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Football Manager 2013 interview: addiction returns

Friday, 7 September 2012 08:33 GMT By Dave Cook

Football Manager 2013 was officially announced yesterday. Dave Cook talks to Sports Interactive boss Miles Jacobson about this year’s 900 new changes, an all new Classic mode for casual players and much more.

“But we tend to work by planning about three years ahead. So at the moment, although I’m directing Football Manager 2013, we’re also pulling together the FM14, 15 and 16 feature sets at the same time.”

To the uninitiated, Football Manager 2013 looks like a terrifying database that has been exposed to some kind of horrible mutagen. Yes it’s intricate and potentially life-consuming, but it’s exactly what purists of the strategy and management genres desire.

But hardcore players only make up the majority of this ever-expanding player base, so it would be foolish for Sports Interactive to exclude them by making its game impenetrable.

That’s why this year, Jacobson and his team have created Classic mode, which a cross-section of Football Manger 2013′s full sim mode, but without losing any of the quality or depth.

VG247 spoke with Jacobson about this year’s new additions, and why trying to please everyone can be tough.

VG247: Football Manager is always a large undertaking for Sports Interactive, being a yearly release with so many features and mechanics. What were the key things you wanted to accomplish going into Football Manager 2013?

Miles Jacobson: We’ve been doing this for quite a long time now, and this is now the 20th game from people within our studio since starting all those years ago. We wanted to do something special, which is one of the reasons the new game modes are in there.

But we tend to work – in the annual iterative cycle we’re in – by planning about three years ahead. So at the moment, although I’m directing Football Manager 2013, we’re also pulling together the FM14, 15 and 16 feature sets at the same time.

So when we’re doing all that, what I try to do is try to make sure there’s something in there for everybody. We’ve got different sets of people who play the game in different ways.

There will be the ultra hardcore who will sit there and rack up a thousand hours playing the game a year, and they want every level of detail to be absolutely perfect. So we’ve made sure there are things for them, such as a new financial system.

The level of detail we’re going into with that – like having individual tax regimes in countries that will make a player decide whether or not they’re going to join a particular club over another one – that’s the level of anal detail we go in to for those people.

But then what we wanted to do this year was have things in there for people who’ve loved our games in the past but that have maybe drifted away a bit, and that’s where the Classic mode comes in.

Yeah. It’s a way to be able to play a season in two or three nights, like you could in our games many years ago, but still having a really rich, rewarding experience. That’s why we’ve done classic and then there’s lots of things for people inbetween as well.

What sort of things?

Things like Director of Football to make it easier to do transfers, or if someone just doesn’t want to look after their youth set up, they can leave that to the Director of Football and still look after their first team set up.

You can see all these different instances and ways that football clubs work around the world. Chelsea for example: they’ve got someone who brings in younger players, then the manager decides who’s going into the first team squad or who goes out on loan.

Whereas at a club like Liverpool when Brendan Rogers was in place, Kenny Dalglish would tell Damien Comolli which players he wanted signed, and Comolli would go off and get them. So you can do all of that inside the game as well.

The process that I basically go through is going through all the ideas that we have in there – and we’ve got thousands of them in our database – that we’ve sat through and verified as a team.

Off the basis of that, we’ve got to make sure we’ve got a jigsaw that fits all the different types of people who play our games, and make sure they’ve all got something new each year.

Would you say this catch-all approach to development is more relevant now than it ever has been, purely because of the way gaming has exploded over the last ten years?

Completely yeah, you know, ten years ago the process was very different because the only people we ever got feedback from were the real hardcore. Nowadays we’ve got our forums – which are very hardcore – we’ve got fan sites, but I mean we’ve got half a million likes on Facebook.

The people on Facebook probably don’t even know who Sports Interactive are, and they certainly haven’t heard of me, but they’re well aware of Football Manager and they play it all the time.

