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Wii U processing speed “a little bit” low compared to 360 and PS3, says Harada

Wednesday, 11 July 2012 20:56 GMT By Stephany Nunneley

Tekken producer Katsuhiro Harada has said the graphical power of Wii U is about the same as PS3 and Xbox 360, but the CPU is a bit slower. Speaking with Digital Spy, Harada said despite this, it’s not that big of an issue. “As far as graphical processing and such, it’s not much of an issue, but as far as the CPU goes, the clock is kinda low. I guess they’re trying to keep power consumption down so we have to come up with creative ways to get around that and that’s taking a little bit of time.” On the Tekken Tag Tournament 2 front, Harada said he’s planning to release the Wii U version of the game “as close as possible” to the PS3 and Xbox 360 versions, which release on September 14.

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24 Comments

  1. Erthazus

    Lol? This is real?

    Processor is the the Most important part of the console. Processing power is the most important part for console’s life span.

    This is a much bigger deal than “No multitouch” on the Nintendo’s Kitchen sink aka GamePad.
    So it’s not even close to 2005-2006 machines. Yeeeaaah.

    #1 3 years ago
  2. daytripper

    If good games are on the machine I’ll get it, for better visuals I’ll go PC/ps4/next Xbox

    #2 3 years ago
  3. The_Red

    @1
    Lower clock speed doesn’t always mean slower process but yeah, this is rather disappointing but not as big as “no multitouch”. That just unacceptable.

    #3 3 years ago
  4. OlderGamer

    Not worried.

    #4 3 years ago
  5. Clupula

    Is there anything about this system that doesn’t scream disaster?

    #5 3 years ago
  6. Ireland Michael

    Who cares? All that matters is if the games are any good.

    #6 3 years ago
  7. Christopher Jack

    @6, You can’t deny that limited performance also limits the potential.
    The current Wii is more than capable of dumbing down most of todays games graphics, but there’s more to it than textures that gets effected by weak hardware.

    #7 3 years ago
  8. Ireland Michael

    @7 “You can’t deny that limited performance also limits the potential.”

    No, it doesn’t.

    “Limited” performance (which was yesterday’s innovation) has never been necessary for good gameplay.

    Ever.

    #8 3 years ago
  9. The_Red

    @8
    That’s where you’re wrong. “Limited” performance of NES and Master System meant NO to FPS games. Heck, even Genesis had problems with original Doom. Same goes for MGS1. SNES and Genesis could never run it. PS1 and N64 could never run something like Shadow of the Colossus. So, yeah, more power CAN be necessary for good gameplay.

    Good gameplay needs a good design but many gameplay related items like AI or physics rely on performance. Also, you are forgetting about immersion. For many games like Alan Wake, immersion IS the gameplay. The kind of immersion and atmosphere in AW couldn’t happen on a last gen system like Wii. Then there are simulation games where realism in graphics and physics IS the gameplay.

    #9 3 years ago
  10. Erthazus

    Agree with everything “The_Red” said.

    Great example can be with PS2-Ps3 too. Assassins Creed game was impossible on the PS2 hardware for example but it is possible on the Ps3/Xbox 360 architecture.

    Technology should not limit devs. Technology is a tool for great games.

    #10 3 years ago
  11. OrbitMonkey

    And the real world fails to give a fuck, leaving the hardcore clutching their spec sheets and moaning “But Captain it doon’t have tha power!!”

    We’ve yet to see Ninty’s marketing blitz yet and thats a force more powerful than a million doubting forum commentator’s.

    #11 3 years ago
  12. fearmonkey

    @11 LMAO – that was pretty funny :)Sadly though, I agree with you.

    I admit to being the guy clutching the spec sheets but not for Nintendo. Nintendo doesn’t need the biggest specs, I don’t think that is going to hurt them.

    What has hurt them is no Super Mario 64 type of game which I was waiting for, and many others wished for that too. The hardcore Nintendo fans will get it but I’ll wait on a Wii-u until it has that, and by that time MS and maybe Sony will have something new out.

    That being said, MS and Sony better have better than a 6670 GPU on the next gen!!

    #12 3 years ago
  13. The_Red

    @10
    Thanks.

    Even legendary Nintendo games like Mario 64 would have never existed if they had stayed with the “limited performance” of SNES. Different games have different needs. Sure, a 2D Mario might not need top tier PC power / PS4 / Xbox 720 stuff but what about the Empire Total War. Aside from mouse requirement, there’s no way you can enjoy games like that without some serious processing power to render the game at its essential glory.

    I’m really tired of people trying to downplay importance of visuals in games. Many people including myself and #10 actually have BETTER gameplay experience when certain games look at their best. Certain games like Retro City Rampage are fun BECAUSE of their 8-bit graphics just as stuff like Empire Total War or Forza 4 are fun because of their extremely complicated visuals or super strong physics.

