Diablo 3 patch 1.0.4 preview details co-op and larger systems changes

Saturday, 11th August 2012 16:49 GMT By Stephany Nunneley

A preview of Diablo 3 patch 1.0.4 has been posted by Blizzard, and this time, it’s more than a preview of a preview.

Over on (have you changed your password yet?), senior technical game designer Wyatt Cheng mentions a myriad of things, but most notable are the changes in co-op in order to make more players use the mode.

“While many people are playing co-op, it’s still a minority of games. Ideally we would like players who want to play solo to be able to solo, and players who want to play co-op to play co-op. At the moment though playing solo is the clear choice, even for those who would prefer co-op with some of their friends,: Cheng wrote.

“The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find. You’ll benefit from your full Magic Find stat, independent of other players in the game…. Along the same lines as the change in 1.0.3, we’re going to be lowering the health multiplier for monsters per additional player in co-op games.

“This makes enemies far more manageable in co-op games, and rewards a co-ordinated group with a higher farming efficiency than playing alone.”

For those who don’t do co-op, it won’t matter, but for those who like to delve into the depths with a pal by their side, it will.

Elite monsters are also being changed in order to “shrink the gap between normal monsters and Elite packs.” In 1.0.4, Blizzard is increasing the health of normal monsters by 5%-10% in Inferno, and increasing the likelihood of the drops “by a factor of four” on magic or rare items .

The health of Champions and Rares will also be lowered by 10-25%, and normal monsters with “massive spikes in difficulty” will be given polish adjustments such as a reduction of damage applied by two-handed skeletons.

Cheng also said a “metric-ton of changes to classes,” will be applied, and separate blog posts for each will be available soon. The gist of the changes are to do with unpopular skills

Also, the Invulnerable Minions monster affix will be removed.

Thanks, RPS.



  1. Fin

    Love me some D3, just beat Act 1 on Inferno yesterday!

    #1 2 years ago
  2. absolutezero

    “I fully understand the desire to play Diablo 3 offline; however, Diablo 3 was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design.”

    Thats a quote of Mike Morhaime from July.

    Yep. Its going well for them I see. That design. Im sure its working just as it was planned.

    #2 2 years ago
  3. magnumfinger

    @2 true, even its old D2 developers planned D3 as an online-based game right from its inception on 2004. However, sh!t happens. And gamers always like to criticize.

    I just hope, the promised “better end-game content” will arrive this year.. perhaps on 1.1?

    #3 2 years ago

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