FFXIV: A Realm Reborn – video, screens, alpha details

Saturday, 1st September 2012 17:45 GMT By Stephany Nunneley

Final Fantasy XIV: A Realm Reborn was shown during the Final Fantasy 25th anniversary celebration in Tokyo, and Square has sent over a new video, screenshots, and alpha testing information on the revamped MMO.

The video shows off the new party system, Limit Break, which replaces the previous grouping system. The screenshots on the other hand, introduce two of the new jobs being implemented within the game: the Anarchist and Summoner.

There’s also a bit of character art tossed in for good measure.

An alpha test for A Realm Reborn is scheduled to start soon, and will be limited to Japan at first. Once the initial testing phase has finished in the region, Phase 2 will be opened for players in other parts of the world with four phases in total when all is said and done.

Current subscribers can sign up for the alpha test through here.

Final Fantasy XIV will continue to save players data until November 1, then on November 11 the game will be taken offline and all data will be transferred to A Realm Reborn for launch. This means that if you continue to play the game up to the point the servers go offline, anything you accomplish starting November 2 will not be transferred.



  1. IrrationalGamer

    The game looks really good. It’s just too bad they didn’t start like this. Not sure if the MMO gamers out there will give it another chance.

    #1 2 years ago
  2. Hunam

    It needs to be F2P tbh.

    #2 2 years ago
  3. The_Red

    That’s actually the only thing Square can do to save this money burning clusterfuck from losing any more money. Of course with Square being a Japanese big publisher and this being a main FF game, that will never happen.

    #3 2 years ago
  4. hitnrun

    Even leaving aside my unquenchable hate for f2p, I’m not sure that would work in this case.

    You need to balance clever and greedy to make f2p work. You need to give players goodies while making sure you’re extorting extracting money, while also making sure that the handouts, free and otherwise, don’t debase your game. It’s a tight rope to walk, and those big single player Japanese studios aren’t known for their fiscal creativity or hair-trigger sensitivity to Western market signals.

    #4 2 years ago

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