Steam Greenlight expected to evolve rapidly

Friday, 7th September 2012 01:04 GMT By Brenna Hillier

Steam Greenlight is a long way from finished; Valve intends to tinker the heck out of it.

“We always try to build quick iteration into our process for development of new features, and Greenlight will be no different,” Valve’s Alden Kroll told Gamasutra.

“We have a huge list of suggestions from customers and the lessons we’ve learned from shipping, so Greenlight will definitely continue to evolve over the next weeks and months as we tune the system and add valuable features.

“We don’t expect this to be a super long process and we always try to make Steam launches non-stealthy,” he added.

Greenlight launched last week and has already introduced two major shake-ups – a $100 charitable donation to keep out trolls, which has raised some ire for presenting a barrier to smaller devs, and better discoverability tools.

“The sheer volume of submissions was the biggest challenge, both from legitimate submissions as well as junk,” Kroll said.

“As evidenced from the first major updates, pulling in those issues and making discoverability easier and more intuitive were the first things we wanted to address.”



  1. Stardog

    I don’t even see anyone using it to vote on stuff in a month or two. The initial rush has already died down, big time.

    They should just turn it into an app store where people can publish games for a fee and get to use the Steam platform.

    #1 2 years ago
  2. Phoenixblight


    Developers still have to promote their game if they think just throwing it on Greenlight and waiting for the rating to soar so they can be on steam then they need to question their choice of profession. Life as a developer is not so cake. They should be doing as much promotion as they can and treat it like a kickstarter. Joe Blow is not going to sort through a bazillion pages to see what games look good.

    #2 2 years ago
  3. DSB

    Spot on PB.

    That said, I think it does have a way to go before it reaches anything close to Kickstarter-functionality. I love that website, man!

    #3 2 years ago
  4. Phoenixblight


    Agreed but if Valve has taught us anything is their ability to adapt and change.

    #4 2 years ago
  5. Old MacDonald

    Most of the interesting games are stuck at around 3% now, so either Valve needs to drastically change the amount of votes needed or Greenlight works as intended (as a red light for indies, basically).

    #5 2 years ago
  6. absolutezero

    The influence of Kickstarter is already being felt.

    Buy our game for the possible chance to get something. Great.

    #6 2 years ago

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