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PlanetSide 2 interview: resurrecting the dead

Wednesday, 5 September 2012 17:07 GMT By Dave Cook

PlanetSide 2 is currently in beta, and the timing couldn’t be better for SOE’s sequel. VG247′s Dave Cook speaks with the studio to find out why round two will be a winner for the team.

The sheer numbers involved give the fighting an intensity that you just can’t replicate with any other game mechanic, and that’s something that has us really excited.

Game designer Jason Good believes that the original PlanetSide was ahead of his time, and he’s absolutely right. Launched in May of 2003, Sony Online Entertainment’s MMOFPS pre-dated World of Warcraft’s release by over a year, and although it gained a cult following, it never exploded like Blizzard’s game did.

The world wasn’t ready. The notion of sprawling worlds, massively multiplayer experiences – and perhaps most importantly – established microtransaction funding models didn’t do much to ease PlanetSide’s success. But SOE is back for more.

It makes perfect sense too, as the MMO landscape is positively exploding right now. Tapping into the industry’s keen interest in the social and MMO aspects of gaming, PlanetSide 2 – which is essentially a re-telling of the original game – will finally give the series the platform it deserves to succeed.

VG247: The original PlanetSide came at a time when the MMO model was still finding it feet. Is it fair to say that the game was ahead of its time?

Jason Good: I think that’s a fair assessment. Working with the technology available ten years ago definitely limited some of the things the original PlanetSide could do, but it still captured a scope and scale that was phenomenal and groundbreaking.

I think having some of the more modern options beyond of the traditional subscription model would have been a huge boon for the original in terms of its overall impact.

It wasn’t all wasted time however. What key lessons did you learn from your time spent with the original, and how did they help SOE’s fresh approach going into PlanetSide 2?

The original PlanetSide was awesome, but there were definitely areas we thought needed iteration. The thing at the forefront – for me at least – were the core shooter mechanics.

Technology at the time just couldn’t allow for an experience that would have been able to stand up against modern shooters. One of our goals was to
make sure PlanetSide 2 didn’t make any sacrifices in that department.

The original also had a rock-paper-scissors feel to the combat that we wanted to smooth out a bit – for example, MAXs could only be effectively countered by anti-vehicle weapons in the original PlanetSide. In PlanetSide 2 we’ve smoothed that out by making the Max class vulnerable to regular bullets and headshots.

Marv Wolfman is penning PlanetSide 2′s backstory, which is said to much grander this time although it is essentially a re-imagining of the original. Can you give us an insight into the new plot changes and the experience of working with Marv?

It’s been great. We think he’s created a really rich and exciting backstory for us. His work helps solidify the motivations of the various empires and provides some depth to the reasons behind the conflict, while still maintaining a lot of the core elements that will feel familiar to players of the original.

How will players gradually uncover this story with so much mayhem going on? Is it all told through linked to missions, or is there scope for world changing events like Blizzard did with World of Warcraft: Cataclysm?

The scope of the lore we’ve been releasing on our website is pretty huge, spanning hundreds of years leading up to the events of PlanetSide 2.

It definitely has left us some room for potential foreshadowing of events that may come to pass, but for launch at least, the lore is there as a backdrop to set a tone and give some context for this massive conflict, not to guide or directly impact player activities.

And in the middle of this backdrop there are three factions in PlanetSide 2. Can you give us an insight into how they differ in terms of play style and thematically?

The Terran Republic is the historic authority on Auraxis – a holdover from Earth’s
government that strives to preserve law and order to uphold the unity and safety of Auraxis. Their empire emphasizes speed and rate of fire.

The New Conglomerate is a group of rebels formed of mercenaries and freedom
fighters who seek to tear down what they see as an oppressive Terran Republic
government and fight for the ability to control their own destiny. Their weapons and vehicles are all about hitting hard and holding up under punishment.

The Vanu Sovereignty is extremely advanced, employing powerful alien technology on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis and they will annihilate anyone who interferes. Their weapons and vehicles emphasize accuracy and maneuverability.

With each of the three factions focusing on their own specific traits and gun styles, how challenging has it been to hit a solid gunplay balance in such a game with so many variables?

Very challenging – this is why Beta is so important for us. Beta testers give us the right kind of environment to test against when it comes to balancing things like weapons. Now that we have Beta running, it should make our efforts going forward much more effective.

On top of guns you are also giving players unlockable skills that are only said to only tip balance between 12-20% so that they don’t get too overpowered. Can you give us an insight into some of these skills and how they shake up battles?

We’re still in the process of locking down abilities and tuning values on our
certification system – which is essentially unlocking skills, as you say – but there are a myriad of different unlocks for each class, weapon, and vehicle planned.

These can range from unlocking access to explosives or tools for a specific
class, upgrading the regen on abilities like cloaking or jump jets, accessing new
attachments for a weapon, or decreasing the spawn timer on a vehicle.

Let’s talk about tech for a bit: What are the biggest changes you’ve had to make to the ForgeLight Engine to make PlanetSide 2 a reality?

From the perspective of a writey-designer type, coders are like wizards that cast
spells with frightening math problems instead of material and somatic components. They turn things in my imagination into things that happen in game through secrets techniques I will never fully understand.

It was these wise and powerful coders that created the ForgeLight Engine through arcane magicks and blood sacrifice – or so I assume.

All kidding aside, I can only speculate regarding the challenges that came up during ForgeLight’s initial development. From my end of things – the way less technical end – I can say we’ve been constantly refining the engine to help ensure that we provide the best possible experience once we really start bombarding it with players in a live environment.

