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The Secret World’s first hours: on mystery and thrills

Thursday, 5 July 2012 09:50 GMT By Patrick Garratt

The first few hours of The Secret World are thrilling and baffling in equal measure, and potentially point to the first genuine MMO breakthrough in years. Patrick Garratt takes his zombie hammer to Kingsmouth.

It’s too early to judge. The servers are juddery and there are some obvious bugs right now. It needs more of a tutorial and some proper group tools, but in truth? I enjoyed the opening sequences of The Secret World more than any other MMO I can remember.

Funcom released Conspiracy MMO The Secret World yesterday, birthing a quirky online game attempting to reinvent the genre’s wheel.

The Secret World is contemporary horror-fantasy. The premise is that three factions operate in the background to everyday life, battling evil and each other just beneath the surface of your day-to-day existence. The shadows are encroaching on normality, though, and a war’s emerged in which the actions of the London-based Templars, the Illuminati from New York, and the Dragons from Seoul will shape the future of mankind.

Twinkies

Starting from the top, character creation’s pretty basic. You get to choose skin and eye colour, nose, lips, jaw, hair and clothes. It’s nowhere near as in-depth as an offline RPG. You have to be chiselled and muscly. It seems reasonable that you’re not going to save the universe by eating too many Twinkies, but I created a couple of male characters and it was tough to stop them looking generic.

My main Templar, named “CrazyAsses” for no good reason, starts by dreaming black and white characters are telling him about “voices”. He wakes to find himself a psychic nutter capable of trashing his apartment by looking at it. After a week of practice, he can lob a ball of energy around and not freak out so much. A Templar visits. CrazyAsses had been “chosen,” and unless he joins up his glowing hands are going to cause him problems. So he does.

The start area of a London street signals The Secret World’s intent of dropping you into real-world mystery. It’s refreshing be a million miles away from WoW. Once through a police cordon – helped by a DI who’s in on the conspiracy – you’re filled in on a terrorist attempt in Tokyo. You see a puppeteer spouting doom, waving a king marionette, ranting about the warm smell of “stale piss”. You collapse.

After inhabiting the body of a Templar called Sarah, you’re thrown into a mission called Ground Zero, a dreamlike experience of the aftermath of the Tokyo subway attack.

This is a taster event. Missions are split into “tiers”. Tier 1 of Ground Zero is to get a gun, which is lying on the floor in front of you. Tier 2 is to clear a platform of enemies, and so on. You have to work through the subway system, killing as you go. It’s good. You click on “accept” and the gun shines yellow on the floor. On-screen prompts leave you in no doubt as to what to do. Combat is intense, and the game doesn’t give you much time to get used to it. Targeting’s with tab and the camera’s standard MMO. Abilities are on the number keys. You can shoot, fire a couple of heavier shots, heal yourself and others. You get mobbed by shadows and brutish large things which take a good deal of beating.

You end by walking onto the last platform and seeing planets and asteroids before collapsing again and reverting to your own character. You’re being bombed with story at this point, and go to see Richard Sonnac in Templar HQ in central London. A spell in “the Crucible,” a training ground in which you select a weaponset, gives you a look at the various starting kits. You have the ability to maifest anima, you’re told, “to do magic”.

Sonnac burbles about Solomon Island and the Illuminati, the “reckless” faction in the game, before you trundle off to Kingsmouth, The Secret World’s first main area.

The whole experience is filmic. Load screens colour from black and white then fade out as bars fill, and the in-engine cut-scenes do a good job of keeping you intrigued. The general character and inventory interfaces are really nice, with slots for talismans, weapons, stats, and all the rest of it eminating from your avatar in annotated rays.

Aside from the setting and modern UI, though, the real difference in The Secret World if the classless levelling. As you fight, you acquire Skill Points and Ability points (SP and AP). Instead of being as “assassin” or a “soldier” you’re just you. You put your skill points into weapon proficiency. CrazyAsses has a hammer, so he’s used points to increase hammer damage. You need to add SP to certain categories to be able to use objects. To equip a talisman, for example, you need to have at least one SP in the Major Talisman line on the skill interface.

