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Metal Gear Solid and the gaming cinema curse

Friday, 31 August 2012 08:48 GMT By Brenna Hillier

The history of game-to-movie adaptations is littered with corpses. Why are so many promising projects abandoned, and why do so many survivors just plain suck? Brenna Hillier investigates.

The most successful adaptations are those who pay the least heed to the “real” canon of the licenses they exploit. If you want to wring a pretty penny out of a gaming property you need to shuck off most of the trappings of established narrative and personalities and focus instead on a few core takeaways.

Hideo Kojima made an announcement yesterday which shook the industry – unfortunately, some of it was shaking with laughter. Metal Gear Solid, still one of the most cinematic games ever created and certainly the release which kickstarted a more film-like approach to gaming, is going to be made into a movie.

Or is it? Although the project was announced with fanfare – plenty more than the usual Variety Magazine blip – it’s still clearly in the early stages. Columbia Pictures has signed on, and Avi Arad’s enthusiastic, but when the producer took the stage to chat with Kojima it became apparent that no director, writer or talent is on board yet.

The MGS movie’s embryonic, and game-to-film projects have a habit of quietly dying (or disastrously hitting roadblocks) before they ever enter production. In an interesting coincidence, Arad’s last high profile gaming production was to be based on Capcom’s Lost Planet, with a script written by David Hayter – the voice of Solid Snake. It never got off the ground.

This is a familiar story. Although the vast majority of licensed movie deals never go anywhere, the phenomenon is particularly egregious with games. Even a very brief survey of announcements of the last few years reveals a startling number of failed attempts to bring games to the big screen. With a bit of desultory digging I turned up 33 unreleased projects – the vast majority of which have ran aground, or, in some cases, quietly sunk without a trace.

That’s not to say the same fate awaits Metal Gear Solid. As many have pointed out, a movie is almost redundant; the narrative is already consciously cinematic. With a troop of colourful characters just begging to be brought to life and plenty of excuses for special effects blow outs, it’s not going to take a heck of a stretch to put together a decent treatment. Just don’t hold your breath. Kojima’s announcement has reignited my interest in a number of interrelated questions about Hollywood’s troubled relationship with gaming properties. Why are games, an increasingly mass market entertainment medium, apparently so difficult to adapt to film? Why do movies based on games have such a bad reputation? Why do we even want or need movies based on games? Who are they for?

Top 10 grossing game movies

01) Prince of Persia: The Sands of Time
Worldwide: $335.1 million
US domestic: $90.7 million

02) Resident Evil: Afterlife
Worldwide: $296.2 million
US domestic $60. million

03) Lara Croft: Tomb Raider
Worldwide: $274.7 million
US domestic: $131.1 million

04) Pokémon: The First Movie
Worldwide: $163.6 million
US Domestic: 85.7 million

05) Tomb Raider: The Cradle of Life
Worldwide: $156.5 million
US domestic: $65.6 million

06) Resident Evil: Extinction
Worldwide: $147.7 million
US domestic $50.6 million

07) Resident Evil: Apocalypse
Worldwide: $129.3 million
US domestic: $51.2 million

08) Mortal Kombat
Worldwide: $122.1 million
US domestic: $70.4 million

09) Resident Evil
Worldwide: $102.4 million
US domestic: $40.1 million

10) Hitman
Worldwide: $99.9 million
US domestic: $39.6 million

That the latter two questions are so difficult to answer goes some way towards explaining the first two. Nobody seems entirely sure which audience is being targeted with a game-to-film adaptation. If a film faithfully reproduces a game it’s going to be of little value to franchise fans, but it’s going to alienate them if it departs from established canon. If it’s not targeted at the fans at all, why attach a gaming property, something that still carries a stigma despite gaming’s growing social acceptability as an entertainment medium?

Back to the drawing board
Interestingly, the most successful adaptations are those which pay the least heed to the “real” canon of the licenses they draw on. The Resident Evil films are among the highest-grossing video game movies; while critics find little to admire in the spectacle-heavy adventures of Milla Jovovich’s specially created character, Alice, each of the film ranks in the top ten earners of game adaptations, making most of their box office earnings outside the US. Silent Hill, which notably hails from the same production team and is soon to spawn a sequel, did less well internationally but is in the top ten for US domestic earnings. These movies tend to be rubbished by fans of Capcom’s horror efforts, because they throw out established plots and characters in favour of new interpretations. They remain informed by particular themes, motifs and icons of the games, but make no effort at fitting in with the rules of the universe inside your console.

