Sat, Aug 04, 2012 | 17:18 BST
John Carmack’s QuakeCon 2012 keynote is now online
For those who missed out on John Carmack’s QuakeCon keynote, which lasted around the three and a half mark, you can do so below. Thanks, Talkar.
Sat, Aug 04, 2012 | 17:18 BST
For those who missed out on John Carmack’s QuakeCon keynote, which lasted around the three and a half mark, you can do so below. Thanks, Talkar.
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4 comments
#1
Talkar
04/08/12, 5:23 pm
I love how honest he is about the products iD releases, such as RAGE. For example he has no trouble with talking about how they developed the game, from the programmers point of view obviously, where pretty much any other developer would be giving us some PR talk. In the end it is just great to hear how they decide things in their games such as how many passes they do on for example the lighting in Doom 3 then and now in the BFG edition, and why they had to limit said passes due to how the dynamic shadows operate.
#2
Maximum Payne
04/08/12, 10:28 pm
^^ True.
I love his point about how everything is much more easier now in games, a la mainstream.
#3
xino
04/08/12, 11:25 pm
3 hours!? he killed and smashed it man!!!
*flashlight ambient is an option- which is good!
#4
monkeygourmet
05/08/12, 12:46 am
Good guy…
Makes you remember how cool the gaming industry is without too much marketing bull honkey…