It is a live environment as you say, and it’s also a massive one. What is the key to making such a big area feel populated? How must you approach game design to give players plenty to see and do?

Really, the challenge was in trusting in the scope of the game – the players are
the only population. When you’re designing an area that’s meant for two thousand combatants, it’s going to feel emptier than you’d like during your internal testing.

Keeping in mind how many players were really going to need space to maneuver
was something we had to keep at the forefront, and now that we have Beta running, I’m really glad we didn’t clutter up the place.

We’ve heard that you may expand the game beyond that initial world by adding other planets. How much of this decision – or any big decision for that matter – hinges on the community?

There are a number of different directions we go could post launch – which could certainly include new worlds beyond Auraxis – but right now we’re all focused on
Beta and getting PlanetSide 2 ready to launch.

I think through the history of PlanetSide 2’s development we’ve managed to cultivate a great relationship with our community – we’re always interested in their feedback. I can’t imagine us not taking the opinions of the community into account as we go forward.

War. It’s pretty.

How has the beta been so far, because so much of that core feedback comes from the testing phase doesn’t it?

Hectic, but fun. It’s really a pretty big undertaking for our team. We’ve been in this mode of heads down, working hard, banging stuff out, for so long – and then all of a sudden you need to shift into being essentially a live game. Bug fixes that once could have been put off become urgent, the community expands, and now there’s a ton of new data to examine.

One of the things that I think surprised us all was just how epic the combat felt right from the get go with Beta. We still have a lot of work in front of us, but even in this really raw state we saw the potential of what we had going.

The sheer numbers involved give the fighting an intensity that you just can’t replicate with any other game mechanic, and that’s something that has us really excited.

To what extent will the success of the beta dictate the next beta phase and your final release window?

Beta is huge for us. We have a game that’s intended to be played with thousands of people –this is the first time for us as developers that we really get to see if our designs hold up under those numbers.

Testing things with hundreds of people internally lets us extrapolate what we ‘think’ will happen, but with beta we get to experience everything as sort of a ‘live fire’ exercise.

We know where we need to be at launch, and the data we see on beta and the feedback we get from players is going to do nothing but help us get there.

As a free-to-play game, rushing it out the door would be especially bad. There’s no box sales for us to fall back on – if it isn’t fun, we aren’t going to see any money, simple as that. Luckily for us, I think a lot of people are going to have a blast in PlanetSide 2. There’s nothing quite like it when it comes to online gaming.

It seems some – but not all – MMOs are struggling to retain players. What do you feel is the secret to convincing people to stick around?

The core gameplay needs to be fun enough that it holds players’ attentions long
enough to get caught up in the community. Rolling my 14th alt all by myself does not sound like a ton of fun, but rolling my 14th alt with a bunch of my guildies where all of us are bards or rogues or something crazy sounds way more interesting.

Due to WoW’s enormous success, a lot of companies have tried to emulate it, but I think the shiny veneer of these new MMOs wears off more quickly because it feels like we’ve already played them once before.

And weren’t those great times the first time around? You haven’t actually talked
to your guild in awhile…maybe you should re-sub and just go check out what
everyone’s been up to…Did you hear there’s a new expansion out? You can play as a goblin now? OH SNAP!

And then it has you again, and the vicious cycle repeats.

You are a free-to-play game, and that does make it easier for players to come back whenever new content is added. Is the age of the subscription MMO truly dead?

In the traditional sense, I’d say it’s definitely dying. As developers continue to
figure out how to handle free-to-play in more effective ways, I think the traditional subscription MMO will continue to fade.

If executed properly, the free-to-play business model gives more freedom and
choice to the customer and us as the publisher. It’s better for everyone.

Players can try a game without any upfront cost. More players will have the
opportunity to experience your game because of this. Players can choose how much money – if any – they are willing to spend.

In the sub model, if I’m only willing to spend five bucks a month in your game,
I probably can’t play it at all and the developer will get none of my money. Free-to-play will let me try the games I am interested in.

In traditional sub models, the 5 dollar player and the 300 dollar player aren’t supported and that leaves much to be desired from both sides of the equation.

In most situations, players that can’t or don’t want to pay anything will still
contribute to the game’s community through overall ‘buzz’, and add in-game content in the form of pvp enemies, group or guild members. Players are content in the free-to-play world.

PlanetSide 2 is in beta now. To join the fight, head over to the game’s official site.

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4 Comments

  1. Chockster

    Beg, Borrow or Steal a beta key. It’s really worth it.

    #1 3 years ago
  2. freedoms_stain

    The sheer numbers in this game are insane.

    Hundreds of players locked in battle. If you thought 12 on 12 Battlefield was big, lol, in PS2 there are 12 guys in your squad alone.

    #2 3 years ago
  3. Len

    Anyone else on the US servers here and fancy teaming up as I have no real idea wtf I am doing at the moment…lol?

    #3 3 years ago
  4. freedoms_stain

    @3, here’s what I do, hit F11 to join a squad, then go to the squad menu and leave it, that should give you a list of open squads, pick one that mentions team work/voice etc in the title, hopefully they’ll have a decent squad leader and he’ll pretty much tell you what to do. Use a mic, chat is massively useful, and thanks to Proximity chat you can get ammo/health quicker than if you have to type – the quick-text comm menu doesn’t seem to work right now so you pretty much need proximity chat to communicate that to people around you. And of course you can ask your squadmates for advice, I’ve found that the experienced players are pretty cool about helping noobs.

    I’m playing on EU 01 btw.

    #4 3 years ago

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    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]