the game being scoring maximum points along an optimal route through the level.

    #6 3 years ago
  7. IrrationalGamer

    @6 So, I just beat a few of those sections where you have to race an opponent to a tagging location. So, wait, the game wants me to beat this NPC to a tag whose location I don’t know? Sounds pretty logical to me.

    I found that you can look at the map to figure out the location, but that’s just really inconvenient to pull it up every few turns to see where you need to go.

    Basically, these missions weren’t designed well. There should have been markers telling you which direction you need to go. Instead, you have trial-and-error or stop the game and look at the map. Neither of these are acceptable imo.

    Only a fraction of my time with the game has been fun. This is coming from someone who loves Dark Souls and Sin and Punishment 2 (beat hard mode). So this has nothing to do with me hating Japanese and/or difficult games, as some on forums have tried to indicate of reviewers who are bashing JSR.

    #7 3 years ago
  8. varsas

    @7 Older games required the player to learn the layout of a level or e.g. the enemy attack pattern in a shooter through trial and error. Part of fun of conquering those games in the past was memorising these details; it’s part of the design and it’s fine to not like it but it’s hardly a flaw.

    In your example of the use of the map, it’s an issue if the game was meant to be only played through once but it isn’t due to the arcade nature. After playing the level a few times one memorises the layout and the tag points and the map is no longer used. The old school score attack was fun but the old school search for a perfect playthrough was why I loved the game: figuring out the best route, trying out different approaches or short cuts to see what works and what doesn’t, trying out jumps or wall slides or whatever to find the limitations of the environment and skill were what kept me coming back.

    #8 3 years ago
  9. Clupula

    @7 – so you’d basically want the game to hold your hand for you. I can’t believe how spoiled gamers are today. This game’s design was always one of its strong points and I, for one, can’t wait to play it again. You shouldn’t be able to review the game if you can’t understand it.

    Comparing it to Dark Souls? Jesus.

    #9 3 years ago
  10. OlderGamer

    So many great Dreamcast games. Wish they would do a PSO v2HD remake for xbla/psn. PSO2 looks interesting anyways.

    #10 3 years ago
  11. IrrationalGamer

    @8 There are differences in trial and error in games. For example: In Donkey Kong Country Returns, when you’re doing time trials, you can restart the level if you feel you’re not doing well enough. In JSR, you have to wait until the NPC reaches the end location, or you have to lose all of your hp; there is no reset option.

    #11 3 years ago
  12. IrrationalGamer

    @9 I wasn’t comparing the game to Dark Souls. If you had some reading comprehension you’d see that I was bringing up Dark Souls because there are gamers out there saying that reviewers who don’t like JSR don’t like difficult and/or Japanese games.

    As for the hand-holding, I’ll say this. A game can be extremely frustrating, as long as the fun it provides is equivalent or higher.

    Also, it’s funny that you bring up me needing hand-holding. Have you played Dark Souls?

    #12 3 years ago
  13. Clupula

    @11 – and that is the time you take to learn the layout of the level. You accept that you’re not going to beat it this time, so you look around, you learn what you have to do next time.

    #13 3 years ago
  14. varsas

    @11 I’ve not played JSR for many years but I assume that since you mention reaching an end location that you need to reach multiple locations? You’ll have to explain it if I have mis-interpreted. Either way one can spend the time learning the location and routes so that subsequent tries are easier.

    I honestly don’t remember being particularly frustrated by this game at the time but I know I played it to death.

    #14 3 years ago
  15. Clupula

    @12 – ah, “reading comprehension.” Fun. You suck at a game so you’re going to slander it, and when someone calls you out, you claim I just can’t comprehend what you’re saying. You must make for a wonderful reviewer. I’d totally trust whatever you’d have to say.

    Please do tell me what site you review things for so I can recommend people not rely on it for their reviews.

    #15 3 years ago
  16. IrrationalGamer

    @13 The game just isn’t fun enough. That’s simply it. It’s not fun enough to make up for the annoyances, and even if it didn’t have the annoyances it still wouldn’t be that fun to me.

    To make the game more enjoyable, I would make the skaters faster and more agile. Then I would make the level design flow a whole lot better.

    #16 3 years ago
  17. Clupula

    And yes, I’ve played both Dark and Demon’s Souls. Love them.

    But I wouldn’t compare them to a game that isn’t even particularly difficult until you get to the later levels. You might as well compare Call of Duty and Street Fighter.

    #17 3 years ago
  18. IrrationalGamer

    @15 Wow, Clupula. You tell me that I’m comparing it to Dark Souls (I didn’t). Then when I call you out on your poor reading comprehension, you say that I suck at games, and this is after I tell you that I’ve beaten Sin and Punishment 2 on HARD mode, and that I love Dark Souls (hundreds of hours clocked on it).

    Simply lovely.

    I guess everyone should all just love the same games. Otherwise THIS happens.

    #18 3 years ago
  19. Clupula

    Who is the one lacking reading comprehension, hmmm? Last time I checked “a game” was singular, so I didn’t say you sucked at all games, just at this one.