We want to get feedback from those people as well, to see what they want in the game. If we went down a particular route with the game, we’re actually going to lose the other audiences.

So we try and get as many things in there for as many different sets of people, whilst making most of it optional. To be honest it’s the same way something like Civilization works.

In Civ, if you want to have the ultimate micro-management of each farm in the game, you can do. But if you don’t want to do that, you can just do the main stuff and still have a rewarding experience from it. It’s our job to entertain people, to be able to entertain as many people as possible.

There are a lot of armchair pundits out there and football fans with very strong opinions. Do you feel like you’re locking yourself into a contract with those people to deliver a set standard of quality with each new release?

Yes and our database is absolutely imperative to each iteration of the game that we do, whether it be handheld versions, Classic Mode, or Football Manager Online, which is our Korean MMO that comes out later in the year.

The data side of things is absolutely imperative, but I mean in Football Manager Classic, we’re actually showing a little less data to people. That meant we could make the font size bigger, which is something people have complained about in our game that there was too much information on the screen.

It was too overwhelming, so we’ve cut that back a little bit for Classic so that people don’t feel overwhelmed when they first play the game.

Can we dabble a little more into classic? Like, say I’m a total newcomer to the Football Manger series, what should I expect when I first start playing?

The main mantra that we were using internally at the studio for Classic is that it was a tactics and transfers game. So what you do is, you start with any football team out of 51 countries from around the world.

You start off with their current squad, and it’s your job to buy and sell the players to make sure that you’re one: balancing the books, and two: improving your squad. Then you need to find the right tactic for all those players, play matches and try to outwit the opposition.

That is the reason for playing the game, to try and get your team to be the best team in the world.

As it’s slightly scaled back, are you eyeing the iOS market for Classic, perhaps as a lighter version of the full experience?

Well as we’ve already got Football Manger Handheld on iOS and Android, we’re doing pretty well. We’re regularly in the top grossing chart in Europe and done way better than we were ever expecting to.

That’s another step lighter than Classic, as we have a different match engine that gets used in Handheld. Unfortunately, there is not a mobile phone or tablet at the moment that can handle out main match engine.

That’s because the amount of the artificial intelligence in there – if you consider we’re simulating every one-eight of a second of football in our match engine – and because every blade of grass, our new physics engine, every gust of wind all has to get taken into account.

Those devices are not powerful enough – as yet – for Classic. So we’re going to stick with Handheld, and there will be new versions of Handheld before the end of the year for people who want to play the game on the move.

You mentioned there the updated match engine. What are the biggest changes to the engine this year?

Well this year there’s the brand new physics engine which is much better on ball resistance, wind, and rain. There’s a lot more curve and swerve in on the ball now. Obviously if you’re playing downhill that’s going to have an effect, or if you’re playing in adverse weather conditions.

We’ve got hundreds of new animations – we have those every year – so it sounds a bit boring talking about them but it does make a big difference. Because you know, we’re not up to the level of FIFA’s visuals yet. Whether we get there or now, who knows, because there’s a lot more going on in our game.

But certainly we strive to be the best, and there are new player models this year, so we’ve got better head tracking and better bone movement this year. Even down to the little touches, like little bottles of water down by the dugouts and behind the goals.

So we’ve got attention to detail, we’ve worked hard on that. We’ve also got a new camera angle in there called ‘Rail Cam’ which does what it says on the tin. But with every other camera angle we had a long chat with our lawyers a few months ago about how close we could zoom in to the action without breaking any of our licenses.

We’ll now allow people to zoom in, or out, or left, or right while using any of the camera modes in the game, so you can get closer to the action than ever before as well.

Considering everything you put into the management side, and now all of this into the match engine, it really is just a colossal undertaking isn’t it? It gets to the point where it starts to make my brain hurt trying to comprehend it.

Yeah it is pretty hardcore, and we’re quite well defined in the teams that we have here. Everything is broken down into smaller groups, so we don’t just have a rulebook team, gameplay team or a match engine team.

