Battlefield 3: Armored Kill patch notes reveal many weapon tweaks

Monday, 3rd September 2012 16:52 GMT By Dave Cook

Battlefield 3′s September patch notes have been revealed on Battlelog to tie in with the Armored Kill expansion, check them all out here.

The list of changes is absolutely massive this month, with several changes including incremental tweaks like reload times and damage modifiers, to changes in MCOM station behaviour and much more. See if your favourite gun has been modified below.

Check out the full patch notes over at Battlelog.



  1. ps3fanboy

    this will for sure anger people… you dont feck with their weapons this late, when they have gotten used to them. its like giving a coffee addicts tea in the morning…

    #1 2 years ago
  2. Da Man

    Let’s see if this ‘ll help people improve their k/d..

    #2 2 years ago
  3. freedoms_stain

    It’s funny, they’ve gone and given the M16 a big recoil nerf because it’s hands down the best AR in the game, but today it emerged the reason for this is largely because suppression accuracy penalties are applied to the weapon rather than the player and the M16 receives zero suppression penalties. So the reason the M16 wins 9 out of 10 encounters against any other gun is probably down to that rather than any other factor.

    #3 2 years ago
  4. roadkill

    Oh! Very interesting. We will be using little-birds more often now. ;) Also, the fact that from now on you won’t have to actually arm the M-COM.. mmm, mmhm! :)

    #4 2 years ago
  5. Hcw87

    The fact that they’re mixing up the weapons is awesome, you can try out weapons that used to suck when they do it like this. I see nothing negative about it. Change is good.

    #5 2 years ago
  6. jetalpha

    WOW check this out :

    Armored Kill size for PC: 3.2GB
    Armored Kill size for XBOX 360: 1.56GB
    Armored Kill size for PS3: 1.55GB

    Sad but true .

    #6 2 years ago
  7. DSB

    @5 I think it also kinda brings out one of the weaknesses of the game, in the amount of detail.

    I’m sure freedoms_stain knows a lot more about that, but I always thought that was a shame in terms of being able to enjoy all the weapons equally.

    BF3 has a lot of weapons, and those weapons have a lot of variables, so balance is close to impossible.

    Reading those notes kinda reminds me of playing WoW where there was always the same problem. One thing would get boosted, five would get nerfed, then three would get boosted, and two would get nerfed, and it just never ends.

    It doesn’t exactly make for e-sports precision.

    #7 2 years ago
  8. xxJPRACERxx

    @4 You still need to arm/disarm the MCOM. The difference is if you’re getting kill while doing it.

    “Changed how MCOM station defend/attack KILL SCORE is calculated. VICTIM no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate.”

    #8 2 years ago
  9. roadkill

    @6 Why is it sad!?

    #9 2 years ago

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