Sections

PlanetSide 2 interview: resurrecting the dead

Wednesday, 5 September 2012 17:07 GMT By Dave Cook

PlanetSide 2 is currently in beta, and the timing couldn’t be better for SOE’s sequel. VG247′s Dave Cook speaks with the studio to find out why round two will be a winner for the team.

The sheer numbers involved give the fighting an intensity that you just can’t replicate with any other game mechanic, and that’s something that has us really excited.

Game designer Jason Good believes that the original PlanetSide was ahead of his time, and he’s absolutely right. Launched in May of 2003, Sony Online Entertainment’s MMOFPS pre-dated World of Warcraft’s release by over a year, and although it gained a cult following, it never exploded like Blizzard’s game did.

The world wasn’t ready. The notion of sprawling worlds, massively multiplayer experiences – and perhaps most importantly – established microtransaction funding models didn’t do much to ease PlanetSide’s success. But SOE is back for more.

It makes perfect sense too, as the MMO landscape is positively exploding right now. Tapping into the industry’s keen interest in the social and MMO aspects of gaming, PlanetSide 2 – which is essentially a re-telling of the original game – will finally give the series the platform it deserves to succeed.

VG247: The original PlanetSide came at a time when the MMO model was still finding it feet. Is it fair to say that the game was ahead of its time?

Jason Good: I think that’s a fair assessment. Working with the technology available ten years ago definitely limited some of the things the original PlanetSide could do, but it still captured a scope and scale that was phenomenal and groundbreaking.

I think having some of the more modern options beyond of the traditional subscription model would have been a huge boon for the original in terms of its overall impact.

It wasn’t all wasted time however. What key lessons did you learn from your time spent with the original, and how did they help SOE’s fresh approach going into PlanetSide 2?

The original PlanetSide was awesome, but there were definitely areas we thought needed iteration. The thing at the forefront – for me at least – were the core shooter mechanics.

Technology at the time just couldn’t allow for an experience that would have been able to stand up against modern shooters. One of our goals was to
make sure PlanetSide 2 didn’t make any sacrifices in that department.

The original also had a rock-paper-scissors feel to the combat that we wanted to smooth out a bit – for example, MAXs could only be effectively countered by anti-vehicle weapons in the original PlanetSide. In PlanetSide 2 we’ve smoothed that out by making the Max class vulnerable to regular bullets and headshots.

Marv Wolfman is penning PlanetSide 2′s backstory, which is said to much grander this time although it is essentially a re-imagining of the original. Can you give us an insight into the new plot changes and the experience of working with Marv?

It’s been great. We think he’s created a really rich and exciting backstory for us. His work helps solidify the motivations of the various empires and provides some depth to the reasons behind the conflict, while still maintaining a lot of the core elements that will feel familiar to players of the original.

How will players gradually uncover this story with so much mayhem going on? Is it all told through linked to missions, or is there scope for world changing events like Blizzard did with World of Warcraft: Cataclysm?

The scope of the lore we’ve been releasing on our website is pretty huge, spanning hundreds of years leading up to the events of PlanetSide 2.

It definitely has left us some room for potential foreshadowing of events that may come to pass, but for launch at least, the lore is there as a backdrop to set a tone and give some context for this massive conflict, not to guide or directly impact player activities.

And in the middle of this backdrop there are three factions in PlanetSide 2. Can you give us an insight into how they differ in terms of play style and thematically?

The Terran Republic is the historic authority on Auraxis – a holdover from Earth’s
government that strives to preserve law and order to uphold the unity and safety of Auraxis. Their empire emphasizes speed and rate of fire.

The New Conglomerate is a group of rebels formed of mercenaries and freedom
fighters who seek to tear down what they see as an oppressive Terran Republic
government and fight for the ability to control their own destiny. Their weapons and vehicles are all about hitting hard and holding up under punishment.

The Vanu Sovereignty is extremely advanced, employing powerful alien technology on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis and they will annihilate anyone who interferes. Their weapons and vehicles emphasize accuracy and maneuverability.

