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PlayStation All-Stars: Battle Royale ‘just a rip-off’ – Kamiya

Monday, 6 August 2012 09:18 GMT By Dave Cook

Bayonetta and Viewtiful Joe creator Hideki Kamiya has slammed PlayStation All-Stars: Battle Royale on Twitter, claiming it is a “rip-off” of Smash Bros. and that he simply doesn’t like the look of it.

Kamiya expressed his distaste for Sony’s game over on Twitter, starting with this tweet:

Kamiya then started responding to angry gamers unhappy with his view:

Thanks GAF.

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88 Comments

  1. your postman

    https://twitter.com/PG_kamiya/status/232360901691469824
    kamiya mad is scary. awaiting official backtracking in a few days.

    #1 3 years ago
  2. Karooo

    @1 You are talking about Kamiya. No backtracking.

    Btw image is stretched, Dave.

    #2 3 years ago
  3. Dragon246

    Idea is definitely from ssb, but graphically miles ahead of it and combat system is completely different.

    #3 3 years ago
  4. GwynbleiddiuM

    If we’re to talk about rip-offs, every game ever created is a rip-off of something.

    By that logic Bayonetta, Viewtifull Joe and Devil May Cry are rips-off of games like Streets of Rage, Golden Axe, Double Dragon, Battletoads, etc..

    #4 3 years ago
  5. itsucks

    @Dragonlady246: Ha ha ha ha ha ha ha you’re full of shit!

    The only thing that POS could have going for it, were the graphics but they are clearly WORSE.

    A Wii game.

    lololololololol.

    The backgrounds look riped-off from a ps2 or something, too bad it competes with one if not the best looking Wii game out there.

    #5 3 years ago
  6. absolutezero

    To be fair the Sony Smash Bros is nearing Zynga levels of rip-off. Its a straight lift from what Sakurai created with Sony characters shat on top of it.

    Theres no but but but its morally bankrupt to copy something to such a degree, even if the fans want it, even if they change up the win conditions. Kamiya is right, I don’t really see where the drama is here.

    #6 3 years ago
  7. DrDamn

    @6 Agree mostly. It’s very much a clone of SSBM. Not sure about under the bonnet. However IP is a key part of the game – so doing something similar with IP Nintendo would never use is a mitigating factor. Never enjoyed SSBM myself – thought it was terrible, but enough people liked it for me to recognise it must have something going for it.

    #7 3 years ago
  8. lexph3re

    Honestly, I’m glad Bayonetta/Joe isn’t in the game. I hate both of those characters their shitty to me. And calling it a rip off because it’s a party brawler? That’s not justified at all, I was watching a couple of matches of SSBB again and then watched All Stars Completely different style of fighting.

    Only a non-fighting enthusiast would look at it and think it’s a rip off. That’s like saying because Fatal Fury was 1-on-1 fighting it was a direct clone of Street fighter. When Characters differ and gameplay mechanics do to that doesn’t make it a rip-off.

    He’s just giving more fuel to the ignorance train.

    #8 3 years ago
  9. absolutezero

    Its not like comparing one game in a specific genre to another in the same genre. Smash Bros has a specific style and its been lifted whole sale for Sony Smash.

    Theres no denying it what so ever. I also fail to see how disliking two characters from games that Kamiya created because you find them “shitty” has to do with anything.

    It gets even closer in towards both games having interactive stages where things in the background can influence matches and Final fucking Smashes.

    #9 3 years ago
  10. Joe Musashi

    From what I’ve read, those who have played both SSB and PABR have reported that there are fundamental differences to the way the game is played/won.

    Has Kamiya played it? (I haven’t).

    Superficially SSB and PABR look extremely similar. But then, superficially, so do Bayonetta and Devil May Cry.

    JM

    #10 3 years ago
  11. daytripper

    Game looks underwhelming to me but would give a demo a try to see what the gameplay is like

    #11 3 years ago
  12. lexph3re

    @9 If you read my statement accurately you would see it had to do with the factor that on his twitter feed he said his characters wouldn’t be in PASBR because he thinks it’s a rip-off. And, my first sentence is in regards to the topic and towards his statement as a personal opinion. It really isn’t hard to digest.

    Also, your point is? It takes normal moves,super moves, and Super special moves to kill characters in BB, KoF, SSF, and SC5 does that mean they are all blatant rip offs of one another? Get real, How many party fighters exist outside of SSB’s? None you say? So why the hell does it matter that someone is contributing to a much desired and respect style of genre?

    You can sit there all day and tell yourself over and over that PASBR is a blatant rip-off but you would be lying to yourself. On the forums and in the beta people have been talking about how it feels and plays so much differently the Smash and they haven’t even touched all the characters.

