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Metal Gear Solid and the gaming cinema curse

Friday, 31 August 2012 08:48 GMT By Brenna Hillier

The history of game-to-movie adaptations is littered with corpses. Why are so many promising projects abandoned, and why do so many survivors just plain suck? Brenna Hillier investigates.

The most successful adaptations are those who pay the least heed to the “real” canon of the licenses they exploit. If you want to wring a pretty penny out of a gaming property you need to shuck off most of the trappings of established narrative and personalities and focus instead on a few core takeaways.

Hideo Kojima made an announcement yesterday which shook the industry – unfortunately, some of it was shaking with laughter. Metal Gear Solid, still one of the most cinematic games ever created and certainly the release which kickstarted a more film-like approach to gaming, is going to be made into a movie.

Or is it? Although the project was announced with fanfare – plenty more than the usual Variety Magazine blip – it’s still clearly in the early stages. Columbia Pictures has signed on, and Avi Arad’s enthusiastic, but when the producer took the stage to chat with Kojima it became apparent that no director, writer or talent is on board yet.

The MGS movie’s embryonic, and game-to-film projects have a habit of quietly dying (or disastrously hitting roadblocks) before they ever enter production. In an interesting coincidence, Arad’s last high profile gaming production was to be based on Capcom’s Lost Planet, with a script written by David Hayter – the voice of Solid Snake. It never got off the ground.

This is a familiar story. Although the vast majority of licensed movie deals never go anywhere, the phenomenon is particularly egregious with games. Even a very brief survey of announcements of the last few years reveals a startling number of failed attempts to bring games to the big screen. With a bit of desultory digging I turned up 33 unreleased projects – the vast majority of which have ran aground, or, in some cases, quietly sunk without a trace.

That’s not to say the same fate awaits Metal Gear Solid. As many have pointed out, a movie is almost redundant; the narrative is already consciously cinematic. With a troop of colourful characters just begging to be brought to life and plenty of excuses for special effects blow outs, it’s not going to take a heck of a stretch to put together a decent treatment. Just don’t hold your breath. Kojima’s announcement has reignited my interest in a number of interrelated questions about Hollywood’s troubled relationship with gaming properties. Why are games, an increasingly mass market entertainment medium, apparently so difficult to adapt to film? Why do movies based on games have such a bad reputation? Why do we even want or need movies based on games? Who are they for?

Top 10 grossing game movies

01) Prince of Persia: The Sands of Time
Worldwide: $335.1 million
US domestic: $90.7 million

02) Resident Evil: Afterlife
Worldwide: $296.2 million
US domestic $60. million

03) Lara Croft: Tomb Raider
Worldwide: $274.7 million
US domestic: $131.1 million

04) Pokémon: The First Movie
Worldwide: $163.6 million
US Domestic: 85.7 million

05) Tomb Raider: The Cradle of Life
Worldwide: $156.5 million
US domestic: $65.6 million

06) Resident Evil: Extinction
Worldwide: $147.7 million
US domestic $50.6 million

07) Resident Evil: Apocalypse
Worldwide: $129.3 million
US domestic: $51.2 million

08) Mortal Kombat
Worldwide: $122.1 million
US domestic: $70.4 million

09) Resident Evil
Worldwide: $102.4 million
US domestic: $40.1 million

10) Hitman
Worldwide: $99.9 million
US domestic: $39.6 million

That the latter two questions are so difficult to answer goes some way towards explaining the first two. Nobody seems entirely sure which audience is being targeted with a game-to-film adaptation. If a film faithfully reproduces a game it’s going to be of little value to franchise fans, but it’s going to alienate them if it departs from established canon. If it’s not targeted at the fans at all, why attach a gaming property, something that still carries a stigma despite gaming’s growing social acceptability as an entertainment medium?

Back to the drawing board
Interestingly, the most successful adaptations are those which pay the least heed to the “real” canon of the licenses they draw on. The Resident Evil films are among the highest-grossing video game movies; while critics find little to admire in the spectacle-heavy adventures of Milla Jovovich’s specially created character, Alice, each of the film ranks in the top ten earners of game adaptations, making most of their box office earnings outside the US. Silent Hill, which notably hails from the same production team and is soon to spawn a sequel, did less well internationally but is in the top ten for US domestic earnings. These movies tend to be rubbished by fans of Capcom’s horror efforts, because they throw out established plots and characters in favour of new interpretations. They remain informed by particular themes, motifs and icons of the games, but make no effort at fitting in with the rules of the universe inside your console.