    #19 3 years ago
  20. SplatteredHouse

    aww, it looks like there may be a gap between console, and PC versions. The official page has it listed as simply, “2012″ while the other two platform releases have set dates.

    #20 3 years ago
  21. Fin

    I’m pretty sure nobody outside the gaming press has been able to play this, so everyone else should just STFU.

    #21 3 years ago
  22. IrrationalGamer

    @19 I’m progressing in the game. I’m at the level where you take a lift to higher buildings (looks like New York).

    #22 3 years ago
  23. Clupula

    @21 – it was available for PS+ owners yesterday.

    #23 3 years ago
  24. varsas

    @16 It’s fair enough that you’re not a fan of this type of gameplay and that is what I think is reflected in the negative reviews.

    #24 3 years ago
  25. IrrationalGamer

    @24 It’s not that I’m not a fan of this type of gameplay; It’s the execution of the game that I don’t like. I enjoy games from just about every genre there is: FPS, 3PS, TBStrat, RTS, point and click, action-adventure (Zelda), flight, stunt games (Tony Hawk, Joe Danger, SSX Tricky).

    Why does the camera have to shift to show the cops disappointed that I got away while I’m in the air and trying to do things? Also, that slows the pace down.

    How about the race with Beat where you skate towards a Hollywood-looking fake backdrop, the camera shifts, and your controls get jacked? I understand that this is an earlier 3D game, and DMCry was one of the first games that I know of that fixed the camera change/control issue, but we still have to compare this game to games being released today. Also in the race with Beat, the first half is super easy, and the latter half is the challenging part, making the first half just annoying to re-do. The game has numerous things in it that should be changed in order to make it a “perfect” game.

    #25 3 years ago
  26. varsas

    @25 I’ll give you the camera execution but I don’t think the lack instant restart is bad execution imho. I’m not saying it’s perfect so it’ll be interesting to see your review.

    #26 3 years ago
  27. Clupula

    @25 – While i disagree with you that a re-release should be compared to game released today, I will agree that, as much as I loved the game, it was never a “perfect” game, but so few are. The closest I’ve ever seen to one would be Metal Gear Solid 3.

    #27 3 years ago
  28. IrrationalGamer

    @27 The reason I think it should be compared to games of today is because it is now in direct competition with them. Otherwise, you can always say that a game was good/great/whatever for its time.

    I can agree with you on MGS3, well, at least the subsistence version. I wasn’t a fan of the camera in the original. Subsistence though? It could easily be in my top ten. The Fury and The End are amazing bosses.

    #28 3 years ago
  29. Lord Gremlin

    @Clupula Stop defending it already. It’s a shitty little game, it was back then and it is now.
    I hate how people defend something out of pure nostalgia. I remember I really liked Mortal Kombat 2 back when it came out, but now i wouldn’t argue about facts, such as cheating AI and shitty combat system.
    There are old games like God Hand, that are well-made and well-designed at the core. And there are games like Jet Set Radio. It is a turd, but it’s painted in bright cell-shaded colors and plays nice music. It’s still a turd though.
    Makes one wonder why won’t they remake, say, Shenmue II or any other game that is good overall.
    Remaking Jet Set Radio is polishing a turd.

    #29 3 years ago
  30. varsas

    @29 Love the trolling, keep it up good sir.

    #30 3 years ago
  31. Lord Gremlin

    @30 Sorry, but how is this trolling? Do you not agree that controls are not functioning well or designed well to begin with? Or that missions are extremely poorly designed? This is worst kind of trial and error type of game that mostly died out completely at this point.

    #31 3 years ago
  32. Da Man

    Mgs3 was definetely perfect. it’s hard to beat that annoyingly cumbersome attempt at stealth utilizing switching camo at the press of a button, constantly dropping framerate, inferior writing, hysterical voiceovers and last but not the least pompously insulting soundtrack.

    #32 3 years ago
  33. varsas

    @31 Yes I disagree as does Clupula and many others.

    #33 3 years ago
  34. Clupula

    @28 – When I replayed MGS3, I actually set it back to original overhead camera, but I do completely understand why people prefer to be able to control it at all times.

    But yeah, I don’t think there is a game out there that can compare to MGS3. Everything about it is just awesome. Especially the boss battles. The battle with The End is just brilliant and I think the battle against the Boss, with that James Bond-esque theme, is probably my favorite last boss battle in the history of gaming. Then there’s all the little touches, like the strategy involved in having to pick the right camo to having to fix your wounds to all the really funny codec conversations you got from trying weird things (three things sadly missing from MGS4, but most of that can be written off to Ryan Payton), there is so much love and care put into that title.

    It actually took me a while to pick up MGS3, because MGS2 was such a disaster, it turned me off to the series. MGS1 was my favorite game for a long time and then 2 was a mess. But I kept hearing how awesome 3 was, so I finally picked it up and I was blown away by how good it was.