We’ve got an AI team, media team, and the communication flow between departments is really, really good, so that does mean everything does end up tying in together. I think we got closer to that than ever before this year, in the way that that the training – for example – ties in with the tactics.

The other thing that people have to bear in mind is that during our announcement, we talked about how there are 900-plus features this year. We’ve announced very few of those, and we’ve got at least 25-28 video blogs, which are all going to be two to five minutes long.

They’re going to start on Monday 10th of September, and there will be a new one every weekday for five or six weeks. They will reveal a lot more, but there are about 300-400 new features that we’re not going to reveal before launch.

We want people to find them on their own as they play. Lots of them are little touches that are really nice, because I think last year we actually revealed too much and there was nothing left for people to discover. So this year we’re going the other way and holding back on a lot of stuff.

It’s good that you’re keeping back these little surprises for the community. What were the key things fans asked you to improve or add this year?

We don’t really have one community, we have multiple communities, so we treat our forums differently to our Facebook, which are both treated differently to Twitter. That’s because some types of people are in one place, others are on all of them.

The kind of things people are looking out for particularly was the network game revamp. We were still kind of stuck in the 90s with our network game, where someone had to be the hose and then other people would type in the IP address of the host, and then they’d come into the game.

People have been asking for dedicated servers, and we decided to go down the route with Steam, because if Steam can handle Team Fortress 2, then it can certainly handle Football Manager.

But rather than going, ‘OK lets’s just put the network game on Steam, we sat down and thought ‘what else can we do?’ So we gave people the possibility of setting up their own custom competition through the network game – cups and leagues.

We also though, ‘What else could we do? Well, why don’t we let people export their custom team from their main saved game and use that in the network game?’ So if someone’s been playing the main single player game for 20 seasons, they can export the team from that and test them against others.

What about training? Because I know you guys are going big on that this year too.

Well certainly the match engine improvements and physics engine stuff came from community conversations, we’ve had huge talks with tactical experts – not just from our forums, but real life managers and coaches – who point out where we’re making mistakes in our game.

Training is something that is always controversial, hence the revamp on that. Our last two revamps with training were ridiculous based on the level of depth we were going in to.

Real managers don’t have that depth, so I spent some time at training sessions with clubs to see exactly how it goes on, and then we sent feedback to the coders working in that area to help us improve it. Training camps came directly from that process.

All these different communities steer different things in different ways, but I’d say – even though VG247′s community is full of hardcore gamers – when it comes to Football Manager, they’re maybe not hardcore football fans.

So when there have been conversations on there in the past, I’ve seen people say that the game felt too complicated, and even on The Guardian forums we’ve read people saying, ‘Oh, I used to love the game but now it’s got too complicated.’

Those are the people who really started pushing the idea in our heads for Football Manager Classic, and that then developed from there. When we were talking internally in the studio, and we even found that people working here who had kids just didn’t have time to play the game any more.

So we thought, ‘right, let’s give them a mode as well’, and we tried to give a mode to everyone. We’re never going to get it 100% right, and we’re always going to have some people complaining.

What areas do you think they will they still complain about?

The hardcore gamers are probably going to complain about the unlockables in Classic Mode, that you can pay for. But the unlockables aren’t for them, because they’re going to be playing the sim mode, not Classic Mode.

Whereas people who are playing Classic Mode will probably want to cheat a little bit to accelerate their progress further, so why shouldn’t there be unlockables there. I mean, I will totally admit that there are some levels I get stuck in when playing Angry Birds, so I bought the golden eagle [laughs]. So yeah I’ll spend some money to get around that.

It’s a way that people are used to playing games now, so why stop them from being able to do that if they want to? Just because a few hardcore people aren’t going to like it? There should be choice for everyone.

With so many people to please, will you consider running a beta for the game?

