Remember Me: Capcom sees ‘long-term future’ in Dontnod’s IP

Friday, 24th August 2012 13:00 GMT By Dave Cook

Remember Me, the futuristic action adventure title from Dontnod was unveiled by publisher Capcom last week. Capcom’s marketing head for Europe and US Michael Pattison has revealed why the company simply had to sign the game up, and why it sees great potential in the game’s future.

Speaking with MCV, Pattison explained why Capcom came to sign a deal with Dontnod, “I was searching on the internet at the time and saw some of this concept art, and I was taken aback. So we took a trip over to Paris and it all happened very quickly.”

Capcom weren’t the only publisher with its eye on Remember Me, Pattison revealed, “There were a number of very high profile publishers looking at it at the time and in fact there were deals waiting to be signed when we arrived. Capcom is not usually that quick to make decisions, but as soon as we saw this we had to put our hat in the ring.”

It’s not a flash in the pan deal either, Pattison stated, “For any new IP, particularly this late in the cycle, you are going to have to overindex in terms of the spend. It is something we see a long-term future in and we will invest appropriately.”

Thanks MCV.



  1. Edo

    Linear,no exploration,any kind of upgrades,not my cup of tea.

    #1 2 years ago
  2. Da Man

    This videogame has a strong sci-fi independent woman protagonist apparently fighting some oppressive government and has a Matrix/Ghost in the Shell theme.



    (Not really)

    #2 2 years ago
  3. Ali

    Looking forward to this though Crapcom’s involvement is throwing me away more and more…

    Why did it have to be Capcom ?

    #3 2 years ago
  4. ps3fanboy

    it is a reason why sony dropped this game, it is crap. so it is going to be more likely a ‘long term turd’ for capcom.

    #4 2 years ago
  5. ManuOtaku

    #4 well activision said pretty much the same thing with Sleeping Dogs, and look how it did turned out, lets hope the same happens here, the more good games we get the better, IMHO.
    P.S i hope they handle this like dragon dogma and not Street Fighter, though

    #5 2 years ago
  6. Da Man

    Sony almost dropped Demon’s Souls, which was later ironically touted by SDF as one of the best videogames on PS3..

    #6 2 years ago
  7. OrbitMonkey

    ^ Keyword being “almost”.

    #7 2 years ago
  8. Da Man

    Keep telling yourself that.

    #8 2 years ago
  9. Christopher Jack

    @8, ‘Cuz he’s right? There’s a huge difference between almost & being dropped.

    #9 2 years ago
  10. Ireland Michael

    Because we all know Sony only supports high quality games, right?

    Lawl. Fanboys.

    #10 2 years ago
  11. Gadzooks!

    They dropped the ball on the sequel. XD

    #11 2 years ago
  12. Da Man

    Cuz he iz wrung.

    So r u.
    “For my personal experience with Demon’s Souls, when it was close to final I spent close to two hours playing it and after two hours I was still standing at the beginning at the game,” he admitted. “I said, ‘This is crap. This is an unbelievably bad game.’ So I put it aside.

    Luckily, third party publishers, Atlus in North America and Namco in Europe [stepped in], and it really became a great hit outside of Japan. We definitely dropped the ball from a publishing standpoint, including studio management side. We were not able to see the value of the product we were making.

    “I hope we won’t make the same mistake again. I should have been more stubborn talking to marketing people here in North America and Europe.”

    #12 2 years ago
  13. OrbitMonkey

    ^ So you found a quote about how Sony almost dropped Demon Souls… Almost being the keyword.


    #13 2 years ago
  14. Da Man

    It’s from vg247, I happen to have a good memory.

    Like I said keep telling yourself that, they dropped it everywhere apart from their home country, a game like DS is the equivalent of a Gears of War clone in US, even the clunkiest and quirkiest shit sells there.

    Fact is, Sony weren’t able to recognize the content and refused to publish it in every outside market. Probably spent a tad bit of money on it already (it was a collaboration with Sony Japan iirc) and realized the JP sales alone would cover that.

    #14 2 years ago
  15. OrbitMonkey

    ^ So the fact is they almost dropped it, but didn’t. Keyword being almost.

    #15 2 years ago
  16. Da Man

    Fact is they didn’t hesitate to publish Genji and didn’t publish DS anywhere outside of a safe market.

    You keep holdin’ on to your purchase, brah.

    #16 2 years ago
  17. Ireland Michael

    @15 What exactly is your point? Sony do not have some sort of magical track records for only supporting good games, and nothing else. They’ve had plenty of stinkers in their time.

    #17 2 years ago
  18. Christopher Jack

    @17, His point is extremely obvious. Sony didn’t drop Demon’s Souls. Kinda hard to not understand. In fact it’s hurting me to try to understand how you didn’t understand.

    Some people seriously put too much though into the obvious & it causes so many problems. Some things are, believe it or not, what they appear to be.

    #18 2 years ago
  19. Da Man

    Yeah, they did drop it. You heard it straight from the bushido man himself.

    Do you know how western releases of JP games are decided? If they’re crap (which DS was thought as by Sony themselves), they don’t come out.

    Some things are, believe it or not, what they appear to be.
    Exactly. $599 is $599.

    #19 2 years ago
  20. Ireland Michael

    @18 Whether they did or did not, what bearing does it have on the topic at hand?