    Stop crying over the game being similar to smash. It will have it’s audience and it will also put nintendo on their toes to deliver even more stellar games in the genre for the future. It’s a great thing this game came into existence

    #12 3 years ago
  13. Ireland Michael

    @4 There is a big difference between generous inspiration and blatant ripoff.

    Mortal Kombat was a “ripoff” of Street Fighter only in so far as it was a fighting game with flashy special moves. That is where the similarities ends. PlayStation All-Stars just so happens to be an arena based multiplayer fighting fighting game with a large collection of the company’s flagship characters all fighting against each other? Because, you know, that isn’t at all like Smash Bros. at all.

    And that’s before you even start including elements like stage interactions and the totally-not-Final-Smashes powered-up attacks. It’s obviously not going to be identical, but the “inspiration” is depressingly apparently.

    Unfortunately, just from watching the videos alone, it’s pretty clear the game completely lacks any of the charm, depth and visual design that makes Smash Bros. such a good game, despite the more powerful hardware. It may have a higher resolution and crisper detail, but the art design is all over the place and its an utterly creative mess.

    PlayStation All-Stars (and depressingly, LittleBigPlanet Karting as well) are such blatant ripoffs of other Nintendo titles that it’s depressing, and you would have to be blind to argue otherwise.

    As someone that actually has a lot of respect for the consistent quality of most of Sony’s regular first-party output, I seriously hope this doesn’t end up becoming a recurring trend.

    #13 3 years ago
  14. DrDamn

    @13
    I think LBP Karting is a different kettle of fish to this. Karting as a genre is well established with a lot of titles doing similar things from many different developers. LBP Karting has a number of distinguishing features in comparison to MK – creation, look and feel, control, art style.

    #14 3 years ago
  15. lexph3re

    @13 i just don’t agree. In PASBR you have three variant specials/ways to kill someone. And the fact that you can control usage with the character and no special extreme to activate it like an orb still makes it a very different game.

    Just seeing their level 3 specials doesn’t justify calling it complete rip off. Thats just cosmetically viewing it and turns to be shallow. Also, this is a prime time for both Sony and Ms to steal Nintendos thunder and fan base before Wii U launches. Its clearly a win win for Sony their fans and nintendo fans.

    Let the game breath and wait till you play the beta/demo and stop looking for shallow condemnations

    #15 3 years ago
  16. polygem

    it´s a rip off. to say anything else is just laughable. it will probably play slightly different, sure, but the whole idea, level design, main concept is a 1 to 1 rip off. just like kinect and move is a wiimote rip off. these are desperate attempts to capture that nintendo magic from sony and ms. yet, they never came close. this brawler does not look like the golden key to open that door.

    #16 3 years ago
  17. OrbitMonkey

    The question should be, why has it taken Sony so long to churn one out?

    #17 3 years ago
  18. Ireland Michael

    @14 Yes, Karting is an established genre. The difference is that ModNation Racers felt entirely like it’s own game, with its own unique mechanics and its own interesting ideas, whilst LittleBigPlanet plays like a uninspired ripoff of Mario Kart’s gameplay with track customisation.

    And LittleBigPlanet, the masterful creative vision that it is, should never feel uninspired. It’s an insult to the name.

    @15 “Its clearly a win win for Sony their fans and nintendo fans.”

    I’m a Sony fan. I’m a Nintendo fan. (I’m an everything fan). And I see no “win” in this. I see money and time being wasted on an uninspired title with uninspired gameplay, when far better games could (and can) be made.

    “Let the game breath and wait till you play the beta/demo and stop looking for shallow condemnations!”

    It’s hard not to give “shallow” condemnation to something that it is already depressingly shallow.

    #18 3 years ago
  19. DrDamn

    @16
    And with one post a thread teetering on the edge will now descend into chaos. Playing not just the wii-mote card but the “Nintendo magic” one too. Train wreck incoming…

    #19 3 years ago
  20. ManuOtaku

    This is interesting, sony supporters stating is not a rip-off, nintendo supporters stating it is a rip off, i wonder what the microsoft supporters will have to say, in order to turn the balance?

    In my Eyes this game tooks heavely from nintendo, the thing that matters the most to me are, it will be good?, it will establish its own image and genre?, if they can triumph on both it will be a good thing that they borrow from nintendo, if not they should be call for that, plain and simple, i hope this game wont become the next modnations,as for good as it was it didnt handle the two questions stated above in a successfull way, in my eyes.