With each of the three factions focusing on their own specific traits and gun styles, how challenging has it been to hit a solid gunplay balance in such a game with so many variables?

Very challenging – this is why Beta is so important for us. Beta testers give us the right kind of environment to test against when it comes to balancing things like weapons. Now that we have Beta running, it should make our efforts going forward much more effective.

On top of guns you are also giving players unlockable skills that are only said to only tip balance between 12-20% so that they don’t get too overpowered. Can you give us an insight into some of these skills and how they shake up battles?

We’re still in the process of locking down abilities and tuning values on our
certification system – which is essentially unlocking skills, as you say – but there are a myriad of different unlocks for each class, weapon, and vehicle planned.

These can range from unlocking access to explosives or tools for a specific
class, upgrading the regen on abilities like cloaking or jump jets, accessing new
attachments for a weapon, or decreasing the spawn timer on a vehicle.

Let’s talk about tech for a bit: What are the biggest changes you’ve had to make to the ForgeLight Engine to make PlanetSide 2 a reality?

From the perspective of a writey-designer type, coders are like wizards that cast
spells with frightening math problems instead of material and somatic components. They turn things in my imagination into things that happen in game through secrets techniques I will never fully understand.

It was these wise and powerful coders that created the ForgeLight Engine through arcane magicks and blood sacrifice – or so I assume.

All kidding aside, I can only speculate regarding the challenges that came up during ForgeLight’s initial development. From my end of things – the way less technical end – I can say we’ve been constantly refining the engine to help ensure that we provide the best possible experience once we really start bombarding it with players in a live environment.

It is a live environment as you say, and it’s also a massive one. What is the key to making such a big area feel populated? How must you approach game design to give players plenty to see and do?

Really, the challenge was in trusting in the scope of the game – the players are
the only population. When you’re designing an area that’s meant for two thousand combatants, it’s going to feel emptier than you’d like during your internal testing.

Keeping in mind how many players were really going to need space to maneuver
was something we had to keep at the forefront, and now that we have Beta running, I’m really glad we didn’t clutter up the place.

We’ve heard that you may expand the game beyond that initial world by adding other planets. How much of this decision – or any big decision for that matter – hinges on the community?

There are a number of different directions we go could post launch – which could certainly include new worlds beyond Auraxis – but right now we’re all focused on
Beta and getting PlanetSide 2 ready to launch.

I think through the history of PlanetSide 2’s development we’ve managed to cultivate a great relationship with our community – we’re always interested in their feedback. I can’t imagine us not taking the opinions of the community into account as we go forward.

War. It’s pretty.

How has the beta been so far, because so much of that core feedback comes from the testing phase doesn’t it?

Hectic, but fun. It’s really a pretty big undertaking for our team. We’ve been in this mode of heads down, working hard, banging stuff out, for so long – and then all of a sudden you need to shift into being essentially a live game. Bug fixes that once could have been put off become urgent, the community expands, and now there’s a ton of new data to examine.

One of the things that I think surprised us all was just how epic the combat felt right from the get go with Beta. We still have a lot of work in front of us, but even in this really raw state we saw the potential of what we had going.

The sheer numbers involved give the fighting an intensity that you just can’t replicate with any other game mechanic, and that’s something that has us really excited.

To what extent will the success of the beta dictate the next beta phase and your final release window?

Beta is huge for us. We have a game that’s intended to be played with thousands of people –this is the first time for us as developers that we really get to see if our designs hold up under those numbers.

Testing things with hundreds of people internally lets us extrapolate what we ‘think’ will happen, but with beta we get to experience everything as sort of a ‘live fire’ exercise.

We know where we need to be at launch, and the data we see on beta and the feedback we get from players is going to do nothing but help us get there.

As a free-to-play game, rushing it out the door would be especially bad. There’s no box sales for us to fall back on – if it isn’t fun, we aren’t going to see any money, simple as that. Luckily for us, I think a lot of people are going to have a blast in PlanetSide 2. There’s nothing quite like it when it comes to online gaming.