    #20 2 years ago
  21. Christopher Jack

    @19, I never denied Sony selling the PS3 for $599 USD. It was actually about $1000 AUD here & we were perhaps 10 cents at most behind the American dollar at that point so maybe $900 USD in Australia. I wouldn’t spend that much on a TV or computer, there was certainly no way I’d pay that much for a fucking console.

    @20, I thought you’ve been here more than long enough to understand how commenting works on this site. One person says something then that suddenly becomes the topic at hand- look at that 350+ comment that ‘Nintendo milking’ article had. How much of it was actually relevant? Lex had half a dozen posts just to reach the next century & even that had a few responses.

    #21 2 years ago
  22. Da Man

    Fact number one: Sony (as Yoshida gracefully pointed out) thought DS was crap. No two ways about that.

    Fact number two: Sony dropped DS, refusing to publish it anywhere outside of JP.

    Sony did publish numerous videogames, both well received and not, not hesitating to help Genji reach customers over the Atlantic.

    Which brings me to my original point: there’s nothing in Sony publishing history suggesting ‘Remember me’ is crap.

    #22 2 years ago
  23. OrbitMonkey

    @19, So they did drop everywhere… Except Japan… So they almost dropped it everywhere… Keyword being almost.

    #23 2 years ago
  24. Christopher Jack

    One) No one ever argued that.

    Two) No one ever argued that.

    #24 2 years ago
  25. Da Man

    #23, that would be relevant if they didn’t drop it, which they did.

    Unfortunately, keyword being ‘drop’.

    #25 2 years ago
  26. OrbitMonkey

    ^ How is it not relevant? They didn’t drop it in Japan. Third parties stepped in, the rest is history.

    I mean you could just stop trying to use it as a opportunity to bash Sony and Japan, but I guess you’d find that almost impossible. Keyword being almost.

    #26 2 years ago
  27. lexph3re

    @Christopher lol ahhh good times… good times….

    #27 2 years ago
  28. Da Man

    I’ll tell you as to why it’s not relevant. DS being released in JP was down to the content being a collaborative effort between From Software and Sony Japan, they dropped the title. If it wasn’t for kind folks at Namco and Atlus who happen to see hidden gems where Sony can’t, you would’ve never heard about it.

    Please do keep telling yourself anyone who doesn’t have any delusions about Sony being a soulless cash cow seeking corpration is japanophobe and ‘xbot’. Almost mature of you. Keyword almost. I’ll keep on playing Bayonettas and having fond memories of Syphon Filter.

    #28 2 years ago
  29. Gadzooks!

    DaMan, Orbit, you are both right even if you are only arguing semantics Orbit. ;)

    Sony didnt drop DS in Japan, whether that was ‘almost’ or not is irrelevant. It was a fairly risky proposition to be fair. Insane learning curve and a quirky online system, it was no guaranteed seller. They did a good thing by getting it to market at all.

    Sony did drop it outside Japan though, and they missed the sequel. That’s fairly poor judgement.

    #29 2 years ago
  30. Da Man

    Aw, GZ.

    And heartless internet people call him a fanboy :(

    #30 2 years ago
  31. OrbitMonkey

    @29, Guilty as charged ;-) Da Man is very funny to watch when he starts his little rants. Especially when he starts throwing around the mature card…

    #31 2 years ago
  32. ManuOtaku

    #30 I did almost Cry :)
    #29 agree, such wasted energy over semantics, thankfully Da Man didnt bite the bate like Orbit Wanted ;)
    p.s : or did i spoke to soon?

    #32 2 years ago
  33. Ireland Michael

    @21 I figured the whole argument being made by some people was that Sony somehow has a stranglehold on quality, that Demon Souls was an example of this proof of quality, and that Sony not holding onto Remember Me was some sort of guaranteed sign that this couldn’t possibly be a good game.

    I guess I gave people too much credit for consistent discussion. Oh well.

    #33 2 years ago
  34. Da Man

    I’m not as funny as Orbit Monkey in his little defensive purchase ramblings.

    #34 2 years ago
  35. OrbitMonkey

    ^ Well no your not. You take yourself far seriously ;-)

    #35 2 years ago
  36. Da Man

    It must be me failing to convey the tone properly then.

    At least I do know you have to >cancel< content you were developing as opposed to dropping it.. (Doesn't mean you can't drop a sequel you had nothing to do with)

    #36 2 years ago
  37. OrbitMonkey

    ^ ok Ahab, you go get that whale :-P

    #37 2 years ago
  38. Malmer

    This game. I need it!

    #38 2 years ago
  39. lexph3re

    Odd, no one gave the thoughts that maybe Sony abandoned it not based on Quality but in terms of financial strain. A lot of people forget financial Sony isn’t that unsinkable ship people think they are and sometimes cut backs are solely based off of preserving financial quota for that division.

    I remember reading the devs saying that they have a great relationship with Sony and there isn’t any soar feelings behind being cut. Buuuttt, I forget people want to talk about their own theories… Sorta like what I just did O.o

    #39 2 years ago
  40. Ali

    Not saying this has got something to do with Sony dropping the game, but I don’t remember the last game Sony published that uses an outdoor Engine, like Unreal and the rest…

    And I agree with #39 , no matter how hard they have been working, they have seen a totally much better days!

    #40 2 years ago
  41. Christopher Jack

    @33, That was really only #4. I’d suspect that when someone’s willing to admit that they’re a fan in their name, their opinion no longer matters.

    #41 2 years ago

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