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Dragon’s Dogma 2: Capcom reveals first details

Monday, 30 July 2012 12:04 GMT By Dave Cook

Dragon’s Dogma 2 is in development over at Capcom, and series creator Hideaki Itsuno has revealed the first snippets of information. Did someone say ‘quest creation’? More after the jump.

OPM reports that in a Famitsu interview, Hideaki explained that only 60-70% of his ideas for the original Dragon’s Dogma made it into the final game, leaving plenty spare for Dragon’s Dogma 2.

Quest creation is one idea that didn’t make the cut, but it’s on Itsuno’s ‘to-do’ list for Dragon’s Dogma 2.

Hideaki also reveals that the Dragon’s Dogma game world was only two-thirds of what he originally wanted. Given that the game is clearly huge in scope, that’s a huge cut.

We’ll have more on Dragon’s Dogma 2 as it happens.

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16 Comments

  1. DSB

    I just picked up the first one on the 360. Slightly dodgy framerate, but I think it just might be the best one I’ve played this gen next to Red Dead Redemption.

    Believe the hype :P

    #1 3 years ago
  2. SlayerGT

    @1 Strenghth in numbers Arisen ;D

    #2 3 years ago
  3. Moonwalker1982

    I’m always in for a great RPG and i gave Dragon’s Dogma a chance, but i just couldn’t get into it. I don’t see the appeal, aside from a few cool things it just didn’t do it for me.

    #3 3 years ago
  4. et_phone_home

    From Metacritic…

    ***20 reasons why Dragon’s Dogma should be in the making 4 more years*** “4 years in the making”, “hundreds of people involved”, “From the creators of Devil May Cry 4 and Resident Evil 4″, “The most ambitious project from Capcom to date”, “A BIG budget game”… Is this a sort of Japanese Joke? At first i gave this game an 8, now, after finishing the game it gets a 4. Why? At first this looks like a great game with cool combat and a HUGE map to explore and you are willing to forgive some fails, but after some dozen hours you get to realize what this game really is and not willing to forgive: reason 1) They make us believe there is a BIG map to explore by hidding it, but this is one of the smallest game maps in the world of RPG’s (go and check Google images for the full map). 2) The total absence of lip synch is annoying (even the Muppets do it better). 3) An awful story with more holes in the plot than a Swiss cheese. 4) The constant monologues of your companions: “See master, a rock (98745 times)”, “Wolves hunt in packs (642947 times)… 5) The almost absence of side-quests. You get objectives, not side quests: (kill 50 fearsome rabbits), (kill 2 cyclopes), (Kill the JRPG’s)… 6) The ‘cinematics’ if you can call them that, sucks! 7) The graphics are not up to today’s standards, they look like PS2 HD graphics. 8) The armors are ugly, not even a decent armor set that makes look like a badass. I was hoping all the game to get a decent armor… it never happened… 9) At the end i understood why there was no decent fast travel system, because this game is so small that makes no sense having fast travel, but i passed the same roads over and over and over and over and over again. 10) You fight the same enemies in the very same places all the time, but, if at level 1 a goblin or a wolf can get you a fight imagine at level 60! And at the end if i close my eyes i can guess where they are because they appear always in the same location. 11) You can’t change your skills at any time in the game, you have to go to the Inn and say “Hey man i wanna change my skills…”, why can’t you change them whenever you want wherever you want? 12) At first the combat looks cool but in the end i find that there are no real strategy fighting the enemies (like in demons/Dark Souls), i just keep using my 2 most powerful strikes every time and against all sort of enemies (boring). 14) The number of ‘dungeons’ to explore is a JOKE, i just remember about 6, no more than 10 (Skyrim has 150 and Amalur 120 dungeons to explore) and they were reused for different quests. 15) The character models are very bad, the monsters, not so bad and the Big monsters nice with nice animations. 16) People like the spawn system, but because you have to constantly change your party, you never get emotionally involved with your companions (you just don’t care if they die in combat or if they fall the abyss, and that’s a part very important in an RPG, like the involvement you get with your team mates in Mass Effect…). 17) The 2 black bars always present like in a movie so the poor graphical engine could keep the framerate in this ‘open small land’ game. 18) Bad voice acting and bad dialogues. 19) The pseudo quest DLC’s just to rob you some more money. (Go and get some medallions quests). They suck, they should be free or be included in the small game. 20) Only a few different monsters. You are always fighting the same monsters. There is not a lot of diversity and different tactics to fight the enemies, just hack and slash with your most powerful strike. (i never had to block a strike and only died twice at he beginning) ***Resuming: I’am more criticizer with this game because they made us believe this was a Big production game in a Big open world and that’s not the truth. At the first hours i had fun with this game, but towards the end i was anxious to see the end of the game, like in FFXIII. My advice to the producers. Take some holidays, play Oblivion, Skyrim, Dragon Age, Dark Souls, The Witcher, Fallout, Kingdoms of Amalur…, take some notes, hire decent artists and than you can try to make a decent RPG in the western way… Good luck to Dragon’s Dogma 2, but you still have a LONG road to walk!

