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Ouya “about the size of a Rubik’s Cube”

Tuesday, 24th July 2012 09:49 GMT By Patrick Garratt

More news from yesterday! Don’t worry: we’ll have more staff next week. Ouya’s Yves Béhar told Kotaku the Android console team has “made a deliberate attempt” to avoid building a machine that resembles Xbox 360 and PS3. “Our console is quite small, around the size of a Rubik’s cube, and so it will easily fit anywhere in a room, or be easy to throw in a backpack,” he said. There’s no release date as yet. Thanks, CVG.

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8 Comments

  1. Talkar

    Until i see any kind of proof, such as pictures, of what they’re saying, i won’t trust them with a single cent.

    #1 2 years ago
  2. monkeygourmet

    So what?

    I did a dump the other day that was similar in size to a Rubiks Cube, doesn’t mean i want to plug it in to my telly…

    #2 2 years ago
  3. Dragon246

    First of all, this is bs. They should stop promising thing that will never come to fruition.
    On third party support for platform , read this-
    http://www.eurogamer.net/articles/2012-07-23-android-piracy-unbelievably-high-dead-trigger-dev
    If indies are having this much trouble, I am pretty sure none of the major pubs will bother themselves with this “shitty cube”.

    #3 2 years ago
  4. DSB

    I’m a lot less worried about the tech and more worried about them weighing down the concept for the sake of ideology.

    They’re going to be catering to small developers, so demanding that they make demos on shoestring budgets just strikes me as extremely counter productive.

    I think small developers are better off spending their limited time and money actually making the game.

    And 99 dollars isn’t nothing. They’re going to need to cram a lot of value in there. Making developers jump through hoops isn’t a good start.

    #4 2 years ago
  5. RandomTiger

    @4

    I don’t see that as a big deal, demo’s are problematic if you have to release them before the game ships or you have to make a custom tutorial for it or the game is terribly complex for some reason.

    However a bit of planning and you can just release a time limited demo. If you have a good game a demo is probably going to be a cheaper way to get noticed than marketing. Its something you want to do anyway unless you have something to hide.

    #5 2 years ago
  6. ManuOtaku

    So it will be something like the gamecube design, but smaller, well i did like the gamecube style, i dont mind having more consoles having this style, i hope this things does good and catter to small and large developers as well, lets wait and see.

    #6 2 years ago
  7. DSB

    @5 Most indies don’t have any marketing to speak of, and it’s for the same reason. It’s not a smart restriction to put on people who may not have the time and money to do it.

    The whole “demo requirement” is something you see thrown around a lot on the internet, but short of something like Minecraft, I don’t see how they have any bearing on the success of a game. In Minecrafts case it served as a much needed proof of concept.

    The average indie game is priced at something like 10-15 euro. You’d think people would be able to get over their entitlement issues for that sort of value.

    The whole “unless you have something to hide” thing is just plain bullshit. There are plenty of great games that have come without a demo. Sometimes people are just going to have to accept that every purchase comes with a certain ammount of risk, and stop expecting everybody to wrap them in safety foam.

    If people see the lack of a try-before-you-buy feature as a justification for piracy, then I reckon they’re just looking for an easy excuse to go there.

    #7 2 years ago
  8. sg1974

    Open platform = hackers delight. Multiplayer will be a joke.

    No thanks.

    #8 2 years ago

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