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Counter-Strike: Global Offensive PC update out today, patch notes here

Counter-Strike: Global Offensive launched on PC this Tuesday and Valve has already addressed some issues with another update that went live last night. Check out the full patch notes here:

Gameplay

  • Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
  • Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
  • Increased amount of tagging that results from hits.

Bugs

  • Fixed the scoreboard turning toggleable in the end match state.
  • Fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
  • Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
  • Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

Community

  • Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
  • Exposed mp_forcecamera convar.
  • Exposed set of server hibernate convars.
  • Fixed code that was preventing mapper-placed weapons.

Thanks CVG.

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Counter-Strike

Xbox, PC

Counter-Strike: Global Offensive

PS3, Xbox 360, PC, Mac

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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