    #4 3 years ago
  5. YoungZer0

    @4: You know, if you would’ve hit ‘Enter’ from time to time, people would’ve actually read your comment.

    #5 3 years ago
  6. stretch215

    @4 you have way too much time on your hands. This game is NOT perfect, but after finishing it, it’s one of my favorites this Gen. If you’re on the fence, try a demo.

    #6 3 years ago
  7. Lord Gremlin

    Completed first Dragon’s Dogma two times now, really good RPG. Playing on PS3, loads of people are assaulting bloody Ur Dragon he’s already generation 103…
    Damn, let me tell you – gen 103 is way more hairy that 50-60.

    P.S. Now this is a proper console game – hundreds of hours in, no problems, no freezing, no noticeable framerate problems. That’s a worthy full price purchase, let me tell you.

    #7 3 years ago
  8. DSB

    You’re saying there’s no lag on the PS3 Gremlin? :(

    Sad panda. I wish it would’ve come out for the PC, it seems made for whole social media era, but then that’s Capcom.

    #8 3 years ago
  9. YoungZer0

    The game takes way too much time before it gets interesting. I was bored half the time i was playing it. I played it for like 10 hours and then went back to demon’s souls. Pity, really, the combat was fun. But that’s the only thing that’s fun about the game.

    The story is as uninspired and boring as it gets. Sidequests are also boring as hell. Same goes for the art-direction and the world itself. Boring, bland and uninspired.

    @8: I didn’t have any problems with the PS3 version.

    #9 3 years ago
  10. SlayerGT

    I’m really not feeling this “games are garbage if they aren’t beloved by everyone” state of mind the gaming community as adopted. If a company makes a game that they like, and budget it well, and enough gamers like it enough for said company to make a profit..I say win. To each his own I guess.

    #10 3 years ago
  11. DSB

    @10 I think we can all agree that people are allowed to like games however they want, and that if enough people do like one, then that game is ultimately a success.

    But it doesn’t mean you can’t critisize it.

    Personally I’m in love with the systems of Dragons Dogma. The sheer connectivity of it, from pawns to quests, is really stimulating stuff. I hope it sets a new trend for these kinds of games.

    It’s just brilliant to be using other peoples characters as your party members.

    I can totally look beyond the weird story, even though I do think it’s kinda cute for what it is.

    “Dragon eats my eart, and that pisses me off quite a bit” :P It has some of that charming Super Mario sensibility to it, even if I’m stuck with yet another bland silent character, who can only grunt at the world around him.

    #11 3 years ago
  12. bitsnark

    @11

    ““Dragon eats my eart, and that pisses me off quite a bit””

    My brain had an 8-bit fart reading that.

    I’m sure some enterprising dude out there will make a 8-bit video of that scenario. Hopefully.

    #12 3 years ago
  13. SlayerGT

    DSB you finish the game yet?

    #13 3 years ago
  14. Hed

    Dragon’s Dogma has a pretty decent story that explains everything and is quite unique. You just have to get to the ending. When I finished the game for the first time I only felt more interested in this strange world and started playing the game over to find more information about the characters. I’m almost certain they designed it this way on purpose.

    #14 3 years ago
  15. Sasha_Je

    @4 Dragons Dogma was a rushed game. Why something like this happened I don’t know because it was developed/published by Capcom but because of this you can see a lot of problems at this title. Leaving all this aside DD came up with some pretty neat features, the way you interact with the monsters ( first time shown in SoC yet no one attempted anything like this ) and the combat system that let’s be honest it kinda rocks. Apart from Sorcerer skills that work a bit different there are no skills with power, so by using your 2 most powerful skills I don’t understand, it’s more like Souls where you get a type of move from your skills. Anyway there is a lot to enjoy out of this title if you actually play it, I invested around 200h in it and overall it’s not bad. The story may have holes but at the end of the game those little twists are awesome. I like how they created the transition to NG+, it feels more natural. The main issue of this game is not the size of the map, I would rather have something smaller packed with content and by having a small map it’s easier to optimize but indeed the variation of monsters could have been more high, a crafting system was a must in a game like this yet we only have a basic enchant system, as for the side-quests there are over 200. You mentioned the dungeons from Reckoning, in that game there where like 6-7 tops dungeon layouts ( didn’t play Skyrim, so no comm ). As for your advice to the developers…we have a decent combat system thanks to the JRPGS, that WRPGS do good is create a good story and flood the game with lore, apart from that everything feels flat. Fallout is a shooter, Amalur with 10.000 years of history written by R.A.Salvatore was rubbish, Oblivion/Skyrim are still in the 90′s with they pathetic combat system and bugs and so on. What I am trying to say is that DD it’s not that rubbish compared with what we have on the market right now. If you ask me Capcom should have not waste time into developing a new IP and should have gone with a Monster Hunter. We didn’t had a title on the “big screen” since PS2.

    #15 3 years ago
  16. Gigabomber

    The gameworld was fairly empty without many side areas and the sidemissions were dull, but the main story was pretty great. Plenty to improve on in a sequel, but I’m looking forward to it.

    #16 3 years ago

Comments are now closed on this article.

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    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]