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Assassin’s Creed 3: ‘Making games too long is disastrous’ – Ubisoft

Friday, 3 August 2012 12:55 GMT By Dave Cook

Assassin’s Creed 3 creative director Alex Hutchison has revealed to VG247 the true scope of the studio’s upcoming open world title, and warned of the dangers of making games too long.

Hutchinson explained, “The game is huge, both in physical size, play time and in the amount of new gameplay we packed in. We stripped out a lot of mechanics and systems from previous games but I think we are still pushing the maximum possible scope.”

But there is always a danger that too much content will stop many players reaching the end Hutchison warns, “There is only so much you can juggle in your mind simultaneously, and only so much variety you can add before it starts to feel random and not cohesive.”

“Also, we have a very high completion rate on the franchise, and if you make it too long you start to lose that, which would be a disaster for a game like ours where we really value the consistency and continuity of the universe.”

Hutchison also explained that the game world of Assassin’s Creed 3 is 1.5 times the size of Rome in Assassin’s Creed Brotherhood.

Stay tuned for our full Assassin’s Creed 3 interview next week.

Assassin’s Creed 3 hits Europe October 31 on PC, PS3 and Xbox 360.

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28 Comments

  1. Hcw87

    There’s no such thing as ”too long”. If the game’s good, people will finish it even if it’s 40 hours. If people want to rush through everything and get annoyed if it takes too long, maybe they should consider another hobby.

    #1 3 years ago
  2. Moonwalker1982

    I’d say the exact opposite. Especially when you look at certain genres these days. Why must almost every shooter be only 4 to 5 hours? I apreciate it when there are still shooters out there that reach the 10 hour mark or more. I hope Halo 4 is gonna be that and Far Cry 3. I definitely expect Far Cry 3 to reach that mark.

    #2 3 years ago
  3. friendlydave

    I think the longer the game the more varied the content has to be (or hold up an interesting story) for it too be good. This automatically isolates some genres, e.g shooters where instead its more concentrated on re-playability than length of game.

    Assassin creed to me has always been dulled down by the time I reach the end of the game, this is probably ‘cos I enjoy just roaming about and spending way to much time not “accomplishing anything” story related.

    #3 3 years ago
  4. varsas

    I hope more developers think about the issue of length. Games in the past did not generally last as long as they do today and if games are all long then how can a gamer with a life reasonably play more than a handful of games in a year?

    #4 3 years ago
  5. friendlydave

    @4 “if games are all long then how can a gamer with a life reasonably play more than a handful of games in a year?”

    But who says they need to play more than a handful a year? I mean if your enjoying the game your playing why would you stop and buy another just because it was released? (multiplayer games exempt)

    #5 3 years ago
  6. majicship

    I am noticing a trend in the games I am playing where I am often wishing they would just hurry up and end rather than dragging out yet another repetitive scene. I thought that AC Revelations was a good example of this. Max Payne 3 went on probably one or two chapters too long for me too. I see nothing wrong with a punchy 6-7 hour campaign provided it keeps up its pacing.

    #6 3 years ago
  7. Gadzooks!

    I agree with the article. It is possible for games to outstay their welcome, and in general I would think gamers would be less inclined to buy a sequel to a game they didnt finish.

    It’s difficult though, because we all get differing amounts of gameplay longevity. I know people who were thoroughly satisfied with a 20 hour Skyrim playthrough, whereas I am at 100 hours and still not bored with it.

    Batman:AC has too much content for my liking, as I do like 100%-ing games. Still a fantastic game mind you, but Batman:AA was a better size for me.

    #7 3 years ago
  8. Gheritt White

    Case in point: Castlevania: Lords of Shadow. Truly *amazing* game – better than God of War IMHO – but did it really need to be 25 hours long? I for one would have welcomed a ‘radio edit’ version.

    #8 3 years ago
  9. varsas

    @5 There’s no need to play any games at all but as a gamer does one not want to play all the good games released in the year if they are the types that one likes?

    Last year I played Marvel vs Capcom 3 and Uncharted 3 at the time while catching up on a backlog and only caught up with 2011 releases Deux Ex, Mass Effect 2 and Portal 2 a few months ago; I have Back to the Future, ICO HD, LA Noire, Outland, Skyward Sword and Trine 2 to complete, Dark Souls and Yakuza 4 on the shelf and I haven’t even tried Arkham City yet.

    #9 3 years ago
  10. AHA-Lambda

    @8 – This. I liked LoS alot but it definitely was too long and outstayed its welcome. On the flipside Portal 1 was really short but it made it pitch perfect in terms of its pacing.

    #10 3 years ago
  11. Takeshi

    @7: I disagree with your point on the Arkham games. Then again I am a huge fan of those games. Both are respectively GOTY for me. I personally did a few side quests and went for the main story. Then waited a few days and went back to complete some side quests. And have been clamouring for more content until HQR got out. Playing that game was like freakin’ christmas for me. Literally waiting for it since it got announced does that to you, I guess.

    For Assassin’s Creed it’s more that it’s the same. You go to a town, and kill a bunch of people, and that pattern pretty much repeats itself. I mean, it’s just a bunch of filler trown in way too easy. There’s far too little plot twists or interesting developments.

    For the first time I am actually looking forward to an AC game so I hope we get less repetitiveness. Should say, the AC game I played was ACII so I don’t know if Brotherhood and Revelations improves that aspect. Only played an hour of each through the PSN game trials.

    I mean, I love the action/adventure genre (Uncharted, Batman: Arkham, Alan Wake and Mass Effect), but AC is just way too dull for me.

    #11 3 years ago
  12. xxJPRACERxx

    It has been said before, but I prefer a short game full of awesome than a long game full of boring.