    #20 3 years ago
  21. DrDamn

    @18
    “LittleBigPlanet plays like a uninspired rip of Mario Kart’s exact gameplay”

    Disagree – plays differently, controls differently. There are some big areas of commonality like weapons and a battle mode, but everything else is distinct. From levels incorporating LBP mechanics like grapples and mini-game levels to the execution of weaponry and power slides.

    #21 3 years ago
  22. Ireland Michael

    @20 I’m a supporter of Sony, Microsoft, Nintendo and Valve. So I’m not sure how that logic works exactly.

    @21 The power slides are unique? Are you kidding me? Mario Kart was power-sliding before sackboy was even a twinkle in some young developer’s eye.

    The biggest problem with LBPK is that it’s simply boring.

    #22 3 years ago
  23. Erthazus

    I remember there was a similar fighting game from CAPCOM, but the difference was that it used third dimensional maps and Sony could copy that one and would recieved a better feedback in the end especially when their system can do a 720p image with good looking visuals for a fighting game.

    PASBR looks like a huge Rip Off especially when you are copying a game from another console manufacturer, but at the same time Nintendo fanboys are hypocrits aswell. When Nintendo copies Xbox 360 controller for the Wii U it’s a norm, but when Sony copies a fighting game, Sony is teh idiotz!1 and copycats!11

    #23 3 years ago
  24. DrDamn

    @22
    execution of power slides is very different to MK.

    #24 3 years ago
  25. DrDamn

    @23
    The WiiU controller looking very similar to the 360 is Nintendo magic, don’t you see?

    #25 3 years ago
  26. Ireland Michael

    @24 I am aware of this. The point is that they’re not original. That’s why it’s a *cheap* knock-off and not a rich one.

    The mechanic itself feels incredibly tacked on and lazy, and nowhere near as satisfying as what we got in ModNation Racers, which is a simply a blatantly better game.

    #26 3 years ago
  27. G1GAHURTZ

    I’m not a Sony supporter, and I actually agree with O’Connor.

    There’s a difference between ripping off gameplay and ripping off a general concept.

    Clearly, here, they general concept has been ripped off, but that doesn’t mean that the same can be said for gameplay mechanics.

    #27 3 years ago
  28. OlderGamer

    “it´s a rip off. to say anything else is just laughable.”

    Spot on PG.

    The funniest part to me are the gamers that won’t touch Nintendo games because they too kiddie and yet want to play this game. Or LBP Kart. A couple of minor tweaks and they are whole new games? Sorry I just don’t buy that.

    Also as seems to be the norm, you need a disclaimer to post on this site, so here is mine. Games have been stealing concepts from pretty much day one. That is why we have generes, basicly games so similer they can easily be indentified by their comonalities. It also doesn’t mean that a rip off is atuomaticly going to be bad. Sometimes a copy cat game can improve on the genere. But, no way you can look me in the eye, keep a straight face, and tell me that Sony didn’t look to recreate the experiences found in SSMB and Mario Kart.

    #28 3 years ago
  29. DrDamn

    @26
    Yeah they shouldn’t have had Karts in it either – rip off merchants. Sheesh.

    MNR failed horribly with it’s load times. Killed the game completely for me. Loved the create mode – which transfers nicely to LBPK, but for the type of game it is the load times needed to be much snappier.

    #29 3 years ago
  30. Ireland Michael

    @27 Even the gameplay has a high degree of ripping off. That’s my problem. The little sprinkle toppings on the ice-cream might be slightly different, but it’s still the exact same flavour at the end of the day.

    You can pastiche something and still make a superior product. The problem is that neither of these games are. I’ve already played LBPK, but I don’t even need to play PSASB to see how lifeless the gameplay is. It’s bland.

    @26 “Yeah they shouldn’t have had Karts in it either – rip off merchants. Sheesh.”

    You know full well that’s arguing semantics. I answered this very point in @18.

    “MNR failed horribly with it’s load times. Killed the game completely for me.”

    Yeah, the loading times were bloody horrible, and its easily the games biggest flaw, but the core driving, the actual meat of the game, is far superior to what we have in the LBPK demo.

    #30 3 years ago
  31. Pytox

    Borderlands is a Call of duty rip off trololol :P

    #31 3 years ago
  32. OlderGamer

    “I’ve already played LBPK, but I don’t even need to play PSASB to see how lifeless the gameplay is. It’s bland.”

    When people ask what people mean by Nintendo Magic, this. They have a life that most other games, even direct clones, don’t.

    #32 3 years ago
  33. DrDamn

    @30
    You said there should be differences, as part of my response I said execution of power slides were different, you went off on one about MK having power slides from ages ago. That misses the point. It’s a Karting game, it will have Karts and Power Slides – that’s a given. Complaining it has power slides at all given it’s any sort of arcade racer is ridiculous.