We’ve got a beta that goes on anyway – both with some hardcore and some less-hardcore people – who’ve been playing the game for a few weeks. I’m absolutely amazed that nothing has leaked, so if any of them are reading this: thank you, I love you all.

We’ve had a wide variety of people looking at it, and testers in the studio as well. So we’re getting good feedback, but the problem with open betas is that we get too overwhelmed with the same people saying the same thing.

What I would say though is ‘watch this space’, because there’s something that we’re tying to pull off at the moment preorder-wise which we havent got nailed yet – hence we haven’t announced it yet.

But we are doing our best to make something that will let a few more people see the game earlier than they would normally be able to. We’ll start talking about that -hopefully in a few weeks – then we can reveal all.

It’s something that – if we do pull it off – we hope that every games company will do the same thing. There’s no reason why they can’t

You mentioned at the start that you’re always looking forward. What do you see changing in the future of the franchise, and what would you like to see from new PC tech to help you improve the game?

Well at the moment I wouldn’t like to see Windows 8. I don’t think I’m doing anything controversial by saying that. Certainly we aim our games at six year old laptops so what comes through next for us will be in six years time.

What I’m more interested in at the moment is what’s going on in the tablet space, and what’s going on in the next generation of tablets. But also smart TV is something that impresses me as well.

I think we’re going to end up with a world of possibilities for new formats so that even more people can enjoy our games in years to come.

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    Star Wars Battlefront players who can’t or won’t play with others can always team up with and against AI. Star Wars Battlefront will support AI bots for those who want to play alone, DICE has confirmed. According to design director Niklas Fegraeus, bots will be available both on and offline. We have a feature called […]

  • Free Helldivers update coming soon

    Helldivers developer Arrowhead Games has begun teasing a free update. The Helldivers teaser below is called “Turning up the Heat”, which seems to be the name of the update. It doesn’t tell us very much otherwise, but I’m sure fans can figure out some of the details from watching the gameplay. The update is “coming […]

  • Borderlands creator farewells Gearbox

    Borderlands creator Matt Armstrong has announced his departure from developer Gearbox Software. Borderlands was Armstrong’s baby; he created the franchise and wrote the first game. the franchise has gone on to great success, but nevertheless Armstrong is moving on. He announced his departure from Gearbox on Twitter, sounding quite cheerful about it. Things changed. No longer […]

  • Sony Pictures has been working to secure the Smash Bros. rights – report

    Super Smash Bros. might be a Nintendo flagship, but it’s Sony’s movie business that wants to bring it to the big screen. A Super Smash Bros. movie is referenced several times in documents published by Wikileaks following the huge Sony Pictures leak. ArsTechnica dug out these interesting snippets, discovering that Sony made a “full court […]

  • Life is Strange Episode 3 coming next month

    Life is Strange Episode 3 will arrive as expected next month. Life is Strange developer Dontnod confirmed on Twitter that the third episode is on track for a May release. It's great to hear so many of you are excited for Episode 3 which will be released in May! (official date TBA) pic.twitter.com/jIp7upU2u9 — Life […]

  • Star Ocean 5: Integrity and Faithlessness – details on story and setting emerge

    Information pertaining to the story and setting in Star Ocean 5: Integrity and Faithlessness has been detailed by Famitsu. According to what Siliconera reports, several centuries after leaving Earth, humans have created the “Galactic Federation” in order to maintain unified order and peace after years and years of war. But all is not peaceful, as […]

  • This homebrew app turns your 3DS into a remote desktop – shown running World of Warcraft

    Modders are busy working on a Nintendo 3DS homebrew app which turns the system into a remote desktop. A post on the gbatemp forum (thanks, Eurogamer) shows the app in action running World of Warcraft on a 3DS – although not perfectly. At present, the app has a rather low frame-rate, but development is still […]

  • Release dates for three Hyperdimension Neptunia games announced

    Hyperdimension Neptunia fans will be pleased to know three games in the franchise have release dates for Steam and Vita. Hyperdimension Neptunia U: Action Unleashed, which was announced for western audiences last year, will arrive on PS Vita will be released digitally and and at retail in North America on May 19 and in Europe […]

