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Skyrim – Sony “working closely” with Bethesda to get DLC working

Saturday, 8th September 2012 14:28 GMT By Stephany Nunneley

Skyrim DLC has been absent of late on PS3 of late due to some technical issues, and Sony has said it’s doing everything it can to help Bethesda get the content working on the console.

Speaking with Kotaku Sony VP Adam Boyes who handles publisher relations, told the site during the New York Gaming Conference this week that while he can’t “promise any kind of resolution or timeline,” everyone involved is trying to get things working properly.

“We work with all of our partners to try and solve their problems,” Boyes said. “We have a big, broad dev support team that works closely with Bethesda—and with all of our partners—to work with them to solve that any sort of issues they have along the way.

“Of course, I always want everything to work always for everyone. I can’t promise any kind of resolution or timeline but can say that everyone involved is trying their best to get this stuff working.”

Skyrim’s Dawnguard, the first DLC pack for the RPG, launched on Xbox 360 in late June and hit PC in early August.

The latest DLC, Hearthfire, launched on Xbox Live this week, and releases on PC once the 30-day exclusivity period with the Microsoft console ends.

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12 Comments

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  1. Dark

    Keep your friends close,and shitty Devs closer.

    #1 2 years ago
  2. Hcw87

    More like shitty hardware. It’s a wonder it ran at all on 256mb RAM.

    #2 2 years ago
  3. Dark

    shitty hardware or not , if you can’t make the game run well on the platform , then don’t release it

    simple as that.

    #3 2 years ago
  4. Hcw87

    Game runs well, DLC doesn’t. Also, they never said they’d release the DLC for other consoles when they first started releasing it. They just said ”360 first”, nothing about other platforms.

    #4 2 years ago
  5. Lord Gremlin

    Shitty port is shitty. I’m pretty sure it won’t ever be released. It’s just like with sitty PC ports, once in a while you get situations when game refuses to use multiple cores, more than 2 gb of RAM and manages to chug on top videocards. In this case with PS3 and Skyrim is doesn’t properly utilize either full 512 (256+256) mb memory pool or Cell’s PPEs. Not to mention memory leak problems and generally shitty memory optimization.
    You can get a clue of latter, really. For example game still freezes on 360 and chugs in some places. It’s just not that apparent.

    There is a standard for console games. For example I’ve played Dragon’s Dogma on PS3 for 200+ hours. No problems whatsoever. And some people think that console game freezing every 5 or even 60 hours is acceptable. It is not. PC game yes, console? Not.

    #5 2 years ago
  6. Dragon246

    Bethesda just can’t develop for anything other than 360, and they won’t admit it. They should just stick to developing exclusives for ms from now on.
    @2
    Xbot and their ignorant comments.
    @5
    Just shows how lazy bethesda devs are and how shitty their “creation engine” is which fails to create even normal grass a few feet away from players foot.

    #6 2 years ago
  7. zinc

    ^ That is simply not true. I’ve sunk hundreds of hours into Oblivion, the last 2 Fallouts and Skyrim, all on the PS3.

    Yes there are bugs and glitches, which on the whole Bethesda fix, when the DLC is of an acceptable quality they will release it.

    #7 2 years ago
  8. Dragon246

    @7
    Unlike other devs , they box a game that’s virtually broken and pat themselves in the back for releasing a fix afterwards. Sorry, but I expect better quality out of the box and not an excuse due to lack of proper QA.

    #8 2 years ago
  9. TMRNetShark

    @all

    On the PC version of the game… modders release Unofficial patches for ALL of Bethesda games. The games themselves are great… but their lack of actually supporting the games after launch is laughable.

    #9 2 years ago
  10. CaptPierce

    You’d think after around 5 years of developing for the console, they’d learn how it works. This late in the PS3′s lifetime and Bethesda’s track record of games, this is pretty pathetic.

    #10 2 years ago
  11. CyberMarco

    There is always a solution. Just postpone the release date to find all the bugs/glitches or atleast the game-breaking ones. But no, profit!

    #11 2 years ago
  12. zinc

    @all, I think your forgetting that the 360 versions of big Bethesda games are equally ‘buggy’, so to claim console bias is a little far-fetched.

    Plus, often the little glitches are beneficial! In Fallout New Vegas for example, is was possible to create a character with 28 perks, instead of the standard 15, before you left the start town :-)

    Then they patched it for the ultimate edition :-(

    #12 2 years ago