Two other top ten entries, Tomb Raider and its less successful sequel The Cradle of Life, took a similar approach. Lara Croft, never a steady characterisation even over the course of just one of her multitudinous releases, was reinvented for the films. The adventures she undertook and the characters she encountered were likewise far removed from anything the games established. Prince of Persia: The Sands of Time has the highest worldwide gross of any video game adaptation to date, and, again, it played fast and loose with the characters and story of its parent IP; don’t even get me started on what they did to Tahmina.

These examples suggest that if you want to wring a pretty penny out of a gaming property you need to shuck off most of the trappings of established narrative and personalities and focus instead on a few core takeaways. This is understandable: a lot of what makes a game so compelling fails to translate to less interactive media. Our most-praised epics (Mass Effect, for example) are divided into short, episodic arcs suitable to a play session, which add up to an overall narrative too long for a standard film. Our most iconic heroes (Master Chief, the early Lara Croft, Gordon Freeman) are deliberately empty, every-man types we can all individually adopt as we play – but with little to recommend them as protagonists for 90 minutes of passive observation. Turning games into films means dropping a lot of what makes them special to their fans.

Why license?
Hollywood, like the games industry, is increasingly focused on smaller numbers of bigger hits, and is building towards a reliance on series and franchises, à la the recent success of Marvel. Launching a new property on a Hollywood budget presents the same kind of investor-unfriendly risk as launching a new gaming IP, so it’s understandable that a studio would consider adapting an established, successful gaming brand.

Maybe that’s what David O Russell planned to do with his generously loose interpretation of Uncharted; tack the name onto an exploitable genre – heist films – while maintaining the lip service of a few core ideas.

Movie announces ’07-’12

Including cancelled, stymied and MIA.
List almost certainly incomplete.

Area 51, Army of Two, Assassin’s Creed, BioShock, Broken Sword, Castlevania, Cold Fear, Clock Tower, Dante’s Inferno, Dead Space, Driver, Duke Nukem, Everquest, Fatal Frame, Fear Effect, Gears of War, God of War, Guitar Hero, Halo, Joust, Kane & Lynch, The Legend of Spyro, Lost Planet, Mass Effect, Metal Gear Solid, Mortal Kombat 3, Onimusha, Soul Calibur, Splinter Cell, SpyHunter, The Suffering, Uncharted, World of Warcraft

Given what we’ve discussed about the success of easily mutable properties and their potential advantage to a Hollywood project, it’s easy to guess what kind of games are going to be most attractive when shopping around producers and studios. You want something with immediately understandable film themes – Resident Evil’s corporations and monsters, Tomb Raider’s globe-trotting gunplay. You want characters flexible enough to mould into an audience-relatable protagonist. You want a story which fits nicely into a typical 90 minute arc.

Otherwise, you want a licensee happy to see you throw all this out and start again under your brand name, and games companies are less and less happy with that kind of arrangement, as they become increasingly aware of how cheap licensing waters down a brand with the potential for transmedia. Sony scuttled Uncharted when it started heading south; Epic and Irrational have both demurred when their properties, Gears of War and BioShock respectively, didn’t inspire agreeable treatments; Ubisoft has locked down Assassin’s Creed; Blizzard is guarding World of Warcraft so closely that, devastatingly, Sam Raimi gave up and wandered off to do Oz.

Where Hideo Kojima is all enthusiasm, other licensees have learned to be wary in their quest to take franchises mainstream. It’s difficult to translate the magic of games to films in way that captures the mass market and pleases core fans; it’s hard to avoid cheapening a property in the process; and it’s hard to sell movie-goers, gamers and investors alike on adaptations after years of Uwe Boll’s deliberate, tax-evading flops. It’s no wonder gaming properties so rarely make the jump with significant success.

Avi Arad says games are the new comic books, and in a year or two we’ll all be heading into cinemas to watch Metal Gear Solid and its ilk the same way we did The Avengers, Iron Man and Captain America. We’re hedging our bets.

Thanks to freelance game and film critic James O’Connor for acting as a sounding board during the construction of this piece.

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17 Comments

  1. Freek

    Succesfull comic book films have had high profile, quality filmmakers, with a great cast to back them up. The people writting and directing them grew up with the property, had a strong passion for the franchise they worked on and got the studio onboard with their vission.

    That has NEVER happend to games. Nobody cares about the adaptation and nobody understands them. Not the studio, not the people making it, not people starring in them.

    The closest we got was Silent Hill, a well intentioned failure.

    Untill that changes, game adaptations will continue to suck. Just another license to exploite rathen then a project with a good idea and passion for the characters.