    I really liked the way power slides are done in LBPK. Good level of control to them. They are not at all like MK in terms of execution or control.

    #33 3 years ago
  34. Ireland Michael

    @33 “They are not at all like MK in terms of execution or control.”

    You mean the fact that MK’s actually require some degree of high skill and focus to execute well, whereas LBPK’s don’t?

    #34 3 years ago
  35. lexph3re

    No Nintendo magic is based off the Nostalgia that people hold to this day from their childhood of playing nintendo games. Honestly, only nintendo fanboys say things like “Nintendo Magic” as where Sony fans say crap like “Beyond”. That whole nintendo magic is just crap at the end of the day. I have had every nintendo console to date and there is no “magic” only plays on the nostalgia that old people have developed.

    In terms of Smash brothers they lost the “Magic” at brawl. That is something the most hardcore of players of melee has said and why EVERYONE in the community contribute to Project M which is brawl with Melee mechanics. So, to see PASBR come in take where the “Magic” disappated and to give it a different since of life is great. I have been talking to people in the beta that are Smash devotees and said first had that this game just feels different.

    And, that’s all that matters is how it feels. Not how it looks, people are shallow as hell in gaming now. It’s grown severely depressing to talk to the older group of gamers because you all sound like grouchy old men. Hell, that ish has rubbed off on me and I find myself condemning experiences before I play them and have to catch myself.

    Man you guys don’t even realize you are the type of people killing gaming.

    #35 3 years ago
  36. OlderGamer

    “It’s a Karting game, it will have Karts and Power Slides – that’s a given. ”

    Interesting to note, real Carts don’t power slide. On Dirt surface sure, but on dirt tracks Stock Cars, Modifieds, and Sprints are damn near side ways through a corner. But in real life black top carts don’t slide.

    As far as video games, Mario Kart SNES had a signiture power slide mechanic. Black top or not. And that has been a steple of the Kart genre ever scince. In truth of most racing games. in real life(drifting or Dirt aside) if your on blacktop(road) and sliding, your doing something very wrong.

    #36 3 years ago
  37. Clupula

    As someone who does see this as a rip-off, I have to ask what type of sad manchild would actually use the phrase “Nintendo magic?” Jesus Christ. I can picture you as nothing more than an overweight middle-aged man who lives in his mom’s basement, wearing a stained Tingle outfit, while jerking off to pictures of Princess Peach. Christ.

    Nintendo magic?!? Really?

    #37 3 years ago
  38. DrDamn

    @34
    Nah, in that I preferred them.

    #38 3 years ago
  39. Clupula

    But, back to the subject at hand, I see it as a rip-off only because, well, Smash Brothers is in a subgenre of fighting games that I don’t recall anyone else making a game in. Yeah, Power Stone was another party fighter, but the mechanics were way different, due to the 3D gameplay.

    Personally, I’m disappointed that a company as innovative as Sony usually are went this route. Not because I don’t think it’ll capture the “Nintendo magic” (Hahahahahahahahahahaha), but because Smash Brothers is a crappy, casual party game and I would have rather they made a real fighting game with these characters. This is a subgenre that only has one other game franchise in it, a franchise that is only as accepted as it is because Nintendo fanboys would eat a mile of Miyamoto’s shit just to see where it came from.

    I almost feel like they went the easy way by copying such a mediocre title.

    #39 3 years ago
  40. bitsnark

    Well first off, I completely disagree with people who believe that just because a game happens to be a subsequent entry in a sub-genre (in this case the arena-style battler than SSB popularised), that it is somehow rendered immediately irrelevant on the grounds that its very existence is a copy of the very first game which effectively kickstarted (no pun intended) that style of gameplay in the first place.

    *AND BREATHE*

    It seems to me that people are having trouble separating the genre at its lowest level (e.g. A simple racer), from the sub-genres that supercede it (e.g. Kart racers, Battle racers, Futuristic hover racers etc.).

    Just because a game happens to follow one of these ‘branches’ that shouldn’t automatically make it a ‘rip-off’ or a ‘copy’, UNLESS and this is a key point here, the game itself bears an overwhelming number of similarities to the game which founded that particular sub-genre in the first place.

    I mean, people don’t go around saying that Call of Duty, Battlefield or Halo are sodding Doom or Wolfenstein clones do they?

    From my point of view then, it seems like to me that Sony have been taking far too many leaves from Gameloft’s book; fashioning a ‘me-too’ effort from a group of straggler mascots that not only lack the collective gravitas of their Ninty inspirations, but seemingly lack the gameplay nuance and charm as well.