It seems some – but not all – MMOs are struggling to retain players. What do you feel is the secret to convincing people to stick around?

The core gameplay needs to be fun enough that it holds players’ attentions long
enough to get caught up in the community. Rolling my 14th alt all by myself does not sound like a ton of fun, but rolling my 14th alt with a bunch of my guildies where all of us are bards or rogues or something crazy sounds way more interesting.

Due to WoW’s enormous success, a lot of companies have tried to emulate it, but I think the shiny veneer of these new MMOs wears off more quickly because it feels like we’ve already played them once before.

And weren’t those great times the first time around? You haven’t actually talked
to your guild in awhile…maybe you should re-sub and just go check out what
everyone’s been up to…Did you hear there’s a new expansion out? You can play as a goblin now? OH SNAP!

And then it has you again, and the vicious cycle repeats.

You are a free-to-play game, and that does make it easier for players to come back whenever new content is added. Is the age of the subscription MMO truly dead?

In the traditional sense, I’d say it’s definitely dying. As developers continue to
figure out how to handle free-to-play in more effective ways, I think the traditional subscription MMO will continue to fade.

If executed properly, the free-to-play business model gives more freedom and
choice to the customer and us as the publisher. It’s better for everyone.

Players can try a game without any upfront cost. More players will have the
opportunity to experience your game because of this. Players can choose how much money – if any – they are willing to spend.

In the sub model, if I’m only willing to spend five bucks a month in your game,
I probably can’t play it at all and the developer will get none of my money. Free-to-play will let me try the games I am interested in.

In traditional sub models, the 5 dollar player and the 300 dollar player aren’t supported and that leaves much to be desired from both sides of the equation.

In most situations, players that can’t or don’t want to pay anything will still
contribute to the game’s community through overall ‘buzz’, and add in-game content in the form of pvp enemies, group or guild members. Players are content in the free-to-play world.

PlanetSide 2 is in beta now. To join the fight, head over to the game’s official site.

Latest

  • Amiibo Cards, woolly Amiibo, new Animal Crossing and more from today’s Nintendo Direct

    Today’s Nintendo Direct was full of great news for 3DS and Wii U fans. In addition to the Super Smash Bros. DLC and Amiibo news already posted, Nintendo revealed a great many interesting things in today’s Nintendo Direct presentation. For horror fans, some very welcome news to start with. Fatal Frame: Oracle of the Sodden […]

  • Super Smash Bros. Mewtwo DLC and patch this month, new Amiibo

    Super Smash Bros. gets some DLC and a patch this month. Super Smash Bros. was one of the headlines of today’s Nintendo Direct. The long awaited Mewtwo DLC will release on 3DS and Wii U on April 28 for $4 for one version or $5 for both platforms. If you already own both versions of […]

  • DiRT 3 now available on Steam with “100% less Games for Windows Live”

    Codemasters has announced DiRT 3 has ditched Games for Windows live for Steamworks. All who own the game on PC will be upgraded to the Complete Edition, which includes all DLC at no extra cost. Those who have the GFWL version of DiRT 3 in their Steam Library will now have access to the DiRT […]

  • Here’s the final Club Nintendo Elite Status rewards for North America

    Nintendo has announced the final Elite Status rewards for Club Nintendo members in North America. Those who carry Gold or Platinum status can redeem the following games below: Platinum Animal Crossing: New Leaf Mario Golf: World Tour Mario Kart 7 Mario Party: Island Tour New Super Mario Bros. 2 Yoshi’s New Island Donkey Kong Country: […]

  • Mac beta for Elite: Dangerous has started

    Frontier Developments has announced the Mac beta for Elite: Dangerous is live for those with prior access to the alpha or beta version on PC. More participants are expected to be invited in the future. According to the forum post, a variety of Star port types will be included, which Frontier would “specifically like” to […]

  • Nintendo WonderCon line-up announced along with amiibo tournament

    Those attending WonderCon Anaheim this weekend should stop by the Nintendo booth and get hands-on time with Splatoon and Xenoblade Chronicles 3D and other titles. Along with playtime opportunities, Nintendo will also host the first of several amiibo tournaments. To enter, just show up with your figurine at the firm’s booth to compete in Super […]

  • Here’s what a Fast and the Furious 8-bit game may have looked like

    CineFix has posted a new 8 Bit Cinema entry, and this time The Fast and the Furious series has been given a SNES Racing Game makeover. The series features movies retold as NES and SNES games. It’s perfect timing as Furious 7 releases on April 3. Enjoy. Via Kotaku.

