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Diablo 3 – Blizzard “to be looking at” difficulty options post update 1.0.4

Tuesday, 21 August 2012 14:12 GMT By Stephany Nunneley

Diablo 3 game director Jay Wilson has said after update 1.0.4 releases for the RPG, the development team is “going to be looking at” the game’s difficulty options.

Speaking with IGN at gamescom, Wilson assured the issue regarding degrees of difficulty will be addressed, just not with update 1.0.4.

“The basic issue I think we have with difficulty is that we’ve got some players [who] want a super difficult game and some players who don’t view Diablo like that,” said Wilson. “They think Diablo is much more of a farming game and…about the player feeling awesome. And the problem is they’re both right.

“One of the biggest problems of the game right now is we don’t address the issues separately for both groups…We’ve touched difficulty,and we’ve really pushed it more towards it’s going to be a bit easier because we’ve gotten way more feedback that the game’s too hard than we’ve gotten that it’s fine.

“That being said, moving forward that’s one of the things we’re going to be looking at next…How can we address it for both players?”

Wilson said the main goal is “everybody should be able to have fun,” and the team will go about this by gathering as much information from all sets of players as possible – not just the ones with the proverbial bullhorn.

“It’s important that you listen to your forum community, but it’s also important that you recognize they’re not the entire audience,” said Wilson, adding that decisions about “what’s right for the game,” are made only after “a lot of listening and talking.”

Diablo 3 update 1.0.4 is expected sometime this afternoon. Look over the changelog here.

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13 Comments

  1. Mineral4r7s

    I read what they write…. But all I can think of is this:

    http://s1.directupload.net/images/120821/jv7oht5p.jpg

    #1 3 years ago
  2. Takeshi

    “We’ve touched difficulty, and we’ve really pushed it more towards it’s going to be a bit easier because we’ve gotten way more feedback that the game’s too hard than we’ve gotten that it’s fine.”

    Lol, the people who thought the game was fine being harder are probably the same people just playing instead of voicing their opinion.

    Sadly it is the dog that barks the loudest that gets listened to. I’m having a really tough time making it through Normal to the more enjoyable difficulty levels. In the mean time I have games I would enjoy more playing than D3 just to get to Hell.

    #2 3 years ago
  3. Fin

    Scumbag gamer:

    Complains games are too easy.
    Complains games are unfair when made harder.

    @2

    If you’re having a tough time getting through Normal (which should still be fun), go to the auction house + buy stuff for you character with high vitality + primary attribute. Should make it easier :)

    #3 3 years ago
  4. Judicas

    Funnily enough I died 4-5 dies clearing normal, once on nightmare, zero times on hell, then a bunch on inferno. Alot of the game difficulty comes down to just learning how to play and gearing up. I’m sad I’ll never get to clear the original inferno difficulty though.

    #4 3 years ago
  5. silkvg247

    @4 Don’t be sad, I almost broke a rather expensive mouse trying to get my fully geared wiz thru vanilla inferno.

    #5 3 years ago
  6. OlderGamer

    I love this game. Keep that in mind. And I think it is too goddamn hard. Plan as.

    I play with a small group of friends and family, 2/3rds of them have stopped playing. Those that have say it so hard it isn’t fun. I have gotten to the end of Nitemare myself. I can’t complete it yet. I have bought a full set of greens for my Wiz. And I still can’t do it.

    Here is why:

    Esp as a single player experience, the classes aren’t balanced. Because of the limited action bar skill slots I don’t have an array of skills at the ready. Look at Titan Quest:IT More choices are better.

    I think the dificulty is easy to fix. Remove the Cool Down for Pots. That goes a long long ways to improving survivability.

    Most of the time when I die, it is because the game screen is so crowded with baddies that I can’t find a clear space to click to move, and something like a poison or molten pool is under my feet.

    That doesn’t leave me with a sense of the game being hard as much as it does the game being cheap. the funny part is that if the game was playable on a twin stick gamepad, that wouldn’t even be an issue at all.