  • Mass Effect 4 survey contains info on crafting, exploration, a Horde Mode more – RUMOR

    Remember when a Dragon Age: Inquisition survey popped up and outed possible content for the title? It’s happened again and this time it’s for the next Mass Effect game. Note: take the information contained herein with a grain of salt. Surveys, if this one is legit, are usually sent out to test ideas and aren’t […]

  • GTA 5 PC: modders poking around the files find Army Cavalcade, Feroci and SuperGT textures

    More GTA 5 information has been posted by modders poking around in the files of the PC version. This time, instead of zombies and horses, textures for the Army Cavalcade, Feroci and SuperGT vehicles have been found. New leaked vehicles Barbarian, Detonator and Tampa are also mentioned in the thread. A screencap of the files […]

  • Sony leaks: Uncharted movie similar to National Treasure but more “intense” and not as “silly”

    Sony Pictures wants the Uncharted film to be similar in tone to the National Treasure franchise, but not as soft or silly, and with deeper romantic storyline than the Nicolas Cage films. The information on the upcoming film was pulled from emails and database files derived from the Sony Pictures hack last year by North […]

  • Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” says DICE

    DICE boss Patrick Bach has promised Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” as the game carries the Battlefront title for a reason. Speaking with Eurogamer during Day 2 of the Star Wars Celebration yesterday, Bach said the team stayed true to the “core ethos” of the Battlefront series by adhering to what […]

  • New Steam policy restricts accounts to protect users from phishing scams and spam

    Valve has implemented a new policy on Steam which limits user accounts which have spent less than $5 through the store. The new policy is to protect users from phishing scams and spam. If the users hasn’t spent anything on the store, they at least have to have $5 sitting in their Steam Wallet. This […]

  • Latest Flash Sale on the US PlayStation Store discounts action games and movies

    Sony is hosting another Flash Sale on the North American store with plenty of action games, and some films, to help get your weekend started. The list is super long, so here’s a few highlights: Army of TWO The Devil’s Cartel Battlefield: Bad Company 2 Bayonetta Beyond Good & Evil HD Castlevania: Harmony of Despair […]

  • A new expansion for Postal 2 called Paradise Lost was released today

    It appears Postal 2 has a new add-on available. No, it’s not for the 2003 version, but the Complete Edition which was greenlit on Steam 10 years later. Called Paradise Lost, the add-on stars the Dude and contains a new single-player story campaign and new areas featuring free-roam gameplay. The original voice actor for the […]

  • GTA 5 patch 1.01 is now available for PC, fixes launcher and framerate issues

    Rockstar has released patch 1.01 for the PC version of GTA 5 and along with a fix to the character’s facial features changing when transferring to PC, the launcher will no longer drain your CPU and crash. Here are the full patch notes: Fixed an issue where the GTAV Launcher would use an abnormally high […]

  • Ultra Street Fighter 4 will arrive on the PS Store for PS4 in May

    Ultra Street Fighter 4 will be released on PlayStation 4 in May, Capcom has announced. All characters, levels and previous DLC will be included in the PS4 version, including a fix to input lag found in the PS3 version’s controls. The fighting game will be released digitally on the PS Store May 26 for $24.99 […]

  • Upcoming Dark Souls 2 patch to fix weapon degradation glitch

    Weapon degradation wan’t an intentional feature in Dark Souls 2, and now that it has carried over into Scholar of the First Sin, the glitch will be patched out in an upcoming update. The glitch also affected the framerate of Dark Souls 2 on PC, and on all platforms with Scholar of the First Sin. […]

  • Star Wars: Battlefront is now available for pre-order on Origin, Amazon, others