  • Humble Indie Bundle 14 contains some physical merchandise

    Humble Indie Bundle 14 has some rather nice games on offer, including the Travelin’ Pack which contains physical merchandise. You can pay whatever you like and pick up Pixel Piracy, UnEpic and Super Splatters for Linux, Mac and PC. Pay above the average and you will unlock Outlast, Torchlight 2 and La-Mulana for Linux, Mac […]

  • Destiny April Fool’s Easter Egg is colorful and full of dancing

    If you log into Bungie.net today, you will be met with a small Easter Egg which changes the color of your Destiny character and makes it dance. Just log into your profile on the website to see this for yourself. Arekkz Gaming brought this to our attention, and filmed his dancing character in the video […]

  • DeNA hopes Nintendo mobile deal brings in $25 million a month

    DeNA CEO Isao Moriyasu has said he hopes the company’s deal with Nintendo proves to be lucrative enough to bring in $25 million per month. Speaking with Reuters, Moriyasu said a financial target has yet to be discussed, but the company hopes Nintendo game surpass that of DeNA’s Kaito Royale title, which brought in over […]

  • Final add-on for Sunset Overdrive releases today

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, releases today with an all new story, area and weapons. It is free for Season Pass ($19.99) owners or $9.99 for those without a pass through the Xbox Store. You will also notice when heading through the store link a permanent […]

  • Battlefield 4: watch the return of Gun Master mode

    Let’s take a look at Battlefield 4′s new Gun Master mode in action. We already brought you details of the five new free guns available for Battlefield 4, but this is something a little special. Captured in the Community Test Environment, this is Gun Master, the new mode for Battlefield 4. There are 17 ladder […]

  • Bloodborne debut tops Media Create charts with over 152,000 units sold

    Bloodborne’s debut was strong in Japan, selling 152,567 copies within three days and landing at number one on the Media Create charts. For the March 23-29 period, seven other titles debuted on the charts, but many were multi-platform releases such as: Sword Art Online: Lost Song, One Piece: Pirate Warriors 3 and Pro Yakyuu Spirits […]

  • Microsoft considered launching Xbox for free, eventually adding Windows

    At one point during the development of the original Xbox, Microsoft considered making the console free. Speaking with GI.biz, Oddworld Inhabitants’ Lorne Lanning said this was the deciding factor when it came to releasing Munch’s Oddysee on the Xbox platform at launch. “At the time, Xbox thought that the core market was going to be […]

  • PlayStation Home servers are now offline

    PlayStation Home has closed its doors, as per a previous announcement from Sony. The servers went offline yesterday morning on March 31. Sony said it was closing the service due to a “shifting landscape” and from September through March 31, free content was offered as a token of gratitude. PlayStation Home is now no longer […]

  • Bloodborne director says ICO renewed his interest in making video games

    When development on Demon’s Souls was in the early stages, things weren’t going to well as From Software had been unable to “create a compelling prototype.” Luckily, Hidetaka Miyazaki stepped in and took over the project. Speaking in an extensive interview with The Guardian, Miyazaki said despite the game’s problems when he found out it […]

  • New Gears of War won’t come to Xbox 360

    The next Gears of War game will be a new-gen-only product. The new Gears of War, currently in development at Black Tusk Studios, is coming only to Xbox One. Here’s Jack Felling, one of the game’s developers, answering a fan on Twitter. @Clayton_117 No sorry, it won't be available on the 360 but it will […]