AP is spent on new abilities. You buy new icons for your hot-bar as you move along. CrazyAsses has a Haymaker move, for example, for smashing the enemy scum all up in the face with his hammer. There’s a “Decks” system so you can pick what essentially amounts to a class and work towards it. You click on the Deck you’re after and it shows you where to put your points if you’re trying to make a Warlock of a Witch Hunter.

The progression system’s exciting stuff – if unintuitive; it wasn’t until Brenna led me through how to allocate AP that it made any sense – but after a few hours in Kingsmouth there does appear to be a giant flaw in the plan: grouping seems to be really hard.

CrazyAsses no mates

The progression system’s exciting stuff – if unintuitive; it wasn’t until Brenna led me through how to allocate AP that it made any sense – but after a few hours in Kingsmouth there does appear to be a giant flaw in the plan: grouping seems to be really hard. Unless I’m missing something blindingly obvious, there’s no casual grouping system. You have a Friends interface and stuff for your Cabal (guild), but there doesn’t seem to be a way of just quickly finding someone with which to overcome Mr Slightly Too-Hard Monster. A cursory search suggests this is the case, and it’s going to be patched in later. General server chat’s a heavy stream of “LFG” on Grim, and Brenna said the same of Cerberus. I’ve tried to group with a bunch of people standing around in Kingsmouth, for example, just to have the requests instantly rejected. Maybe it’s because I’m called CrazyAsses, but even so, this seems pretty odd considering the entire point of the game is to get together to win.

One neat thing TSW does do, though, is allow friends to “zone” to each other across servers. Brenna popped over to Grim to hold my hand through a bunch of the early missions, and it works well, but not being able to just find a quick partner for a mission lift doesn’t seem very sensible.

It’s too early to judge, however. The servers are juddery and there are some obvious bugs right now. It needs more of a tutorial and some proper group tools, but in truth? I enjoyed the opening sequences of The Secret World more than any other MMO I can remember. It’s thoughtfully-paced, exciting, and it looks lovely. There’s no way I could say for certain it’s a stayer (the group issue’s a massive alarm bell, especially now I’m running into missions which are tough to solo), but on first impressions the final product’s a funny, thrilling attempt to drag the MMO into contemporary territory, and it definitely has succeeded in an entirely new take on levelling. Based on that alone we should all be tooling up to quash the mysterious forces of evil right now. The world won’t save itself, you know.

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13 Comments

  1. BULArmy

    I am getting my copy today, but maybe will be able to play first on Sunday. I have huge hopes, as I had with AoC(in my view the only MMO close to disturbing WoW). AoC had a lot of problems with middle to late game content, as with the bugs and that killed it, but still is one of the different MMOs. I hope Funcom solved those problems, because I am sick of all the generic fantasy MMO setings, the concept here is absolutely amazing.

    #1 3 years ago
  2. Patrick Garratt

    It’s a lot of fun. The setting’s brilliant.

    #2 3 years ago
  3. brento73

    Although I don’t have the free time of money to pick it up at launch, I did get the chance to get in on some beta events, and I think the game is pretty cool. Although I experienced some bugs and issues, and the grouping isn’t as easy as I’d like(as mentioned above), the game world feels unique amid the sea of Tolkien-inspired fantasy games. I can only think of a few MMORPGs that didn’t have a setting similar to EverQuest(or Ulitma Online before that), and those haven’t done real well. Given that one non-fantasy game that started off a bit rocky, but went on to stick around for the long-haul was Funcom’s own Anarchy Online, I have high hopes for TSW. Since I’d really love to play it down the road, I REALLY want it to be a hit.

    #3 3 years ago
  4. DSB

    I think you’re overlooking a few things Pat.

    Champions had much the same system for levelling (somewhat clunkier with trainers etc. but still very free) and Conan was ultimately quite a pretty game as well, but it didn’t do them a whole lot of good, because ultimately they didn’t have proper endgame.

    There’s very little to distinguish The Secret World from those two, especially Champions, based on what I played during the beta.