    Its whole existence is basically superfluous on the account of being totally and utterly creatively bankrupt.

    #40 3 years ago
  41. Clupula

    There is zero “collective gravitas” from Nintendo characters. That’s a ridiculous statement that could only come from a Nintendo fanboy.

    #41 3 years ago
  42. Clupula

    “I’ve already played LBPK, but I don’t even need to play PSASB to see how lifeless the gameplay is. It’s bland.”

    Translation: Miyamoto didn’t shit it out, so I know I won’t like it.

    #42 3 years ago
  43. Ireland Michael

    @35 “No Nintendo magic is based off the Nostalgia that people hold to this day from their childhood of playing nintendo games.”

    No, it isn’t. It’s based off a consistent talent for creative, expressive visuals and animation that Nintendo has always had a knack for, and is still there in spades… on the rare occasions nowadays when they actually bother to make proper games, anyway.

    Half the “magic” behind any good game is how it feels.

    I do agree that it lost a bit of that in Brawl, but it was still a bloody great game, and its still ridiculously fun to play.

    PSASBR looks sterile. Dull. Boring.

    @42 So I guess that’s why my favourite games of the last decade are all Sony exclusive releases then, huh?

    I even stated in very first post that I was surprised that a company as consistently original and creative with their games as Sony would take this route.

    Translation: Your assumption is full of shit.

    #43 3 years ago
  44. OlderGamer

    Sorry Lex, I just don’t see how I(I assume your aiming that at me) am responsible for killing gaming. Or people “like me”. Perhaps the reason your becoming more jaded is that you too are getting older.

    I think there are lots of factors to consider. Like in todays world the game community is so much smaller. On PSx you bought your game at the store, brought it home and played it. There weren’t any places to go to talk shope about the game. There wasn’t anything wrong with enjoying what you enjoyed. You never had to defend your choice or why you liked it. You also didn’t have seemingly loads of people telling you that Battle Arena Toushinden(sp?) could stand up to Tekken. Or that Tekken was a blaintent rip off of Vitura fighter. You could just buy BAT and that was that.

    Works differently today is all. And don’t feel that people on a site like this are represenitive of the whole gaming populice. We aren’t. tho some of us would like to think we are.

    And again, if your turned off to games you haven’t yet played, maybe your just tired of seeing the same old shit all of the time. Most of us are. That isn’t the fault of gamers really, but the industry that thinks we will buy whatever they put out.

    #44 3 years ago
  45. bitsnark

    @41

    Not a Nintendo fanboy, sorry to disappoint you.

    What’s ridiculous is the sheer amount of ignorance that comment shows.

    #45 3 years ago
  46. DrDamn

    @36
    Sliding round corners rather than braking goes back a lot further than MK though. It was an integral part of stuff like Sprint 2 for example (1976).

    #46 3 years ago
  47. Clupula

    @45 – Uh, no. Any actual adult who does not suck at the teat of Miyamoto would never claim that Nintendo characters have anything resembling gravitas. Maybe if we were talking about Eternal Darkness characters then I could see your point, but you’re talking about little red/blue plumbers.

    #47 3 years ago
  48. OlderGamer

    Clupla, I am married, raised two kids, have my own home and obviously see games a tad differently then you do.

    #48 3 years ago
  49. OlderGamer

    @Doc, Good point.

    #49 3 years ago
  50. lexph3re

    http://youtu.be/08jdkugS1Qs this is a blatant rip-off of smash and “nintendo Magic”.

    http://youtu.be/KHr6hHVjhfs if you can’t see how PTE is a rip off of SSBB

    http://youtu.be/j882shG6mzs in here you can see how the combos and pacing of PASBR is vastly different than brawl and PTE.

    The blatant rip-off thing is just by the party aspect. The 1-on-1 and free for all of PASBR is much more enclosed and combo focused. Even the physics are different with no percentage build up.

    #50 3 years ago
  51. bitsnark

    @47

    I personally believe that they do have gravitas.

    Gravitas, unless you didn’t know, can also mean ‘important’ and I believe that Nintendo’s cast in the Smash Bros titles are more of an important and crucial ensemble instead of the hastily thrown together misfits seen in PSABR.

    They’re consistent because of the worlds that Nintendo has crafted for them, whereas in PSABR, you could get Kratos hammering away on Parappa the Rappa for example. See my point yet?

    I’m amazed though, that you didn’t realise that gravitas has a variety of meanings.

    Oh well. Back to personal insults for you then I guess to try and get your point across.

    #51 3 years ago
  52. OlderGamer

    “but you’re talking about little red/blue plumbers.”

