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Unity 4 tech demo shows a man having a very bad day

Thursday, 23rd August 2012 13:32 GMT By Dave Cook

Unity 4 has been unveiled at Unite 2012 in Amsterdam this week, showing off a host of impressive new effects, animation techniques and stars a man having what could be the worst day ever.

Unity 4 beta pre-orders have begun, and you can register now over at the official Unity site.

A statement on the official Unity 4 features page read, “Unity 4, the next generation of the Unity development platform, includes all-new character animation technology, more publishing options, shadows for mobile games, DirectX 11 support and many more key updates. Unity 4.0 is the first release in the Unity 4 series that will offer critical new features. Pre-order Unity 4 today and join us on the quest to a truly democratic AAA game engine.”

Thanks AGB.

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7 Comments

  1. bitsnark

    Christ on a bike; will you look at those physics :D

    #1 2 years ago
  2. Stardog

    The animation system is the only new thing here.

    The rest can be done in 3.x already. Though DX11 will allow for some nicer shaders, I suppose.

    They need to hire this guy to intergrate a visual programming system – http://u3d.as/content/neo-pax/antares-universe-vizio-free/29D

    #2 2 years ago
  3. Telepathic.Geometry

    Was that supposed to be really good? I’m confused, it didn’t impress me at all…

    #3 2 years ago
  4. Dave Cook

    @3 it’s cheap, easy for indies to use and opens up development to the masses, free from corporate stangleholds.

    That’s very impressive and could bring about big change in future. Remember, it’s still relatively new as well :)

    #4 2 years ago
  5. Telepathic.Geometry

    Ah, right. I thought it was like a Crysis Engine, Unreal Engine competitor or something. So this is cheap and easy to use and aimed at indie development is what you’re sayin’?

    #5 2 years ago
  6. TheWulf

    So I’m guessing they’re showcasing their new animation system, there. And to be honest, it wasn’t all that bad. The facial expressions were pretty damned decent, and whilst not on the same level as Source, they were leagues ahead of any Unreal game (Mass Effect included).

    I’m tired of seeing wooden faces in games, to be honest. Source was the only engine to ever get that right. Vampire: The Masquerade – Bloodlines also ran on the Source engine, and that was renowned for having brilliant facial animations, too. We really need more like that. Yes, sure, pretty backgrounds are great and all, but blankly staring, wooden characters really kill my immersion.

    Doing an instaswitch to an expression, holding it for a bit, then switching to another isn’t how faces work. But I’ve seen far, far too many Unreal games do that.

    Compare and contrast.

    I picked out that scene because that’s supposed to be a badass lady being pissed. And she really doesn’t look it. In fact, none of the faces in that scene change much at all. This is an issue that Mass Effect and Dragon Age are plagued with in equal measure.

    The video above, whilst it may not be impressive in regards to that ultra high fidelity kids seem to love these days, it is impressive in regards to how it animates faces. Source is even more impressive than that. By comparison, Unreal is horribly outdated. And CryTEK? CryTEK isn’t even worth mentioning.

    I can see what they’re doing, here. They’re after a slice of the Source pie. And good for them. I really would like to see games with more expressive characters.

    #6 2 years ago
  7. Phoenixblight

    @7

    Thats not because of the tech of how the animations were done but the animators who did them. Animators in game development are the most overworked and under used resource. If you ever look at the credits you will realize that team of animators are a much smaller than that of the artists.

    This is a tech demo to show off their animation so of course you want to make that look as good as possible.

    #7 2 years ago

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