    Star Wars: Battlefront is now available for pre-order through EA’s Origin service as well as Amazon and GameStop. Star Wars: Battlefront pre-orders, as previously reported, will include early access to the free Battle of Jakku DLC. The planet is included in the upcoming film, Star Wars: The Force Awakens, and finds the New Republic coming […]

  • Star Wars: Battlefront – watch the lovely reveal trailer here

    The first trailer for Star Wars: Battlefront was released today after much anticipation. Watch the lovely game reveal below, all captured on PlayStation 4. The trailer was revealed during an EA panel today at the Star Wars Celebration, and featured Lucasfilm concept artist Doug Chiang, the game’s senior producer Sigurlina Ingvarsdottir, and other members of […]

  • Star Wars: Battlefront has 40-player battles, play as Darth Vader and Boba Fett

    Star Wars: Battlefront will take place during the original film trilogy’s timeline, according to a report from the Associated Press. It appears the information was posted ahead of time, (via Kotaku) as the report is written in past tense. According to the report, players will take part in “frenzied shoot-outs between up to 40 players” […]

  • Microsoft confirms departure of Xbox Europe VP Phil Harrison

    Microsoft has confirmed the departure of Phil Harrison, its corporate VP of Xbox in Europe. According to a statement, Harrison left to pursue interests outside of the company, Xbox boss Phil Spencer told GI.biz. “Following a successful tenure as Corporate Vice President in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside […]

  • Battlefield Hardline Rent-a-Server option coming to both last and current-gen consoles

    Battlefield Hardline players will be able to take part in the Rent-a-Server program, similar to the one in Battlefield 4, when the first patch for the shooter is released. Rental servers will come to both last and current-gen consoles, and CPU issues will be addressed in the patch as well, which PC players will be […]

  • Chip’s Challenge and unreleased sequel Chip’s Challenge 2 arrive on Steam next month

    Chip’s Challenge, the 1989 top-down tile-based puzzler created by Chuck Sommerville, is heading to Steam along with the unreleased sequel Chip’s Challenge 2. After the release of the first game, Sommerville spent two years developing the sequel, only to find the trademark had been sold. The trademark’s new owners wanted him to fund the publishing, […]

  • Pillars of Eternity patch betas hitting Steam, update 1.05 to drop in May

    Patch 1.04 for Pillars of Eternity dropped yesterday, and according to Obsidian Entertainment, players can expect the next round of fixes to arrive in May. According to a post on the Kickstarter page, patch 1.04 contained quite a bit of fixes, and going forward, the team plans to continue squishing bugs, adding additional polish and […]

  • Goat Simulator comes to Xbox platforms

    Goat Simulator continues its plan to dominate all platforms under the sun by releasing on Xbox consoles. Goat Simulator has been released on Xbox 360 and Xbox One. The store page for the Xbox One version is now live, but the 360 one is lagging behind. Don’t know what this game is or what it’s […]

  • Alienation: first co-op footage revealed

    We have our first look at gameplay footage from Housemarque’s Alienation. Housemarque has finally given us a look at their upcoming shooter project, Alienation. The twin-stick shooter will feature co-op and the new video shows it in action. It’s a short one but still manages to demo several environments. The game was shown off at […]

  • ReShade SweetFX supports GTA 5, user-made presets begin popping up

    GTA 5 modders started making presets for ReShade SweetFX as soon as they realised the tool supports it. To the modding community’s delightful surprise, shader-altering tool ReShade SweetFX was discovered to support GTA 5. What this means is that anyone can download the tool, mess around with the post-processing options, and inject them into GTA […]

  • Project Cars goes gold, full track list revealed

    Project Cars has finally gone gold. Project Cars developer Slightly Mad has announced that the racer has reached gold master milestone. “We know the wait for the game to be released was worth it, as we’re confident the quality and realism level we have achieved will provide our fans with the game they are all […]