    And a clown face pycho with flaming hair is so much more … what mature? Adult? Cool? Gravitas?

    #52 3 years ago
  53. DrDamn

    @51
    As a collective the Nintendo set of characters have great pulling power – and hence importance. I’m not sure how the Sony characters are inspired by them though?

    You said …
    “a group of straggler mascots that not only lack the collective gravitas of their Ninty inspirations”

    #53 3 years ago
  54. lexph3re

    I’m not sick of gaming. I’m sick of the community, every forum site it’s the same crap from the “devotee’s” of gaming. It’s getting tiring to read and I keep hoping that my peers will one day stop these dumbass comparisons on cosmetic design. Especially with the older crowd that are fully aware of this since they’ve been playing just as long if not longer then I have. The story never changes with these sites. And, if it weren’t for me staying up to date on my hobby I wouldn’t see it. But, it get’s to a point where the record is beyond broken.

    #54 3 years ago
  55. bitsnark

    @53

    I suppose that goes back to what I was saying, in #51 when I referred to them coming from a series of similarly themed worlds, whereas the characters in PSABR, appear to just be a motley crew of first and third party mascots thrown in together.

    I don’t think I would mean that Sony was inspired by them, rather than because their line-up of characters in PSABR doesn’t have the thematical consistency of the Smash Bros games, (See the Kratos/Parappa comparison) that it makes them seem a lot more thrown together with little thought behind them.

    But really, in regards to the OT, the consistency of the character roster is a minor point.

    #55 3 years ago
  56. Ireland Michael

    Wow, it took 42 posts for me to be accused of being a format fanboy. Surprised it took that long, actually.

    Again, I’ll ask.

    @42 “Translation: Miyamoto didn’t shit it out, so I know I won’t like it.”

    So I guess that’s why my favourite games of the last decade are all Sony exclusive titles then, huh?

    @52 Don’t forget the generic looking male in casual clothes. And the… other generic looking male in casual clothes. I think there’s another generic looking male in casual clothes they’ve yet to be announce as well.

    Half of PSASBR’s problem is that many of the icons that actually helped establish the PlayStation name aren’t even in here, and what we’re left with is an aesthetically scattered hodge-pod of has-beens and also-rans. Many are characters you would barely even associate with Sony (mind you, Snake and Sonic in SSBB are just as guilty of this), and the lack of Crash Bandicoot is frankly depressing.

    @54 “It’s getting tiring to read and I keep hoping that my peers will one day stop these dumbass comparisons on cosmetic design.”

    You’re frankly deluding yourself if you think this boils down to nothing more than purely cosmetic similarities.

    #56 3 years ago
  57. lexph3re

    A heavenly kingdom… Mushroom pipe kingdom…. a post civil landscape….. a futuristic world with aliens…. all connect? The only thing that connects is the sprites of the game in smash because they are all from vastly different worlds with the exception of a FEW that are connected.

    Then again there really isn’t a diverse array of games these characters are spread out from to come together where a large array of the cast hail from the same game.

    Chalk that up to another difference in PASBR then in Smash less Pallet swaps

    #57 3 years ago
  58. TMRNetShark

    @Everyone… it’s a ripoff, just admit it. Still going to buy it, still going to enjoy it as much as I enjoyed SSB because the gameplay of those games was amazing especially since it was a great game your friends could play with you when they come over.

    So stop complaining over symatics. If someone on the internet thinks it is/isn’t a ripoff… you’re probably not gonna convince them otherwise.

    #58 3 years ago
  59. stretch215

    I can’t believe someone put “nintendo magic”in a comment. Well, actually you gave me my first genuine gut-busting laugh in at least a week. I guess I should thank you ;) @37 :D. You beat me to it.

    #59 3 years ago
  60. DrDamn

    @55
    Ok gotcha. Games are clearly inspired by but characters aren’t. Agree Nintendo roster is more cohesive – but does that indicate less variety in visual style for them or just a mish-mash in this ;)

    #60 3 years ago
  61. Clupula

    And the funny thing is that I DO see this as a rip-off, but when people start throwing around ridiculous phrases like “Nintendo magic” and claiming that Mario is somehow a deep character, I have to call people on it.

    #61 3 years ago
  62. Clupula

    And I’ll even agree that it has too many characters that people don’t necessarily associate with Sony. Why is a Big Daddy in this? Why is DINO in this, instead of old school Dante, who people do associate with Playstation? Why is Raiden in this, when he’s from the first multiplatform Metal Gear game?

    #62 3 years ago
  63. lexph3re

    Which Fedora 15 directive has an opened and closed tag instead of being a single word called?

    #63 3 years ago
  64. Ireland Michael

    @62 Still waiting for an answer.