  • Batman: Arkham Knight PS4 content is a timed exclusive

    The Batman: Arkham Knight PlayStation bonus DLC is a timed exclusive. The bonus content those buying Batman: Arkham Knight on PlayStation 4 will get, may end up coming to other platforms. As is usually the case with these types of DLC exclusivity deals, there’s always a duration. In Amazon‘s listing of the limited edition Batman: […]

  • GTA 5: how to get the Duke O’ Death in GTA Online

    Players have worked out a glitch to spawn Trevor’s infamous Duke O’ Death muscle car in GTA Online. Previously only available in single-player games, the Duke O’ Death is a bonus vehicle for players who upgraded their game save from last gen to new gen consoles. The Duke remained a single-player only vehicle, but now […]

  • StarCraft 2: Legacy of the Void closed beta now live

    The closed multiplayer beta for StarCraft 2: Legacy of the Void is now live. As promised, Blizzard has launched the StarCraft 2: Legacy of the Void multiplayer closed beta. Invites are being sent out now for the beta’s initial phase. During this early phase, players will be able to sample the latest build and the […]

  • You can try Mortal Kombat X DLC characters, even if you don’t own them

    The challenge towers in Mortal Kombat X will rotate in DLC characters, giving everyone the chance to try them before forking out the cash. Mortal Kombat X will bring back the Challenge Towers mode and it’s through this mode that you’ll get to try any of the game’s DLC characters, even if you don’t own […]

  • Battlefield 4: Weapon Crate DLC brings five free weapons, here’s what they are

    The new weapons in Battlefield 4′s upcoming DLC have been revealed. Battlefield 4 is getting a new piece of DLC that adds five new weapons to the game, dubbed the ‘Weapon Crate’ DLC. Reddit user Mainfold managed to grab images of all of them from the latest client. The weapons were added in the latest […]

  • Resident Evil: Revelations 2 now supports online co-op in Raid mode

    Resident Evil: Revelations 2 has received the promised patch that lets you play Raid mode online. Resident Evil: Revelations 2 shipped with Raid mode playable offline only. Capcom promised a patch will launch in March to enable online play, and has made good on this promise. Code Red stages in Raid mode received a difficulty […]

  • Mortal Kombat X: get your first look at Goro this weekend

    Prince Goro, everyone’s favourite four-armed half-human, will be shown off this weekend for the first time. Mortal Kombat X and Twitch will host a livestream this Saturday, April 4. Among the many things that will be shown during the stream, one thing stands out, the first gameplay reveal of Goro. Prince Goro is confirmed as […]

  • Titanfall DLC maps added to regular playlists

    Now that all of Titanfall’s DLC is free, Respawn has added the DLC maps to the regular playlist rotation. Having made all the maps in Titanfall’s DLC packs free on all platforms, developer Respawn is now adding those maps into almost all playlists to improve matchmaking. Here’s programmer Rayme Vinson’s announcement. Now that our DLC […]

  • First ever Star Wars Battlefront gameplay to drop April 17, 6:30 pm UK time

    The first footage of Star Wars Battlefront will be shown at 6:30pm UK time on Friday, April 17. Everyone will get their first look at gameplay footage of Star Wars Battlefront during a panel on Friday, April 17. The panel will be hosted by EA at the Star Wars Celebration, which takes place in Anaheim, […]

  • Battlefield Hardline patch coming soon, fixes TDM spawns, reduces flinch, more

    Battlefield Hardline is due for a patch soon and most of the fixes and changes have been finalised. A lot more details have been revealed about Battlefield Hardline’s next patch. We previously learned about a few of the balance changes, and it appears most of them are now in place. The patch is currently in […]

  • Silent Hills website no longer carries the Kojima Productions logo

    Konami has removed the Kojima Productions logo from the official website of Silent Hills. The official website of Silent Hills/P.T. does not show the Kojima Productions logo any more. As you can see in the before and after shots above, only the Fox Engine logo remains. This comes after Konami removed the Kojima Productions name […]

