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The War Z’s purchased items can be permanently lost

Monday, 10th September 2012 00:06 GMT By Brenna Hillier

The War Z takes realistic survival to the next level by taking away items you’ve paid real-world money for if your character kicks the bucket.

“You’ll lose what you have in your backpack when you die – both in Normal and Hardcore modes. And yes, if you bought something using real money, you’ll lose that item as well. This is a price you’ll have to pay,” Hammerpoint Interactive’s Alex Josef told Cinemablend.

“We’ve discussed that a lot and at the end decided that this will provide a pretty good incentive for players to either be extra cautious while playing, or just not spend too much money in the game and, instead, try to procure all items by finding them in the game world.”

The War Z is a survival horror MMO which has drawn comparisons to the DayZ and State of Decay (previously known as Class3). It was announced in early August; see some gameplay footage here.

Thanks, StrategyInformer.

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13 Comments

  1. ejams

    Is it F2P? If so that’s the worst model I’ve ever heard;

    “Our F2P model is to encourage people not to spend any money at all on our game because they will end up losing whatever they pay for anyways”.

    If it’s not F2P I guess that’s alright, but everyone will probably just continue with DayZ anyways rather than pay a monthly fee for something similar.

    #1 2 years ago
  2. DSB

    That’s gotta be a PR stunt. Nobody’s that stupid.

    A week from now they’re gonna be like “We’ve listened to our community and we’re changing it, yadayada”.

    If not, that’s an amazingly effective way of losing players. For good.

    #2 2 years ago
  3. Phoenixblight

    @1

    Its similar to GW2 where you buy it once and play it for however long you want. It doesn’t have a gem store or real money auction house either. It would be more similar to Minecraft than any MMO, really.

    #3 2 years ago
  4. DSB

    But the whole idea of a micro-transaction model is to keep people playing for as long as possible.

    Customer X spends Y amount of dollars over Z amount of time.

    Giving people a negative experience and actually punishing them for spending that money is just nuts. Surely they’re aware of that.

    #4 2 years ago
  5. Phoenixblight

    @4

    There are plenty of Micro transaction games that let you buy items that you lose like DDO for example and potions.

    Also the same for Facebook games and buying energy or weapons that you outlevel. This is no different than that.

    #5 2 years ago
  6. zinc

    Erm… Wow. That whole idea makes my balls shrivel tbh. Unless a Iron-Man suit is available. Is that available ?

    #6 2 years ago
  7. DSB

    @5 It’s not the same as a consumable. If you buy a weapon using real world currency and then lose it forever, simply because you get killed, you’re going to miss that weapon. If you buy a potion, it’s meant to be consumed.

    I imagine the guys who die as a result of a glitch or design lapse are going to be utterly thrilled.

    #7 2 years ago
  8. Phoenixblight

    @7

    Well its their design choice the game is to be made like Minecraft where survival is the core of the game whether its vs zombies or players.

    Eve Online is the same way as well everything in the game is a consumable. People that don’t look into buying an item and then realize that you have death that makes you lose the items on your body like minecraft then they will learn a lesson. The game also allows you to rent your own server and make your own rules ofr the game because it is moddable just like Minecraft. Mountains out of molehills.

    #8 2 years ago
  9. DSB

    @8 Minecraft doesn’t charge you for picks and axes. That’s pretty much the whole point.

    Realism isn’t exactly a credible argument. The zombie apocalypse doesn’t come with it’s own storefront, and I think any kind of apocalypse would greatly devalue the American dollar.

    Do Hammerpoint take payment in bottlecaps by any chance?

    #9 2 years ago
  10. Phoenixblight

    @9

    The micro-transaction store won’t be happening at launch. Its happening at some point. Eve Online has a store front and that system seems to work very well with everything being a form of consumable. THe game is built on its economy as will this game.

    Water,food,weapons,first aid. All are consumables in this game.

    #10 2 years ago
  11. JimFear-666

    ok then, im not gonna spend money to buy things in this game. Whats the point of paying for something you will lost anyway…

    #11 2 years ago
  12. xxJPRACERxx

    Like the dev said: “try to procure all items by finding them in the game world.” Much more fun and free!

    #12 2 years ago
  13. GwynbleiddiuM

    Well, in their FAQ page they say we don’t want a Pay2win model. Basically it’s an FPS with server rents, they’re gonna benefit there from initial sales and server rents. The market is also there for those who’re interested in it. Nothing that can’t be found in out door world of the War Z. I think ammos and supplies, like water and meds can be bought, well, you’re gonna lose them when consumed. Everything else if they’re not consumable, would get lost should you die. It’s a Buy to play title, rather than free 2 play. You buy the game and you’re allowed to same content as those who are using the cash store. I like that.

    #13 2 years ago

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