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Dragon’s Dogma 2: Capcom reveals first details

Monday, 30 July 2012 12:04 GMT By Dave Cook

Dragon’s Dogma 2 is in development over at Capcom, and series creator Hideaki Itsuno has revealed the first snippets of information. Did someone say ‘quest creation’? More after the jump.

OPM reports that in a Famitsu interview, Hideaki explained that only 60-70% of his ideas for the original Dragon’s Dogma made it into the final game, leaving plenty spare for Dragon’s Dogma 2.

Quest creation is one idea that didn’t make the cut, but it’s on Itsuno’s ‘to-do’ list for Dragon’s Dogma 2.

Hideaki also reveals that the Dragon’s Dogma game world was only two-thirds of what he originally wanted. Given that the game is clearly huge in scope, that’s a huge cut.

We’ll have more on Dragon’s Dogma 2 as it happens.

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16 Comments

  1. DSB

    I just picked up the first one on the 360. Slightly dodgy framerate, but I think it just might be the best one I’ve played this gen next to Red Dead Redemption.

    Believe the hype :P

    #1 3 years ago
  2. SlayerGT

    @1 Strenghth in numbers Arisen ;D

    #2 3 years ago
  3. Moonwalker1982

    I’m always in for a great RPG and i gave Dragon’s Dogma a chance, but i just couldn’t get into it. I don’t see the appeal, aside from a few cool things it just didn’t do it for me.

    #3 3 years ago
  4. et_phone_home

    From Metacritic…

    ***20 reasons why Dragon’s Dogma should be in the making 4 more years*** “4 years in the making”, “hundreds of people involved”, “From the creators of Devil May Cry 4 and Resident Evil 4″, “The most ambitious project from Capcom to date”, “A BIG budget game”… Is this a sort of Japanese Joke? At first i gave this game an 8, now, after finishing the game it gets a 4. Why? At first this looks like a great game with cool combat and a HUGE map to explore and you are willing to forgive some fails, but after some dozen hours you get to realize what this game really is and not willing to forgive: reason 1) They make us believe there is a BIG map to explore by hidding it, but this is one of the smallest game maps in the world of RPG’s (go and check Google images for the full map). 2) The total absence of lip synch is annoying (even the Muppets do it better). 3) An awful story with more holes in the plot than a Swiss cheese. 4) The constant monologues of your companions: “See master, a rock (98745 times)”, “Wolves hunt in packs (642947 times)… 5) The almost absence of side-quests. You get objectives, not side quests: (kill 50 fearsome rabbits), (kill 2 cyclopes), (Kill the JRPG’s)… 6) The ‘cinematics’ if you can call them that, sucks! 7) The graphics are not up to today’s standards, they look like PS2 HD graphics. 8) The armors are ugly, not even a decent armor set that makes look like a badass. I was hoping all the game to get a decent armor… it never happened… 9) At the end i understood why there was no decent fast travel system, because this game is so small that makes no sense having fast travel, but i passed the same roads over and over and over and over and over again. 10) You fight the same enemies in the very same places all the time, but, if at level 1 a goblin or a wolf can get you a fight imagine at level 60! And at the end if i close my eyes i can guess where they are because they appear always in the same location. 11) You can’t change your skills at any time in the game, you have to go to the Inn and say “Hey man i wanna change my skills…”, why can’t you change them whenever you want wherever you want? 12) At first the combat looks cool but in the end i find that there are no real strategy fighting the enemies (like in demons/Dark Souls), i just keep using my 2 most powerful strikes every time and against all sort of enemies (boring). 14) The number of ‘dungeons’ to explore is a JOKE, i just remember about 6, no more than 10 (Skyrim has 150 and Amalur 120 dungeons to explore) and they were reused for different quests. 15) The character models are very bad, the monsters, not so bad and the Big monsters nice with nice animations. 16) People like the spawn system, but because you have to constantly change your party, you never get emotionally involved with your companions (you just don’t care if they die in combat or if they fall the abyss, and that’s a part very important in an RPG, like the involvement you get with your team mates in Mass Effect…). 17) The 2 black bars always present like in a movie so the poor graphical engine could keep the framerate in this ‘open small land’ game. 18) Bad voice acting and bad dialogues. 19) The pseudo quest DLC’s just to rob you some more money. (Go and get some medallions quests). They suck, they should be free or be included in the small game. 20) Only a few different monsters. You are always fighting the same monsters. There is not a lot of diversity and different tactics to fight the enemies, just hack and slash with your most powerful strike. (i never had to block a strike and only died twice at he beginning) ***Resuming: I’am more criticizer with this game because they made us believe this was a Big production game in a Big open world and that’s not the truth. At the first hours i had fun with this game, but towards the end i was anxious to see the end of the game, like in FFXIII. My advice to the producers. Take some holidays, play Oblivion, Skyrim, Dragon Age, Dark Souls, The Witcher, Fallout, Kingdoms of Amalur…, take some notes, hire decent artists and than you can try to make a decent RPG in the western way… Good luck to Dragon’s Dogma 2, but you still have a LONG road to walk!