  • Bloodborne patch 1.02 fixes Lunarium Key progression bug, removes item dupe glitch

    Bloodborne has received its first update post-launch. Update 1.02 fixes the infamous progression bug and removes the item duping glitch. Some Bloodborne players suffered a nasty bug that prevented them from progressing further in the game if they partook in a multiplayer session in the Forbidden Woods. An item needed to progress further in the […]

  • PS4 suspend/resume feature messes with GTA Online play

    Rockstar has acknowledged a problem with rest mode on PlayStation 4 and GTA Online. The latest update to the PS4 is messing with GTA Online, causing players to enter freemode on their own. The system’s rest mode allows users to suspend a game and power down, to later power back up and resume playing where […]

4 Comments

  1. Chockster

    Beg, Borrow or Steal a beta key. It’s really worth it.

    #1 3 years ago
  2. freedoms_stain

    The sheer numbers in this game are insane.

    Hundreds of players locked in battle. If you thought 12 on 12 Battlefield was big, lol, in PS2 there are 12 guys in your squad alone.

    #2 3 years ago
  3. Len

    Anyone else on the US servers here and fancy teaming up as I have no real idea wtf I am doing at the moment…lol?

    #3 3 years ago
  4. freedoms_stain

    @3, here’s what I do, hit F11 to join a squad, then go to the squad menu and leave it, that should give you a list of open squads, pick one that mentions team work/voice etc in the title, hopefully they’ll have a decent squad leader and he’ll pretty much tell you what to do. Use a mic, chat is massively useful, and thanks to Proximity chat you can get ammo/health quicker than if you have to type – the quick-text comm menu doesn’t seem to work right now so you pretty much need proximity chat to communicate that to people around you. And of course you can ask your squadmates for advice, I’ve found that the experienced players are pretty cool about helping noobs.

    I’m playing on EU 01 btw.

    #4 3 years ago

Comments are now closed on this article.

  • Pac-Man invades the streets of Google Maps

    Google has updated Google Maps with the ability to play Pac-Man instead of looking at a road map to your destination. It didn’t work well when I typed in my location, due to the fact I live out in the middle of nowhere. This is despite the fact I am 4 miles from town and […]

  • Cities: Skylines in-development mod contains first-person multiplayer

    Here’s another interesting Cities: Skylines mod for you: it adds first-person multiplayer. According to its creator Fr0sZ, the project is very much a work-in-progress and he is currently taking suggestions on ideas to be incorporated into the mod. Have a look at the in-progress mod below. Thanks, PC Gamer.

  • Survarium launches on Steam Early Access later this week

    Vostock Games’ post-apocalyptic MMOFPS Survarium will launch through Steam Early Access on Thursday, April 2. At present the build offers only the PVP mode, and plans to expand with more variations of gameplay are in the works. The developer stated in its announcement it wanted to work out issues in PVP before offering freeplay and […]

  • Evolve’s latest content update with Behemoth and Observer Mode arrives today

    Evolve’s latest content update releases today, and as previously reported, it contains the playable Behemoth and four new playable Hunters. It also contains the free Observer Mode, and two free maps are available today. The maps are available first on Xbox One and will be available for PC and PlayStation 4 on April 30. You […]

  • Assassin’s Creed: Chronicles India and Russia coming, China episode set for April

    As promised last year, there are more Assassin’s Creed: Chronicles games coming your way. Developed by Climax Studios in collaboration with Ubisoft Montreal, Assassin’s Creed Chronicles: China, the side-scrolling action platformer part of the Assassin’s Creed: Unity Season Pass, will be the first standalone release. Two more will follow. China is the first episode, and […]

  • GTA 5 official PC trailer debuts April 2 in 60fps

    The official GTA 5 PC trailer was supposed to release yesterday, but it looks like Thursday, April 2 will be the big day. According to Rockstar, the video will show the game running at 60fps, and it will be released at 10am EDT/3pm BST. The developer recommends you watch it on the most recent generation […]

