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“Online-only best long-term decision” for D3: Morhaime

Thursday, 19 July 2012 13:47 GMT By Stephany Nunneley

Blizzard boss Mike Morhaime has addressed issues and upcoming changes to Dibalo III over on Battle.net, and amidst thanking the fans for their support and patting his team on the back for the job it has done, he also admitted there were things still to be worked on when it comes to gameplay, and community feedback.


In the community letter,
Morhaime discussed the many “challenges” the team faced when going from having “0 to more than 6 million players across multiple continents within a few days with a brand-new game.”

“For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers,” he said. “We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

“In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for.

“Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We will continue to keep that commitment [to fixing issues] and respond to any new or outstanding issues quickly.”

Morhaime said the team knows the game “isn’t perfect,” but it’s working hard to “improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.”

“You’ll see additional improvements with patch 1.0.4,” he said. “On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities.

“Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

“We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.”

Morhaime also touched on Diablo III’s “always-connected experience,” and said the current perception of it, is it’s an “online requirement [that's] nothing but an ineffective form of copy protection that has already been cracked.”

“While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience,” he explained.

“I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game.

“These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.”

Through the link, Morhaime also discusses the real-money Auction House, patch 1.1, the PvP update, and said a system for max-level, high-powered characters is in the works to keep them playing.

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16 Comments

  1. Edo

    In translation…”bend over some more”!

    #1 3 years ago
  2. bymindx

    The game is boring as hell after like 30 hours, and the RMAH is designed for botters to make money. Just a waste of time playing the game.

    #2 3 years ago
  3. ManuOtaku

    #1 and maybe it will become a trend, now Epic is considering fortnite to be also Online-Only, so players need to hotkey the bend over position, it will be use a lot in the short term window from now on.

    #3 3 years ago
  4. Fin

    I’m about 45 hours in, nearly finished Act 1 on Inferno, I’ve enjoyed every minute!

    #4 3 years ago
  5. YoungZer0

    Go fuck yourself, Blizzard.

    #5 3 years ago
  6. Erthazus

    this shit needs more content. It’s not enough. The game is too small.

    I finished the whole Inferno before the first patch. It’s easy as fuck.

    #6 3 years ago
  7. OlderGamer

    I was thinking mostly the samething as Erth. ‘Cept I don’t think it is easy. Like wow, I now play Diablo III with a small group of friends and family. Most of this the game is tough as nails, esp at certian points.

    Gotta remember no game should be tuned for the top few % of skilled players. It should be tuned for the biggest % of skills. I know that pisses off many folks here, but that is the way it is. If your an amazing gamer, most games will be easy for you. I am not an amazing gamer, but I bet I more average and represenitive of the general audiance.

    Anways where I do agree with earth is content. Not only is the game short. But the lack of char choice is disgusting. I enjoy Witch DR the most, and mildly the Wizzard. I can tolerate Demon Hunter. I do not like the Monk or Barb. I want my Pally and Druid. Witch Dr is a great class, but not the same as Necro. I just want more classes to play.

    I do not like RMAH at all. I really don’t like the chat channels. I don’t like the always online. I mean at some point, you have to ask yourself, does Blizzard even give a shit about what their customers are saying? At all?

    It is sad really.

    On the game itself, I find it enjoyable. I have put a fair number of hours into it. I will be playing more this afternoon. It isn’t a bad game. Some horrible choices on Blizzards part and too little content are what bugs me.

    #7 3 years ago
  8. roadkill

    So it’s official. You’re all Morhaime’s bitches! LOL!!

    #8 3 years ago
  9. Tsotsi

    Don’t worry Mike, after the dog’s breakfast you served up in D3, extra capacity is much less likely to be needed for your future releases. I for one am done with you and yours.

    ‘The latency issue some of you are experiencing…’ So nice of you to say Mike. Seeing as you can’t be bothered with true oceanic servers for any of your games, meaning everyone in this part of the world gets to play with constant ‘latency issues’. Its clear that as an issue for ‘some of you’ it is a real concern to you.

    Then go on to tell us how always-online is a good idea.
    A ‘feature’ even.
    Something to be aspired to.
    After apologizing for latency.
    In a game that would be perfectly viable offline.
    Nice.

    Still can’t bring myself to read about ‘more interesting legendary items’ and not think you mean ‘more virtual sh1te for you guys to spend your real money on, so I can get me some gold leaf bog roll’.

    Maybe its just ‘cos I’m annoyed, but every comment coming out of Blizzard these days seems to confirm that their egos are out of control and they ‘truly believe’ they have a monopoly on knowing what’s fun in a game.

    #9 3 years ago
  10. Ireland Michael

    The most mindblowing thing about all this isn’t Morhaime’s comments…

    …it’s that people are getting 30, 40, 50 hours out of a game but are still complaining that it’s too short and lacking in content.

    #10 3 years ago
  11. OlderGamer

    Yeah but do you have any idea how many hours most of those people sunk into Diablo II? I have thousands. 40hours for a console game is fine. But people expected more from a Diablo game.

    #11 3 years ago
  12. Ireland Michael

    @11 What about Diablo II was so different that you *wanted* to sink thousands of hours into it, and not Diablo 3?

    I’m genuinely curious.

    #12 3 years ago
  13. OlderGamer

    I don’t have enough time for that right now, but I will get back to this thread put some words down later if I can.

    #13 3 years ago
  14. TheWulf

    Of course it’s the best long term decision.