    I know a lot of folks that read and post here fancy themself hardcore gamers and think that a game should be hard. But you gotta understand that you guys are in the minority. And your money doesn’t have any more value then someone elses(less colectivly). My view on a game is that I paid for it, I want to be able to experience all of the content.

    I think the key here is making dificulty an option. Hardcore mode shouldn’t be a toon limited to just one death. Hardcore mode should be a hard version of the game(maybe slighty harder then what it currently is). But in todays game world your going to miss out on sales and piss a lot of your buyers off if your game is too tuff.

    #6 3 years ago
  7. Talkar

    @6
    You can’t simply solve the difficulty by removing the cooldown on potions. if you did that a player could just buy a bunch of potions and just spam heal himself all the time, which would then remove the purpose of having more than one difficulty setting since it is only if an enemy could onehit you they would have a chance of killing you. While i do agree with you that you should be allowed to experience all the content since you’ve paid for the game, i do also believe you have to work for it and not just have everything handed to you on a silver plate. Handholding can really destroy a game so that it may only appeal to the casuals that have no idea of what a mouse is, but it will also turn the game into an abomination for anyone who have just some experience playing a game.

    I mean look at one of Blizzards other games, WoW. That game started out very clunky and with a lot of bugs, and over the years they have corrected several of these bugs, but they’ve also been dumbing the game down, and been making the bosses harder in raids. For example, i hadn’t played WoW since the release of Wrath of the Lich King, and by the time the last raid for Cataclysm came out (dragon soul or something like that) i decided to give it a go again. Within 6 real life days, where i also had to work 8-16 every week day, i managed to lvl a fresh character to 85 and down Deathwing. I remembered that previously it took weeks for us to down the bosses in Black Wing Lair and Molten Core, and i enjoyed it.

    #7 3 years ago
  8. OlderGamer

    @Talkar, I still can’t down all of firelands. That spider boss makes me wanna pull my hair out. Same group of people that I play DiabloIII with, I also play wow with. We range in age from 16 and 19(my two boys) to upper 50s. About 15 of us in all, most of us family. We just aren’t ubber gamers.

    But that doesn’t mean we want to spend our game time matching three colored shapes or flail our arms around infront of a kinect dance game either.

    I think it is just what happens when gamers age(I used to be able to beat anything out on C64, Atari2600(flipping the score ruled!), NES, etc. I just can’t anymore. And in a world of many choices for my entertainment dollers, I don’t want to beat my head on a wall with a game.

    I also think that the medium has hit mass market mainstream. Meaning that where as 25 years ago it wasn’t likly that a 30yr old would even play a game, now 31 is the average age of a gamer. Meaning that a lot more then just ubber gamers are buying and playing games.

    Games need to be enjoyable to different ages and different skill levels of gamers. They just do. There is a solution out there for most games, I am sure of it.

    Removing the CD on pots option, I think I viable for Diablo III. DiabloII heal pots didn’t have a CD on them. I don’t think it solves everything, but I think it would help. I have lost count of the times when I am kitting baddies whil ethe screen flashes red, hoping I don’t get winged or cornered while waiting for a Pot to ready to use.

    Put pot CDs in some ubber hardcore mode.

    I am just one of those folks that love games like DiabloIII. And there is a lot to like about the game. But the difficulty has made me frustrated. A frustraited gamer isn’t having fun. No reason i should have to repair twice during the same encounter(love where the mobs pin you back to your spawn spot, and have both champians and an elite sitting there waiting for you to respawn. I have had to quit the game and restart in order to reset the mobs so I could repair and move forward. thats a bit much imo.

    There are four levels in Diablo III, and it isn’t like beating a sp console game where the only point of another dificulty is to have braging rights, achievies or trophies to show off to your friends. I am at end of Nightmare and sitting in the upper 40s(out of 60 lvls). There is more building and gear and crafting to get on higher modes. that is game content to me. PSO does the same type of thing. It has normal, hard, very hard, and when you beat those Ultimate mode unlocks. Ultimate is full of rare drops, and you can keep building your toon till lvl 200. It is done right, imo.