  • Dishonored and Never Alone are two of your April PS Plus offerings

    Sony has announced it’s PlayStation Plus offerings for April, with Dishonored on PS3 and Never Alone on PS4 as just two titles too choose from. Other free games for the month include: Tower of Guns on PS4 and PS3, Aaru’s Awakening on both systems, and for the Vita crowd there’s Killzone Mercenary and MonsterBag. The […]

  • Going back to Jade Empire’s universe “comes up pretty regularly” at Bioware

    Bioware has said the idea of going back to the Jade Empire universe is a topic that “comes up pretty regularly” at the office, according to studio manager Aaryn Flynn. Speaking in a reader Q&A on Kotaku, Flynn said there is “always hope” for another Jade Empire, but for the present, the studio is rather […]

  • How to listen to the Vice City soundtrack while playing GTA 5

    Let’s improve Los Santos with a blast of cool 80′s power ballads. We dig the GTA 5 soundtrack. But we also love the Vice City radio stations. Now with the power of music streaming service Spotify on PS4 we can finally combine both. Of course this works for any music on Spotify and any game, […]

  • Completionists could spend over 200 hours in The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is going to be a rather long game. If you are a completionist, you could spend over 200 hours playing the game, according to CD Projekt RED. Answering a question pertaining to game length on Twitter, senior game designer Damien Monnier said if “you do everything” the game will last […]

  • Limited edition Batman: Arkham Knight Steel Grey PS4 announced

    A limited edition bundle for Batman: Arkham Knight has been announced which includes a Steel Grey PS4 with a custom design based upon the Rocksteady title. It comes with a matching DUALSHOCK 4 Wireless Controller, the game on Blu-Ray, and exclusive bonus content the Scarecrow Nightmare that’s available to play on PS4. There’s also a […]

  • Super Mario 64 HD project receives takedown notice from Nintendo

    Nintendo has issued a takedown notice for Unity-developed Super Mario 64 HD, the fan project which created an updated version of the first level of the game and allowed users to play it in their browser. It was also downloadable, with no attempts from creator Roystan Ross to monetize the project. Still, the news shouldn’t […]

  • Dying Light players should use “extreme caution” handling Antizin injections tomorrow

    Dying Light players will be able to participate in “something unusual” which Techland says will “radically change the game experience” for one day only tomorrow, April 1. According to the developer, players will need to use “extreme caution” when handling Antizin injections as the latest batch has been sullied with a foreign contaminant. The chemical […]

  • Nintendo of America’s hosting a Nintendo Direct on April 1

    Nintendo of America will be hosting a Nintendo Direct tomorrow, April 1 of all days. The company will be discussing upcoming 3DS and Wii U games. The session will take place at 3pm PDT/6pm EDT/12am CET. Catch a #NintendoDirectNA about #WiiU & #3DS games on 4/1 at 3 p.m. PT. Don’t let the date fool […]

  • How eSports changed Call of Duty

    Betting on eSports for Call of Duty: Advanced Warfare has reinvigorated the biggest game on consoles and turned it into a spectator sport. “We were looking at the eSports scene blowing up. Every year it was getting bigger. Players were maturing and being more discriminating. We had to understand the impact that eSports is having […]

  • Destiny: how does the road ahead look?

    The future of Destiny looks very bright with House of Wolves and Comet releasing this year. But what about next year, and the one after that? Alex has a new video for you that tries to paint a picture of the future of Destiny. He goes over the timeline as we know it based on […]

  • GTA 5 patch 1.09 improves Heists matchmaking

    GTA 5 received a patch towards the end of last week. The patch, version 1.09, brought with it a few improvements to Heists and plenty of other fixes. Rockstar has released patch 1.09 (1.23 PS3 and Xbox 360) for all versions of GTA 5 to help make the Heisting experience better for all. The ‘auto-invite’ […]

  • Diablo 3, Dragon Age: Inquisition, and more make up this week’s Deals with Gold