    You can shut down the servers a few months before you bring out Diablo IV. Then anyone who actually wants to replay your game (as odd as that might be, there are some) would have to then buy your sequel. I can see how it was a very shrewd decision.

    But it shows that you have absolutely fuck all respect for your customers.

    And people will be just fine with it.

    What I said here couldn’t be more true.

    #14 3 years ago
  15. TheWulf

    @12

    It was a completely different game. It felt different. It felt like Torchlight. The items were wildly varied so there were no direct upgrades and instead my side-grades, as they seem to be called. Many ways in which you could diversify, but you’d be unsure if you’d want to swap this for that. Some were absolutely incredible in their weirdness, but everything was a decision.

    And when you’d start finding more powerful items, you’d find a huge variety of them and this would really open up avenues of advancement and specialisation. Even the skill system in Diablo II allowed for this in ways that Diablo III didn’t. As another mentioned, as an example, you can specialise into the Barbarian’s throwing skill to make a really unusual build in Diablo II. In Diablo III, you can use the throwing skill but there’s absolutely no way to specialise into it.

    Furthermore, almost every item you get in Diablo III is a direct upgrade. This turns it into a single-player version of WoW, and thus it ends up feeling nothing like Diablo at all. All that insane diversification and variety has gone out the window, and you feel like you’re relegated to cookie-cutter builds, where you can’t do anything strange.

    To put it into perspective, the difference between Diablo II and Diablo III is like the difference between Guild Wars 1 and WoW.

    In case it isn’t clear from the above…

    If you play a Warrior twice through in Guild Wars, because of the insane stat and skill variety, you’re almost completely guaranteed an entirely different experience. As if you were playing a new class. If you were to play a Warrior in WoW, then both times are going to be much the same, with only very minor, mostly cosmetic differences.

    Diablo II and Diablo III differ in the same way.

    If you play a Barbarian in Diablo II, because it keeps throwing so many side-grades at you instead of obvious upgrades, you’re provided with a multitude of new options, a field of them spreads out in front of you, and you realise that with so much as a different weapon you can play a completely different style of Barbarian than you did the last time. You find this’ll happen every time you play.

    But in Diablo III, it’s a straight line, a completely linear progression. It’s like a Warrior in WoW. You may have some cosmetic customisation, but ultimately the Barbarian you create will always be the same. Every item you get will be checked upon stat numbers alone to see whether it’s a direct upgrade or not. This is, once again, like WoW.

    So you proceed through Diablo III the same each time, you get your weapons upgrades, your armour upgrades, but the thing is is that they do largely the same thing. There’s one set path, there’s no crazy items which do bizarre things, it’s just that “This sword will make your Barbarian 3% more powerful.” and that’s what ALL of the weapons do.

    The replayability of the Diablo II came from the fact that you could create five Barbarian characters and each and every one of them could be so radically different as their end result that it’d be almost like having a new class. Torchlight (even 1) has this going for it as well. There’s just so much crazy variety on offer that you literally can’t create the same Barbarian twice.

    The difference between them is in one it’s almost impossible to create a character that’s a clone of your last (Diablo II) and in the other it’s almost impossible to diversify, thus you absolutely MUST be a clone of your last character (Dibalo III).

    This is why it wears out after one play-through.

    #15 3 years ago
  16. OlderGamer

    I don’t know Mike, I had been thinking about this response for awhile. Trying to get a handle on why I don’t value D3 the same way as D2. In short I can’t come up with one solid reason to stand on.

    I think it is a collection of things. the game itself is fun. I played it when it launched, got thru the first dificulty and soon after lost interest. I played a Wizzard and got tired of dying all of the time. I played solo.

    But now I play with family. I switched to a Witch Doc, and I am having a blast. Bosses are easier, deaths are no biggie, and playing with friends and family(as opposed to strangers) is great. I am really enjoying the game. I still die all of the time if I try and play Demon Hunter or Wizzard. So I don’t play them.

    That would be one of the little things tho. I only enjoy playing the Witch Doc. One class. I would like to enjoy two others but can’t make them work for me, I die too damn much. I know there is prolly a certian build, stats, gear, rotation for each class that players better then other ones. I prolly have a less then optimal build. And that would be another point against D3. Lack of customization.

    One of the things I don’t like about wow is that each class only has one spec. If your a hunter, and raiding, your going to have the same build as other raiding hunters in order to get your optimum dps. Games like that loose a bit of shine in my eyes. D3 feels that way.

    I used to play a ton of D2 and rarely touched battlenet at all. I played it on lan and online. Last nite my brother inlaw and hiw wife where lagging a ton. Almost unplayable. My connection was fine. But running two PC on battlenet in D3 is sometimes a problem for them. With D2 they had a direct connetion to my game and have never laged.

    I also thing age has something to do with. Not mine, but D2s. Games when D2 was out there wasn’t a whole lot of games like it. Now while D3 still fills a void, other games have done the genere better. Titan Quest, in my mind, is the new king of hack and slash. Its class dev system is unriveld. So much choice. And Tourchlight II beta was fantastic.

    I think D3 is a great game, esp when taken on its own merrits(and that is prolly how we should be judging every game). But after the wait, and the build up, I wanted more from D3(esp in the char dev area). I just don’t see me playing D3 the same way I played D2. And it is hard to put into words.

    The first thing I would like to see are more classes. Asap. I want Pally and Druid for starters.

    #16 3 years ago

Comments are now closed on this article.

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    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]