Sony’s approach to working with independent studios is ever-changing. The publisher has shed light on the way it approaches the projects it likes, and has laid bare its plans for the indie space moving forward.
In a Gamasutra interview, Adam Boyes, vice president of publisher and developer relations for SCEA discussed Sony’s approach to indie games.
Boyes said, “We’re always looking for things that people wouldn’t be able to do normally. Like, really art-house stuff. We really want to feature them, and have an artful platform for people to put content out on.”
“I’m fine with paying $10, $15, $20 for something and realising the creator has put their heart and soul into something,” Boyes added, “If it’s awesome, that’s sort of the first qualifier. If it’s something that really sets itself apart from what else is out there, ‘that’ always stacks higher.”
Shedding light on Sony’s publishing process once it finds a title it likes, Boyes revealed, “So, we find a developer, we find a project, they pitch it to us, we say, ‘Hey, we like it.’ And then we pay them upon completion, advanced against the royalties. Why we really like the model [is] because, basically, once we recoup, we go to the traditional model that they would be getting with their self-publishing.”
What’s your view on Sony’s approach to indies? Do you like the selection of indie games on PSN? Let us know.
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