    But the minimum should be at least 6 hours.

    #12 3 years ago
  13. ManuOtaku

    I think there is two things involve in this, first the high costs of creating a vidogame are influencing this type of thinking, thats why we are getting shorter singleplayer campaings on all fronts in FPS, adventure, platform,third person shooter,etc, of course there are games like skyrim,Batman AC,assasins creed etc, that last the 10+ hour mark, but those are the exception rather than the rule.

    Second the current trend of games being more like movies, therefore they are aiming for a very cinematic feel which may lead to higher costs, photorealistic graphics, but with a 6 or less hour campaings, so to resume things up, i really do hope the decision for getting shorter games is based on purely a desing aspect, and not the reasons i stated above.

    #13 3 years ago
  14. DSB

    I think that’s an encouraging statement. Assassins Creed II should’ve been at least 10 hours shorter for my liking. The last 10 were just filler content, going through the same motions. It didn’t have nearly enough variety to really warrant that.

    I think Batman: AC got it exactly right. I spent something like 10 hours on it, left out some of the sidequests, but there was never a dull moment for me.

    #14 3 years ago
  15. Maximum Payne

    Only thingI didn’t like Arkham City was too many riddler’s puzzle.

    #15 3 years ago
  16. TMRNetShark

    Depends on the game… for an action adventure game like AC… around 20-30 hours TOTAL (main + side quests) is a nice sweet spot. The man is right about not making a game TOO long or else it gets disconnected (unless the story supports the long winded game length).

    ALTHOUGH, RPGs should minimum be 30 hours main campaign and 100+ in side quests. Never take away length from RPGs!

    #16 3 years ago
  17. OlderGamer

    I think it depends totaly on the game in question. If the game is linear and tightly structured I don’t want it to be too long. And that is often the case for SP games.

    But when you look at the investment of todays games vs the economy we live it, I don’t want to drop 60usd(plus DLC) on a 4 or 6 hour game. But that is why I don’t often pick up sp story driven games. There isn’t as much value in those games. I ussualy pick those games up on sales.

    I have games where I have reached 500plus hours. And I have games where I have played 3 hours. For me it just comes down to the price of the game. I have a lot of indie games where I spent less then 3usd and only played for a couple of hours. It just comes down to investment vs reward. But that ratio is going to change for everyone.

    #17 3 years ago
  18. DSB

    I’d rather get out of videogames than start buying them based on how long they last.

    Either the content is worth it or it isn’t. I’m not going to go bitching that it didn’t “take long enough”.

    You can’t exactly complain about the general quality of games while demanding they be a set length. That just makes you part of the problem.

    #18 3 years ago
  19. TheBlackHole

    Although I agree many games are too short (CoD), the fact is that most games have a completion rate of less than 20%, and that is a monumental waste of development time when you look at it.

    #19 3 years ago
  20. ManuOtaku

    #19 Well i dont know to which point the lenght of the game has some incidence in the completion rate of the games, i think an important factor as well as the lenght, is the big amount of AAA tittles we are getting nowadays, almost every month we are getting 4+ AAA tittles, and if someone adds the XBLA/PSN/Wiiware games too, i think is even more, therefore if an avid gamer wants to expirience all those games, it will have to let incomplete some of them, therefore i think this has some incidence as well, alongside the lenght of the game IMHO.

    #20 3 years ago
  21. TheBlackHole

    @20 an interesting point – certainly it must be some of the reason completion remains low.

    #21 3 years ago
  22. Aimless

    So, did he actually say the words in the headline? Because from the quotations in the article Mr. Hutchinson seems to very specifically be talking about ACIII, not making a general statement.

    #22 3 years ago
  23. DSB

    Nobody mention Ben Kuchera!

    #23 3 years ago
  24. mobiugearskin

    I prefer games to be shorter these days. Working 40 hours a week, I tend to cherish the weekends and spare time a little more. I’ll play a big game but it will take me a while to finish it.

    These big, open world games are bit of a mixed bag for me. I absolutely love the AC franchise and I’ve “completed” the main stories on each. But I tend to just ignore the side content and stick to the quest. Did the same with Batman: Arkham City.

    Pumped for AC III though. Looks brilliant.

    #24 3 years ago
  25. YoungZer0

    @14: Have you played Brotherhood? I’d say the whole game was just filler content.

    #25 3 years ago
  26. Turbobutts

    Consider this, Mr. Hutchison. It doesn’t depend on how long a game is, it depends on how good a game is. Of course if a game is a miserable piece of crap, people just want to get over with it and move on to another one.

    #26 3 years ago
  27. Kunami

    He is totally right! For a series like Assassin’s Creed you can easily make it too long.

    However I found the series started to feel stretched out and monotonousness after playing AC:2 and brotherhood. You don’t have to worry about people not finishing revelations because after brotherhood a fraction of the people are going to buy that game. AC2 was “buy” worthy while revelation and brotherhood are essentially bad DLC with not enough innovative content or storyline.

    The entire 3 games combined felt like one overpriced and overly long game.

    #27 3 years ago
  28. Fin

    There certainly is a sweet spot for games – someone mentioned Max Payne, I thought the campaign about the right length. I think about 30 hours for all achievements sounds good.
    On the flipside, there’s FF13, which I’ve put nearly 40 hours in and am still only 2/3rds of the way through. I JUST WANT TO FINISH THE FUCKING GAME.

    I remember a Redeye article from an old issue of Edge – he compared games to literature, why long books aren’t necessarily perceived to be better than short books, but yet the opposite is true for video games. I think it’s changed since the article was written (mid-2000s), but can you imagine the nerd rage if the next FF was 15 hours long?

    #28 3 years ago

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    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]