    #64 3 years ago
  65. DrDamn

    @62
    Sony: We want Snake in PASBR!
    Konami: We want $$$!
    Sony: Oh … how much for Raiden?

    #65 3 years ago
  66. Clupula

    @59 – no worries, mate. I calls ‘em like I sees ‘em.

    #66 3 years ago
  67. Ireland Michael

    @65 Huh, I only just realised the irony in that.

    Snake is a character you *would* associate with the Sony brand, but appears in Brawl, while Raiden, whose only playable titles are all multi-format, ends up in this.

    @66 You simply can’t admit that your blind assumption of my personal bias is completely unsubstantiated, can you?

    #67 3 years ago
  68. OlderGamer

    Will never happen, but what the Sony fighter needs is Crash and Spyro. As well as a handful of other “mascots” from PSx. And yes I fully understand why they can’t have them, but still.

    #68 3 years ago
  69. Ireland Michael

    @68 That’s the other problem. Beyond characters that have absolutely nothing to even do with Sony, the vast of majority of these “mascots” have only existed for the past couple of years.

    As a company with nearly 20 years of heritage in the industry, and being the company that single handedly catapulted us into the mainstream, that’s just odd.

    #69 3 years ago
  70. Clupula

    Well, I have no problem with Kratos and Drake and Cole being there, because, even if they’re newer characters, they are iconic in their own way. Fat Princess, on the other hand…

    @67 – you are totally right on the Snake/Brawl-Raiden/All-Stars thing. It is very odd, to say the least.

    #70 3 years ago
  71. Ireland Michael

    @70 I love how you keep ignoring the other question.

    @42 “Translation: Miyamoto didn’t shit it out, so I know I won’t like it.”

    So I guess that’s why my favourite games of the last decade are all Sony exclusive titles then, huh?

    ——

    Appreciate the agreement though.

    #71 3 years ago
  72. Da Man

    Why even waste your keyboard, #70? This is O’Conner we’re talking about here. He’s independent

    #72 3 years ago
  73. ManuOtaku

    I think a so long debate and Sony itself is using Super Smash Brothers as its only tag for the Youtube page to advertise PlayStation All Stars, that tells everything

    Now having said that, doing a game that is in a genre of a smash’em up couldnt be considered a ripoff, but more of a homage in my opinion, but Sony using Super Smash Brothers as a way to promote their game is a bit too far closely of being a rip off, at the very least they are comparing the two games so closely is baffling.

    #73 3 years ago
  74. killersense

    i think some of you are nuts to think snake is not gonna be in this. they will probably announce it during the metal gear 25th anniversary along with hopefully mgs5. it will probably be old snake or big boss to differentiate from solid snake that appeared in smash. as far as crash, spyro, cloud, sephiroth i am willing to bet they will release them as downloadable content. activision and square will want a lot of money and the only way sony could probably afford them is to cut a bigger pie for those characters when they are downloaded separately.

    #74 3 years ago
  75. OrbitMonkey

    Why has a Smash Brothers rip caused so much debate? Yes it’s a rip, yes it’s a cheap cash in and yes you don’t have to buy it.

    It has no negative impact on anything, move along.

    #75 3 years ago
  76. viralshag

    For someone who doesn’t give a toss about either game this has been a really enlightening debate.

    So one side likes the version of the game with Ninty characters and the other side prefers the one with Sony (or otherwise) characters… but it seems like one is definitely better than the other… depending on which one you like more.

    Well, this certainly is something new to the industry.

    #76 3 years ago
  77. Dragon246

    I dont know ninty fanboys are so butthurt discussing that PSASBR is a copy of ssb or not. ssb was a good idea. It was about time someone else followed suit. Just because I am a ps gamer does not mean that I cant play a ssb like game because ninty wont release on ps and some nintendogs say “its a ripoff and shit” without even playing. I have played the beta and it rocks.

    #77 3 years ago
  78. Ireland Michael

    @77 And what about those of us who also support Sony and still think it’s a lazy ripoff?

    Not everyone who has a problem with this game is a “Nintendo fanboy”, and it’s an incredibly lazy assumption to make.

    #78 3 years ago
  79. killersense

    @78 at which point why are you not just saying it is not your type of game and moving along. why constantly complain when obviously a lot of journalists and game sites have said that game is a lot of fun and admitting it is heavily inspired or some even calling it a rip off. people who have played the beta also say it is fun. i personally consider it a new game in that genre with tactics and gameplay very different from the way smash is played.and what exactly makes it a “lazy” ripoff? because you find it dull or boring? sony/superbot took what makes smash a great game and tried to bring their own take on it. people that only own a ps3 get to see why people rate smash highly and i don’t see why people have a problem with it.