    I think the thrill you’re talking about is a very basic one, that probably only counts if you haven’t played those other ones, which I think a great deal of the core MMO audience will have.

    And ultimately it doesn’t last. I really liked that Champions was more actiony and scripted with guns and spells and all kinds of craziness, but ultimately there wasn’t a lot to really use it on besides the grind, just like there isn’t in The Secret World.

    A successful MMO isn’t about the short term, it’s about the long term, and while I haven’t played The Secret World for very long, I didn’t see any indication that it had much beyond the grind.

    #4 3 years ago
  5. Patrick Garratt

    @4 – I did play Champions. Did you not have a level in that? I bounced off it, to be honest. TSW’s loads better.

    I didn’t play Conan, because I was fantasied out. I’ve just moved on to the second TSW area. We’ll see if there’s enough there to keep things interesting soon enough, I guess.

    It definitely is a lot of fun. The story could go on forever, assuming there’s enough interest. I’m crossing my fingers, but I’m really enjoying it at the moment.

    #5 3 years ago
  6. DSB

    @5 Yeah you did, and it did make you go through trainers and all that, but it had the same kind of freedom that you do in The Secret World. If you wanted to be all guns and magic, you could.

    But just like The Secret World, the degree to which the game rewarded it was very shoddy.

    It’s not a bad MMO, but I just think it takes more than a decent one to really make a mark these days. It is a big step up from Conan on Funcoms part, but I don’t see how it will make people run from the MMOs with more solid dungeons and endgame.

    You should do a follow up once you max out. I think that’s really the kicker when it comes to MMOs.

    #6 3 years ago
  7. Patrick Garratt

    @6 – Yeah, I will. Brenna’s keen on it, so I think we’ll be playing it a bit internally. I’m definitely interested in seeing how long it’ll keep me going for.

    #7 3 years ago
  8. Phoenixblight

    What I find fun in Secret World is the investigations and fantastic environments. I would just get to high level just so I could explore all areas but I won’t pay a sub just for those two things.

    #8 3 years ago
  9. GwynbleiddiuM

    @8 Well TBH I don’t think it’ll last long. I don’t wish em ill but I think eventually people will start to want more rewarding experience, more stuff to do and when those demands aren’t met with proper content things will start to fall apart. TSW doesn’t even have a proper FAQ on their website yet, there are no alternative payment options like game cards as far as I know cause when I’m going to play a p2p mmo I need that option as I don’t have credit card or paypal due to international sanctions. So I think they wont last long based on my personal experience and I played a lot of different MMOs in the past including both Champions and AoC from Funcom.

    #9 3 years ago
  10. Kabby

    Doesn’t interest me and seems clunky in everything it does. I await your follow-up article in 3 months time.

    #10 3 years ago
  11. TheWulf

    Will wonders never cease? I actually completely agree with DSB.

    Champions Online is a marvel of a game (heh), and it’s really enjoyable. I loved the customisation, I truly enjoyed being my own hero, but what plagued it was that they didn’t have enough variety in the content. And what variety they did have wasn’t easily repeatable, so you’d blow through these fun bits and then you’d be left with the grind. And that was playing it casually.

    I still love Champions Online, don’t get me wrong. I’d recommend it to anyone wanting to try an MMORPG because it’s a brilliant game, and in a lot of ways it’s almost GW2. It’s clever, it’s thoughtful, and it has a lot going for it. But ultimately the way they designed it, so akin to traditional MMORPGs, is what doomed it.

    What had the potential to save Champions Online came too late.

    They added adventure packs and comic series. The first one, the Serpent Lantern, was terribad. I’ll admit that. But the rest of them? Demonflare, Resistance, and the comic series? Brilliant! Brilliant! Now… what would have saved Champions Online? If the whole game had been like those adventure packs and comic series.

    But they understood that too late. Maybe Champions Online 2 will…

    Who knows.

    But what makes a game enjoyable is if you have content that one or more people can enjoy with as small amount of drama and mechanics overhead as possible, and you want to let them enjoy this content whenever. This is why Guild Wars 2 works, and this is why it’s basically CO++. It’s Champions Online done right.