Two other top ten entries, Tomb Raider and its less successful sequel The Cradle of Life, took a similar approach. Lara Croft, never a steady characterisation even over the course of just one of her multitudinous releases, was reinvented for the films. The adventures she undertook and the characters she encountered were likewise far removed from anything the games established. Prince of Persia: The Sands of Time has the highest worldwide gross of any video game adaptation to date, and, again, it played fast and loose with the characters and story of its parent IP; don’t even get me started on what they did to Tahmina.

These examples suggest that if you want to wring a pretty penny out of a gaming property you need to shuck off most of the trappings of established narrative and personalities and focus instead on a few core takeaways. This is understandable: a lot of what makes a game so compelling fails to translate to less interactive media. Our most-praised epics (Mass Effect, for example) are divided into short, episodic arcs suitable to a play session, which add up to an overall narrative too long for a standard film. Our most iconic heroes (Master Chief, the early Lara Croft, Gordon Freeman) are deliberately empty, every-man types we can all individually adopt as we play – but with little to recommend them as protagonists for 90 minutes of passive observation. Turning games into films means dropping a lot of what makes them special to their fans.

Why license?
Hollywood, like the games industry, is increasingly focused on smaller numbers of bigger hits, and is building towards a reliance on series and franchises, à la the recent success of Marvel. Launching a new property on a Hollywood budget presents the same kind of investor-unfriendly risk as launching a new gaming IP, so it’s understandable that a studio would consider adapting an established, successful gaming brand.

Maybe that’s what David O Russell planned to do with his generously loose interpretation of Uncharted; tack the name onto an exploitable genre – heist films – while maintaining the lip service of a few core ideas.

Movie announces ’07-’12

Including cancelled, stymied and MIA.
List almost certainly incomplete.

Area 51, Army of Two, Assassin’s Creed, BioShock, Broken Sword, Castlevania, Cold Fear, Clock Tower, Dante’s Inferno, Dead Space, Driver, Duke Nukem, Everquest, Fatal Frame, Fear Effect, Gears of War, God of War, Guitar Hero, Halo, Joust, Kane & Lynch, The Legend of Spyro, Lost Planet, Mass Effect, Metal Gear Solid, Mortal Kombat 3, Onimusha, Soul Calibur, Splinter Cell, SpyHunter, The Suffering, Uncharted, World of Warcraft

Given what we’ve discussed about the success of easily mutable properties and their potential advantage to a Hollywood project, it’s easy to guess what kind of games are going to be most attractive when shopping around producers and studios. You want something with immediately understandable film themes – Resident Evil’s corporations and monsters, Tomb Raider’s globe-trotting gunplay. You want characters flexible enough to mould into an audience-relatable protagonist. You want a story which fits nicely into a typical 90 minute arc.

Otherwise, you want a licensee happy to see you throw all this out and start again under your brand name, and games companies are less and less happy with that kind of arrangement, as they become increasingly aware of how cheap licensing waters down a brand with the potential for transmedia. Sony scuttled Uncharted when it started heading south; Epic and Irrational have both demurred when their properties, Gears of War and BioShock respectively, didn’t inspire agreeable treatments; Ubisoft has locked down Assassin’s Creed; Blizzard is guarding World of Warcraft so closely that, devastatingly, Sam Raimi gave up and wandered off to do Oz.

Where Hideo Kojima is all enthusiasm, other licensees have learned to be wary in their quest to take franchises mainstream. It’s difficult to translate the magic of games to films in way that captures the mass market and pleases core fans; it’s hard to avoid cheapening a property in the process; and it’s hard to sell movie-goers, gamers and investors alike on adaptations after years of Uwe Boll’s deliberate, tax-evading flops. It’s no wonder gaming properties so rarely make the jump with significant success.

Avi Arad says games are the new comic books, and in a year or two we’ll all be heading into cinemas to watch Metal Gear Solid and its ilk the same way we did The Avengers, Iron Man and Captain America. We’re hedging our bets.

Thanks to freelance game and film critic James O’Connor for acting as a sounding board during the construction of this piece.

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17 Comments

  1. Freek

    Succesfull comic book films have had high profile, quality filmmakers, with a great cast to back them up. The people writting and directing them grew up with the property, had a strong passion for the franchise they worked on and got the studio onboard with their vission.

    That has NEVER happend to games. Nobody cares about the adaptation and nobody understands them. Not the studio, not the people making it, not people starring in them.

    The closest we got was Silent Hill, a well intentioned failure.

    Untill that changes, game adaptations will continue to suck. Just another license to exploite rathen then a project with a good idea and passion for the characters.

