Raymond calls for better integration of non-traditional controls

Thursday, 26 July 2012 05:03 GMT By Brenna Hillier

Former Assassin’s Creed producer Jade Raymond has said she’s keen on control-pad free gaming, but as a hardcore gamer, really wants to see it better implemented.

“As more of a hardcore gamer I want to see that stuff integrated into hardcore games in a way that makes them better because as fun as all those games are, I don’t really play exercise games – I can’t picture myself doing that,” the Ubisoft Toronto boss told OXM UK.

“I’d love to be able to lean and look round the corner and just integrate more natural motions. The tech for those things isn’t quite there, but I hope it will soon.”

Raymond said that as a Star Trek fan she hopes to one day see “holodeck” style games, especially as natural, immersive experiences would remove barriers to broader audiences.

“Even people who played games when it used to be just one big red button and a D-pad can’t play games now,” she said.

“You have to master face buttons, triggers and they all do different things, so obviously we’re never going to get to that really mass-market place where we’re touching a really broad audience with our messages with controllers, so Kinect and other more natural ways to interact with games are incredibly important. I think we can go further.”

Raymond’s team is currently working on Splinter Cell: Blacklist alongside Ubisoft Montreal, but is expected to reveal a new IP soon.