Garry’s Mod’s creator – Garry, obviously – has spilled the beans on future developments for his modding tool.
Speaking with Rock Paper Shotgun, Garry explained his approach to updating Garry’s Mod without impeding on the content people have already made for it “GMod 13 is kind of like pulling a plaster off fast, all in one go. There are a hell of a lot of changes internally in GMod13.”
“It’s a huge change and stuff was going to break,” he added, “so I’ve taken the opportunity to fix/upgrade a lot of things all in one go instead of breaking stuff further down the line. I am anticipating a lot of pain on the switch-over, but I’m confident that it’ll leave us all stronger.”
“I’m shipping my own customised engine now which allows me to break a few limits, like the entity limit. There’s tons of small upgrades like that, which aren’t really worth listing, but will open new doors for people creating addons,” Garry concluded.
There are a ton of changes incoming for Garry’s Mod, and you can check out Rock Paper Shotgun’s full rundown here.
Thanks again RPS.
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