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DayZ standalone: 'We will never fully solve hacking problem', says dev

DayZ is going standalone, and creator Dean 'Rocket' Hall has discussed what it means to go solo, as well as issuing a disclaimer that hacking is and always will be a potential threat for any standalone title.

Speaking with PC Gamer, Hall explained, "The biggest thing, I guess, that’s at the forefront for me—because my Facebook is literally flooded with messages about it—is being able to take on the hacking. It’s something that you never completely solve, you just have to keep on at it."

Hall added, "I don’t like to say that we’ll lock it down, but we’ll get the experience polished for PvP. We’ll be able to start dealing with the hacking issues properly, and also lock down some of the key bugs."

"If we wanted to fix these right now," Hall concluded, "we’d have to mess with Arma too much. I think Arma deserves to be left alone to an extent, and not have DayZ putting in fixes that might cause it problems."

How do you feel about hacking in games? Is it an unavoidable elephant in the room, or should more be done to research ways to stop it entirely?

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DayZ

PS4, Xbox One, PC

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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