    In short: FUCK saying “graphics aren’t important compared to gameplay”. Gamers should stop using that stupid excuse for dated looking games. That’s just it. An excuse.
    EVERY aspect of a game should be at its best. Gameplay, Sound, Music, GRAPHICS and the rest. They all matter and in some regards, all of the others (Sound, visuals…) ADD to gameplay.

    #13 3 years ago
  14. fearmonkey

    @13 – I agree with you, but your not going to convince the gamers that parrot the “graphics don’t matter” mantra.

    It’s more than just simply better textures, lighting and polygon counts on objects, it’s better animation, better physics, more objects on the screen, better AI, and better Sound/music options.

    Games like Skyrim look great now, but the world is mostly barren when it comes to life. A few foxes, wolves, bears, and deer but the world doesn’t really feel alive. Better water physics for more realistic waves and motion, more particles for explosions, spells, and events.

    Same thing with games like GTA, each game gets better but we haven’t yet hit that tons of people in a city feeling really.

    Does it make the game actually better, maybe not, but to those who like immersion; better graphics, physics, and lighting make a world of difference.

    #14 3 years ago
  15. CPC_RedDawn

    Most of you complaining that CPU processing power is the most important thing you are VERY VERY wrong.

    As long as the architecture is efficient and has a decent amount of L2 and L3 cache then it will be fine. Just look at AMD CPU’s now compared to Intel. Most of AMD’s have more cores and are clocked higher (upto 4.2GHz at stock now) and they are mostly not as fast or efficent as Intel’s.

    Also, everyone knows that nowadays games are more GPU dependant that CPU depended seen as we have entered HD gaming. More pixels to render the graphics power needed, the physics and A.I are all going to stay the same. But the shader/pixel/and geometry calculations are all going to rise the higher you up the resolution, anti aliasing, etc. As long as they opt for 720p as a standard and slap at least 1GB a VRAM onto whatever GPU chip they have in there it will do just fine.

    #15 3 years ago
  16. CPC_RedDawn

    @14 – fearmonkey : “Games like Skyrim look great now, but the world is mostly barren when it comes to life. A few foxes, wolves, bears, and deer but the world doesn’t really feel alive. Better water physics for more realistic waves and motion, more particles for explosions, spells, and events.”

    You obviously have not played Skyrim on PC maxed out with graphics and texture mods enabled.

    #16 3 years ago
  17. fearmonkey

    @16 – I have the PC version and a high end card, and the mods do indeed look great, but my point was regarding Skyrim on consoles not the PC.
    (and it still doesn’t have the animal-insect life I was talking about, though you can increase it but its not the same)

    And your right with your post above that games are more GPU than CPU dependent, but that changes when you add online play, more physics, more characters on the screen, better animation, and sound options etc.

    #17 3 years ago
  18. Cangriman

    @9- I agree to some extend of what you said. This is for everyone but I quote you because of what you wrote.

    I have been visiting vg for a very long time, but it seen that every time I want to post something it doesn’t let me. So while I know who are all the regulars and such, I haven’t have the opportunity to be part of the community because of what I said. So hopefully this post can be read.

    While I agree that most of those game couldn’t be done because of the “limited” performance, I failed to see something. How come with the current-gen we haven’t see a jump in gameplay like when 2D went to 3D. We still are playing games that their core mechanics were creating years ago with the fifth generation. And since you guys mentioned GTA, if innovation were limited by performance, how come GTAIV still play the same as GT3? So what was the excuse for this generation? Limited performace? But wasn’t that the excuse of previous generation?

    Now, if innovation were limited by hardware, how come the PC market is not leading the gaming industry? Why does Skyrim play the same way on PC as on console? If PC is more powerful, and we know it is, why there is not innovation in that platform. Why the PC is not innovating the way we play, why there is not new standard for all the genre?

    This generation is all about graphics, sadly, multiplayer, and DLC. And I can tell that the next generation will be the same. While many people said gameplay is more important that graphics, we still haven’t seen something new in a long while. We are in a industry of copy and paste, if someone find a good selling formula, everyone wants to copy it, or be a [insert name] killer. Like in this case CoD, we are still playing the same game as when CoD4 was released, yet people still buy it, and everyone wants to copy it. Gamers scream innovation, but when a game with innovation is release, no one wants to buy it.

    What is the point of having better texture, physics, more characters on the screen, better animation, and sound, and anything else you want to add, if were are still playing games that their core mechanics were created years ago? But now we played them with a new coat of color, and added feature, but still the same standard. Hopefully I’m wrong and the next-gen will be bring new stuff to the table.

    #18 3 years ago
  19. wania01

    @18 – The PC isnt leading the market because of the price. While it doesnt cost as much as people think, it still does cost more for a gaming PC. A console is a simple box where u buy it and youre set. Thats one reason. Since console sales have grown so large, many developers and publishers focus on consoles rather than the PC. Its all about money. You cant except the PC to just innovate, to put it….awkwardly. Developers cant develop 4 different versions of a game, for each console. Thats not how it works. Not enough man power.

