Funcom announces round of lay-offs, could affect half of worldwide staff

Tuesday, 21st August 2012 21:55 GMT By Stephany Nunneley

Funcom has announced a round of lay-offs which could influence half of the firm’s worldwide staff, according to Polygon.

A Funcom representative confirmed the cuts, but not the number of redundancies, which were announced during the studio’s investor update early this month.

“As we announced in the stock notice that went out on August 10, Funcom is in the process of reducing operational costs and this process includes temporary layoffs as well as other initiatives,” a statement handed to the site read.

“As we are currently in the middle of this process we can not provide any further comment at the present time. Rest assured however that we have long-term plans for the company and that we remain fully committed to all of our games.”

The cuts are part of a previously announced “cost-adjustment initiatives.”



  1. DSB

    Big trouble for Funcom. They’ve been completely slaughtered on the stockmarket.

    From 24 kroner to 3.19 in four short months.

    No doubt that The Secret World is going F2P before long. Either that, or they drag it down with them.

    #1 2 years ago
  2. GwynbleiddiuM

    F2P inc…

    #2 2 years ago
  3. GwynbleiddiuM

    But honestly, if they were like GW2, buy 2 play and pay for luxury items from the get go, it would’ve write this chapter very differently. Because their game isn’t horrible, it’s innovative and has cool features, buy not the sort of features you’d like to maintain a subscription for. And they actually witnessed how SWTOR did, a quadruple A MMO from BioWare, based on a franchise so popular, if not the most popular, and it sank so hard before they even see a full year.

    This and the fact GW2 was around the corner, yet they took an ill-advised risk and immediately they paid the price. Pity, real pity.

    #3 2 years ago
  4. GrimRita

    The Secret World is just too damn expensive to play a month – almost £12! Most of the recent crop of failed MMOs probably started right after the WoW ‘boom’ and have taken years to develop.

    However, during this time, the great big crash hit the world, recession kicked in and people have cut back and developers havent included a ‘plan b’ in their game mechanic to have F2P options.

    On a side note, anyone planning an MMO should take a leaf out of Trions and Arenas book in how to work with your community, communicate and have many testing opportunities before going live – instead of pushing it out unfinished(SWTOR).

    SWTOR didnt fail because it was a subs based game, it failed because it is utter shit.

    #4 2 years ago
  5. OlderGamer

    Grim +1. Again.

    #5 2 years ago
  6. Old MacDonald

    The problem with Funcom is that they’re a lot better at telling stories than they are at making MMOs, and yet they insist on making these big, huge MMOs that costs tons of money instead of making cheaper games centered around their storytelling skills.

    #6 2 years ago
  7. roadkill

    @3 “it would’ve write this chapter very differently” “write”? What? and
    “and has cool features, buy not the sort of features you’d like to maintain a subscription for” “buy”? Dude did yid you know that Opera and Chrome have options to correct spelling? It’s OK if you don’t know how to write as long as you use these options. That’s why they’ve included them. The rest of the post I did not read. My head already hurts.

    @4 People have not stopped playing Pay2Play MMOs because of recession but because they grew smarter. Why pay 15 euros when the developer/publisher spends 2-3 euros/player/month to maintain the server up!?

    #7 2 years ago
  8. TheWulf

    All they need to do is stop backing the traditional MMORPG horse. They need to take a risk. They’re on the road to ruin, anyway, so they don’t have a lot to loose. But one really good MMO that breaks away from what people are sick of could save them.

    I doubt that they have the business sense to realise that, though. The Secret World was a game with adventure elements that should have been single player marred with traditional MMORPG grinding and combat. The weapons had no feedback and everything outside of the adventuring felt terrible. That’s why. One gimmick isn’t enough to save you, Funcom. You need to be brave and try something really off the wall.

    But don’t let me save you from your inevitable financial ruin or anything.

    #8 2 years ago

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