    #4 3 years ago
  5. YoungZer0

    @4: You know, if you would’ve hit ‘Enter’ from time to time, people would’ve actually read your comment.

    #5 3 years ago
  6. stretch215

    @4 you have way too much time on your hands. This game is NOT perfect, but after finishing it, it’s one of my favorites this Gen. If you’re on the fence, try a demo.

    #6 3 years ago
  7. Lord Gremlin

    Completed first Dragon’s Dogma two times now, really good RPG. Playing on PS3, loads of people are assaulting bloody Ur Dragon he’s already generation 103…
    Damn, let me tell you – gen 103 is way more hairy that 50-60.

    P.S. Now this is a proper console game – hundreds of hours in, no problems, no freezing, no noticeable framerate problems. That’s a worthy full price purchase, let me tell you.

    #7 3 years ago
  8. DSB

    You’re saying there’s no lag on the PS3 Gremlin? :(

    Sad panda. I wish it would’ve come out for the PC, it seems made for whole social media era, but then that’s Capcom.

    #8 3 years ago
  9. YoungZer0

    The game takes way too much time before it gets interesting. I was bored half the time i was playing it. I played it for like 10 hours and then went back to demon’s souls. Pity, really, the combat was fun. But that’s the only thing that’s fun about the game.

    The story is as uninspired and boring as it gets. Sidequests are also boring as hell. Same goes for the art-direction and the world itself. Boring, bland and uninspired.

    @8: I didn’t have any problems with the PS3 version.

    #9 3 years ago
  10. SlayerGT

    I’m really not feeling this “games are garbage if they aren’t beloved by everyone” state of mind the gaming community as adopted. If a company makes a game that they like, and budget it well, and enough gamers like it enough for said company to make a profit..I say win. To each his own I guess.

    #10 3 years ago
  11. DSB

    @10 I think we can all agree that people are allowed to like games however they want, and that if enough people do like one, then that game is ultimately a success.

    But it doesn’t mean you can’t critisize it.

    Personally I’m in love with the systems of Dragons Dogma. The sheer connectivity of it, from pawns to quests, is really stimulating stuff. I hope it sets a new trend for these kinds of games.

    It’s just brilliant to be using other peoples characters as your party members.

    I can totally look beyond the weird story, even though I do think it’s kinda cute for what it is.

    “Dragon eats my eart, and that pisses me off quite a bit” :P It has some of that charming Super Mario sensibility to it, even if I’m stuck with yet another bland silent character, who can only grunt at the world around him.

    #11 3 years ago
  12. bitsnark

    @11

    ““Dragon eats my eart, and that pisses me off quite a bit””

    My brain had an 8-bit fart reading that.

    I’m sure some enterprising dude out there will make a 8-bit video of that scenario. Hopefully.

    #12 3 years ago
  13. SlayerGT

    DSB you finish the game yet?

    #13 3 years ago
  14. Hed

    Dragon’s Dogma has a pretty decent story that explains everything and is quite unique. You just have to get to the ending. When I finished the game for the first time I only felt more interested in this strange world and started playing the game over to find more information about the characters. I’m almost certain they designed it this way on purpose.

    #14 3 years ago
  15. Sasha_Je

    @4 Dragons Dogma was a rushed game. Why something like this happened I don’t know because it was developed/published by Capcom but because of this you can see a lot of problems at this title. Leaving all this aside DD came up with some pretty neat features, the way you interact with the monsters ( first time shown in SoC yet no one attempted anything like this ) and the combat system that let’s be honest it kinda rocks. Apart from Sorcerer skills that work a bit different there are no skills with power, so by using your 2 most powerful skills I don’t understand, it’s more like Souls where you get a type of move from your skills. Anyway there is a lot to enjoy out of this title if you actually play it, I invested around 200h in it and overall it’s not bad. The story may have holes but at the end of the game those little twists are awesome. I like how they created the transition to NG+, it feels more natural. The main issue of this game is not the size of the map, I would rather have something smaller packed with content and by having a small map it’s easier to optimize but indeed the variation of monsters could have been more high, a crafting system was a must in a game like this yet we only have a basic enchant system, as for the side-quests there are over 200. You mentioned the dungeons from Reckoning, in that game there where like 6-7 tops dungeon layouts ( didn’t play Skyrim, so no comm ). As for your advice to the developers…we have a decent combat system thanks to the JRPGS, that WRPGS do good is create a good story and flood the game with lore, apart from that everything feels flat. Fallout is a shooter, Amalur with 10.000 years of history written by R.A.Salvatore was rubbish, Oblivion/Skyrim are still in the 90′s with they pathetic combat system and bugs and so on. What I am trying to say is that DD it’s not that rubbish compared with what we have on the market right now. If you ask me Capcom should have not waste time into developing a new IP and should have gone with a Monster Hunter. We didn’t had a title on the “big screen” since PS2.

    #15 3 years ago
  16. Gigabomber

    The gameworld was fairly empty without many side areas and the sidemissions were dull, but the main story was pretty great. Plenty to improve on in a sequel, but I’m looking forward to it.

    #16 3 years ago

Comments are now closed on this article.

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    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]