Video: Black Ops 2 dev on LA attack, pacing, more

Tuesday, 17th July 2012 15:58 GMT By Patrick Garratt

Head below for Treyarch’s John Rafacz talking to Sam about Black Ops 2′s LA attack level, key design elements, pacing and much more. Sorry about the sound: we were having a bad mic day.



  1. Edo .

    #1 2 years ago
  2. Sam Clay

    @1 :D

    #2 2 years ago
  3. Meta_Dragon

    Oh…they are still making this crap. Huh, I figured Activision would have wised up by now.

    #3 2 years ago
  4. OrbitMonkey

    ^ Yeah cuz it’s such a loss maker :-)

    #4 2 years ago
  5. Ireland Michael

    @3 Wised up on the fact that it makes a shittonne of money and will continue to do so?


    #5 2 years ago
  6. monkeygourmet

    I wonder when we’ll see a shift in engine? This reeeeally has to be the last time they can recycle it surely?

    Just about got away with it for MW3, but now it’s really really creaking.

    It’s going to be intresting to find out how they tackle next gen with this series.

    Will it become a completly subscription based online afair?

    Will they use a new engine?

    Will they just try and lock it at 1080p and 60fps?

    It could just about work for multiplayer, but the single player mode is really showing it’s age in the AI design and graphical side of things.

    I appriciate im prob in the minority in playing the single player, but i did enjoy following Soap, Price etc through the 3 games.

    I really liked Black Ops single player campaign for some mindless action, but i think this has easily gone a step too far…

    #6 2 years ago
  7. OrbitMonkey

    Theirs a argument to be made that the lack of decent characters to root for is what will damage CoD.

    Price, with his epic moustache and cigar was iconic and will be missed. The best Treyarch have managed are the Zombie guys.

    #7 2 years ago

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