    But look to Youtube. It’s full of quality shorts that faithfully adapt games. If you can do it in a 5/10 min short, you can do it for 120 min aswell. Just so long as you have people making it that actually give a shit.

    #1 3 years ago
  2. friendlydave

    #2 3 years ago
  3. mojo

    #1:
    “Succesfull comic book films have had high profile, quality filmmakers, with a great cast to back them up”
    and still most of them suck.

    and silent hill wasnt bad.

    #3 3 years ago
  4. freedoms_stain

    From that list there on the right, Spyro could actually make a decent kids film.

    #4 3 years ago
  5. TheBlackHole

    The answer to this question is actually incredibly simple. They give the greenlight to terrible directors because they don’t ask for much money, and they refuse to let good directors take them on because they ask for too much.

    The only three adaptations with genuine potential were:

    Halo – Pete Jackson, Neill Blomkamp.
    So, apparently, the MULTIPLE OSCAR WINNING director of Lord of the Rings and director of District 9 aren’t the right fit for a fantasy sci-fi epic. Erm, right.

    Bioshock – gore Verbinski.
    I’m not his biggest fan, but he does big-picture action well and he wanted to make the film a hard-R. Hence why he’s no longer attached.

    Uncharted – David O Russell
    Another Oscar nominated director (maker of Three Kings and The Fighter), who dropped out due to the Studio wanting to inact their own ‘vision’.

    Instead, we get Uwe Boll and Paul Anderson.

    Fuck you Hollywood. Seriously, fuck you.

    #5 3 years ago
  6. Freek

    Halo got killed because the deal coulden’t be made. The creative team was fine but it was a multipell studio deal that ran into financial trouble.

    Same with Bioshock, the studio wanted a PG13 or a low budget.

    David O Russel’s Uncharted would have been total garbage. It was some wierdo family heist movie with freaking Marky Mark in the lead and Robert De Niro as his uncle. A train wreck that needed to be canned.

    #6 3 years ago
  7. TheBlackHole

    @6

    1 – the multiple studio deal was fine until PJ wanted 10% of gross receipts.

    2 – So the studio had no interest in a film that was either in line with the game’s tone/horror elements, or wanted to make a cheap movie about an underwater city.

    3 – The ‘Marky Mark’ insult is old hat. Watch Three Kings, The Departed or Boogie Nights and then tell me he can’t act. Sure, he makes some shit, but under a decent director he can produce.

    Traditionally, good directors make good movies. Bad directors make bad ones. It sounds obvious, but generally it’s true. Hollywood just ignores this and goes where the money is. Why make a well received movie and receive half the revenue, when we can make a poorly received one that people will still watch and receive 90%.

    #7 3 years ago
  8. Freek

    He’s had some okay roles, but he is completly wrong for the part of Drake and dumping all of the Uncharted storyline and characters for your own story, as Russel was doing, is pointless. We should be thankfull that one got killed.

    #8 3 years ago
  9. OrbitMonkey

    I blame that Mario movie with Bob Hoskins and Dennis Hopper. It tainted Hollywood’s collective conciousness when it come to videogame adaptations. :-S

    #9 3 years ago
  10. mojo

    9:
    lol thats by far the most irritating movie ive seen in a long while..
    happened to see a bit of it just a few weeks ago..
    OMG what a, well, what?!

    #10 3 years ago
  11. CPC_RedDawn

    Without a doubt the best video game – movie adaptation is Silent Hill. Sure it was nowhere near groundbreaking, but at least it stuck to the source material and veered off here and there to do its own thing. At least the acting was great, the story was there, the special effects were awesome too. Not like most of the game movies we get, the prime example being Resident Evil, I fuckin LOVE the games, they seriously are some of my fav games. But Paul.W.S.Anderson has fucked them up beyond belief. They had the perfect formula for a great horror film, a small squad of police officers get lost in the woods and fine refuge in a mansion… All they needed to do was mix it up a little and create their own set pieces to surprise the audience… but no… Anderson thinks he has to think of weird and “sexy” ways in which to slap him wife on screen wearing leather, or jumping around with nothing on (yea sure shes hot but still!).

    Sorry… rant over. I really did like Anderson after he made the excellent horror movie Event Horizon. But after Resident Evil, Three Musketeers, he has well and truly destroyed his reputation!

    I think it is a great idea for Sony to start making some great high budget blockbusters. I think they are getting jealous of Marvel and all their success with comic book movies. Sony has a film company, and they have a games company… I think we might start seeing more and more games movies… Lets just keep EVERYTHING crossed shall we!!