    The events, both renown (heart) and dynamic are clever.

    They’re clever because you’re not playing the UI. You don’t need to group with people, you don’t need armchair generals, you don’t need drama. You can just hop into this crazy shit as it’s happening. See people invading a town? You can jump in to help stop that, and you can even fail.

    How is this relevant? You can play whatever events whenever you want.

    Levels don’t matter. You get rewarded according to your current level, anyway, and numbers don’t matter because your power is matched to the content you’re doing. So whether you win or lose is very much an element of your skill. A level 80 character could fail at a level 10 event.

    So if you get bored of doing events in areas which are designated as level 80, you can go and do events which are designated as level 10. You’ll get rewarded for it in ways which are very relevant to you as well.

    In this way, the entire game is end-game.

    It’s clever, really clever. Let’s say that there’s this event you liked playing as a level 40 character, yeah? You can go back and play that event at level 60 and have a blast with it until you’re done with that, and you can do that without anything getting screwed up. And you receive the same level of challenge at level 60 that you did at level 40.

    Now, the adventure packs and comic series of Champions Online also scaled like this, but they were instanced. Which is a damned shame.

    Guild Wars 2 is like an entire game of CO’s comic series and adventure packs, except set in the open world where everyone who’s in the area can take part in them and be rewarded for them in meaningful ways. It takes the good ideas of Champions Online and builds upon them, and it fixes them, and builds the entire game upon the basis of good ideas.

    The problem with a game like TSW is that it’s traditional. You’ll blow through the good content, and people will get in your way and annoy you when you’re trying to do that (adventure games are usually very personal experiences), then you’ll pass all that content and what’s left to you?

    You grind. You grind. You grind. You grind some more. Because all you have left is the combat.

    I want to see more games being clever like GW2, where people are encouraged to play together, but where the older content of the game never becomes irrelevant. Guild Wars 2 is end-game, all of it is end-game. It’s end-game from level 1 to level 80, it’s designed that way. That’s why GW2 wins. CO came so damned close but it didn’t get enough right. GW2 does. If GW2 becomes the new MMORPG standard, I will be very happy.

    #11 3 years ago
  12. TheWulf

    Also, Pat… come on. You know TSW has a level as well as I do, it’s just not explicitly explained as a level. It’s a level that’s obfuscated.

    Area A: The monsters in this area are easy, you need only two skills to do well.
    Area B: The monsters in this area are harder, you’d need at least five skills to do well.
    Area C: The monsters in this area are much harder, you’d need a good variety of skills to do well.
    Area D: If you don’t have the right skills and powered up in the right way, the monsters here will slaughter you.

    Area A: Level 1
    Area B: Level 5
    Area C: Level 20
    Area D: Level 50

    It might not implicitly state a level, but there is one there. It’s measured instead though but the amount of skills you have and how powered up they are. It’s just that you get those skills and upgrades more intermittently (Guild Wars 2 also does this with its skill unlocks and weapons) instead of it being linked into a level.

    But the level-gating is still present on TSW’s content. It’s painfully obvious that level-gating is there. Just because it isn’t called a level, doesn’t mean that there isn’t a level system in place there. A level basically means X Amount of Power, and that philosophy is firmly in place in TSW.

    If you want an example of a game without level-gating, look at Ultima Online or Minecraft. In those games if you’re careful you can go wherever you want. This is absolutely not true about The Secret World. It’s just a really pretty con, it’s a clever con that people want to believe.

    But levels and level-gating are alive and well in TSW. Obfuscation thereof is irrelevant.

    And what makes it worse is that it’s going to hard for people to group up since you can’t explicitly say what level an area is, you can only try and compare what skills a person has and how powered up they are. People are going to get sick of that fast.

    #12 3 years ago
  13. absolutezero

    I bought The Secret World for Ragnar tornquist and little else. Im enjoying taking my time going through the story, which is actually somewhat interesting.

    I made a girl that looks real.

    Actually she kinda looks alot like Sue Perkins. D:

    #13 3 years ago

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    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]