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Due to Fortnite’s dynamic nature, “the only platform that made sense was PC,” says Jessen

Friday, 20th July 2012 19:42 GMT By Stephany Nunneley

Fortnite producer Tanya Jessen has explained how the persistent world in the game will work, as it allows you to play in both your own world and a friend’s.

Speaking with RPS, Jessen while the team at Epic is still iterating on the design of it, the idea is that there can be multiple worlds that are public or private; single-player or cooperative, and they can be open.

“You can be away from your PC, and they can be running, or you can turn them off. It’s up to you,” she explained. “But each of those environments will be dynamic and totally unique worlds. But in terms of the progression itself… not ready to talk too much about that stuff. We have so many different things we’re doing where we’re iterating to find the most fun right now.”

The dynamic nature of the game world is another reason the studio chose to debut Unreal 4 with Fortnite on PC, because, according to Jessen, it the tools in UE4 provides a lot more “control to designers and artists, to just create interactive objects in the world.”

“For Fortnite, that was a really great move, to be able to use the next version of Kismet,” she said. “It’s called Blueprint. For example, our skybox is built entirely in a Blueprint, and that’s the day-night cycle. All the programmers had to do was expose, you know, what time was it relevant to gameplay, and now the artists can go make all of these objects that are relevant to the time of day.

“So after a certain time, all the streetlights will turn on wherever you’re at. The clocks in the world tell the actual in-game time. Things like that, in the past, would have to be programmed by a coder. Now they’re all set up by our artists. Everything from how many different shaders in the colors of the sky that change depending on the night, that all now can be iterated and made awesome by the artists.

“And from an accessibility standpoint, we wanted to make sure that UE4 was really accessible to people who own PCs today, that they’ll be able to run a UE4 game. So Fortnite was a great opportunity for us to push for that as well.

“Because of its super-dynamic nature and the fact that we see this as a living project, the only platform for us that made sense was PC, and especially with turning around that quick iteration time with UE4 and all of that. It was absolutely the way to go. It’s offering us the flexibility to add things on the fly. As people are having fun with certain weapons or enemies, being able to add more of that and keep the experience really fun and fresh for people is awesome. And right now you can’t really do that so easily on consoles.

“[For us, PC] never went away. Innovation has always been happening in the PC space. I’ve been a PC gamer my whole life, since I was like 12. I don’t know if it’s really a shift so much as that the flexibility of platform is something that’s been absolutely awesome, that people are now starting to take more advantage of. Maybe it’s just the fact that with the tools now, it’s getting easier to put out games on the PC.”

Epic has previously said there’s the possibility Fortnite  could come to “other platforms later.” It’s out in 2013.

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4 Comments

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  1. ManuOtaku

    I didnt knew epic had a ranking producer system, she is a producer², woooow i wonder who is the producer³ :)

    On a more serious note, i think they went PC because consoles are not ready yet, and because according to their own words are not powerfull enough, they were not impressed, so in the meantime they went PC, as soon as they are ready and pack the neccesary punch, it will be comming to consoles, as well as their future tittles.

    #1 2 years ago
  2. OlderGamer

    Your prolly right Manu. Epic used to be PC exclusive at one point. Lots of money to be made on consoles, I bet this game makes it on next gen systems.

    #2 2 years ago
  3. TheWulf

    I think what’s she’s trying to explain (and quite well, actually, but I think she was a little too wordy about it) is that the PC architecture of player-run servers is actually perfect for a game like this. The simple fact of the matter is that you can’t have a player-run server on a console.

    This is why things like Minecraft are doable on a console, but still so much more at home on the PC. Not because the consoles are incapable of it, but because people don’t feel comfortable spending more than an hour or two with the console on.

    With the PC you can even run a client in the background and web brows to take a break, then you can switch back to see what a friend has been up to in a game like Minecraft. And because you’re logged in, you can also be ‘on call’ if the shit hits the fan. But you don’t have to be watching the Minecraft client all the time like you would be on a console. Not to mention that most powerful PCs today can play five or more triple-A games at the same time without any slowdown. (I’ve done it, I’ve had quite a few games open and switched between them.)

    So the nature of the PC is just suited to this. It’s not that the console is incapable, but the way the PC ‘works’ … since I can’t put it another way, so the way it works, if you will, is why they’re launching it on the PC. Since the things I’ve mentioned just don’t apply to consoles.

    #3 2 years ago
  4. OlderGamer

    I don’t know wulf. BF3 has player run servers. Granted you have to rent them and its not the same as PC, but the function works about the same. And as for Minecraft, that has sold extremly well, making it one of the top digital selling games on xb360.

    #4 2 years ago