    #79 3 years ago
  80. Ireland Michael

    “@78 at which point why are you not just saying it is not your type of game and moving along.”

    Super Smash Bros. is entirely my “type of game”. But that has nothing to do with my question.

    Apologies for being an advocate for quality.

    #80 3 years ago
  81. polygem

    it´s sad. everytime a nintendo discussion is coming up a shitstorm is coming up too.
    ok, then don´t play those games, keep saying those are kids games… whatever. it is your own freaking loss. i am more than happy though that there still are people who are able to see the beauty of those games.

    @59: if you really cannot laugh enough these days – just play kirby´s return to dreamland with 3 of your friends. you´ll laugh the whole play session, i bet on it. it´s….y´know….nintendo MAGIC!

    #81 3 years ago
  82. Clupula

    The advocate for quality who says they can tell something is bad without having ever played it. Riiiiiiiiiiiiiiiiiiiiiight.

    #82 3 years ago
  83. Clupula

    @81 – a shitstorm wouldn’t come up if Nintendo fanboys wouldn’t act like pathetic manchildren every time one of their sacred cows is brought up.

    #83 3 years ago
  84. polygem

    ^^noone has. i used the word “nintendo magic” and people clicked. that´s all. i totally meant what i said in my first post. manchild? you neneh cherry fan?

    #84 3 years ago
  85. Ireland Michael

    @83 You still haven’t responded to the fact that none of my favourite games are made by Nintendo, and that I’m huge fan of much of Sony’s first party work.

    Your lazy “Nintendo fanboy” retort is completely redundant considering almost everyone discussing the subject in this thread so far are people that I know for a fact are platform agnostic.

    #85 3 years ago
  86. killersense

    @80 advocate for quality? ROFL

    let me get this straight you say you like a lot of sony first party stuff and not really a nintendo fanboy. you say super smash bros is entirely your type of game and yet you are not even going to give it a shot and will call it a ripoff. o wait not just a rip off but a “lazy” ripoff. you are an advocate of quality on top of all this where you can judge it before even playing it… . i still don’t see why you have a problem with this. the nintendo fans can play their game when it comes out and the sony fans can play this. why hate and call it a lazy ripoff without even playing when journalists and beta testers are mostly positive on the game and call it fun.

    #86 3 years ago
  87. Clupula

    People who do nothing but praise Nintendo at the expense of everyone else are not exactly who I would see as platform agnostic. See, here’s the difference between Nintendo fanboys and everyone else…I know quite a few people who love their PS3′s who are not huge Killzone fans and will call out the poor quality and lack of innovation in the franchise. I know quite a few people who love their 360′s who are not huge Fable fans and will call out the poor quality and lack of innovation in the franchise.

    Yet, when it comes to Nintendo, from certain people here, everything they’ve ever done is gold, no matter how many times we’ve seen it before. And Nintendo are the only ones who ever originate anything, according to some people on here.

    I swear if Nintendo released a bag of 10 lbs. of dog shit and stuck the Nintendo logo on the side of the bag, there are people in here who would defend it to their last breath. If Sony or Microsoft did that, they’d be rightly called out for it, but to the Nintendo magic crowd, Nintendo can never do any wrong.

    #87 3 years ago
  88. polygem

    @87:
    have you seen my forum thread about my 3ds xl first impression? or how i struggled with the wii for YEARS until it finally clicked again?
    i have posted a million times that i love the ratchet and clank franchise (to name just one sony ip i truly love), that one of my biggest gaming hopes for the rest of this gen is the announcement of a new aaa medievil game for ps3 or vita…
    i am also a huge halo whore. ask IR, we have a lot of disagreement going on about halo.
    still this sony brawler is a rip off though and nintendo games have a certain magic to it. have you played the wind waker or mario glalaxy? those games are just insaneley good. it´s not just nostalgia.
    thing is: most of the nintendo stuff just IS great, the creativity put in most of these games just needs the fullest respect and many of them have a certain ingredient that distinguishes them from all the others, which makes them more special. many will never like a kirby game because they say it´kids stuff. in fact those games are great, quality games, real gameplay monsters and kirby is a badass, much more so than michael fenix.
    or take yoshi! those yoshis eat enemies, shit them out as eggs and throw them back at their foes. that´s nasty. that´s more badass than a chainsaw gun if you ask me.
    …what can i say. that´s how things are imho. that´s not making me a fanboy but yea, a manchild maybe (i hope so, thank you).
    now open your mind, become a man, start plaing this games.

    #88 3 years ago

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    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]