    Deals with Gold is back for the week of March 30 with discounts on Diablo 3 Reaper of Souls: Ultimate Evil Edition, Dragon Age: Inquisition, The Lego Movie Videogame, and others. Xbox Live Gold members get a few good deals this week to spend money on. A large assortment of The Lego games is on […]

  • GTA 5: parallax occlusion mapping is gone, but framerate is better

    Patch 1.09 for GTA 5 has indeed removed the parallax occlusion mapping effect, but has in turn improved the game’s overall framerate – at least on PlayStation 4. Earlier last week a YouTube video came to light and showed what appeared to be the removal of effects from GTA 5 after applying patch 1.09. The […]

  • The Witcher 3 dev: DirectX 12 may not have impact on Xbox One games resolution

    DirectX 12 may not be the miracle that some are believing it to be, at least not when it comes to improving the resolution of Xbox One ports. Damien Monnier, a senior game designer at The Witcher 3 developer CD Projekt RED has revealed through a Twitter conversation with fans that DirectX 12 may not […]

  • Get infinite items in Bloodborne with this duplication glitch

    Bloodborne has a nasty glitch that will let you duplicate all in-game consumables. The glitch was discovered by Kotaku and makes item duplication pretty simple. Note that doing this will trivialise a major part of the game’s challenge and that it will probably get patched soon. For this glitch to work, you’ll need to create […]

  • Destiny weekly reset for March 31: Heroic and Nightfall strikes detailed

    The weekly reset to Destiny’s merchants, strikes, and reputation caps is here. The strike for this week is The Nexus on the Ishtar Sink on Venus. Void burn will be your ally/enemy for the Nightfall. The Juggler modifier is also available on both Heroic and Nightfall. Inferno Crucible mode also returns with Clash, and it […]

  • Motivational Growth is the first non-documentary film to be released on Steam

    Motivational Growth will soon be Steam’s first foray into selling movies that are not based around video games Steam will release its first, non-documentary film later today in the form of Motivational Growth. The film is a sci-fi comedy distributed by Hotline Miami publisher Devolver Digital, who has itself produced other game-centred documentaries before, and […]

  • Metal Gear Solid movie in the works at Sony Pictures

    A Metal Gear Solid film is in the making at Sony Pictures. Deadline is reporting that Sony Pictures has closed a deal to make a film adaptation of Metal Gear Solid. The film will be written by Jay Basu, with Jordan Vogt-Roberts attached to direct. Michael De Luca is said to be heading production. There […]

  • Destiny: Inferno mode returns this week with Inferno Clash

    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

  • First Bloodborne speedrun is in, game finished in under 45 minutes

    Bloodborne has been out for less than a week in most parts of the world and the first speedrun record has already been achieved. YouTuber Oginam_tv managed to finish Bloodborne in under 50 minutes. Of course not without utilising more than his fair share of exploits, including level-skipping glitches, as well as the item duplication […]

  • Advanced Warfare Infection gameplay shows the new map, monsters, extraction mechanic

    We’ve got some new gameplay footage from Advanced Warfare’s Exo Zombies episode 2 – Infection. Arekkz went to L.A. this past weekend and played the new map that Infection brings to Exo Zombies mode in Advanced Warfare. The map is noticeably larger than that of the first episode, with more branching paths you can unlock. […]

  • Hotline Miami collector’s edition is close, 50% already achieved

    The Hotline Miami crowdfunding effort to produce a special collector’s edition is going strong with 50% of the target achieved. Gamer Network’s collector’s edition initiative has announced that funding for the Hotline Mimi Gamer’s Edition has reached 50% of its goal, with just over nine days to go. The collector’s edition is a one-of-a-kind bundle […]

  • Woah Dave will be an extra free PS+ game on PS4 in April

    Indie platformer Woah Dave will be made free to PlayStation Plus members on PlayStation 4 in April, but it’s not part of the month’s main Plus offering. Woah Dave is a “secret” April PlayStation Plus game, according to Sony. The game is a 2D platformer that received positive feedback when it was released on PS […]

  • Mortal Kombat X: three international tourneys announced, $100,000 prize pool

    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]