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ZombiU allows you to leave clues for other players

Friday, 17th August 2012 01:51 GMT By Brenna Hillier

ZombiU will allow you to paint symbols on the environment, leaving messages for other players.

The messages are only visible on the Game Pad in room-scanning mode, Polygon reports.

It’s up to the player how they combine the symbols to point out elements like threats or secrets – or perhaps even play mischievous pranks and ruin somebody else’s good times. Oh you kids.

It’s not yet clear how Ubisoft will determine which messages show up in your game, but it sounds similar to From Software’s efforts with Demon’s and Dark Souls, so presumably a solution is at hand. This kind of thing is called “asynchronous multiplayer” and it’s neat-o, amirite?

Zombi U is expected when the Wii U launches on some mysterious, magical day we’re not yet allowed to know anything about.

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11 Comments

  1. Se_7_eN

    So the 28 people who get online with the WiiU will be able to leave each other messages? Sweet…

    #1 2 years ago
  2. Telepathic.Geometry

    Yes, there will be only 28 people using the WiiU online. You are witty.

    #2 2 years ago
  3. The_Red

    While I don’t like the name of this game, it’s always nice to see awesome features from Dark / Demon’s Souls games make it into other titles.

    #3 2 years ago
  4. Telepathic.Geometry

    Indeed, even if that advice is a patent lie that sends you swiftly to your death… :)

    #4 2 years ago
  5. BraveArse

    :D

    It’s actually a relief to see other devs take these ideas on. For a while I thought it would only ever be From who used them.

    More of that please.

    #5 2 years ago
  6. tgchan

    DEMONS SOULS & DARK SOULS much?

    #6 2 years ago
  7. Deacon

    A nice addition, but I really don’t get the excitement about what must be the 1000th zombie videogame. So what it’s on a new console. All of the WiiU features don’t seem to really enhance the gameplay at all. Not to me at least.

    #7 2 years ago
  8. absolutezero

    Its funny that you choose to mention that in a ZombiU article, the one game that the press has almost entirely got behind as the title thats best expressing the gameplay possibilities of the WiiU. Even better than the Nintendo games demo’d.

    I think it looks great to be honest.

    #8 2 years ago
  9. Deacon

    I think constantly shifting your view between two screens is a terrible idea in general. I don’t see how it takes away from the experience by simply bringing up the same menus on the main screen – we’ve been quite happy to do that for years.

    I’m open for someone to sell it to me. It may show off the tech gimmicks well, but I don’t get the buzz behind it at all.

    - and what a fucking awful name.

    #9 2 years ago
  10. DrDamn

    @8
    The previews have expressed a lot of praise for the game design itself but said the controller screen implementation are a bit hit and miss. Some stuff good – like real-time lock picking – and other stuff like aiming and maps could have easily been done on the main screen.

    I am liking this more though – didn’t really look into it much previously.

    #10 2 years ago
  11. absolutezero

    In ZombiU in particular the idea behind taking your eyes from the TV and looking at the handheld screen is all about tension.

    The game does not pause while you are picking a lock, or rummaging through the bug out bag. So while your attention is set on the task at hand, that corpse that was perfectly still while you approached the door to unlock it might slowly start to get up and shamble towards you. You are looking at the controller though, you might just glance movement from the corner of your eye up on the TV screen. Then its panic and fear.

    Its a great idea in situations like that but I agree with the Doc in that having to hold up the controller in front of your face to aim scoped weapons seems kinda silly.

    #11 2 years ago

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