    Consoles are whats slowing everything down. While more “next-gen” engines are being built to accommodate next-gen consoles, there are some next-gen engines right now that suck on consoles. The Metro 2033 engine can’t be used for anything on a console. If you can you should play that. Now Frostbite 2 from EA. Compare BF3 on the PC to consoles. Map size and the amount of players is limited on consoles. They cant handle it. Bigger and better engines means bigger and better worlds. More ways to play. Next-gen engines dont just mean next-gen visuals. It may stay that way for a little longer but thats because people still buy the shit thats thrown in their face. I like now Black Ops 2 gives players “choice” by letting them snipe or use a rifle for two minutes in the game. GREAT WAY TO PROVIDE GAMERS WITH CHOICE…

    Theres a lot more to it. Games will soon change though. Im sure im not the only one that has been sick of the same shit over and over again in the games that have released in the past couple years. But just keep in mind, its all about the money.

    #19 3 years ago
  20. Telepathic.Geometry

    @Cangriman: We can see your post fine so don’t worry. :)

    I think that the jump this generation from last was mostly fidelity, as far as PS3 and 360 go, motion controls as far as the Wii was concerned, and the rise in online gaming and downloadable bite-sized/indie gaming.

    All four changes DID have a big effect on gaming. I think that the graphical fidelity allowed games like Dead Space, Bioshock and (say) Skyrim to transport the gamer into that world. You can say it’s superficial, but I think it really has an effect on the gamer.

    Also, the Wii gave me some of the finest gaming experiences ever, including Excite Truck, Metroid Prime 3 and Geometry Wars Galaxies (I still say it plays better with a wiimote).

    Downloadable games have allowed me, when I really get busy, to keep on enjoying high quality gaming without having to commit to a big gaming session, or get up off my couch for that matter.

    And finally, online gaming. I’m not a CoD type, but I’ve had some incredibly satisfying gaming experiences taking down demons and rogue players alike in both Demon’s Souls and Dark Souls, and other games like Borderlands and Portal 2 really helped me appreciate what an enjoyable element of gaming online can be.

    So that was the benefit of last generation. I think it was very significant. The question is now, what the fuck is the next generation going to do?

    I don’t think that Nintendo needs to build a PS4 beater of a console, but considering that they need to support a TV screen AND the tablet controller (and possibly two), I think that they actually need a console appreciably more powerful than a 360 or a PS3.

    I know that Nintendo will make good games and will make profit this generation too, they always do, don’t they, and I don’t care about console power as a general rule, but I don’t want the console to be limited by penny-pinching suits in Kyoto who are satisfied to scrimp on the console power and then pass the engineering problems on to some poor bastard dev to solve.

    #20 3 years ago
  21. DrDamn

    @Cangriman
    “How come with the current-gen we haven’t see a jump in gameplay like when 2D went to 3D.”

    We have but it’s been in a different space to graphics. This generation has been about the explosion of online elements in games and is as significant in impact as 2D to 3D for me. Not simply the easy at which you can play against friends but also the less obvious elements. Asynchronous online play, challenges, global scoreboards, interesting takes of what online means and can be used for like Demon’s Souls, Dragon’s Dogma.

    XBLA/PSN releases have also been big this generation. Cheaper, easy access, demos as standard. Big advances over the previous generation and a really good level of innovation and variety in gameplay experiences as a result.

    On a more general level the core gameplay mechanics of the more standard genres have remained the same but there have been big advances in AI, physics and control mechanics made possible by the extra horsepower under the hood. These have enabled a lot of new and refined gameplay experiences. Stuff we take for granted as the transition has been more progressive, but things that are very apparent when you go back to older titles.

    #21 3 years ago
  22. ManuOtaku

    “I guess they’re trying to keep power consumption down so we have to come up with creative ways to get around that and that’s taking a little bit of time.”
    Its seems to me based on the quoted above, that it is lower on purpose, because they are experimenting with what it can do, and what cant, remember is two images this console will be supporting,not a common thing for consoles, therefore i think a lot of testing is needed, and maybe they are multiple reasons for this, but one thing is clear they are experimenting with it.

    #22 3 years ago
  23. poketrainer

    This means nothing. A newer piece of tech will more than likely destroy the 360/PS3′s CPU even at lower speeds. Why are people ignoring this? This is like saying your Core 2 Duo at 3.2Ghz is superior to your Core i7 at 2.4Ghz.

    Jeez people.

    #23 3 years ago
  24. Psychotext

    Probably because he said that they’ve had to use creative solutions just to get it to work (and that it’s not like the PS3 solution where the tech is just exotic)… doesn’t really sound like it’s going to destroy the 360 / PS3 CPUs. Just sounds like they’ve chosen a cheap, low power CPU to go with a much more capable (and by all accounts it is) GPU.

    People are getting too hung up on the clock speed aspect without actually reading into what was written. Though it doesn’t help that the full quote isn’t in the article I guess:

    “For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that.”

    #24 3 years ago

Comments are now closed on this article.

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    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]