US and Europe to share servers in Phantasy Star Online 2

Tuesday, 17th July 2012 19:15 GMT By Stephany Nunneley

Phantasy Star Online 2′s producer Satoshi Sakai has said North American and European players will share the same server when the game launches in 2013. It was also noted the localization process for different regions will be switches up, such as adding darker skin tones in the game’s character creator, according to Sakai. Phantasy Star Online 2 has been in development since 2008, and has always been planned as a F2P title.



  1. Gekidami

    I really dont see why MMO’s insist on separating their servers by region in the first place.

    #1 2 years ago
  2. Ireland Michael

    @1 Lag. You’re going to have a lot more issues with it when the servers are far away from the destination of the users.

    The best option is to provide servers in separate locations but allow people to access whichever ones they want.

    #2 2 years ago
  3. Gekidami

    Considering the generally slow nature of MMORPG’s gameplay, i cant imagine lag being too much of an issue. If i can play a high speed shooter with Americans flawlessly, an MMO should hold up just fine.

    #3 2 years ago
  4. Ireland Michael

    @3 There’s a reason most MMORPGs focus on these cooldown based systems, and lag is it.

    For the simplest of content, no, lag won’t affect you, because its so easy. But in the harder team based content, a high ping can be the difference between winning or losing.

    “If i can play a high speed shooter with Americans flawlessly, an MMO should hold up just fine.”

    They’re not even comparable.

    One is a handful of people sharing data over a peer to peer network. The other has to compute the data of thousands (or tens of thousands) of people in a game world instantly, with data constantly needing to be sent to the game’s servers and back out again to every single player, all in the space of a millisecond.

    When lots of people congregate in a location together it gets especially bad – the data needing to be sent increases ten-fold just by having a few extra people move into your vicinity. Even the best servers in the world creak under that sort of pressure.

    #4 2 years ago
  5. OlderGamer

    What Mike said.

    On the game of PSO2, I can’t wait.

    #5 2 years ago
  6. CycloneFox

    I think I will play it on the Vita.

    #6 2 years ago
  7. Unlimax

    This is not vindictus people .. this is PSO2 !!

    I’m currently playing the japanese version with 4MB speed connection .. Guess what , There’s NO LAG AT ALL even if you are playing with 4 players at the same dungeon !

    #7 2 years ago
  8. Lord Gremlin

    Can’t wait to play it on Vita.

    #8 2 years ago
  9. freedoms_stain

    @7, bandwidth is irrelevant, 4MB is plenty for pretty much any online game, ping is what matters.

    #9 2 years ago
  10. Dragon246

    FTP on vita, cant wait…

    #10 2 years ago
  11. Fin

    PSO v2 for XBLA pls. Soon.

    #11 2 years ago

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