    But look to Youtube. It’s full of quality shorts that faithfully adapt games. If you can do it in a 5/10 min short, you can do it for 120 min aswell. Just so long as you have people making it that actually give a shit.

    #1 3 years ago
  2. friendlydave

    #2 3 years ago
  3. mojo

    #1:
    “Succesfull comic book films have had high profile, quality filmmakers, with a great cast to back them up”
    and still most of them suck.

    and silent hill wasnt bad.

    #3 3 years ago
  4. freedoms_stain

    From that list there on the right, Spyro could actually make a decent kids film.

    #4 3 years ago
  5. TheBlackHole

    The answer to this question is actually incredibly simple. They give the greenlight to terrible directors because they don’t ask for much money, and they refuse to let good directors take them on because they ask for too much.

    The only three adaptations with genuine potential were:

    Halo – Pete Jackson, Neill Blomkamp.
    So, apparently, the MULTIPLE OSCAR WINNING director of Lord of the Rings and director of District 9 aren’t the right fit for a fantasy sci-fi epic. Erm, right.

    Bioshock – gore Verbinski.
    I’m not his biggest fan, but he does big-picture action well and he wanted to make the film a hard-R. Hence why he’s no longer attached.

    Uncharted – David O Russell
    Another Oscar nominated director (maker of Three Kings and The Fighter), who dropped out due to the Studio wanting to inact their own ‘vision’.

    Instead, we get Uwe Boll and Paul Anderson.

    Fuck you Hollywood. Seriously, fuck you.

    #5 3 years ago
  6. Freek

    Halo got killed because the deal coulden’t be made. The creative team was fine but it was a multipell studio deal that ran into financial trouble.

    Same with Bioshock, the studio wanted a PG13 or a low budget.

    David O Russel’s Uncharted would have been total garbage. It was some wierdo family heist movie with freaking Marky Mark in the lead and Robert De Niro as his uncle. A train wreck that needed to be canned.

    #6 3 years ago
  7. TheBlackHole

    @6

    1 – the multiple studio deal was fine until PJ wanted 10% of gross receipts.

    2 – So the studio had no interest in a film that was either in line with the game’s tone/horror elements, or wanted to make a cheap movie about an underwater city.

    3 – The ‘Marky Mark’ insult is old hat. Watch Three Kings, The Departed or Boogie Nights and then tell me he can’t act. Sure, he makes some shit, but under a decent director he can produce.

    Traditionally, good directors make good movies. Bad directors make bad ones. It sounds obvious, but generally it’s true. Hollywood just ignores this and goes where the money is. Why make a well received movie and receive half the revenue, when we can make a poorly received one that people will still watch and receive 90%.

    #7 3 years ago
  8. Freek

    He’s had some okay roles, but he is completly wrong for the part of Drake and dumping all of the Uncharted storyline and characters for your own story, as Russel was doing, is pointless. We should be thankfull that one got killed.

    #8 3 years ago
  9. OrbitMonkey

    I blame that Mario movie with Bob Hoskins and Dennis Hopper. It tainted Hollywood’s collective conciousness when it come to videogame adaptations. :-S

    #9 3 years ago
  10. mojo

    9:
    lol thats by far the most irritating movie ive seen in a long while..
    happened to see a bit of it just a few weeks ago..
    OMG what a, well, what?!

    #10 3 years ago
  11. CPC_RedDawn

    Without a doubt the best video game – movie adaptation is Silent Hill. Sure it was nowhere near groundbreaking, but at least it stuck to the source material and veered off here and there to do its own thing. At least the acting was great, the story was there, the special effects were awesome too. Not like most of the game movies we get, the prime example being Resident Evil, I fuckin LOVE the games, they seriously are some of my fav games. But Paul.W.S.Anderson has fucked them up beyond belief. They had the perfect formula for a great horror film, a small squad of police officers get lost in the woods and fine refuge in a mansion… All they needed to do was mix it up a little and create their own set pieces to surprise the audience… but no… Anderson thinks he has to think of weird and “sexy” ways in which to slap him wife on screen wearing leather, or jumping around with nothing on (yea sure shes hot but still!).

    Sorry… rant over. I really did like Anderson after he made the excellent horror movie Event Horizon. But after Resident Evil, Three Musketeers, he has well and truly destroyed his reputation!

    I think it is a great idea for Sony to start making some great high budget blockbusters. I think they are getting jealous of Marvel and all their success with comic book movies. Sony has a film company, and they have a games company… I think we might start seeing more and more games movies… Lets just keep EVERYTHING crossed shall we!!