    Dificulty is where I feel DiabloIII has the most trouble. I can handle the always on, even the AH. But I can’t keep playing if it is so hard.

    Sorry for the rant, I love the game but have been sp damn frustraited recently that I haven’t played in a few days. And I would like to.

    Interesting notes:

    Only one player in our group has beating Diablo in Nightmare mode(my 16 yr old son).

    When he looks for random players to play in hell mode, he has a hard time finding them. He has to create his own game, open it to public and once in awhile someone drops in for a bit. That tells me that a lot folks must drop off from Nightmare to Hell modes. I bet Blizz knows that and that is why they are looking to tweak the dificulty.

    I doubt it is because of the forums. I mean maybe. But I bet those hardcore gamers are prolly alos early adopters and have prolly done what erth did and have beaten the game and moved on by now. they had their challange and the remaining pool of players can’t handle it that tuff.

    Btw, that is my therory for the wow nerfs too. Stuff is hard as hell for a window of time when it comes out, then gets dumbied down for the masses after awhile. You kind of have to expect that.

    #8 3 years ago
  9. OlderGamer

    A question I would like to ask talkar, do you use adds with wow? I know you do, we all do.things like deadly boss mod and other stuff. Give the game a go without that shit. Lots harder.

    I ask, because I have yet to talk to anyone that complained about how easy wow has become, that didn’t use a collection of adds. Well, the add ons are designed to make the game experience easier.

    For a real thrill, try a random pug 10 where no one uses add ons or chat.

    Why would you do that?

    Because that is the way the game is. Just use what is in the game client. I know adds can be worked into the client, but if the issue is that it is too easy…why use tools that make it easier?

    #9 3 years ago
  10. Talkar

    @OG
    Again i must say that if they make the various difficulties (past normal difficulty that is) much easier then the whole point of having them becomes redundant. What is the point of playing nightmare difficulty if the difficulty isn’t nightmarish. You know what i mean? The game has to get harder depending on a couple of factors, such as how far are you in the game, for example act 1 should be easier then act 3. The game should also become harder for every difficulty level you go up so that nightmare is harder than normal. I can say that i’ve succesfully leveled through normal, nightmare and is currently going strong on hell difficulty with a hardcore character, in single player of course. Does that make me a hardcore gamer? Maybe it does, i’ll let others decide that for themselves, but what i do know is that it took me leveling up a number of “normal” characters to learn the various monsters and bosses.
    I guess what i’m trying to say is, that even if you don’t have the time/knowledge/skill or something else required to proceed further into a game, should you really be rewarded to do so? I understand you have a desire to get further in, but if you were just handed it wouldn’t that diminish said desire significantly?

    In regards to your question, i’ve only tried one mod/addon for WoW, I don’t really remember what it is called, but it could show the loot off of the different bosses, and the only reason i used it was because at that time i had a computer that couldn’t handle if i alt-tabbed out of a game, to for example check what Lucifron. I’ve had no trouble with the UI in the game so i see no reason to use an addon for that and i rebound my keys anyways so i never had a need for macros either (1-6 is on QWERTY, 7-´ is on AFGZXC and a couple of lesser used abilites on the 1-6 keys with my movement keys on ESDF).

    #10 3 years ago
  11. johnpearse

    Diablo 3 Billionaire is the most efficient way to farm without getting banned or getting your account Hacked. Check out the review at Top Dogg Reviews . com

    #11 3 years ago
  12. OlderGamer

    Hardcore? Yes sir, I would say so :)

    #12 3 years ago
  13. magnumfinger

    Good to know no one is bringing up that Jay Wilson vs David Brevik debacle. But for those who want to know the particular reason why Jay pointed that comment, here’s an article: http://pinoytutorial.com/techtorial/diablo-3-the-truth-about-jay-wilson-and-david-brevik-fiasco/ via N4G.

    #13 3 years ago

Comments are now closed on this article.

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  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]