Tearaway is Media Molecule’s new IP

Tuesday, 14th August 2012 18:20 GMT By Dave Cook

LittleBigPlanet developer Media Molecule has unveiled it’s new IP at Sony’s pre-gamescom conference.

Media Molecule’s Alex Evans hit the stage to introduce the studio’s new game. He spoke of how drawing on paper has helped the LBP franchise grow, and this is core feature of Tearaway.

It starts Iota, a tiny paper chap who has a special message in his head for you, and you have to help him reach the real world and deliver it to you.

He runs around a papercraft world that looks gorgeous, and responds to your touch. It’s a 3D platformer with tons of neat mechanics. In the gameplay demo, Iota picks up enemies and fend for himself, but you have to help him too.

You can tap the rear touch screen to make drums beat, bouncing Iota higher, and helping him fight multiple enemies. You can tap the back screen during combat to tear the ground, allowing you poke your finger through the floor and smash enemies.

You can help paint areas of the world, such as creating a new skin for an elk by snapping a pattern with your camera. You can even shout into the PS Vita microphone to make Iota shout loudly.

It also includes AR features that sees the PS Vita’s camera come into play, laying the camera’s view over the papercraft game world.



  1. Pytox

    Nice :)

    #1 2 years ago
  2. JimFear-666

    i wonder if it will be pre-teen oriented like lbp.

    #2 2 years ago
  3. Razor

    Looked cool enough.

    #3 2 years ago
  4. ManuOtaku

    This type of games is what i was talking about, games that are only found on vita and that uses the specifics features and nature of the device, nice.

    #4 2 years ago
  5. NeoSquall

    I thought the name of the game would be Iota…

    #5 2 years ago
  6. Dragon246

    Back touch has found its use now.
    As expected from MM.

    #6 2 years ago
  7. Sadismek

    It was nice! I think Vita will take a good turn if it’ll implement good AR features in some of it’s next games :). That and a price cut.

    #7 2 years ago
  8. DrDamn

    Any vids or screens of this yet?

    #8 2 years ago
  9. Erthazus


    It’s very hard to use google, but let me help you.

    #9 2 years ago
  10. Ireland Michael

    @9 That was awesome.

    More like this Sony, please, instead of lazy Nintendo rip-offs.

    #10 2 years ago
  11. DrDamn

    Yes thanks for that Erth I did get there in the end. Fuck me that’s a fantastic idea beautifully realised.

    There is an 8 minute trailer by themediacows on YouTube too. The demo from the conference + trailer. Can’t link as on iPad.

    #11 2 years ago
  12. sb319

    Blowing / shouting at the built-in mic? Is it 2005 again?

    #12 2 years ago
  13. Dave Cook

    I am already in love with this game. Me and Pat were sitting there at the conference watching the video a bit like ‘yep, this is good!’

    #13 2 years ago
  14. OlderGamer

    That is the real deal right there. Great looking game.

    #14 2 years ago
  15. DrDamn

    This is the longer vid including the intro from the devs …

    #15 2 years ago
  16. ASBI

    Sony should make some of their first party developers focus completely on Vita

    Mm should be one of those developers

    #16 2 years ago
  17. matts92

    1:40 is the best moment of any trailer ever

    #17 2 years ago
  18. OrbitMonkey

    Anyone know what the song playing was?

    #18 2 years ago
  19. Telepathic.Geometry

    Holy fuck, now THAT’s a game!

    #19 2 years ago
  20. Christopher Jack

    Where are all the comments that Sony doesn’t innovate? That they only steal ideas from Nintendo…

    I love what Sony’s doing, when they’re not making innovative new games like this, they’re supporting smaller guys making their own niche game to get it onto their platform.

    #20 2 years ago
  21. DrDamn

    Shut Eye by Stealing Sheep apparently.

    #21 2 years ago
  22. Sadismek

    I’m seriously thinking of getting a Vita just for this. I thought it was impossible for a game to impress me that much! Good job Sony and MM :)

    #22 2 years ago

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