    #11 3 years ago
  12. diego-rbb-93

    #5 BlackHole:

    David O Russell redifined Uncharted breaking the main story completely, bringing us some modern “treasure hunter” family. Pure shit for this adaptation, maybe in another stand-alone movie would work perfectly.

    The bad news were about losing Joe Pesci and De Niro in the way, which sounded awesome. Good news? New script ordered by Sony. Nathan Fillion still can go in.

    About Halo, the production were still too expensive. Microsoft couldnt find any real Company Producer with enough eggs to produce a 250/300 millions project. Or you are James Cameron being produced by Fox, or you are fucked up.

    Lot of pre-production was done, we can still see it in the future, but millions and big FX advances will be needed.

    And Bioshock, more or less the same. 200 millions were needed for a movie that was going to be recorded on green screens and expensive water chambers. Too much cash for scenaries/FX.

    #11 CPC. Resident Evil 1, by Anderson, was an aceptable movie. It really broke with all canonic situations and characters, but it wasnt a bad movie. Zombies were well done zombies AND SCARING, and the make up was still awesome (in the next movies, its poor shit, well, maybe Apocalypse still did well), the Licker was amazing, the movie really did it well showing Umbrella labs installations, the characters were at least, a bit carismatic across the horrible situation and they were really fucked.

    The end was extremly promising (come on, that final image of Raccoon City destroyed, with the movie main theme done by M. Manson was so cool. THAT image, that was pure RE)… But then, Apocalypse came out. I liked it, but it was the movie that really redefined the rest of the saga, the base for all the stupid changes that Anderson took for the next scripts).

    Anderson is a direct with more to offer. But this shit he´s selling, its doing money. Its the only thing we can expect for the moment. The day he really pushes his mind in a non adaptation movie, we could see something interesting.

    About Sony, you shouldnt expect big blockbusters. Sony Pictures only bet money for their big franchises that reported secure money: Spiderman and Resident Evil, and the first one took a lot of money from Columbia. I hope to see them putting money for new big blockbusters, but right now, with all the economical problems on Sony entire company, I dont see this division spending 200 millions in something not called Spiderman. A lot of luck they already have with a shit franchise like RE doing a lot of millions for movie.

    #12 3 years ago
  13. diego-rbb-93

    About Metal Gear Solid, I´ve a lot of years thinking about how adapt it. And the only way I see it, its in two parts.

    See, you need to introduce Solid Snake as, from one hand, a strange and deadly soldier/spy need by the goverment. For the other hand, you must explain all the “shit” that happened in Outer Heaven and Zamzibar. That needs its time, man…

    Apart from that, Metal Gear Solid compilates a brilliant script full of big twisted plot points, betrayals, dramatic battles, extremly big characters, genetic experimentation points, politics, ect…

    Not everything can be there, but it should. Metal Gear Solid have one of the best scripts ever done.

    #13 3 years ago
  14. NiceFellow

    It’s hardly tricky to work out. Most games, much as love them are either:

    1 – pure games hence by defintion useless to base a film on (other than as a cash in on popularity)

    2 – hybrid games mostly focused on gameplay with a crappy plot mostly cribbed from film/literature/comics and by defination already below standard for a film

    3 – cinematic games that balance plot with gameplay. But even the best of these are essentially weaker copies of better films/literature/comics

    So the problem is simple, starting from a game – apart from the loosest elements that might be interesting such as setting or elements of characters – you’re starting from below par material for an adaptation when you take a game as the source.

    Pretty much every film based on a game is a mix of cash in perhaps with an element of vanity project. But despite some being decent I don’t see any ever matching their better sources.

    Sure you could make a film of Uncharted – but I doubt you’re going to top Raiders of the Lost Ark, or even Romancing the Stone for that matter. The best to hope for is a competent film vs the classics in the genre.

    #14 3 years ago
  15. Clupula

    As an absolutely huge fan of the Metal Gear Solid series, I have very little doubt that the MGS movie will be complete and utter shit. Directors have this weird hard-on for jettisoning what makes a game great when they make it into a movie. The Uncharted example is a huge one. I am so glad that one got killed. It had as much to do with Uncharted as Doom had to do with Doom.

    #15 3 years ago
  16. xino

    lolz
    i’m surprised Hit man made it to top 10 O_o

    #16 3 years ago
  17. CaptPierce

    The Prince of Persia film is the closest videogame film I liked. It followed the story enough for me to care, even if it only used the Sands about 4-5 times in the movie. Was it perfect? No, but it wasn’t complete dog shit like everyone said.

    #17 2 years ago

Comments are now closed on this article.

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    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]