Fri, Aug 24, 2012 | 13:26 BST
Counter-Strike: Global Offensive PC update out today, patch notes here
Counter-Strike: Global Offensive launched on PC this Tuesday and Valve has already addressed some issues with another update that went live last night. Check out the full patch notes here:

Gameplay
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.
Bugs
- Fixed the scoreboard turning toggleable in the end match state.
- Fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.
Community
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.
Thanks CVG.


2 comments
#1
mad1723
24/08/12, 1:22 pm
Being a Valve game, you can rest assured that they will patch it almost every 24-48 hours on Steam for different small glitches.
#2
ps3fanboy
24/08/12, 4:06 pm
they dropped the bug testing for this release, that’s for sure. none of the bugs are fixed in the console version, it is a half arsed spaghetti code that was thrown out in a hurry… this cunter strike is the worst port i have been playing ever!!!.