  • Dragon Quest Heroes has a stupid subtitle in the West

    The Western release of Dragon Quest Heroes has been given the most absurd subtitle. Square Enix announced a while back that Dragon Quest Heroes will come to North America and Europe this year. Unlike in Japan, it will launch only on PlayStation 4. Earlier today, the Japanese publisher revealed what the game’s logo will look […]

  • Minecraft vulnerability allows users to crash servers remotely [UPDATE]

    A security flaw discovered in Minecraft’s code that could give perpetrators the ability to crash servers remotely has been fixed via a patch by Mojang. Update: Mojang has released an update to Minecraft patch 1.8, listed as version 1.8.4, and it is available now. It fixes reported security issues, in addition to some other minor […]

  • Official Bloodborne merchandise now available, including a limited edition statue

    The PlayStation gear store has added a new section dedicated to Bloodborne merchandise. The first set of items is as good as you’d expect. If you’re a fan of Bloodborne and want to make sure everyone around you knows it, you’ll be happy to know that Sony has added a few pieces of Bloodborne-branded gear […]

  • Destiny Xur update: should you buy The Last Word?

    Xur is selling one of Destiny’s top hand cannons today: The Last Word. Is it worth grinding the coins for? The answer is a resounding YES. The Last Word is one of Destiny’s best Exotics, and one of the best Hand Cannons in the game. Our Destiny expert Alex notes that it’s one of the […]

  • Destiny: Xur location and inventory for April 17, 18 – The Last Word edition

    What did our good buddy Xur bring for us this week? Xur: Agent of the Nine, Destiny’s weekend vendor is back with more Exotic offers. Xur is your guy if you’re after Exotic weapons or armour, provided you have the Strange Coins for them. Head over to the lounge in the Tower Hangar, you’ll find […]

  • The Witcher 3: Wild Hunt discounted for Gold members, pre-load now live

    The Witcher 3: Wild Hunt files are now live on the Xbox Store. Xbox One owners with The Witcher 3: Wild Hunt pre-orders can start downloading the full game to be ready for launch. The file size was confirmed earlier to be just over 25GB. Those who have yet to pre-order can do so at […]

  • GTA 5 files accessed by modders, reveal horses, zombies, more

    Modders have managed to pry GTA 5′s file lock open and expose many of its interesting innards. GTA community modders have gained access to several of GTA 5′s archives on PC. These files were previously believed to be inaccessible. Popular modding tool OpenIV, which was used in editing files in GTA 4 (hence the name), […]

  • Bethesda’s E3 invite features Dishonored, Doom, Wolfenstein… but no Fallout

    Bethesda is going first at E3 this year with a showcase of games on Sunday night. What clues can we see in the press invite? Skyrim publisher Bethesda has sent out confirmation of its E3 showcase, taking place Sunday June 14. The invite includes a number of Bethesda game characters including Wolfenstein’s BJ Blazcowicz, a […]

  • Here’s Crytek’s VR demo, because dinosaurs

    Dinosaurs! This is precisely what virtual reality is for. VR demos are all over the place and CryEngine developer Crytek has produced one of its own, showing off how the engine is flexible enough t- Look, let me level with you: I don’t care. I only care about dinosaurs. Hush now and watch the dinosaurs. […]

  • StreetPass update adds birthday collecting, VIP Miis and more

    StreetPass collecters should take advantage of an optional update. It’s International StreetPass Week, so now’s the time to break out the 3DS and go hunting. Don’t leave your home network without first checking out a new optional update, though. Kotaku reports the update prompt is available from the leftmost icon in your StreetPass Mii Plaza. […]

  • Massive Uplay sale offers cheap games in time for the weekend

    PC gamers can grab a sweet saving or two in Uplay’s Spring Sale. Assassin’s Creed: Unity, Far Cry 4, South Park: The Stick of Truth, Dragon Age: Inquisition and Alien: Isolation are all on sale as part of Uplay’s Spring Sale, among many other titles. The sale offers discounts of up to 85% off digital […]

  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]