    #11 3 years ago
  12. diego-rbb-93

    #5 BlackHole:

    David O Russell redifined Uncharted breaking the main story completely, bringing us some modern “treasure hunter” family. Pure shit for this adaptation, maybe in another stand-alone movie would work perfectly.

    The bad news were about losing Joe Pesci and De Niro in the way, which sounded awesome. Good news? New script ordered by Sony. Nathan Fillion still can go in.

    About Halo, the production were still too expensive. Microsoft couldnt find any real Company Producer with enough eggs to produce a 250/300 millions project. Or you are James Cameron being produced by Fox, or you are fucked up.

    Lot of pre-production was done, we can still see it in the future, but millions and big FX advances will be needed.

    And Bioshock, more or less the same. 200 millions were needed for a movie that was going to be recorded on green screens and expensive water chambers. Too much cash for scenaries/FX.

    #11 CPC. Resident Evil 1, by Anderson, was an aceptable movie. It really broke with all canonic situations and characters, but it wasnt a bad movie. Zombies were well done zombies AND SCARING, and the make up was still awesome (in the next movies, its poor shit, well, maybe Apocalypse still did well), the Licker was amazing, the movie really did it well showing Umbrella labs installations, the characters were at least, a bit carismatic across the horrible situation and they were really fucked.

    The end was extremly promising (come on, that final image of Raccoon City destroyed, with the movie main theme done by M. Manson was so cool. THAT image, that was pure RE)… But then, Apocalypse came out. I liked it, but it was the movie that really redefined the rest of the saga, the base for all the stupid changes that Anderson took for the next scripts).

    Anderson is a direct with more to offer. But this shit he´s selling, its doing money. Its the only thing we can expect for the moment. The day he really pushes his mind in a non adaptation movie, we could see something interesting.

    About Sony, you shouldnt expect big blockbusters. Sony Pictures only bet money for their big franchises that reported secure money: Spiderman and Resident Evil, and the first one took a lot of money from Columbia. I hope to see them putting money for new big blockbusters, but right now, with all the economical problems on Sony entire company, I dont see this division spending 200 millions in something not called Spiderman. A lot of luck they already have with a shit franchise like RE doing a lot of millions for movie.

    #12 3 years ago
  13. diego-rbb-93

    About Metal Gear Solid, I´ve a lot of years thinking about how adapt it. And the only way I see it, its in two parts.

    See, you need to introduce Solid Snake as, from one hand, a strange and deadly soldier/spy need by the goverment. For the other hand, you must explain all the “shit” that happened in Outer Heaven and Zamzibar. That needs its time, man…

    Apart from that, Metal Gear Solid compilates a brilliant script full of big twisted plot points, betrayals, dramatic battles, extremly big characters, genetic experimentation points, politics, ect…

    Not everything can be there, but it should. Metal Gear Solid have one of the best scripts ever done.

    #13 3 years ago
  14. NiceFellow

    It’s hardly tricky to work out. Most games, much as love them are either:

    1 – pure games hence by defintion useless to base a film on (other than as a cash in on popularity)

    2 – hybrid games mostly focused on gameplay with a crappy plot mostly cribbed from film/literature/comics and by defination already below standard for a film

    3 – cinematic games that balance plot with gameplay. But even the best of these are essentially weaker copies of better films/literature/comics

    So the problem is simple, starting from a game – apart from the loosest elements that might be interesting such as setting or elements of characters – you’re starting from below par material for an adaptation when you take a game as the source.

    Pretty much every film based on a game is a mix of cash in perhaps with an element of vanity project. But despite some being decent I don’t see any ever matching their better sources.

    Sure you could make a film of Uncharted – but I doubt you’re going to top Raiders of the Lost Ark, or even Romancing the Stone for that matter. The best to hope for is a competent film vs the classics in the genre.

    #14 3 years ago
  15. Clupula

    As an absolutely huge fan of the Metal Gear Solid series, I have very little doubt that the MGS movie will be complete and utter shit. Directors have this weird hard-on for jettisoning what makes a game great when they make it into a movie. The Uncharted example is a huge one. I am so glad that one got killed. It had as much to do with Uncharted as Doom had to do with Doom.

    #15 3 years ago
  16. xino

    lolz
    i’m surprised Hit man made it to top 10 O_o

    #16 3 years ago
  17. CaptPierce

    The Prince of Persia film is the closest videogame film I liked. It followed the story enough for me to care, even if it only used the Sands about 4-5 times in the movie. Was it perfect? No, but it wasn’t complete dog shit like everyone said.

    #17 2 years ago

Comments are now closed on this article.

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    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]