    Just absolute perfection. I know there are some people out there who prefer to play dumb “shit go explodey so I happy” franchises, but give me Metal Gear any day over that.

    #34 3 years ago
  35. Clupula

    @29 – you are entitled to your opinion of it. I enjoyed it a great deal when it first came out and I’m looking forward to playing it again.

    I will agree that sometimes nostalgia does cloud our judgment. I very much regret downloading Sonic Adventure on my PS3. I really liked it on the Dreamcast but, jesus, has that game not aged well. It is entirely possible that Jet Grind Radio will be the same, but as for the assertion that it was a shitty game even back then, that is your opinion.

    #35 3 years ago
  36. Da Man

    Boss battles in all Mgs are exceptional, from the one (or two) trick pony AI to the cheesy voiceovers and the ability to skip them completely (so much freedom).

    Not to mention, there really is a million ways to play Mgs3: you can, for instance go the clunky stealth way, and you can go guns ablazing, using the amazing auto aim feature (you can also stand still and play it the shooting range way).

    Fantastic videogame, didn’t even have proper levels with every scene loading separately.

    #36 3 years ago
  37. Ireland Michael

    @IrrationalGamer, they’re just lost in their nostalgia.

    A great game is great forever, no matter how many years have passed. Jet Set Radio simply hasn’t aged well at all.

    I don’t know why they didn’t release JSRF instead – its the far more polished of the two.

    #37 3 years ago
  38. Clupula

    @36 – as I said previously, do you do anything except troll on here? I never see you actually adding to a conversation. You make unfunny, snarky remarks like an internet Dane Cook, but never actually participate in anything resembling a discussion.

    Not to mention, it’s pretty funny to see someone who constantly sings the praises of Halo, of all franchises, talk shit about anything else. If ever there was a series built on a foundation of mediocre, that has only survived based on hype, it would be Halo.

    Anyway, you’re dismissed. I won’t be responding to anything further you have to say, so have at it, son.

    #38 3 years ago
  39. Clupula

    @37 – So many things I’ve heard about Future, though, made me not want to try it. I’ve been told there are no police trying to stop you and that they got rid of the time limit. Those were two things that I think made the original as fun as it was. Is it true that those were removed?

    #39 3 years ago
  40. Da Man

    #38

    Yes I do, lots of things. I’ve just added about twice more to this conversation in contrast to your ‘bla bla bla so much details’ and ‘bla bla bla so intelligent’ inane musings. You being butthurt over people putting it certain way doesn’t mean I ‘m trolling. I’m not.

    As I said to a similar Mgs zealot, to save you some time suggest stating ‘No you’ instead of a butthurt attack at what you apparently believe is my fav series..

    Smh.. ‘Oh you say mah fav toy is mediocre.. here’s one for you: No yours is”..

    Although, either way if there truly was a mediocre series surviving for the sole reasons many have that terrible taste and that devoted to teh Kojima and teh Sony, then it’s Mgs 1998 onwards..

    Halo? Brilliant AI, amazing multiplayer and unparalleled Forge. In addition to all other things. None of which to be found in the shitty mess that is Mgs. Queue a certain nutcase in 5.. 4…. 3 .. 2.

    Anyway, off you go Clupula. Run along and have some intelligent battles with teh End with his computer controlled laser sights.

    #40 3 years ago
  41. absolutezero

    Has he mentioned Halo yet?

    Oh wow. Please stop using “teh” ironically. It makes you look even more insane.

    #41 3 years ago
  42. Da Man

    Seriously..

    It’s unparalleled how certain people think Mgs resembles in any way intelligent gameplay or decent storyline. Or half arsed cinematics at that.

    CoD has better AI, Thief from 98 has more intriguing stealth and Syphon Filter from the mid 90s had more fun shooting.

    James Bond didn’t have neither tackiness, melodramatic bullshit nor abysmal acting. James Bond was funny. Mgs is the epitome of nerds’ computer software paradise.

    Person tricking himself into thinking Mgs is in any way intelligent is trolling his own mind.


    Nope, Halo being a successful series from evil PC destroying, Playstation spoiling Xbox was predictably attacked at the slightest notion of Mgs being shit.

    #42 3 years ago
  43. Da Man

    I mentioned James Bond.

    Next up I’ll be mentioning Splinter Cell, Bayonetta, Final Fantasy *and* online multiplayer.

    #43 3 years ago
  44. zinc

    @43, I can appreciate your urgency to clarify your position on MGS, but this is a thread on Jet Set Radio and thus far you have not mentioned it once. It could be said your derailing the thread with a single minded purpose to critique a game that was mentioned in passing.

    Not intentionally of course. You obviously are just passionate about your hobby.

    #44 3 years ago
  45. Da Man

    There was a four paragraphs long essay, which I just couldn’t ignore rather then being passionate.

    Something many seem to overlook, I never really start these sub topics. (Practically never)

    #45 3 years ago

Comments are now closed on this article.

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    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

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    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]